Search found 482 matches
- Fri Sep 29, 2023 5:31 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 100342
Re: Friday Facts #378 - Trains on another level
Can't wait to start making railway pr0n
- Thu Sep 28, 2023 9:00 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 65001
- Tue Sep 26, 2023 9:05 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 65001
Re: Friday Facts #377 - New new rails
The angles from the circular track are very close to 22.5° which is good for making circles look round and even given that 5²+12²=13². Actually, 1:2 slope ratio is the only clever solution in the game because it matches how we build sloped walls and other buildings. I just wanted players to not say...
- Mon Sep 25, 2023 1:07 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 13682
- Mon Sep 25, 2023 9:39 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 65001
- Sat Sep 23, 2023 11:55 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 65001
Re: Friday Facts #377 - New new rails
May I ask for very large radius rail curves, for aesthetic purposes? They look more natural. Also, current curves might require significant train slowdown, so large radii would be useful. And I'd like to have very small radius curves (excl. half diagonals for simplicity), and trains would pass them...
- Sat Sep 23, 2023 10:08 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 65001
Re: Friday Facts #377 - New new rails
May I ask for very large radius rail curves, for aesthetic purposes? They look more natural. Also, current curves might require significant train slowdown, so large radii would be useful. And I'd like to have very small radius curves (excl. half diagonals for simplicity), and trains would pass them ...
- Sat Sep 23, 2023 9:51 am
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 30
- Views: 6345
Re: The big question: Are you going to try v2?
I definitely will try 2.0. Will I play it? You mean, will I abandon my unfinished megabase? I think no, unless some killer features will be introduced. Advanced rails will not kill my base. Anyway, I think I will not start large megabase in 2.0 at once, I will wait for most serious bugfixes and bala...
- Sun Sep 17, 2023 1:19 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 367
- Views: 77022
Re: Friday Facts #376 - Research and Technology
Which others did you find? I think there are several important points. I should refresh my memory, but unfortunately, I lost motivation of spending time on re-reading entire discussion again. After the last FFF, I have feeling that kovarex is not going to change something, there's not a single sign...
- Sun Sep 17, 2023 10:09 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 367
- Views: 77022
Re: Friday Facts #376 - Research and Technology
The 35-page discussion was very low quality, mostly talking about unimportant things like the name and useless critique based on misunderstanding of the quality system. And it was mostly redundant. It wasn't really 35 pages of discussion, it was 35 pages of the same post redundantly posted in copie...
- Fri Sep 15, 2023 3:14 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 367
- Views: 77022
Re: Friday Facts #376 - Research and Technology
I read "Quality clarifications". It seems 35-page discussion was just wasting of time and NOTHING will change (except the naming which is not a "strategic" issue). Kovarex just repeated his beliefs we did not agree. I feel disappointed.
- Mon Sep 11, 2023 8:24 am
- Forum: Gameplay Help
- Topic: Balancer 13 to 5
- Replies: 12
- Views: 2268
Re: Balancer 13 to 5
An use-case is important because there also are input-balanced and output-balanced concepts.
- Mon Sep 11, 2023 7:56 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 816
- Views: 179486
Re: Friday Facts #375 - Quality
I'm a big fan of fewer, but more distinct tiers, like has been suggested previously. There's no additional challenge between automating Q2 -> Q3 and Q3 -> Q4, as the same design can be repeated. I think this is very valuable observation. I like Kovarex process, but Kovarex x 5 doesn't give x5 satis...
- Fri Sep 08, 2023 7:58 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 816
- Views: 179486
Re: Friday Facts #375 - Quality
I'm not a fan of quality tiers, but I think I could live with them. I'm fine with random products, though I think 5 tiers are too much. For me, 3 tiers would be ok, because I won't use intermediates anyway. When I build my next 10^n SPM megabase, I use only highest tiers of everything because they a...
- Mon Aug 28, 2023 7:10 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 89404
Re: Friday Facts #373 - Factorio: Space Age
I calculated 27 science packs. This is very bad number for a nice-looking megabase . 28 types would be better. 32 would be perfect.
- Thu Aug 10, 2023 9:48 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Some things I tested for UPS
- Replies: 4
- Views: 4401
Re: Some things I tested for UPS
AFAIK timings are not linear, they also depends on hardware: CPU speed, RAM throughput, CPU cache size etc.
- Fri Aug 04, 2023 9:22 am
- Forum: General discussion
- Topic: Rebuild or Restart?
- Replies: 11
- Views: 3904
Re: Rebuild or Restart?
do you rather to rebuild your factory upon discovering a flaw? Depending on how bad is a flaw. Or maybe, this is not a flaw, just "you can do it better"? The last statement will be valid for every single base you build :D. No base will be perfect. I suggest you to finish the game (whateve...
- Mon Jul 31, 2023 10:29 am
- Forum: Ideas and Suggestions
- Topic: Search should not be case sensitive
- Replies: 10
- Views: 2167
Re: Search should not depends on Upper/Lower case
I agree with @datarza on this one. I can't imagine the coding on this to be that difficult. You are not familiar enough with Unicode. Some players are so incompetent, so they don't even know what to google for. On the other hand, maybe devs could implement lowercase for some of most common and rela...
- Mon Jul 24, 2023 9:17 am
- Forum: Gameplay Help
- Topic: How to turn off the yellow warning icon?
- Replies: 8
- Views: 2041
Re: How to turn off the yellow warning icon?
Mod No Power Icons can hide some of warning icons. It seems it cannot hide missing repair pack warnings by now, but you can contact the author for an enhancement.
- Sun Jul 16, 2023 11:34 am
- Forum: Gameplay Help
- Topic: How do you deal with deconstruction leftovers?
- Replies: 7
- Views: 2178
Re: How do you deal with deconstruction leftovers?
In my base, storage chests do not store anything, they just moves all content on belts, and then items arrive to The Great Recycling Station where every single item is sorted and redirected to corresponding consumer or to the shopping mall and other output chests and buffers. Recycling station also ...