Search found 472 matches

by coppercoil
Tue Feb 25, 2020 9:15 pm
Forum: Gameplay Help
Topic: Blueprints... What am I doing wrong?
Replies: 9
Views: 2311

Re: Blueprints... What am I doing wrong?

Yeah bluprintbookdeletion desperatly needs a confirmation. Player need no confirmation IF game allows to recover it later. Confirmations are boring. "Recycle bin" is good. HDD are cheap. IMO Factorio just needs some file backup system (accidentally overwritten gamesaves is the same story)...
by coppercoil
Tue Feb 25, 2020 8:18 pm
Forum: Gameplay Help
Topic: Drone stuck in loop.
Replies: 5
Views: 1360

Re: Drone stuck in loop.

ptx0 wrote: ↑
Tue Feb 25, 2020 7:42 pm
you won't be able to use millions of them with this kind of change, which makes them better.
Why not? Just precalculate chunk route tables in, say, 30 degree precision, that would be enough.
I believe actual implementation wouldn't be so easy, but you got the point: calculate once.
by coppercoil
Tue Feb 25, 2020 7:33 pm
Forum: Gameplay Help
Topic: Drone stuck in loop.
Replies: 5
Views: 1360

Re: Drone stuck in loop.

This can be fixed. Need an extra condition while choosing nearest roboport: calculate an angle beetwen the robot course and roboport, and accept only those where angle < 90 (no return allowed).
Calculations can be made in chunk precision, to not repeat it for thousands robots individually.
by coppercoil
Mon Feb 24, 2020 7:54 am
Forum: Duplicates
Topic: Blurry Icons with Crystal Clear Game
Replies: 4
Views: 1249

Re: Blurry Icons with Crystal Clear Game

I guess your UI scale was automatically set to 120%, so icons are upscaled. Try to set it to 100% in the options if you are comfortable with that size.

Nevertheless, icons could be higher quality for large scale UI.
by coppercoil
Sat Feb 22, 2020 8:53 pm
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 14861

Re: Lubricant: The only Flaw in the Fluid System.

My entire thought process behind this thread is just "Hey, lubricant is kinda odd compared to all the other recipes. Is this intentional? If not maybe fix it with a second recipe." That's an ok question. But you do already have your own answer for it. You made a suggestion, that's also ok...
by coppercoil
Sat Feb 22, 2020 5:52 pm
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 14861

Re: Lubricant: The only Flaw in the Fluid System.

Maybe science production is not ready because... completing it needs more belts? Please don't suggest stockpiling science bottles in boxes... Then complete it in red belts. Please don't say red belts are not cool enough. You can find so many solutions here. The problem is you don't want to solve yo...
by coppercoil
Sat Feb 22, 2020 3:04 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 23449

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

coderpatsy wrote: ↑
Sat Feb 22, 2020 3:02 pm
It appears its purpose was not to look good for general use but to stand out in the launch area of one specific scenario. I think they succeeded in that goal.
Okay. Mod-makers, be warned though :roll:
by coppercoil
Sat Feb 22, 2020 2:14 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 23449

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

Colored concrete would be great, though I'd say it's oversaturated. Everytime people want to color something, they give near 100% saturation. Damn it... Pure colors look synthetic. Also lightness of concrete is very different, I'm not sure whether it is good or not. This is kinda not consistent. By ...
by coppercoil
Sat Feb 22, 2020 12:09 pm
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 14861

Re: Lubricant: The only Flaw in the Fluid System.

