Search found 39 matches

by Hanakocz
Sat Nov 28, 2020 2:53 am
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.0] AltGr is treated like left Alt so some characters can not be created
Replies: 6
Views: 3449

Re: [1.1.0] Can't type some characters in the console because alt gr is treated like left alt

Can confirm this happening as well. By pressing right ALT, it also ignores some specific input to go into console, even if those are non-alt modified inputs in settings. For example G is for connecting train wagons, pressing ALT + G in console should write special character for me, but spams "c...
by Hanakocz
Fri Nov 27, 2020 1:12 am
Forum: Won't fix.
Topic: [1.1.1] Weapon targetability against spidertron inconsistencies
Replies: 1
Views: 1084

[1.1.1] Weapon targetability against spidertron inconsistencies

Hello, As of now, spidertron cannot be hit by: - tank shells (even though shell actually collides with legs) - artillery shells - grenades - shotgun (even though shell actually collides with legs) - slowdown capsules - discharge defense I think that explosives like artillery, grenades, and explosive...
by Hanakocz
Fri Oct 30, 2020 6:05 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.0.0] Scrap metal selectable in deconstruction planner
Replies: 14
Views: 11500

Re: [Klonan] [1.0.0] Scrap metal selectable in deconstruction planner

Probably still better to hope for fix to other scenario issues, for example locale not working with render texts after loading the game from savefile, and similar. According to https://forums.factorio.com/84696 that should be fixed. If that is not the case, please make another bug report. My bad, c...
by Hanakocz
Fri Oct 30, 2020 4:07 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.0.0] Scrap metal selectable in deconstruction planner
Replies: 14
Views: 11500

Re: [Klonan] [1.0.0] Scrap metal selectable in deconstruction planner

Stupid question: How is this old scrap metal different from the new scrap metal "Ship wreck small" that was added in 1.0.0? The new stuff looks so much better anyways. Old scrap: 9 graphic variants, it is one SIMPLE ENTITY (so no force, basically on par with trees and rocks, actually also...
by Hanakocz
Wed Oct 28, 2020 5:24 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.0.0] Scrap metal selectable in deconstruction planner
Replies: 14
Views: 11500

Re: [Klonan] [1.0.0] Scrap metal selectable in deconstruction planner

Hello, I found out this silently planned change quite late (with the upcoming changes post https://forums.factorio.com/viewtopic.php?p=518171#p518171), but hopefully still not late enough. Can you please not remove this entity? It is used in hundreds of custom maps, as it is the only entity from wre...
by Hanakocz
Fri Oct 09, 2020 1:28 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 82841

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I hope we will get access to create new tips even just on scenario settings (so without hard mods), so we can potentially move all map explanations into it. I get the idea that new prototypes aren't scenario thing, but at least some basic stuff to be there would be lovely. If we can make new categor...
by Hanakocz
Wed Jul 29, 2020 5:03 pm
Forum: Resolved Problems and Bugs
Topic: Game sounds are uncomfortable and obscure
Replies: 20
Views: 8022

Re: Game sounds are uncomfortable and obscure

My biggest issue is LASER sounds. They just tear my eyes to pieces. The biggest problem is that once you have power armor and personal lasers, they are basically present nonstop, especially with specific scenarios aimed for combat mainly. It would be great if we at least could disable specific sound...
by Hanakocz
Mon Jul 20, 2020 8:50 pm
Forum: Modding interface requests
Topic: Event request: on_pre_player_spilled_items
Replies: 2
Views: 966

Re: Event request: on_pre_player_spilled_items

Well, okay, maybe I did overstated it a bit, but certainly it caused big lag issues, once people noticed it can shut the server down, they use it fairly often, and cannot really be solved without interrupting the game itself (for example disabling cancellations of crafting or such). As our scenarios...
by Hanakocz
Mon Jul 20, 2020 7:40 pm
Forum: Modding interface requests
Topic: Event request: on_pre_player_spilled_items
Replies: 2
Views: 966

Event request: on_pre_player_spilled_items

Heya, recently, we got huge problems on public servers, where people intentionally crash servers by exploiting the inefficiency of surface.spill_item_stack() function. They mainly do it by using crafting queue, they basically fill their queue by thousands of items, then cancel whole queue at once an...
by Hanakocz
Tue Jun 16, 2020 11:40 am
Forum: Releases
Topic: Version 0.18.32
Replies: 36
Views: 24355

Re: Version 0.18.32

Can we get raised event when the flush button is used? Possibly with accessible amount and type of fluid flushed ?

