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by BlueTemplar
Fri Jun 22, 2018 10:10 pm
Forum: General discussion
Topic: Aren't construction bots available too late?
Replies: 88
Views: 20056

Re: Aren't construction bots available too late?

You don't need blue science for bots at all ! But then, at the same time, bots, while being only "green science", require more complex "petrochemicals" than blue science : Blue science (and Roboport) only requires plastic for red circuits. Bots *themselves* not only require plast...
by BlueTemplar
Fri Jun 22, 2018 9:56 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 129857

Re: ModMyFactory - mod manager and more

Also, after downloading a mod, ModMyFactory crashes with the following error : System.InvalidOperationException: The server sent an invalid mod file. at ModMyFactory.Web.ModWebsite.<DownloadReleaseAsync>d__7.MoveNext() --- End of stack trace from previous location where exception was thrown --- at S...
by BlueTemplar
Fri Jun 22, 2018 9:20 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 129857

Re: ModMyFactory - mod manager and more

Didn't change anything, as I said.
(Which is weird, might Windows 10 have some additional security measures?)

Do you think that it might cause our main issue?
by BlueTemplar
Fri Jun 22, 2018 9:05 am
Forum: General discussion
Topic: Aren't construction bots available too late?
Replies: 88
Views: 20056

Re: Aren't construction bots available too late?

You could just use a fast-start mod; that's what I do now. Aside from that, you can build construction bots using only a very basic refinery set-up. Carry a bunch of engine units over to a simple electric engine assembler. Pip petroleum out for a small plastic & battery facility. Important poin...
by BlueTemplar
Thu Jun 21, 2018 6:19 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 129857

Re: ModMyFactory - mod manager and more

For some reason it now uses the appdata factorio directory when locating mods. Im not entirely sure how the manager functions but despite launching different versions, it simply only ever looks in the root factorio folder for mod files. What you are describing sounds like somehow the folder junctio...
by BlueTemplar
Thu Jun 21, 2018 10:20 am
Forum: General discussion
Topic: Aren't construction bots available too late?
Replies: 88
Views: 20056

Re: Aren't construction bots available too late?

Construction robots must be earlier, but logistic robots must be later for balance. Using without roboports, just equipment roboport for first power armor. So invert roboport and personal roboport in the tech tree? Have you tested how usable personal roboport is without batteries ? Yes, the robopor...
by BlueTemplar
Wed Jun 20, 2018 12:57 pm
Forum: General discussion
Topic: Aren't construction bots available too late?
Replies: 88
Views: 20056

Re: Aren't construction bots available too late?

darkfrei wrote:Construction robots must be earlier, but logistic robots must be later for balance.
Using without roboports, just equipment roboport for first power armor.
So invert roboport and personal roboport in the tech tree?
Have you tested how usable personal roboport is without batteries ?
by BlueTemplar
Wed Jun 20, 2018 6:20 am
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 57
Views: 15845

Re: Do not pause game when looking at research in single player

Are you kidding !?
Your starting ore patches are not infinite, and biters won't stand around while you are looking at research !

I would *always* pause the game when looking at research.
I'm even using a modified Vlad's Auto Time to set the game speed to 10% when not doing anything...
by BlueTemplar
Wed Jun 20, 2018 6:09 am
Forum: Ideas and Suggestions
Topic: Diagonal belts
Replies: 6
Views: 2425

Re: Diagonal belts

If we have diagonal rails why not to add diagonal belt and pipes in factorio And it wll be awesome if functional of "bob adjustable inserters" will be added in base game, it'll be very very convenient Because rails are 2 tiles wide? To be fair, Bob's adjustable inserters are a bit too con...
by BlueTemplar
Wed Jun 20, 2018 6:04 am
Forum: Ideas and Suggestions
Topic: Traveling by train shouldn't aggro biters
Replies: 9
Views: 1321

Re: Traveling by train shouldn't aggro biters

Well, in my experience, that's already what happens : Player takes the train => Biters chase the train and stop on the track => Next train without player kills a biter on the tracks => Biters chase the train and stop on the track => Repeat ad infinitum, no player in train needed (Shouldn't the biter...
by BlueTemplar
Wed Jun 20, 2018 5:29 am
Forum: Ideas and Suggestions
Topic: Custom Music
Replies: 11
Views: 3074

Re: Custom Music

Well, mp3's are a bonus, but not as necessary as a "paste and forget" system: there are a lot of programs to convert between the various audio formats... I think even Windows Media Player can do that out of the box? I actually had older games music in mind, which is generally in .wav forma...
by BlueTemplar
Tue Jun 19, 2018 9:31 pm
Forum: Ideas and Suggestions
Topic: Custom Music
Replies: 11
Views: 3074

Re: Custom Music

Because you don't have to launch a separate program? I should have made clearer that this was meant as an "either", rather than an "or". But it kind of can, if they are organized in sub-folders, for instance music/battle/ and music/peaceful/ (or just music/) ... (This is not as e...
by BlueTemplar
Tue Jun 19, 2018 5:12 pm
Forum: Ideas and Suggestions
Topic: Custom Music
Replies: 11
Views: 3074

Re: Custom Music

Ease of use? Paste in the folder and forget?
Also, matters when the music is tied to in-game events - like I think it actually is in Factorio?
by BlueTemplar
Sat Jun 16, 2018 9:36 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 43588

Re: Friday Facts #247 - Pricing and its exploits

there were only 21 refunds in the last 3 months 21 morons. But really, 7 returns a month is pretty darn low. That's awesome. Rather meaningless without a sales/month number... (though we can extrapolate as "very low", considering the 1.5M copies sold since first "release") There...
by BlueTemplar
Tue Jun 12, 2018 12:59 pm
Forum: Bob's mods
Topic: [16.x] What does Bob's Enemies do?
Replies: 3
Views: 7368

Re: [16.x] What does Bob's Enemies do?

Hi, enjoying your mod, but there might be a bug in the default settings :
bob_mod_enemies_alien_artifact_bug.png
bob_mod_enemies_alien_artifact_bug.png (195.4 KiB) Viewed 6135 times
Shouldn't these two be inverted?

I don't seem to have any alien artifacts in my game, how can I enable them during the game?
Thanks.

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