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by BlueTemplar
Tue Mar 08, 2022 1:59 pm
Forum: Ideas and Suggestions
Topic: Auto-Request
Replies: 45
Views: 4928

Re: Auto-Request

I see where this leads to and as moderator I take more and more into account to move this to “won’t I implement”. Convince me. :) Since a picture speaks better than the previous X words : my_basedom_for_melamine_!.png [...] It’s not difficult to implement this feature as mod. No need to have it in ...
by BlueTemplar
Tue Mar 08, 2022 1:39 pm
Forum: Ideas and Suggestions
Topic: Scroll up in chat
Replies: 22
Views: 5927

Re: Scroll up in chat

BTW, how come chat log isn't included in the lua:terminal/stdout factorio-current.log (private information ?), or at least isn't in its own separate chat.log or factorio-console.log ?
by BlueTemplar
Tue Mar 08, 2022 1:35 pm
Forum: Technical Help
Topic: Very slow downloads from the website
Replies: 28
Views: 2305

Re: Very slow downloads from the website

just getting like 5 servers in different regions
Which would then be a CDN ?
by BlueTemplar
Tue Mar 08, 2022 1:25 pm
Forum: Combinator Creations
Topic: UPS optimized Steel smelting to 1 blue belt
Replies: 32
Views: 4185

Re: UPS optimized Steel smelting to 1 blue belt

@BlueTemplar: yes. these are for real world late game use. also, I believe using only speed will not be as fast due to the increased use of iron, leading to more swings and more active % per steel bar. But if you have a design, I'll be happy to test it. Well, with direct insertion swings aren't an ...
by BlueTemplar
Tue Mar 08, 2022 12:59 pm
Forum: Releases
Topic: Version 1.1.51
Replies: 5
Views: 6514

Re: Version 1.1.51

Not mentioned in this changelog : a new debug feature ! (or was that in 1.1.52 ?) :
Image
:D
by BlueTemplar
Tue Mar 08, 2022 12:53 pm
Forum: Implemented Suggestions
Topic: Can you add a clock to the game?
Replies: 45
Views: 3758

Re: Can you add a clock to the game?

What format? What size? Will people be happy with the format and size the devs pick? "Just make it configurable" someone will say, and so it begins. As ssilk said, just make it a barebones debug option, like & where & how show-fps currently is. Nobody is then going to complain abo...
by BlueTemplar
Tue Mar 08, 2022 12:41 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 153698

Re: pY HighTech Discussion

Image
A bunch of items (like the Nexelit-powered accumulators) is already in the standalone pY Industry.
Could you please move the trains there too ?
by BlueTemplar
Tue Mar 08, 2022 12:35 pm
Forum: PyMods
Topic: Compatibility with space exploration
Replies: 3
Views: 872

Re: Compatibility with space exploration

If this ever happens it would be all kinds of amazing, though game performance is kind of a worry :
I already had to remove Alien Biomes in my 2nd pY Alien Life game because the first one slowed down too much !
by BlueTemplar
Sun Jan 30, 2022 11:28 pm
Forum: Spread the Word
Topic: Yogscast Plays Factorio!
Replies: 7
Views: 5354

Re: Yogscast Plays Factorio!

Another PvP one : 50-100 vs 50-100, Left team slightly larger (from 2017, not sure why it hasn't been linked previously ?) Lewis vs Duncan Lewis_vs_Duncan_2017.png https://www.youtube.com/watch?v=hlfVVHoYS8I Cast starts at 7:48, they manage to get networking to work and start the game at 33:21, poop...
by BlueTemplar
Sun Jan 30, 2022 2:06 am
Forum: Not a bug
Topic: [1.1.38] Inaccessible first oil due to PvP cliffs
Replies: 2
Views: 482

Re: [1.1.38] Inaccessible first oil due to PvP cliffs

Thing is, you need oil for explosives for cliff explosives in the first place ! (And their 1rst oil only had this one spot.)