Because honestly, this is just ultimate troll/griefing button for public servers...
by Hanakocz
Thu May 07, 2020 9:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.22] rendering.draw_text cannot access Scenario's locale when savefile loaded
Replies: 1
Views: 1844

[0.18.22] rendering.draw_text cannot access Scenario's locale when savefile loaded

Hi, I wanted to include localized rendered text in my scenario. This looks like very easy thing to do and it was, as rendering.draw_text supports localized strings. So I included my own locale file into the scenario and added the localized message. This works fine when spawning the renders, but when...
by Hanakocz
Fri May 01, 2020 10:42 pm
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 21157

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

Now just fix the pathing through obstacles and we are set :)

Unit groups fail to attack obstacles while biters bound to nests do just happily...
by Hanakocz
Sun Apr 26, 2020 8:24 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.18] Biters hesitant to attack neutral rock entities
Replies: 2
Views: 1488

Re: [0.18.18] Biters hesitant to attack neutral rock entities

Okay, so I managed to make one observation, and then confirmed it in vanilla editor map without any scripts. I made simple map, basically opened editor and spammed bunch of rocks around. Placed one nest in the middle of rocks. First part of observation is, that biters that belong to spawner, DO dig ...
by Hanakocz
Fri Apr 24, 2020 10:30 am
Forum: Releases
Topic: Version 0.18.20
Replies: 16
Views: 11534

Re: Version 0.18.20

Removed Compilatron chest, aaaaaand all my scenarios are broken. Not removing compilatron also includes to not remove his other assets :( :( :( :( :( :( :( :( :( :( :( There is no other chest that would have distinctive graphics so people know "this is objective chest". This was one and i...
by Hanakocz
Fri Apr 10, 2020 10:07 pm
Forum: News
Topic: Friday Facts #342 - The new old tutorial
Replies: 38
Views: 16517

Re: Friday Facts #342 - The new old tutorial

Please, leave the assets in the game. Compilatron is useful and shallow water should be incorporated into regular maps rather than deleted. In general, personally I would keep the dead end scenario, but repurpose it. Expose all the scripting and turn it into "how to make scenario" tutorial...
by Hanakocz
Tue Feb 18, 2020 6:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.7] Authenticating with token does not work: "auth error: Missing username"
Replies: 6
Views: 5266

Re: [0.18.7] Authenticating with token does not work: "auth error: Missing username"

Well, starting server is one thing, but do you have the server listed within public servers? :)
by Hanakocz
Sun Dec 29, 2019 8:34 pm
Forum: Not a bug
Topic: Flamethrower turret attacks enemy flamethrower turret despite it is immune to fire
Replies: 1
Views: 555

Flamethrower turret attacks enemy flamethrower turret despite it is immune to fire

If flamethrower turret is placed in range of enemy flamethrower turret, those will automatically attack each other (as they are enemy and military buildings at once), even though they can't damage each other (immune to fire). Flamethrower turrets that way ignore all other targets and continue so unt...
by Hanakocz
Tue Dec 17, 2019 9:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player
Replies: 18
Views: 6625

Re: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player

Just to add, this is actually happening for a while but is very rare and not tied to that single server, and even if that said person aborts and tries again, they make it stuck again. As long as this person is trying to fetch the map, all others are also waiting for map being saved for download. Onl...
by Hanakocz
Sun Jun 24, 2018 7:11 pm
Forum: Angels Mods
Topic: How to start gardening.
Replies: 16
Views: 27151

Re: How to start gardening.

FNEI does not show composter recipes, so just build composter and put something into it (for example raw wood) and voila, compost is done.

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