Search found 472 matches

by coppercoil
Fri Sep 15, 2023 3:14 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56524

Re: Friday Facts #376 - Research and Technology

I read "Quality clarifications". It seems 35-page discussion was just wasting of time and NOTHING will change (except the naming which is not a "strategic" issue). Kovarex just repeated his beliefs we did not agree. I feel disappointed.
by coppercoil
Mon Sep 11, 2023 8:24 am
Forum: Gameplay Help
Topic: Balancer 13 to 5
Replies: 12
Views: 1371

Re: Balancer 13 to 5

An use-case is important because there also are input-balanced and output-balanced concepts.
by coppercoil
Mon Sep 11, 2023 7:56 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 128610

Re: Friday Facts #375 - Quality

I'm a big fan of fewer, but more distinct tiers, like has been suggested previously. There's no additional challenge between automating Q2 -> Q3 and Q3 -> Q4, as the same design can be repeated. I think this is very valuable observation. I like Kovarex process, but Kovarex x 5 doesn't give x5 satis...
by coppercoil
Fri Sep 08, 2023 7:58 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 128610

Re: Friday Facts #375 - Quality

I'm not a fan of quality tiers, but I think I could live with them. I'm fine with random products, though I think 5 tiers are too much. For me, 3 tiers would be ok, because I won't use intermediates anyway. When I build my next 10^n SPM megabase, I use only highest tiers of everything because they a...
by coppercoil
Mon Aug 28, 2023 7:10 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 70258

Re: Friday Facts #373 - Factorio: Space Age

Earendel wrote:
Mon Aug 28, 2023 12:47 am
http://shorturl.at/jFIKT
I calculated 27 science packs. This is very bad number for a nice-looking megabase :roll:. 28 types would be better. 32 would be perfect.
by coppercoil
Thu Aug 10, 2023 9:48 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Some things I tested for UPS
Replies: 4
Views: 2580

Re: Some things I tested for UPS

AFAIK timings are not linear, they also depends on hardware: CPU speed, RAM throughput, CPU cache size etc.
by coppercoil
Fri Aug 04, 2023 9:22 am
Forum: General discussion
Topic: Rebuild or Restart?
Replies: 11
Views: 2986

Re: Rebuild or Restart?

do you rather to rebuild your factory upon discovering a flaw? Depending on how bad is a flaw. Or maybe, this is not a flaw, just "you can do it better"? The last statement will be valid for every single base you build :D. No base will be perfect. I suggest you to finish the game (whateve...
by coppercoil
Mon Jul 31, 2023 10:29 am
Forum: Ideas and Suggestions
Topic: Search should not be case sensitive
Replies: 10
Views: 1695

Re: Search should not depends on Upper/Lower case

I agree with @datarza on this one. I can't imagine the coding on this to be that difficult. You are not familiar enough with Unicode. Some players are so incompetent, so they don't even know what to google for. On the other hand, maybe devs could implement lowercase for some of most common and rela...
by coppercoil
Mon Jul 24, 2023 9:17 am
Forum: Gameplay Help
Topic: How to turn off the yellow warning icon?
Replies: 8
Views: 1505

Re: How to turn off the yellow warning icon?

Mod No Power Icons can hide some of warning icons. It seems it cannot hide missing repair pack warnings by now, but you can contact the author for an enhancement.
by coppercoil
Sun Jul 16, 2023 11:34 am
Forum: Gameplay Help
Topic: How do you deal with deconstruction leftovers?
Replies: 7
Views: 1366

Re: How do you deal with deconstruction leftovers?

