Search found 33 matches

by HYPPS
Fri Mar 01, 2019 3:13 am
Forum: Ideas and Suggestions
Topic: Add support for configuring and copy/paste for ghosts / set ghost product / edit schedules
Replies: 32
Views: 6325

Re: Allow us to copy recipes onto ghosts

Just use ctrl+c to copy and paste an assembling machine settings. Things like this is what its there for.
by HYPPS
Fri Mar 01, 2019 3:03 am
Forum: Ideas and Suggestions
Topic: Patterning Blueprints
Replies: 15
Views: 5996

Re: Patterning Blueprints

Have you seen https://autotorio.com/outpost ? It's pretty much does what you're trying to do but its got customisation. You blueprint two walls(on opposite diagonal sides of an ore patch) and a piece of rail and then you paste the string into the website, change a few settings, type of belts or bot ...
by HYPPS
Thu Feb 28, 2019 7:35 am
Forum: Outdated/Not implemented
Topic: New campaign play through comments
Replies: 1
Views: 1230

New campaign play through comments

The biters are way too numerous! I went to hunt the nests at the landing site west and found that the biters were just spawning out of nowhere and not from the nests which I would expect, that doesn't make a lot of sense. So I surrounded their spawn location with a wall and a few turrets, that stopp...
by HYPPS
Thu Feb 28, 2019 5:30 am
Forum: Not a bug
Topic: [0.17.2] Campaign stuckage
Replies: 2
Views: 1003

Re: Campaign stuckage

You can also send the copper ore straight into the "copper" loader location, it gets absorbed and disappears. It wasn't clear for my friend who is new the difference of copper ore and copper plate to begin with so he just sent the copper ore inside and it disappeared.
by HYPPS
Thu Feb 28, 2019 4:10 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 387062

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Works so far, thanks for the quick response and fix! I'll post if I find something doesn't work.
by HYPPS
Thu Feb 28, 2019 4:09 am
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 33930

Re: Version 0.17.2

Works so far, thanks for the quick response and fix! I'll post if I find something doesn't work.
by HYPPS
Wed Feb 27, 2019 11:51 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 264724

Re: Just bought the game; What were Your first impressions?

Played the tutorials for 2 hours then joined a multiplayer server. I was confused, excited, taking mental notes on the huge furnace setup(it's the only thing I could understand), in awe of the full moving belts, started asking dumb questions then saw a guy place a blueprint and flying robots build i...
by HYPPS
Wed Feb 27, 2019 7:24 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 387062

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Are you going to update this to work in 0.17 experimental at any point or 0.17 stable version?
by HYPPS
Wed Feb 27, 2019 5:44 am
Forum: Ideas and Suggestions
Topic: Player Power Curve vs Biter Power Curve imbalanced
Replies: 43
Views: 9232

Re: Player Power Curve vs Biter Power Curve imbalanced

I've got an idea for biter balance into late game. If you add a radiation pollution level to the map from mining uranium and processing it/using it that evolves the biters in a 4th dimension - (4) for example attack speed (current ones being 1=health,2=resistances,3=damage). You know as soon as you ...
by HYPPS
Wed Feb 27, 2019 5:01 am
Forum: Frequently Suggested / Link Collections
Topic: Blueprint-Mirroring, BP-Shifting, -Programming, -Iteration, -Editing, Ornaments and Recursion
Replies: 14
Views: 10947

Re: Blueprint-Mirroring, BP-Shifting, -Programming, -Iteration, -Editing, Ornaments and Recursion

Bump, I would of thought with upgrade blueprint planner in 0.17 we would get a flip/mirror function. I know it breaks down in some cases like oil but surely if you're at that stage you can still reconfigure a few input/output pipes, especially now that fluid mixing is impossible. Similarly with rail...
by HYPPS
Wed Feb 27, 2019 4:47 am
Forum: Ideas and Suggestions
Topic: Allow Copy and Paste function within blueprints
Replies: 0
Views: 354

Allow Copy and Paste function within blueprints

I just thought, wouldn't it be great if you wanted to modify a large blueprint, you copy a unit cell from within the blueprint to paste down on the ground to modify. Instead of pasting down the whole thing and then deleting the bit you don't need. Would be nice to cut out that step. Just a copy func...
by HYPPS
Wed Feb 27, 2019 4:22 am
Forum: Ideas and Suggestions
Topic: Add support for configuring and copy/paste for ghosts / set ghost product / edit schedules
Replies: 32
Views: 6325

Re: Allow us to copy recipes onto ghosts

Copy and paste function works fine for me, it pastes the assemblers with the recipe.
by HYPPS
Mon Feb 25, 2019 3:54 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 154431

Re: Friday Facts #283 - Prepare to Launch

What if, you could make tactical nuclear artillery bombs that you send up to space on the rocket attached to a military satellite that you could remotely target down anywhere on the map at any time. Sort of like the rocket/nuclear rocket fuel addition. I imagine it would be used to quickly clear out...

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