Search found 359 matches

by adam_bise
Wed May 08, 2019 8:21 pm
Forum: Combinator Creations
Topic: Remote, low tech gun turret (With indicator light)
Replies: 6
Views: 4791

Re: Remote, low tech gun turret (With indicator light)

2 solar panels is overkill for 3 periodic inserters a couple combinators and a lamp.

You could probably wire up 12 of those stations with one solar panel.
by adam_bise
Wed May 08, 2019 6:43 pm
Forum: Combinator Creations
Topic: Printing your own images with combinators
Replies: 5
Views: 3192

Re: Printing images with combinators

This is amazing =)
by adam_bise
Wed May 08, 2019 6:35 pm
Forum: Ideas and Suggestions
Topic: It can also be used to mine any kind of path, said no-one ever
Replies: 34
Views: 6380

Re: It can also be used to mine any kind of path, said no-one ever

Just use a personal pronoun so the tooltip is the item talking to you. With a smiley face, of course. "I can also be used to mine any kind of path =)" "Thank you Mr. Stone Brick sir!" (Turns to Mr. Assembler #43402) "Technically Stone Brick isn't a male, but he likes to thin...
by adam_bise
Wed May 08, 2019 2:06 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Mixers
Replies: 2
Views: 3494

Mixers

Using splitters you can mix items into predictable single lane ratios. 1:2 1-2.png 1:3 1-3.png 2:5 2-5.png 3:5 3-5.png 9:7 9-7.png You can preserve the ratio by enabling the belt next to the initial splitter via testing if the previous belt was full. In this example, the blue chip splitter feed will...
by adam_bise
Tue May 07, 2019 8:41 pm
Forum: Ideas and Suggestions
Topic: Item Weight
Replies: 54
Views: 18774

Re: Item Weight

This made me realize, If the stack size of a gum wrapper is 1000, and the stack size of an artillery shell is 1, a drone can still carry no more than 4 of either lol.
by adam_bise
Tue May 07, 2019 7:16 pm
Forum: Ideas and Suggestions
Topic: Item Weight
Replies: 54
Views: 18774

Item Weight

I realize development is late stage, but who knows what will happen post 1.0? I always wondered how does a drone carry an oil refinery? Perhaps off screen they dissassemble them and take the pieces? In any case.. There seems to be a missing piece to the simulation.. Item weight. The stack size alrea...
by adam_bise
Tue May 07, 2019 3:15 pm
Forum: Releases
Topic: Version 0.17.36
Replies: 15
Views: 12873

Re: Version 0.17.36

New remnants are cool. Thanks!
by adam_bise
Thu Apr 25, 2019 1:20 pm
Forum: Ideas and Suggestions
Topic: Psionic Capsules
Replies: 1
Views: 823

Psionic Capsules

What ?
Capsules that when used against biters causes them to attack each other.
Why ?
Because causing mass mayhem is fun!
by adam_bise
Tue Apr 23, 2019 7:01 pm
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 25
Views: 17581

Re: Raycasting engine in factorio

Had you wrote a 3D game engine outside of Factorio? Seems like something so complicated would be even more complicated using combinators. Also, if you ever make a single player campaign lol, you should use this for the music =D https://www.youtube.com/watch?v=K1oRQX8xQeg Between this, the sequencer ...
by adam_bise
Tue Apr 23, 2019 6:32 pm
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 25
Views: 17581

Re: Raycasting engine in factorio

Wow!

How did you come up with the ray casting method? How long did all of this take to put together?

Now you just gotta figure out transparency =D
by adam_bise
Tue Apr 23, 2019 1:47 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Full belt mall | One craft / s
Replies: 5
Views: 11856

Re: Full belt mall | One craft / s

Suggestion..

Place buffer chests between each color with requests set to fill. Upgraded belts will then be consumed over time, and then you can also use / request previous color belts.

Otherwise, the design is nice.
by adam_bise
Tue Apr 23, 2019 1:19 pm
Forum: Ideas and Suggestions
Topic: Placing a ghost over a deleted item of the same kind should simply "undelete" it.
Replies: 8
Views: 1974

Re: overlapping deconstruct and ghost cancel out

There was a similar suggestion that said, entity ghosts placed over same entities that are marked for deconstruction should just unmark them for deconstruction.

Would be nice +1
by adam_bise
Sat Apr 06, 2019 1:34 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 57584

Re: Friday Facts #289 - Character GUI

Awesome, love the logistics tab.
by adam_bise
Sat Apr 06, 2019 12:36 am
Forum: Ideas and Suggestions
Topic: Upgrade planner for no module to module
Replies: 15
Views: 14586

Upgrade Planner no module to selected module

Allow empty source module to upgrade entities with no modules to the module layout specified.
by adam_bise
Wed Mar 27, 2019 5:32 pm
Forum: General discussion
Topic: My base was overrun!!
Replies: 6
Views: 3687

Re: My base was overrun!!

I may need a few repairpacks for this lol
aftermath.png
aftermath.png (934.74 KiB) Viewed 3550 times
by adam_bise
Wed Mar 27, 2019 3:46 am
Forum: General discussion
Topic: My base was overrun!!
Replies: 6
Views: 3687

My base was overrun!!

For the first time I actually was overrun by biters =) Thanks to the devs for the changes to pollution and difficulty! Definitely the most exciting game I've played yet. The pollution changes and available tweaks actually make it something to consider now =) death.png Here were the settings I used: ...
by adam_bise
Mon Mar 25, 2019 10:39 pm
Forum: Ideas and Suggestions
Topic: Please remove the start sound or change it
Replies: 1
Views: 667

Re: Please remove the start sound or change it

Psh, just replace main-menu-motif.ogg with clucking hens or whatever floats your boat.
by adam_bise
Mon Mar 25, 2019 5:14 pm
Forum: Ideas and Suggestions
Topic: Burner inserter fuel bonus
Replies: 56
Views: 15479

Re: Fuel speed bonus for burners

+
by adam_bise
Mon Mar 25, 2019 3:34 pm
Forum: Ideas and Suggestions
Topic: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
Replies: 4
Views: 1899

Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor

Allow shift dragging to draw a box instead of drawing directly when disabling and restoring blueprint items.

When editing out tiles in a non-square formation, it can be tedious.

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