But I'd understand if such an uncommon scenario (and rare issue ?) was not deemed to be worthwhile to fix...
by BlueTemplar
Sat Jan 29, 2022 1:42 am
Forum: Not a bug
Topic: [1.1.38] Inaccessible first oil due to PvP cliffs
Replies: 2
Views: 482

[1.1.38] Inaccessible first oil due to PvP cliffs

Seen in this PvP game from 5 months ago, doesn't seem to appear in the list of fixes, might be hard to reproduce though ? Maybe just yet another "cliff hitboxes are a PitA" issue, but here the effect was significant : pumpjack_blocked_by_pvp_cliffs.png https://youtu.be/VMms5_q7gdg?t=7443 (...
by BlueTemplar
Sat Jan 29, 2022 12:38 am
Forum: Spread the Word
Topic: Yogscast Plays Factorio!
Replies: 7
Views: 5354

Re: Yogscast Plays Factorio!

Another pretty nice PvP one from 5 months ago : (starting 21 vs 20, but without player limits, so in the end ??) Ben vs Harry BenVsHarry_Yogscast.png https://www.youtube.com/watch?v=VMms5_q7gdg Just a shame that it seems to have been marred by an oil placement bug https://forums.factorio.com/viewtop...
by BlueTemplar
Fri Jan 28, 2022 8:35 pm
Forum: Spread the Word
Topic: Yogscast Plays Factorio!
Replies: 7
Views: 5354

Re: Yogscast Plays Factorio! - 30 vs 30 PvP

BUMP !! (Previous threads featuring Yogscast members here (2014, Sips) and here (2016, Duncan and Lewis, no other posts) , but this more recent one seems more... complete.) Yesterday's Tom vs Ben in friendly 30 vs 30 PvP : This should be a fun stream to watch even without having participated (which ...
by BlueTemplar
Fri Jan 28, 2022 12:06 am
Forum: PyMods
Topic: Anyone else playing with biters?
Replies: 22
Views: 3557

Re: Anyone else playing with biters?

I'm pretty sure that each new nest killed adds to evolution less than the previous one (otherwise you'd easily get evolution "over 100%" in the late game), but I don't know what the exact function is...
by BlueTemplar
Wed Jan 19, 2022 3:07 pm
Forum: PyMods
Topic: Anyone else playing with biters?
Replies: 22
Views: 3557

Re: Anyone else playing with biters?

Yeah, with them your space isn't effectively unlimited any more, and they force you to pay attention to pollution efficiency... ---- Tank alllmost ready as I'm getting a 3rd behemoth worm spot outside of my base, sniping my turrets and conbots ! Screenshot from 2022-01-19 15-58-52.png (That tank too...
by BlueTemplar
Sun Jan 16, 2022 9:35 pm
Forum: Implemented Suggestions
Topic: Can you add a clock to the game?
Replies: 45
Views: 3758

Re: Can you add a clock to the game?

What format? What size? Will people be happy with the format and size the devs pick? "Just make it configurable" someone will say, and so it begins. As ssilk said, just make it a barebones debug option, like & where & how show-fps currently is. Nobody is then going to complain abo...
by BlueTemplar
Sun Jan 16, 2022 9:13 pm
Forum: Mod portal Discussion
Topic: mods.factorio.com needs to separate Modlists and Mods
Replies: 5
Views: 605

Re: mods.factorio.com needs to separate Modlists and Mods

Yeah, though this too is a general issue for mods. EDIT : I'm pretty sure that the option to add/remove tags from mods already exists. Of course only the mod authors themselves can change them, for obvious reasons ? What about just posting in the forum thread for that mod and asking politely the mo...
by BlueTemplar
Sat Jan 15, 2022 6:26 pm
Forum: Combinator Creations
Topic: UPS optimized Steel smelting to 1 blue belt
Replies: 32
Views: 4185

Re: UPS optimized Steel smelting to 1 blue belt

Heh, I was wondering how long it would take for the direct miner insertion to pop up !

BTW, UPS-wise, are you sure that you want to use prod modules rather than speed modules in those furnaces ?
by BlueTemplar
Sat Jan 15, 2022 6:16 pm
Forum: Mod portal Discussion
Topic: mods.factorio.com needs to separate Modlists and Mods
Replies: 5
Views: 605

Re: mods.factorio.com needs to separate Modlists and Mods

You should post that in that thread rather than here...

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