As there is almost no demand for solid fuel and only a tiny demand for plastics, cracking already stopped completely, but heavy oil still runs out because the blue belts need shittons of lubricant. Why don't you produce science bottles? There always are some tech to boost. If you don't want to prod...
by coppercoil
Fri Feb 21, 2020 1:52 pm
Forum: Ideas and Requests For Mods
Topic: Double Inserter
Replies: 8
Views: 2292

Re: Double Inserter

Oktokolo wrote: ↑
Fri Feb 21, 2020 1:14 pm
If it feels too cheaty, you can always add some DivOresity to compensate.
Haven't tried this mod but it should be easy since splitter filters were introduced.
Anyway, OP asked for inserter, not for challenges for inserters. Double inserter just keeps Vanila spirit.
by coppercoil
Fri Feb 21, 2020 1:05 pm
Forum: Ideas and Requests For Mods
Topic: Double Inserter
Replies: 8
Views: 2292

Re: Double Inserter

Oktokolo wrote: ↑
Fri Feb 21, 2020 12:07 pm
But if you are already willing to double your inserter count - why not go for gold and get full-belt throughput with the Miniloader...
Those loaders look like a cheat. True factorians use steam diesel mad arms 8-)
by coppercoil
Fri Feb 21, 2020 8:01 am
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 14861

Re: Lubricant: The only Flaw in the Fluid System.

The existence of recipes like 20 petroleum for solid fuel and 20 heavy oil for solid fuel (in addition to the more efficient 10 light oil for solid fuel) leads me to believe that the devs generally share this notion that side products shouldn't be enforced. I think you made a guess about multiple s...
by coppercoil
Thu Feb 20, 2020 7:25 pm
Forum: Outdated/Not implemented
Topic: Set chain signals to red via circuit network
Replies: 95
Views: 26922

Re: Set chain signals to red via circuit network

Rseding91 wrote: ↑
Thu Feb 20, 2020 6:07 pm
It literally can't be done with how chain signals work in the game now. It's not a matter of adding the circuit logic; it just doesn't exist as a thing.
I like that word "now". Could it be redone for tomorrow in the future? UX is not related how the things are done.
by coppercoil
Thu Feb 20, 2020 2:45 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 199652

Re: Parrallel processing in games & applications

But doing array iteration is massively faster than waiting on a L3 cache miss that your linked list will give you. Iterating list should be cheap IF all list pointers and awake flags are placed in L1. If they are not... IMNSHO there should be awake + entity pointer list, not an entity list to not l...
by coppercoil
Wed Feb 19, 2020 7:31 am
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 14861

Re: Lubricant: The only Flaw in the Fluid System.

I'm just curious: what is your current lubricant production level? 850 SPM should be high enough to balance oil consumption.
by coppercoil
Tue Feb 18, 2020 10:49 pm
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 14861

Re: Lubricant: The only Flaw in the Fluid System.

Factorio is incredibly flexible and as such it allows for tons of workaround when stuff doesn't work as intended for your approach.[..] For example, if I wanted to build an "outpost" that just produces blue belts... I can't do that. I think Factorio shouldn't be too flexible. It must be d...
by coppercoil
Tue Feb 18, 2020 9:35 pm
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 14861

Re: Lubricant: The only Flaw in the Fluid System.

I get that calling it "waste" might seem a bit weird but to me, if a production enforces me to produce something else, regardless of whether I actually need it or not, then it's waste (for now). Maybe we could say "production enforces to think about future, not about present only&quo...
by coppercoil
Tue Feb 18, 2020 8:12 pm
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 14861

Re: Lubricant: The only Flaw in the Fluid System.

You can "compress" excess oil and petroleum by producing rocket fuel for white science.
by coppercoil
Tue Feb 18, 2020 7:08 pm
Forum: General discussion
Topic: Poster of cover art?
Replies: 1
Views: 1163

Re: Poster of cover art?

You can just print it in a photo lab if Wube allows it. That FFF image can be upscaled with "not-so-bad" quality (I can do it for you) for printing.
by coppercoil
Mon Feb 17, 2020 7:24 am
Forum: Ideas and Suggestions
Topic: switch green/red wire position on substation
Replies: 17
Views: 3192

Re: switch green/red wire position on substation

I think it could be fixed for consistency, not for OCD. This is not critical, but once the game is in polishing stage...

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