Search found 504 matches

by coppercoil
Sat Jun 01, 2019 11:10 am
Forum: Ideas and Suggestions
Topic: Add button “Toggle robotic network” to shortcut bar
Replies: 19
Views: 7395

Add button “Toggle robotic network” to shortcut bar

TL;DR
Add button “Toggle robotic network” to disable construction robots from stationary roboports.

What ?
I’d like to have some way to make some construction/deconstruction using personal robots only, even if robotic network is available on that area.


ToggleRoboport.png

Why ?
It’s a ...
by coppercoil
Sun May 12, 2019 6:45 pm
Forum: Gameplay Help
Topic: Throughput unlimited fluid balancer. How?
Replies: 6
Views: 5945

Throughput unlimited fluid balancer. How?

I’m developing a fluid balancer for my train station to empty all fluid wagons at once despite of uneven consumption. So, I have made a quick try in the belt manner. Leftmost tanks work like wagons, tanks on the right are buffers for consumption.

FluidBalancer4x4.jpg

It didn’t work at all ...
by coppercoil
Sun Apr 14, 2019 7:35 pm
Forum: Ideas and Suggestions
Topic: Different entity priorities in the blueprint
Replies: 0
Views: 851

Different entity priorities in the blueprint

TL;DR
Allow us to set different entity priorities in the blueprint, so ghost could be built in the specific order.

What ?
There could be list in the blueprint to instruct robots which type entities should be placed first.

Why ?
The player can start to use building in some degree while its ...
by coppercoil
Mon Jul 02, 2018 6:18 pm
Forum: Gameplay Help
Topic: Lower ore in the 0.16?
Replies: 3
Views: 1734

Lower ore in the 0.16?

Have you noticed the resources are lower in the 0.16 when comparing to 0.15?

I have built 1 RPM base on 0.15, so I have mined lots of ore fields. I started a new game on 0.16 with the same ore settings: very low frequency, very big, very rich. I explored the surroundings and found a few ore fields ...

Go to advanced search