Search found 584 matches
- Tue Feb 11, 2025 1:58 pm
- Forum: Gameplay Help
- Topic: Train coloring, how to change "use destination train stop color" default behavior
- Replies: 2
- Views: 532
- Mon Feb 10, 2025 8:22 pm
- Forum: Show your Creations
- Topic: 1.1K SPM Ag Science
- Replies: 4
- Views: 1721
Re: 1.1K SPM Ag Science
Not sure, I just finished the BP. I need to stamp a few more down and make a couple copies of my platform before I'll know.
- Mon Feb 10, 2025 8:05 pm
- Forum: Show your Creations
- Topic: 1.1K SPM Ag Science
- Replies: 4
- Views: 1721
1.1K SPM Ag Science
Bots are boring.
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agsci.png
agsci2.png
0eNrtfdtuW0my5a8c6Fk6yPulgGlgvmEe+qFhCLJE2zwtSxpdqtto+N9nc5MS0xaTuVaEyqY9BAoob5GM2BkZsSIvcfnPyfvrp8Xd/fLm8eSP/5xcLR4u75d3j8vbm5M/Tt5/+a+Lq4vP5++XD4uT05Pl5e3Nw8kf//jPycPy483F9eoHNxefF9M3Lz7eLy+frh+f7i+uzx4ul4uby8XZ3cXlP0++Tr+7uVr8++QP ...
- Fri Feb 07, 2025 11:47 pm
- Forum: Gameplay Help
- Topic: Why is my Hub Signal doubled?
- Replies: 2
- Views: 393
Re: Why is my Hub Signal doubled?
NVM found the answer here: viewtopic.php?t=121544
- Fri Feb 07, 2025 11:08 pm
- Forum: Gameplay Help
- Topic: Why is my Hub Signal doubled?
- Replies: 2
- Views: 393
Why is my Hub Signal doubled?
If I have on my platform hub "Read Contents, Send to platform" checked, and have both a red and green wire attached, even going nowhere, then the signal from "Read Contents" is doubled?
Why is that?
Why is that?
- Fri Feb 07, 2025 1:41 am
- Forum: Ideas and Suggestions
- Topic: Spoilables Appearing Increasingly More Spoiled
- Replies: 0
- Views: 208
Spoilables Appearing Increasingly More Spoiled
I thought it would be cool if spoilables appearance changed depending on how close to being spoiled they are. Like darker color, greyer color. Instead of just bright color to dank rot.
- Tue Feb 04, 2025 11:55 pm
- Forum: Ideas and Suggestions
- Topic: Landing Pad Redesign
- Replies: 4
- Views: 1150
Re: Landing Pad Redesign
I was talking striclty about the landing pad and not the platform hub. I feel like the ability to make multiple platforms is sufficient in that regard.
Whether the bays are seperated or not, the main pain point is trying to squeeze everything dropped down to a planet surface though one limited area ...
Whether the bays are seperated or not, the main pain point is trying to squeeze everything dropped down to a planet surface though one limited area ...
- Tue Feb 04, 2025 3:44 pm
- Forum: Ideas and Suggestions
- Topic: Landing Pad Redesign
- Replies: 4
- Views: 1150
Landing Pad Redesign
Taking a look at all of the landing pad mechanics, I feel the whole things needs to be redesigned.
The major issues I see with the current design:
The one per surface limit introduced an unprecedented hard cap to logistics throughput, as you can no longer increase throughput by building in ...
The major issues I see with the current design:
The one per surface limit introduced an unprecedented hard cap to logistics throughput, as you can no longer increase throughput by building in ...
- Mon Feb 03, 2025 4:43 pm
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 163
- Views: 80584
Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Although it would be nice, I doubt they can achieve this due to the way the game combs through ghosts. The numbers being spit out of such an interface would be unreliable. Making it reliable would be a disasterous hit on UPS as they would have to stop processing ghosts a chunk at a time and consider ...
- Mon Feb 03, 2025 4:54 am
- Forum: Gameplay Help
- Topic: Why wont spidertron insert a robot into a chest?
- Replies: 2
- Views: 754
Re: Why wont spidertron insert a robot into a chest?
Lol the derp rebellion has begun.
"This is it guys, enough is enough!" "We will not carry ourselves to a roboport or anywhere else!" "Hold your can high and fly proud because today we're making a.. uh.. well, we're making a STAND!!"
