Search found 359 matches
- Wed May 08, 2019 9:47 pm
- Forum: Ideas and Suggestions
- Topic: I'd like to be able to see my corpse on the map.
- Replies: 55
- Views: 23015
- Wed May 08, 2019 8:21 pm
- Forum: Combinator Creations
- Topic: Remote, low tech gun turret (With indicator light)
- Replies: 6
- Views: 4791
Re: Remote, low tech gun turret (With indicator light)
2 solar panels is overkill for 3 periodic inserters a couple combinators and a lamp.
You could probably wire up 12 of those stations with one solar panel.
You could probably wire up 12 of those stations with one solar panel.
- Wed May 08, 2019 6:43 pm
- Forum: Combinator Creations
- Topic: Printing your own images with combinators
- Replies: 5
- Views: 3192
Re: Printing images with combinators
This is amazing =)
- Wed May 08, 2019 6:35 pm
- Forum: Ideas and Suggestions
- Topic: It can also be used to mine any kind of path, said no-one ever
- Replies: 34
- Views: 6380
Re: It can also be used to mine any kind of path, said no-one ever
Just use a personal pronoun so the tooltip is the item talking to you. With a smiley face, of course. "I can also be used to mine any kind of path =)" "Thank you Mr. Stone Brick sir!" (Turns to Mr. Assembler #43402) "Technically Stone Brick isn't a male, but he likes to thin...
- Wed May 08, 2019 2:06 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Mixers
- Replies: 2
- Views: 3494
Mixers
Using splitters you can mix items into predictable single lane ratios. 1:2 1-2.png 1:3 1-3.png 2:5 2-5.png 3:5 3-5.png 9:7 9-7.png You can preserve the ratio by enabling the belt next to the initial splitter via testing if the previous belt was full. In this example, the blue chip splitter feed will...
- Tue May 07, 2019 8:41 pm
- Forum: Ideas and Suggestions
- Topic: Item Weight
- Replies: 54
- Views: 18774
Re: Item Weight
This made me realize, If the stack size of a gum wrapper is 1000, and the stack size of an artillery shell is 1, a drone can still carry no more than 4 of either lol.
- Tue May 07, 2019 7:16 pm
- Forum: Ideas and Suggestions
- Topic: Item Weight
- Replies: 54
- Views: 18774
Item Weight
I realize development is late stage, but who knows what will happen post 1.0? I always wondered how does a drone carry an oil refinery? Perhaps off screen they dissassemble them and take the pieces? In any case.. There seems to be a missing piece to the simulation.. Item weight. The stack size alrea...
- Tue May 07, 2019 3:15 pm
- Forum: Releases
- Topic: Version 0.17.36
- Replies: 15
- Views: 12873
Re: Version 0.17.36
New remnants are cool. Thanks!
- Thu Apr 25, 2019 1:20 pm
- Forum: Ideas and Suggestions
- Topic: Psionic Capsules
- Replies: 1
- Views: 823
Psionic Capsules
What ?
Capsules that when used against biters causes them to attack each other.Why ?
Because causing mass mayhem is fun!- Tue Apr 23, 2019 7:01 pm
- Forum: Combinator Creations
- Topic: Raycasting engine in factorio
- Replies: 25
- Views: 17581
Re: Raycasting engine in factorio
Had you wrote a 3D game engine outside of Factorio? Seems like something so complicated would be even more complicated using combinators. Also, if you ever make a single player campaign lol, you should use this for the music =D https://www.youtube.com/watch?v=K1oRQX8xQeg Between this, the sequencer ...
- Tue Apr 23, 2019 6:32 pm
- Forum: Combinator Creations
- Topic: Raycasting engine in factorio
- Replies: 25
- Views: 17581
Re: Raycasting engine in factorio
Wow!
How did you come up with the ray casting method? How long did all of this take to put together?
Now you just gotta figure out transparency =D
How did you come up with the ray casting method? How long did all of this take to put together?
Now you just gotta figure out transparency =D
- Tue Apr 23, 2019 1:47 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Full belt mall | One craft / s
- Replies: 5
- Views: 11856
Re: Full belt mall | One craft / s
Suggestion..
Place buffer chests between each color with requests set to fill. Upgraded belts will then be consumed over time, and then you can also use / request previous color belts.
Otherwise, the design is nice.
Place buffer chests between each color with requests set to fill. Upgraded belts will then be consumed over time, and then you can also use / request previous color belts.
Otherwise, the design is nice.
- Tue Apr 23, 2019 1:19 pm
- Forum: Ideas and Suggestions
- Topic: Placing a ghost over a deleted item of the same kind should simply "undelete" it.
- Replies: 8
- Views: 1974
Re: overlapping deconstruct and ghost cancel out
There was a similar suggestion that said, entity ghosts placed over same entities that are marked for deconstruction should just unmark them for deconstruction.
Would be nice +1
Would be nice +1
- Sat Apr 06, 2019 1:34 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 57584
Re: Friday Facts #289 - Character GUI
Awesome, love the logistics tab.
- Sat Apr 06, 2019 12:36 am
- Forum: Ideas and Suggestions
- Topic: Upgrade planner for no module to module
- Replies: 15
- Views: 14586
Upgrade Planner no module to selected module
Allow empty source module to upgrade entities with no modules to the module layout specified.
- Wed Mar 27, 2019 5:32 pm
- Forum: General discussion
- Topic: My base was overrun!!
- Replies: 6
- Views: 3687
Re: My base was overrun!!
I may need a few repairpacks for this lol
- Wed Mar 27, 2019 3:46 am
- Forum: General discussion
- Topic: My base was overrun!!
- Replies: 6
- Views: 3687
My base was overrun!!
For the first time I actually was overrun by biters =) Thanks to the devs for the changes to pollution and difficulty! Definitely the most exciting game I've played yet. The pollution changes and available tweaks actually make it something to consider now =) death.png Here were the settings I used: ...
- Mon Mar 25, 2019 10:39 pm
- Forum: Ideas and Suggestions
- Topic: Please remove the start sound or change it
- Replies: 1
- Views: 667
Re: Please remove the start sound or change it
Psh, just replace main-menu-motif.ogg with clucking hens or whatever floats your boat.
- Mon Mar 25, 2019 5:14 pm
- Forum: Ideas and Suggestions
- Topic: Burner inserter fuel bonus
- Replies: 56
- Views: 15479
- Mon Mar 25, 2019 3:34 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
- Replies: 4
- Views: 1899
Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
Allow shift dragging to draw a box instead of drawing directly when disabling and restoring blueprint items.
When editing out tiles in a non-square formation, it can be tedious.
When editing out tiles in a non-square formation, it can be tedious.