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by BlueTemplar
Wed Feb 13, 2019 6:43 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1010444

Re: [0.16] Sea Block Pack 0.2.17

In vanilla there are ways to trick them using yourself as a "chest".

In Seablock, you have Angel's Cargo robots, which give you 2x2 requester chests for only 50 Red&Green Science !

(Though IMHO, logistic robots are kind of a cheat, I suggest trying Logistic Carts instead ! ;) )
by BlueTemplar
Tue Feb 12, 2019 9:25 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 531927

Re: [MOD 0.14] AAI Programmable Vehicles

Why would players be performance-heavy though?
(I've been in MP games with that many players without performance becoming unplayable...)
by BlueTemplar
Tue Feb 12, 2019 9:24 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385446

Re: Development and Discussion

Railworld-ish are the best ! :)
by BlueTemplar
Tue Feb 12, 2019 9:23 pm
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 39552

Re: Lategame mining options are lacking

Does it have an "outer space" surface, or is it all abstracted ? If abstracted, then IMHO it seems kind of boring... (and not the Musk kind ! :p )
by BlueTemplar
Tue Feb 12, 2019 6:09 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385446

Re: Development and Discussion

I'm actualy playing Bobs/Angels mods. The chain i love most is the ferrous-ore. With an output of 1:1 Iron/Managnese I'm getting a constant Iron(+Steel with iron processing) output without byproducts. It's early available and super useful. [...] Also I'm asking myself how it's beneficial to further...
by BlueTemplar
Tue Feb 12, 2019 5:44 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385446

Re: Development and Discussion

Also, i have watched a few of Nilaus´ streams of SeaBlock. But my gut feeling ofr that is: with the way ores are produced because there are no patches to mine. it is a total different game, a rework of a rework. Its not my thing and i have no idea why you bring that up. Just wandering, as my post w...
by BlueTemplar
Tue Feb 12, 2019 5:34 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385446

Re: Development and Discussion

I first looked at them under SeaBlock. Cupric/Ferrous ore is easy to get and use and actually the most efficient path. But the higher levels require lubricant. With the lack of oil in SeaBlock that makes them horribly complex to get (creating crude oil from algae and dealing with a ton of intermedi...
by BlueTemplar
Tue Feb 12, 2019 5:04 pm
Forum: Angels Mods
Topic: Thoughts on ore processing
Replies: 22
Views: 12476

Re: Thoughts on ore processing

Iron + Manganese Smelting : Advanced Iron 2 is a lot more techs than Advanced Steel 1, with the additional prerequisites of : (- Coal Processing (20 RedSci) - but you should get it ASAP anyway...) - Advanced Mechanical Refining (75 RedSci) - Ore processing 1 (50 Red&Green Sci) - Strand Casting 1...
by BlueTemplar
Tue Feb 12, 2019 10:12 am
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 120162

Re: Feedback

Well, Natural Tree Expansion Reloaded has a setting for a hard limit on the number of trees that can grow, so that there seems to be an engine limitation too...
(Also trees are very graphically heavy right now, see recent FFF's.)
by BlueTemplar
Tue Feb 12, 2019 10:02 am
Forum: Angels Mods
Topic: Thoughts on ore processing
Replies: 22
Views: 12476

Re: Thoughts on ore processing

The first advanced smelting is already good enough : 2018-09-11_08-04-27.png One issue that I don't deal with in that screenshot is the need for lots of iron for steel, you can easily go over the 2:1 (B.2) iron:copper ratio if you stay too long on basic steel smelting. That's why I tend to rush adva...
by BlueTemplar
Mon Feb 11, 2019 1:49 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385446

Re: Development and Discussion

But Angel's Refining has tons of different machines ? Maybe you haven't seen Electro Whinning because it's all down in the end of the refining tech tree ? In my experience with YouTubers, they generally didn't knew how to play the games (because they were often playing the games for the first time, ...
by BlueTemplar
Mon Feb 11, 2019 1:37 pm
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 39552

Re: Lategame mining options are lacking

Yeah, I've been thinking about cave entrances opening into BobDiggity surfaces. But it's waaaay down the line !
by BlueTemplar
Mon Feb 11, 2019 10:10 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1010444

Re: [0.16] Sea Block Pack 0.2.17

1.) Sniper turrets, at 25 MilSci, are pretty early. (EDIT : never mind, I just realized that in SeaBlock MilSci is gated behind BlueSci for some reason !!) In my experience, you don't even need them - the only worms I had to clear were not because I needed to make space for my factory, but because I...
by BlueTemplar
Mon Feb 11, 2019 9:58 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 315979

Re: [MOD 0.13.17+] Rampant - 0.16.36

Hmm, what do you call early/mid ?
In my experience, Bob's biters/spitters don't even appear until like 60% evolution...
I hope it's different with Rampant's ?

There's also Rampant's Arsenal to consider - it was my understanding that the two were supposed to be used together ?
by BlueTemplar
Mon Feb 11, 2019 9:52 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385446

Re: Development and Discussion

Well, this could *also* be dealt with using a different number of module slots... (so that big assemblers can have more production modules) (Also, initially, small assemblers come from Bob's Assembler Machines mod, where they are limited to electronics, you can probably find discussion about their c...
by BlueTemplar
Sun Feb 10, 2019 4:09 pm
Forum: General discussion
Topic: Single player mods?
Replies: 6
Views: 6760

Re: Single player mods?

Also, try the major-expansion mods, with mastery of vanilla that complete you might be ready for the Seablock pack, just be ready to feel like a n00b again. Seablock's not even the most faithful/intricate rendition of real industrial production available in Factorio, but I've never launched a rocke...
by BlueTemplar
Sun Feb 10, 2019 4:06 pm
Forum: General discussion
Topic: Single player mods?
Replies: 6
Views: 6760

Re: Single player mods?

Makosi wrote:
Sun Feb 10, 2019 3:28 pm
Where can i link the game on their website? Sorry to ask but could you please point me to the place where i can do such link? If i login via steam it gives me error something along the lines that no account can be found or something...
This looks to be it ?
https://factorio.com/profile
by BlueTemplar
Sun Feb 10, 2019 2:20 pm
Forum: Modding discussion
Topic: Capitalization of mod filenames
Replies: 5
Views: 1582

Re: Capitalization of mod filenames

Even the lower-case ones ?
(Then Lua/C++/Factorio might have their own rules...)
by BlueTemplar
Sun Feb 10, 2019 2:17 pm
Forum: General discussion
Topic: Single player mods?
Replies: 6
Views: 6760

Re: Single player mods?

Sadly, I'm not aware of any, but 0.18 should have a brand-new(?) campaign ! Though, there are mods like this one to spice up sandbox : https://mods.factorio.com/mod/ZAdventure (Personally, I'm trying one game with it, and with Ruins, but with custom settings RSO, and marathon, to make ores very spar...
by BlueTemplar
Sun Feb 10, 2019 1:02 pm
Forum: Modding discussion
Topic: Capitalization of mod filenames
Replies: 5
Views: 1582

Re: Capitalization of mod filenames

In ASCII... between ! :p
(along with [ \ ] ^ `)

Though "case-smart" File Explorers, like Windows' Explorer and Xfce's Thunar, seem to put by default _ before A.

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