Search found 504 matches
- Sat Feb 10, 2024 12:56 pm
- Forum: Ideas and Suggestions
- Topic: add new signal RGB (Friday Facts #388)
- Replies: 24
- Views: 6933
Re: add new signal RGB (Friday Facts #388)
for the love of love, use hcl rather than hsv: it looks good.
This is an important point. RGB is unnatural hardware level color representation, it's a shame that people still use it. People used to use RGB and nobody cares this is an evil colorspace.
Once you are familiar with HCL and CIELAB ...
- Fri Jan 26, 2024 1:53 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 63888
Re: Friday Facts #395 - Generic interrupts and Train stop priority
There are so many possibilities and nuances using trains. It's easy to miss some non-obvious trick, and many new players will wonder after a while: "is that even allowed???". I think all the train related stuff (short descriptions with links) should be collected to a single page so players will know ...
- Fri Jan 19, 2024 6:54 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 57540
Re: Friday Facts #394 - Assembler flipping and circuit control
It's a nanobasegGeorg wrote: Fri Jan 19, 2024 12:25 pmAn opposite of megabase here the new term minibase is born.
Archetype - One assembler surrounded by combinators.
- Fri Jan 12, 2024 3:52 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 115324
Re: Friday Facts #393 - Putting things on top of other things
What do splitters consider when balancing: whole stacks or total single items?
- Mon Jan 08, 2024 10:00 am
- Forum: General discussion
- Topic: That feeling when you overwrote a save
- Replies: 13
- Views: 4237
Re: That feeling when you overwrote a save
There is no warning if you overwrite the same game file (the same seed), which is valid action. Nobody knows have you mistyped or not.nethus wrote: Sun Jan 07, 2024 11:21 pm it looks like there already is some kind of mechanism to prevent you from overwriting a saved game:
- Fri Jan 05, 2024 10:44 am
- Forum: General discussion
- Topic: That feeling when you overwrote a save
- Replies: 13
- Views: 4237
Re: That feeling when you overwrote a save
Because someone else would come and complain that they overwrote rescued.zip and spent 300h on this save and now 10k spm megabase is goneeeee. Halp please!!11
No. If accident overwrite is 0.1%, so accident double overwrite is 0.0001%. You can ignore such numbers. Nevertheless, making few backup ...
- Thu Jan 04, 2024 10:36 am
- Forum: General discussion
- Topic: That feeling when you overwrote a save
- Replies: 13
- Views: 4237
Re: That feeling when you overwrote a save
In such moment i feel like: "why the hell devs cannot add two lines of the code, whyyyyyyyyyyyyyy"
Code: Select all
if (std::filesystem::exists(new_file_name))
std::filesystem::rename(new_file_name, "rescued.zip");- Sat Dec 23, 2023 10:46 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 32379
Re: Friday Facts #390 - Noise expressions 2.0
I want to learn more about this noise:
- Fri Dec 22, 2023 9:13 am
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 16185
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
I think I should have written some another interesting numberRanakastrasz wrote: Fri Dec 22, 2023 2:13 am I meant more the usage of 2.718, I.e. e, the exponential constant.
- Mon Dec 18, 2023 10:15 am
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 16185
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Are you suggesting an... e^xponentally increasing cost?
I mean, that has to be intended as a joke, right?
By saying "x" aka "*" aka "multiply" I mean that an appropriate cost factor may be set to match the original idea. Setting up a splitter filter and recycler in the loop is not er ...
- Fri Dec 15, 2023 9:49 am
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 16185
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
I agree with that. So let's make a special expensive recipe with x2.718 cost and producing time factor.
- Mon Dec 11, 2023 11:56 am
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 84
- Views: 32951
Re: Maximum throughput of a rail line
I didn't read entire thread carefully, please note me if this was already discussed.
AFAIK this is max theoretical throughput, not a real game case that contains a) junctions of various quality and b) left turns. Is there an interest for real game results?
AFAIK this is max theoretical throughput, not a real game case that contains a) junctions of various quality and b) left turns. Is there an interest for real game results?
- Tue Nov 14, 2023 9:17 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 139700
Re: Friday Facts #384 - Combinators 2.0
I need constant combinator that can give one value by index signal, like an array.
Please.
Please.
- Sun Nov 05, 2023 10:19 am
- Forum: Technical Help
- Topic: Rolling back a game update removes all achievements
- Replies: 10
- Views: 3323
Re: Rolling back a game update removes all achievements
One could argue about that. Forward compatibility is not a rocket science in software development.Silari wrote: Sat Nov 04, 2023 1:09 am Previous versions can't load files from later versions, and that includes the achievement list. That is intended and that's how it's working.
- Fri Oct 27, 2023 10:44 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 99387
Re: Friday Facts #381 - Space Platforms
I'm with team "inertia physics for thrusters".
It should't be very difficult to make the acceleration proportional to the thruster power. But of course, that bring the problem of deceleration: how do you ensure that you stop platform at the right place? Maybe make the engines "stock up" fuel so ...
- Sun Oct 08, 2023 10:54 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 62260
Re: Friday Facts #379 - Abstract rewiring
Could you share more details how memory cells and access are implemented? Or at least a BP?
- Fri Oct 06, 2023 9:58 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 62260
Re: Friday Facts #379 - Abstract rewiring
- Fri Oct 06, 2023 8:15 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 62260
Re: Friday Facts #379 - Abstract rewiring
Good. How about light and smooth shadows?
- Fri Oct 06, 2023 8:06 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 62260
Re: Friday Facts #379 - Abstract rewiring
Not sure if wires should drop shadows. Have you ever seen electric wire shadow in the daytime?
- Wed Oct 04, 2023 9:31 am
- Forum: Gameplay Help
- Topic: Help. I have a map with no Oil
- Replies: 3
- Views: 4148
Re: Help. I have a map with no Oil
am several hours into the game and just now noticing that there are no oil patches on the map.
It is possible that oil patches exist, just in an unusual distance. Make a little cheat: enter edit mode in the console (in a separate game save to not ruin achievements) and look around in ...