In vanilla there are ways to trick them using yourself as a "chest".
In Seablock, you have Angel's Cargo robots, which give you 2x2 requester chests for only 50 Red&Green Science !
(Though IMHO, logistic robots are kind of a cheat, I suggest trying Logistic Carts instead ! )
Search found 2416 matches
- Wed Feb 13, 2019 6:43 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1010444
- Tue Feb 12, 2019 9:25 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 531927
Re: [MOD 0.14] AAI Programmable Vehicles
Why would players be performance-heavy though?
(I've been in MP games with that many players without performance becoming unplayable...)
(I've been in MP games with that many players without performance becoming unplayable...)
- Tue Feb 12, 2019 9:24 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385446
Re: Development and Discussion
Railworld-ish are the best !
- Tue Feb 12, 2019 9:23 pm
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 39552
Re: Lategame mining options are lacking
Does it have an "outer space" surface, or is it all abstracted ? If abstracted, then IMHO it seems kind of boring... (and not the Musk kind ! :p )
- Tue Feb 12, 2019 6:09 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385446
Re: Development and Discussion
I'm actualy playing Bobs/Angels mods. The chain i love most is the ferrous-ore. With an output of 1:1 Iron/Managnese I'm getting a constant Iron(+Steel with iron processing) output without byproducts. It's early available and super useful. [...] Also I'm asking myself how it's beneficial to further...
- Tue Feb 12, 2019 5:44 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385446
Re: Development and Discussion
Also, i have watched a few of Nilaus´ streams of SeaBlock. But my gut feeling ofr that is: with the way ores are produced because there are no patches to mine. it is a total different game, a rework of a rework. Its not my thing and i have no idea why you bring that up. Just wandering, as my post w...
- Tue Feb 12, 2019 5:34 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385446
Re: Development and Discussion
I first looked at them under SeaBlock. Cupric/Ferrous ore is easy to get and use and actually the most efficient path. But the higher levels require lubricant. With the lack of oil in SeaBlock that makes them horribly complex to get (creating crude oil from algae and dealing with a ton of intermedi...
- Tue Feb 12, 2019 5:04 pm
- Forum: Angels Mods
- Topic: Thoughts on ore processing
- Replies: 22
- Views: 12476
Re: Thoughts on ore processing
Iron + Manganese Smelting : Advanced Iron 2 is a lot more techs than Advanced Steel 1, with the additional prerequisites of : (- Coal Processing (20 RedSci) - but you should get it ASAP anyway...) - Advanced Mechanical Refining (75 RedSci) - Ore processing 1 (50 Red&Green Sci) - Strand Casting 1...
- Tue Feb 12, 2019 10:12 am
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 120162
Re: Feedback
Well, Natural Tree Expansion Reloaded has a setting for a hard limit on the number of trees that can grow, so that there seems to be an engine limitation too...
(Also trees are very graphically heavy right now, see recent FFF's.)
(Also trees are very graphically heavy right now, see recent FFF's.)
- Tue Feb 12, 2019 10:02 am
- Forum: Angels Mods
- Topic: Thoughts on ore processing
- Replies: 22
- Views: 12476
Re: Thoughts on ore processing
The first advanced smelting is already good enough : 2018-09-11_08-04-27.png One issue that I don't deal with in that screenshot is the need for lots of iron for steel, you can easily go over the 2:1 (B.2) iron:copper ratio if you stay too long on basic steel smelting. That's why I tend to rush adva...
- Mon Feb 11, 2019 1:49 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385446
Re: Development and Discussion
But Angel's Refining has tons of different machines ? Maybe you haven't seen Electro Whinning because it's all down in the end of the refining tech tree ? In my experience with YouTubers, they generally didn't knew how to play the games (because they were often playing the games for the first time, ...
- Mon Feb 11, 2019 1:37 pm
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 39552
Re: Lategame mining options are lacking
Yeah, I've been thinking about cave entrances opening into BobDiggity surfaces. But it's waaaay down the line !
- Mon Feb 11, 2019 10:10 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1010444
Re: [0.16] Sea Block Pack 0.2.17
1.) Sniper turrets, at 25 MilSci, are pretty early. (EDIT : never mind, I just realized that in SeaBlock MilSci is gated behind BlueSci for some reason !!) In my experience, you don't even need them - the only worms I had to clear were not because I needed to make space for my factory, but because I...
- Mon Feb 11, 2019 9:58 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 315979
Re: [MOD 0.13.17+] Rampant - 0.16.36
Hmm, what do you call early/mid ?
In my experience, Bob's biters/spitters don't even appear until like 60% evolution...
I hope it's different with Rampant's ?
There's also Rampant's Arsenal to consider - it was my understanding that the two were supposed to be used together ?
In my experience, Bob's biters/spitters don't even appear until like 60% evolution...
I hope it's different with Rampant's ?
There's also Rampant's Arsenal to consider - it was my understanding that the two were supposed to be used together ?
- Mon Feb 11, 2019 9:52 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385446
Re: Development and Discussion
Well, this could *also* be dealt with using a different number of module slots... (so that big assemblers can have more production modules) (Also, initially, small assemblers come from Bob's Assembler Machines mod, where they are limited to electronics, you can probably find discussion about their c...
- Sun Feb 10, 2019 4:09 pm
- Forum: General discussion
- Topic: Single player mods?
- Replies: 6
- Views: 6760
Re: Single player mods?
Also, try the major-expansion mods, with mastery of vanilla that complete you might be ready for the Seablock pack, just be ready to feel like a n00b again. Seablock's not even the most faithful/intricate rendition of real industrial production available in Factorio, but I've never launched a rocke...
- Sun Feb 10, 2019 4:06 pm
- Forum: General discussion
- Topic: Single player mods?
- Replies: 6
- Views: 6760
Re: Single player mods?
- Sun Feb 10, 2019 2:20 pm
- Forum: Modding discussion
- Topic: Capitalization of mod filenames
- Replies: 5
- Views: 1582
Re: Capitalization of mod filenames
Even the lower-case ones ?
(Then Lua/C++/Factorio might have their own rules...)
(Then Lua/C++/Factorio might have their own rules...)
- Sun Feb 10, 2019 2:17 pm
- Forum: General discussion
- Topic: Single player mods?
- Replies: 6
- Views: 6760
Re: Single player mods?
Sadly, I'm not aware of any, but 0.18 should have a brand-new(?) campaign ! Though, there are mods like this one to spice up sandbox : https://mods.factorio.com/mod/ZAdventure (Personally, I'm trying one game with it, and with Ruins, but with custom settings RSO, and marathon, to make ores very spar...
- Sun Feb 10, 2019 1:02 pm
- Forum: Modding discussion
- Topic: Capitalization of mod filenames
- Replies: 5
- Views: 1582
Re: Capitalization of mod filenames
In ASCII... between ! :p
(along with [ \ ] ^ `)
Though "case-smart" File Explorers, like Windows' Explorer and Xfce's Thunar, seem to put by default _ before A.
(along with [ \ ] ^ `)
Though "case-smart" File Explorers, like Windows' Explorer and Xfce's Thunar, seem to put by default _ before A.