Search found 472 matches
- Tue Oct 29, 2019 9:13 pm
- Forum: Implemented Suggestions
- Topic: Quick fix to evacuate left over liquids from pipes
- Replies: 9
- Views: 1971
Re: Quick fix to evacuate left over liquids from pipes
Sounds horrible. You can't carry fluids around so you would have to barrel them and then place an unbarreling pump somewhere and flood the pipe. And then you have a pipe filled with cleaner fluid. Souds like "not a quick solution for the user"? Sounds good. This is why I love Factorio. An...
- Mon Oct 28, 2019 5:49 pm
- Forum: Implemented Suggestions
- Topic: Quick fix to evacuate left over liquids from pipes
- Replies: 9
- Views: 1971
Re: Quick fix to evacuate left over liquids from pipes
How about a special "cleaner" fluid? It would "anihilate" any other fluid on contact. It would be damn expensive. It would be a headache to deliver it into location of accident. Maybe even it would have limited shelf life. Sounds good
- Mon Oct 28, 2019 9:21 am
- Forum: Implemented Suggestions
- Topic: Make save game overwrites less dangerous
- Replies: 91
- Views: 32192
Re: Make save game overwrites less dangerous
I'd like to support a change in this direction. One savegame (exchange string) should not - by default - overwrite the savegames of another. It looks like simple and effective solution. I think such override could be possible with an additional warning window "are you really really really sure...
- Fri Oct 25, 2019 10:20 pm
- Forum: Gameplay Help
- Topic: Help with train in station
- Replies: 5
- Views: 1657
Re: Help with train in station
You can add an extra condition to the train schedule: AND time passed (30s). Depart signal will be ignored for that time and train will have enough time to unload, thereby turning off that signal.
- Thu Oct 24, 2019 8:00 pm
- Forum: Ideas and Suggestions
- Topic: Light rail
- Replies: 16
- Views: 4336
- Thu Oct 24, 2019 7:41 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod to log circuit signals into the file
- Replies: 7
- Views: 1401
- Thu Oct 24, 2019 7:18 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod to log circuit signals into the file
- Replies: 7
- Views: 1401
Re: Mod to log circuit signals into the file
Great! It works
How to stop it?
How to stop it?
- Thu Oct 24, 2019 5:14 pm
- Forum: Implemented Suggestions
- Topic: Quick fix to evacuate left over liquids from pipes
- Replies: 9
- Views: 1971
Re: Quick fix to evacuate left over liquids from pipes
That only works for short / non-forked pipes. The pump will take out most but some 0.00001 fluid will move around the pipes taking random (or predictable / build order dependent?) forks and never end up in the pump. You're right. Small mistakes are easy to fix. Big mistakes makes big pain :mrgreen:...
- Thu Oct 24, 2019 5:51 am
- Forum: Ideas and Requests For Mods
- Topic: Mod to log circuit signals into the file
- Replies: 7
- Views: 1401
- Wed Oct 23, 2019 8:46 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod to log circuit signals into the file
- Replies: 7
- Views: 1401
Mod to log circuit signals into the file
I want to log several signals from circuit network into the file in every tick. Maybe someone could make a mod for this. Why this mod: I develop complex circuit and I have made its algorithmic model outside of Factorio to test various approaches and coefficients, visualize results and dependencies e...
- Mon Oct 21, 2019 6:06 pm
- Forum: Implemented Suggestions
- Topic: Quick fix to evacuate left over liquids from pipes
- Replies: 9
- Views: 1971
Re: Quick fix to evacuate left over liquids from pipes
1. Isolate problematic pipeline segment.
2. Connect the pipe to storage tank via pump.
3. Wait 10 second or so.
4. Destroy the tank.
5. Profit.
2. Connect the pipe to storage tank via pump.
3. Wait 10 second or so.
4. Destroy the tank.
5. Profit.
- Sun Oct 20, 2019 1:56 pm
- Forum: Ideas and Suggestions
- Topic: Use 64-bit integers for signals
- Replies: 20
- Views: 6473
Re: Use 64-bit integers for signals
I want 64b arithmetic too. My numbers are not so big, but I use various mathematical formulas and sometimes there are large intermediate results inside.
- Sun Oct 20, 2019 1:44 pm
- Forum: Ideas and Suggestions
- Topic: Add a logarithmic display option for production/consumption graph.
- Replies: 16
- Views: 6690
Re: Add a logarithmic display option for production/consumption graph.
Despite our brains are working more on a logarithmic scale, I find it very difficult to read a logarithmic graph. I can understand it, but it needs significant effort and continuous translation, whereas regular linear scale reads by itself. As long as default graphs are linear and people choose exp...
- Mon Oct 14, 2019 4:58 pm
- Forum: Off topic
- Topic: How old are the players of Factorio
- Replies: 62
- Views: 64553
- Sun Oct 13, 2019 8:58 pm
- Forum: Ideas and Suggestions
- Topic: Have pumps be able to measure throughput
- Replies: 5
- Views: 1818
Re: Have pumps be able to measure throughput
Pump moves: 200 u on first tick 80 u on 2nd tick 100 u after that My experiments shows that pump fluid dynamics is slightly more complex. Once pump has stopped, it needs to sleep at least 3-4 ticks to be able to restart by "standard" sequence. If we have 1 tick delay, pump moves: 200 80 1...
- Sat Oct 12, 2019 9:42 am
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 30502
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Non-colliding biters looks good. How about a mix of biters and spitters? Will biter run through a spitter that just stopped to spit?
How about different sizes of biters that attact with different speed, will they run through each other?
How about different sizes of biters that attact with different speed, will they run through each other?
- Sat Oct 12, 2019 8:54 am
- Forum: Gameplay Help
- Topic: Flamethrower turret - Heavy or light oil?
- Replies: 5
- Views: 3943
Re: Flamethrower turret - Heavy or light oil?
Wiki says light oil gives +5% damage comparing to heavy oil. I think 1/20 difference is negligible. Just look at this proportion: ooooooooooooooooooox. Compare βxβ to βoβ. It is not worth to bother, use any of them and boost Refined flammables research. I use crude oil, and I'm happy.
- Tue Oct 08, 2019 5:52 pm
- Forum: Balancing
- Topic: Power switches should be 1x1
- Replies: 43
- Views: 12870
Re: Power switches should be 1x1
Do you need a magnifying glass to see pixels in the display?
- Fri Sep 20, 2019 6:30 am
- Forum: Not a bug
- Topic: [0.17.65] Splitters combines unevenly
- Replies: 8
- Views: 2973
Re: [0.17.65] Splitters combines unevenly
The standard 4>>4 balancer, you show in the picture, is not input balanced. Never was. It's input balanced, output balanced and throughput unlimited, three in one. I'll not dispute about this, it works and I use it for ages. nother thing is, I don't see how the inserters simulate uneven consumption...
- Thu Sep 19, 2019 7:46 pm
- Forum: Releases
- Topic: Version 0.17.69 - Stable 1
- Replies: 45
- Views: 33282
Re: Version 0.17.69
It seems this splitter bug is fixed too. Now balancers are great again