In my base, storage chests do not store anything, they just moves all content on belts, and then items arrive to The Great Recycling Station where every single item is sorted and redirected to corresponding consumer or to the shopping mall and other output chests and buffers. Recycling station also ...
by coppercoil
Wed Apr 12, 2023 8:43 am
Forum: Off topic
Topic: ChatGPT
Replies: 17
Views: 5349

Re: ChatGPT

I don't trust a machine, which makes it's own conclusions and interpretations. ChatGPT is not designed to make it's own conclusions. I just... arranges words which match better its trained network, as Koub said. Though, it does it very well. Ask ChatGPT, what was its training dataset :) By the way,...
by coppercoil
Mon Apr 10, 2023 11:49 am
Forum: Off topic
Topic: ChatGPT
Replies: 17
Views: 5349

Re: ChatGPT

The point is, that you can't fully trust and that makes it's dangerous. It's a bit like someone does the googling work for you, but misinterprets things differently. I would say the opposite: in general, it is more dangerous if non-specialist does the googling by himself. Most people just read few ...
by coppercoil
Mon Apr 10, 2023 9:30 am
Forum: Off topic
Topic: ChatGPT
Replies: 17
Views: 5349

Re: ChatGPT

I would say, instead of "don't expect truth", i would say, expect failures and mistakes. Many things are correct, but not everything... I would say, expect mostly the truth, just don't trust 100%. I think ChatGPT is way better than just " many things are correct". Its answers ar...
by coppercoil
Sat Apr 08, 2023 12:00 pm
Forum: Off topic
Topic: ChatGPT
Replies: 17
Views: 5349

Re: ChatGPT

TLDR : don't expect truth from ChatGPT and its siblings, just expect things that sound right. Thins includes subjects like Factorio. That's not true. Regarding the facts or opinions, it gives very good answers. I had a long and fun discussion about specific things I really know, and it gave correct...
by coppercoil
Mon Mar 20, 2023 10:41 am
Forum: General discussion
Topic: Can't understand hate for handcrafting and love for early malls
Replies: 27
Views: 6875

Re: Can't understand hate for handcrafting and love for early malls

I handcraft a lot in early game, but I start automating very soon, because it is very fast and very simple. You don't need infrastructure and logistic for that, just two chests. My early semi-automated mall looks like this: EarlyMall.jpg I manually collect and distribute raw materials to chests. I d...
by coppercoil
Sat Mar 11, 2023 9:04 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.76] Any chances recovering this save?
Replies: 20
Views: 2875

Re: [boskid][1.1.76] Any chances recovering this save?

They all say that backups are the end user's responsibility . They all are old-fashioned applications. Most of existing software are poor examples. This is so common, so people think this is normal and this thinking pattern is just buried in the brain. Let's imagine an application says "we wor...
by coppercoil
Sat Mar 11, 2023 6:12 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.76] Any chances recovering this save?
Replies: 20
Views: 2875

Re: [boskid][1.1.76] Any chances recovering this save?

The autosaves aren't just for corrupt saves. If I make a mistake in game and don't realise for 10 minutes, I might choose to load an autosave that isn't the latest one... Automatic backups serve both these purposes, just need a proper GUI for that. For developers, backup management and GUI tweaking...
by coppercoil
Sat Mar 11, 2023 5:54 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.76] Any chances recovering this save?
Replies: 20
Views: 2875

Re: [boskid][1.1.76] Any chances recovering this save?

You don't need a mod for this. Simple backup software can do this. I'm a little surprised how difficult to explain the main idea. Modern software does fkn everything for a user, so he does not need to know what the "mod" is, what 3rd party software he need, and player does not need to eve...
by coppercoil
Sat Mar 11, 2023 10:56 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.76] Any chances recovering this save?
Replies: 20
Views: 2875

Re: [boskid][1.1.76] Any chances recovering this save?

Tertius wrote:
Fri Mar 10, 2023 8:10 pm
If you fear corruption, create one manual individually named save every day just after you started playing.
Are there mods that can do gamesave on daily basis? Say, for last three days?
I guess mods can't because they have no access to a wall clock, right?
Could Factorio do that for a player?
by coppercoil
Fri Mar 10, 2023 1:18 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.76] Any chances recovering this save?
Replies: 20
Views: 2875

Re: [boskid][1.1.76] Any chances recovering this save?

If you have issues repeatedly something is really wrong with your hardware. This is the point: can I play Factorio WHEN my hardware looks faulty but I'm not able to find exact reason? Developers can say "we are not responsible for your hardware", and they can say "our game runs regar...

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