Search found 472 matches
- Tue Feb 25, 2020 9:15 pm
- Forum: Gameplay Help
- Topic: Blueprints... What am I doing wrong?
- Replies: 9
- Views: 2311
Re: Blueprints... What am I doing wrong?
Yeah bluprintbookdeletion desperatly needs a confirmation. Player need no confirmation IF game allows to recover it later. Confirmations are boring. "Recycle bin" is good. HDD are cheap. IMO Factorio just needs some file backup system (accidentally overwritten gamesaves is the same story)...
- Tue Feb 25, 2020 8:18 pm
- Forum: Gameplay Help
- Topic: Drone stuck in loop.
- Replies: 5
- Views: 1360
Re: Drone stuck in loop.
Why not? Just precalculate chunk route tables in, say, 30 degree precision, that would be enough.
I believe actual implementation wouldn't be so easy, but you got the point: calculate once.
- Tue Feb 25, 2020 7:33 pm
- Forum: Gameplay Help
- Topic: Drone stuck in loop.
- Replies: 5
- Views: 1360
Re: Drone stuck in loop.
This can be fixed. Need an extra condition while choosing nearest roboport: calculate an angle beetwen the robot course and roboport, and accept only those where angle < 90 (no return allowed).
Calculations can be made in chunk precision, to not repeat it for thousands robots individually.
Calculations can be made in chunk precision, to not repeat it for thousands robots individually.
- Mon Feb 24, 2020 7:54 am
- Forum: Duplicates
- Topic: Blurry Icons with Crystal Clear Game
- Replies: 4
- Views: 1249
Re: Blurry Icons with Crystal Clear Game
I guess your UI scale was automatically set to 120%, so icons are upscaled. Try to set it to 100% in the options if you are comfortable with that size.
Nevertheless, icons could be higher quality for large scale UI.
Nevertheless, icons could be higher quality for large scale UI.
- Sat Feb 22, 2020 8:53 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 14861
Re: Lubricant: The only Flaw in the Fluid System.
My entire thought process behind this thread is just "Hey, lubricant is kinda odd compared to all the other recipes. Is this intentional? If not maybe fix it with a second recipe." That's an ok question. But you do already have your own answer for it. You made a suggestion, that's also ok...
- Sat Feb 22, 2020 5:52 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 14861
Re: Lubricant: The only Flaw in the Fluid System.
Maybe science production is not ready because... completing it needs more belts? Please don't suggest stockpiling science bottles in boxes... Then complete it in red belts. Please don't say red belts are not cool enough. You can find so many solutions here. The problem is you don't want to solve yo...
- Sat Feb 22, 2020 3:04 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 23449
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
Okay. Mod-makers, be warned thoughcoderpatsy wrote: βSat Feb 22, 2020 3:02 pmIt appears its purpose was not to look good for general use but to stand out in the launch area of one specific scenario. I think they succeeded in that goal.
- Sat Feb 22, 2020 2:14 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 23449
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
Colored concrete would be great, though I'd say it's oversaturated. Everytime people want to color something, they give near 100% saturation. Damn it... Pure colors look synthetic. Also lightness of concrete is very different, I'm not sure whether it is good or not. This is kinda not consistent. By ...
- Sat Feb 22, 2020 12:09 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 14861
Re: Lubricant: The only Flaw in the Fluid System.
As there is almost no demand for solid fuel and only a tiny demand for plastics, cracking already stopped completely, but heavy oil still runs out because the blue belts need shittons of lubricant. Why don't you produce science bottles? There always are some tech to boost. If you don't want to prod...
- Fri Feb 21, 2020 1:52 pm
- Forum: Ideas and Requests For Mods
- Topic: Double Inserter
- Replies: 8
- Views: 2292
Re: Double Inserter
Haven't tried this mod but it should be easy since splitter filters were introduced.Oktokolo wrote: βFri Feb 21, 2020 1:14 pmIf it feels too cheaty, you can always add some DivOresity to compensate.
Anyway, OP asked for inserter, not for challenges for inserters. Double inserter just keeps Vanila spirit.
- Fri Feb 21, 2020 1:05 pm
- Forum: Ideas and Requests For Mods
- Topic: Double Inserter
- Replies: 8
- Views: 2292
Re: Double Inserter
Those loaders look like a cheat. True factorians useOktokolo wrote: βFri Feb 21, 2020 12:07 pmBut if you are already willing to double your inserter count - why not go for gold and get full-belt throughput with the Miniloader...
- Fri Feb 21, 2020 8:01 am
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 14861
Re: Lubricant: The only Flaw in the Fluid System.
The existence of recipes like 20 petroleum for solid fuel and 20 heavy oil for solid fuel (in addition to the more efficient 10 light oil for solid fuel) leads me to believe that the devs generally share this notion that side products shouldn't be enforced. I think you made a guess about multiple s...
- Thu Feb 20, 2020 7:25 pm
- Forum: Outdated/Not implemented
- Topic: Set chain signals to red via circuit network
- Replies: 95
- Views: 26922
Re: Set chain signals to red via circuit network
I like that word "now". Could it be redone
- Thu Feb 20, 2020 2:45 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 199652
Re: Parrallel processing in games & applications
But doing array iteration is massively faster than waiting on a L3 cache miss that your linked list will give you. Iterating list should be cheap IF all list pointers and awake flags are placed in L1. If they are not... IMNSHO there should be awake + entity pointer list, not an entity list to not l...
- Wed Feb 19, 2020 7:31 am
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 14861
Re: Lubricant: The only Flaw in the Fluid System.
I'm just curious: what is your current lubricant production level? 850 SPM should be high enough to balance oil consumption.
- Tue Feb 18, 2020 10:49 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 14861
Re: Lubricant: The only Flaw in the Fluid System.
Factorio is incredibly flexible and as such it allows for tons of workaround when stuff doesn't work as intended for your approach.[..] For example, if I wanted to build an "outpost" that just produces blue belts... I can't do that. I think Factorio shouldn't be too flexible. It must be d...
- Tue Feb 18, 2020 9:35 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 14861
Re: Lubricant: The only Flaw in the Fluid System.
I get that calling it "waste" might seem a bit weird but to me, if a production enforces me to produce something else, regardless of whether I actually need it or not, then it's waste (for now). Maybe we could say "production enforces to think about future, not about present only&quo...
- Tue Feb 18, 2020 8:12 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 14861
Re: Lubricant: The only Flaw in the Fluid System.
You can "compress" excess oil and petroleum by producing rocket fuel for white science.
- Tue Feb 18, 2020 7:08 pm
- Forum: General discussion
- Topic: Poster of cover art?
- Replies: 1
- Views: 1163
Re: Poster of cover art?
You can just print it in a photo lab if Wube allows it. That FFF image can be upscaled with "not-so-bad" quality (I can do it for you) for printing.
- Mon Feb 17, 2020 7:24 am
- Forum: Ideas and Suggestions
- Topic: switch green/red wire position on substation
- Replies: 17
- Views: 3192
Re: switch green/red wire position on substation
I think it could be fixed for consistency, not for OCD. This is not critical, but once the game is in polishing stage...