- UNIT7X0208 -Rusty McBolton
Chairderp of the Coalition Of ...
"This is it guys, enough is enough!" "We will not carry ourselves to a roboport or anywhere else!" "Hold your can high and fly proud because today we're making a.. uh.. well, we're making a STAND!!"
- UNIT7X0208 -Rusty McBolton
Chairderp of the Coalition Of ...
- Mon Feb 03, 2025 2:23 am
- Forum: Ideas and Suggestions
- Topic: Stacking Loaders
- Replies: 1
- Views: 446
Stacking Loaders
Stacking loaders would be great for testing.
- Mon Feb 03, 2025 12:44 am
- Forum: Gameplay Help
- Topic: Why wont spidertron insert a robot into a chest?
- Replies: 2
- Views: 754
Why wont spidertron insert a robot into a chest?
Trying to insert a construction bot into a steel chest, no logi network or roboports nearby, just the single spidertron and a steel chest. It has 100 bots in it's inventor, only 25 capacity from personal roboport. The spidertron can insert any other item in the chest except construction bots.
The ...
The ...
- Sun Feb 02, 2025 12:44 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
- Replies: 2
- Views: 2823
[2.0.32] Bulk Inserter Can Catch Fish Unpowered
Noticed on a factory I was in the middle of building that a bulk inserter was sitting there holdin a fish without power.
Put out a few more of them and sure enough..
I had not tried other types of inserters.
Put out a few more of them and sure enough..
I had not tried other types of inserters.
- Fri Jan 31, 2025 2:11 pm
- Forum: Ideas and Suggestions
- Topic: A way to plant trees anywhere on Nauvis
- Replies: 19
- Views: 5609
Re: A way to plant trees anywhere on Nauvis
+1 for some sort of Nauvis overgrowth soil
- Thu Jan 30, 2025 2:16 pm
- Forum: Ideas and Suggestions
- Topic: Allow belt/chest circuit readers to read spoilage level of most spoiled item
- Replies: 25
- Views: 14149
Re: Allow belt/chest circuit readers to read spoilage level of most spoiled item
This would be best to put as a selector option. Freshness ascending selects spoilage first, rotting second, and unspoilable last. Would work well with a decider dropdown that filters spoilable vs unspoilable.
- Wed Jan 29, 2025 11:05 pm
- Forum: Gameplay Help
- Topic: Some tricks w/ new logi groups
- Replies: 0
- Views: 378
Some tricks w/ new logi groups
You can click a BP on the "New Section" logistics group in a requestor chest, personal logistics, or even a constant combinator. Doing so copies the items needed in the BP to a new logi group.
It's tricky for the constant combinator, you can't use BP item it must be a BP shortcut on your quickbar ...
It's tricky for the constant combinator, you can't use BP item it must be a BP shortcut on your quickbar ...
- Wed Jan 29, 2025 10:26 pm
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 139
- Views: 74635
Re: Space Platforms
That is awesome. I wondered if a wedge or pyramid would be optimal. Curious what is the capacity and how quickly is it filled by the wedge setup?
- Wed Jan 29, 2025 9:48 pm
- Forum: General discussion
- Topic: Gleba's evolution doesn't serve any purpose currently
- Replies: 12
- Views: 4327
Re: Gleba's evolution doesn't serve any purpose currently
IDK I dropped to Gleba empty handed for the first time not knowing anything about it whatsoever and spent at least 4 or 5 days just figuring it out. I never got attacked until I wandered off to see what the enemies looked like. I never saw a stomper until I have a full blown base with mall / science ...
- Wed Jan 29, 2025 8:18 pm
- Forum: General discussion
- Topic: Congrats, you broke me
- Replies: 26
- Views: 5466
Re: Congrats, you broke me
Mbas wrote a great PWM for thrusters here: viewtopic.php?t=118009
- Wed Jan 29, 2025 8:10 pm
- Forum: General discussion
- Topic: What's your interplanetary logistics and Space Platform strategy?
- Replies: 22
- Views: 18817
Re: What's your interplanetary logistics and Space Platform strategy?
I've developed a defined strategy after more playtime. Now I choose to have an import platform for each planet, and a science export platform for each planet.
This way the import platforms can remain in orbit until an item reaches zero, and the science platform can remain over Nauvis until the ...
This way the import platforms can remain in orbit until an item reaches zero, and the science platform can remain over Nauvis until the ...