Search found 482 matches

by coppercoil
Fri Sep 29, 2023 5:31 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 339
Views: 100342

Re: Friday Facts #378 - Trains on another level

Can't wait to start making railway pr0n 8-)
by coppercoil
Thu Sep 28, 2023 9:00 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 65001

Re: Friday Facts #377 - New new rails

Svip wrote:
Thu Sep 28, 2023 6:09 am
Removing the ballast because there is concrete underneath would hardly be realistic.
The concrete is absolutely realistic.
concrete.jpg
concrete.jpg (242.76 KiB) Viewed 2786 times

Of course, this is expensive and this is used only where needed, or if... railway owner is too rich :mrgreen:
by coppercoil
Tue Sep 26, 2023 9:05 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 65001

Re: Friday Facts #377 - New new rails

The angles from the circular track are very close to 22.5° which is good for making circles look round and even given that 5²+12²=13². Actually, 1:2 slope ratio is the only clever solution in the game because it matches how we build sloped walls and other buildings. I just wanted players to not say...
by coppercoil
Mon Sep 25, 2023 1:07 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 92
Views: 13682

Re: Quality level names poll

pointa2b wrote:
Mon Sep 18, 2023 12:30 am
Q1-Q5
+1
by coppercoil
Mon Sep 25, 2023 9:39 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 65001

Re: Friday Facts #377 - New new rails

TheRaph wrote:
Sun Sep 24, 2023 11:17 am
yellow = 22.5°-angel (wider than high)
BTW arctan(0.5) = 26.6°, not 22.5° 8-)
Literally unplayable :D
by coppercoil
Sat Sep 23, 2023 11:55 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 65001

Re: Friday Facts #377 - New new rails

May I ask for very large radius rail curves, for aesthetic purposes? They look more natural. Also, current curves might require significant train slowdown, so large radii would be useful. And I'd like to have very small radius curves (excl. half diagonals for simplicity), and trains would pass them...
by coppercoil
Sat Sep 23, 2023 10:08 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 65001

Re: Friday Facts #377 - New new rails

May I ask for very large radius rail curves, for aesthetic purposes? They look more natural. Also, current curves might require significant train slowdown, so large radii would be useful. And I'd like to have very small radius curves (excl. half diagonals for simplicity), and trains would pass them ...
by coppercoil
Sat Sep 23, 2023 9:51 am
Forum: General discussion
Topic: The big question: Are you going to try v2?
Replies: 30
Views: 6345

Re: The big question: Are you going to try v2?

I definitely will try 2.0. Will I play it? You mean, will I abandon my unfinished megabase? I think no, unless some killer features will be introduced. Advanced rails will not kill my base. Anyway, I think I will not start large megabase in 2.0 at once, I will wait for most serious bugfixes and bala...
by coppercoil
Sun Sep 17, 2023 1:19 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 367
Views: 77022

Re: Friday Facts #376 - Research and Technology

Which others did you find? I think there are several important points. I should refresh my memory, but unfortunately, I lost motivation of spending time on re-reading entire discussion again. After the last FFF, I have feeling that kovarex is not going to change something, there's not a single sign...
by coppercoil
Sun Sep 17, 2023 10:09 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 367
Views: 77022

Re: Friday Facts #376 - Research and Technology

The 35-page discussion was very low quality, mostly talking about unimportant things like the name and useless critique based on misunderstanding of the quality system. And it was mostly redundant. It wasn't really 35 pages of discussion, it was 35 pages of the same post redundantly posted in copie...
by coppercoil
Fri Sep 15, 2023 3:14 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 367
Views: 77022

Re: Friday Facts #376 - Research and Technology

I read "Quality clarifications". It seems 35-page discussion was just wasting of time and NOTHING will change (except the naming which is not a "strategic" issue). Kovarex just repeated his beliefs we did not agree. I feel disappointed.
by coppercoil
Mon Sep 11, 2023 8:24 am
Forum: Gameplay Help
Topic: Balancer 13 to 5
Replies: 12
Views: 2268

Re: Balancer 13 to 5

An use-case is important because there also are input-balanced and output-balanced concepts.
by coppercoil
Mon Sep 11, 2023 7:56 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 816
Views: 179486

Re: Friday Facts #375 - Quality

I'm a big fan of fewer, but more distinct tiers, like has been suggested previously. There's no additional challenge between automating Q2 -> Q3 and Q3 -> Q4, as the same design can be repeated. I think this is very valuable observation. I like Kovarex process, but Kovarex x 5 doesn't give x5 satis...
by coppercoil
Fri Sep 08, 2023 7:58 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 816
Views: 179486

Re: Friday Facts #375 - Quality

I'm not a fan of quality tiers, but I think I could live with them. I'm fine with random products, though I think 5 tiers are too much. For me, 3 tiers would be ok, because I won't use intermediates anyway. When I build my next 10^n SPM megabase, I use only highest tiers of everything because they a...
by coppercoil
Mon Aug 28, 2023 7:10 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 89404

Re: Friday Facts #373 - Factorio: Space Age

Earendel wrote:
Mon Aug 28, 2023 12:47 am
http://shorturl.at/jFIKT
I calculated 27 science packs. This is very bad number for a nice-looking megabase :roll:. 28 types would be better. 32 would be perfect.
by coppercoil
Thu Aug 10, 2023 9:48 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Some things I tested for UPS
Replies: 4
Views: 4401

Re: Some things I tested for UPS

AFAIK timings are not linear, they also depends on hardware: CPU speed, RAM throughput, CPU cache size etc.
by coppercoil
Fri Aug 04, 2023 9:22 am
Forum: General discussion
Topic: Rebuild or Restart?
Replies: 11
Views: 3904

Re: Rebuild or Restart?

do you rather to rebuild your factory upon discovering a flaw? Depending on how bad is a flaw. Or maybe, this is not a flaw, just "you can do it better"? The last statement will be valid for every single base you build :D. No base will be perfect. I suggest you to finish the game (whateve...
by coppercoil
Mon Jul 31, 2023 10:29 am
Forum: Ideas and Suggestions
Topic: Search should not be case sensitive
Replies: 10
Views: 2167

Re: Search should not depends on Upper/Lower case

I agree with @datarza on this one. I can't imagine the coding on this to be that difficult. You are not familiar enough with Unicode. Some players are so incompetent, so they don't even know what to google for. On the other hand, maybe devs could implement lowercase for some of most common and rela...
by coppercoil
Mon Jul 24, 2023 9:17 am
Forum: Gameplay Help
Topic: How to turn off the yellow warning icon?
Replies: 8
Views: 2041

Re: How to turn off the yellow warning icon?

Mod No Power Icons can hide some of warning icons. It seems it cannot hide missing repair pack warnings by now, but you can contact the author for an enhancement.
by coppercoil
Sun Jul 16, 2023 11:34 am
Forum: Gameplay Help
Topic: How do you deal with deconstruction leftovers?
Replies: 7
Views: 2178

Re: How do you deal with deconstruction leftovers?

In my base, storage chests do not store anything, they just moves all content on belts, and then items arrive to The Great Recycling Station where every single item is sorted and redirected to corresponding consumer or to the shopping mall and other output chests and buffers. Recycling station also ...

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