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by BlueTemplar
Sun Feb 24, 2019 4:38 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155025

Re: Friday Facts #283 - Prepare to Launch

gaelyte wrote:
Sun Feb 24, 2019 1:08 pm
Speaking of chests, why is their content destroyed when a chest s destroyed by a bitter ? I hardly see how they manage to destroy tousand stones with a few hits.
Because spilling thousands of items on the floor is messy, but especially, bad for performance !
by BlueTemplar
Sun Feb 24, 2019 4:35 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155025

Re: Friday Facts #283 - Prepare to Launch

Don't get me wrong - I think solid fuel in the recipe is a nice idea, but it should've replaced red circuits, not add ontop of them. There would be not much of a point in blue science then... Nearly half (if not more) of the game's content is wrapped up in green science! Fluids, trains, combinators...
by BlueTemplar
Sun Feb 24, 2019 10:09 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155025

Re: Friday Facts #283 - Prepare to Launch

So, during playtesting no issues were observed with much harder progressing into blue science? I haven't tried the mod that changes the recipes for 0.16, but is 1 solid fuel and 0.5 advanced circuits really that "much harder" than 1 electric mining drill? It is - it requires even more set...
by BlueTemplar
Sun Feb 24, 2019 1:44 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155025

Re: Friday Facts #283 - Prepare to Launch

regarding spawner pollution hoarding, i guess that means that the blinking away of the pollution on the map indicating the presence of a new base will be minimized Why would that be ? have i've built a sizeable pollution cloud and the biters expand into the pollution zone and i check the map, but d...
by BlueTemplar
Sun Feb 24, 2019 1:42 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155025

Re: Friday Facts #283 - Prepare to Launch

What do they mean by fluid algorithm? Is it the multi-threading? Probably. There were two big parts to the fluid optimizations. The first one was a complete change in algorithm, to create different fluid dynamics. The other one was an aside like "oh yeah we can dump this on another CPU now&quo...
by BlueTemplar
Sat Feb 23, 2019 10:22 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155025

Re: Friday Facts #283 - Prepare to Launch

by fluid algorithm do they mean the multi-threading of fluids? So in 0.17 we won't be able to see the full effect of the fluid improvements yet? So the fluid mixing prevention and fluid update optimisations are in 0.17, but the new algorithm was put aside for further research. I'm pretty sure that ...
by BlueTemplar
Sat Feb 23, 2019 8:16 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155025

Re: Friday Facts #283 - Prepare to Launch

Gotta say, I'm not happy about the belt nerf at all. I know, I know, "it's not a belt nerf, it's a biter fix." Semantics. Fact is, there are fun designs for belt-based defenses on factorioprints that won't be viable anymore come 0.17. Just like when you floated the idea of removing bots f...
by BlueTemplar
Sat Feb 23, 2019 8:09 pm
Forum: Ideas and Suggestions
Topic: Player Power Curve vs Biter Power Curve imbalanced
Replies: 43
Views: 9292

Re: Player Power Curve vs Biter Power Curve imbalanced

Sorry, but I felt that we *were* getting offtopic... Well yeah, sure, I can always use mods, that doesn't mean that I don't want to help brainstorming what would be the "best" vanilla Death world experience... The options to do so manually are there for those who need it, I think the defau...
by BlueTemplar
Sat Feb 23, 2019 7:53 pm
Forum: Balancing
Topic: Nuclear power OP
Replies: 51
Views: 15268

Re: Nuclear power OP

It's a feature of the game I enjoy a lot, but sadly in 0.16 had to use RSO because resources were still too plentiful at their lowest setting.

As you can imagine, i'm very happy about what 0.17 will bring !
by BlueTemplar
Sat Feb 23, 2019 3:45 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155025

Re: Friday Facts #283 - Prepare to Launch

The pollution absorption by land is far less effective than from nests so a LOT more land will have to be covered to clean up the red cloud. Depends, trees are pretty good at absorbing pollution (and the absorbing surfaces on average rises as the square of the radius). It would be funny if an islan...
by BlueTemplar
Sat Feb 23, 2019 3:37 pm
Forum: Ideas and Suggestions
Topic: Player Power Curve vs Biter Power Curve imbalanced
Replies: 43
Views: 9292

Re: Player Power Curve vs Biter Power Curve imbalanced

TBH, with default settings, I struggle surviving the biters at least early game. Not everybody is good at fighting. As such that level of serious pressure ONLY exists for early game factorio and is gone the moment you research fire/lasers. However, I know exactly how frustrated I got on my first tw...
by BlueTemplar
Sat Feb 23, 2019 3:13 pm
Forum: Ideas and Suggestions
Topic: Player Power Curve vs Biter Power Curve imbalanced
Replies: 43
Views: 9292

Re: Player Power Curve vs Biter Power Curve imbalanced

Natural Evolution Enemies and Rampant mod have more then 150.000 downloads combined. This shows that there is demand for Biter focused gameplay. Bob´s mods average about 3-400k, logistics has 500k. Angel´s smelting/refining/petrochem ~300k. Should we make that mandatory for vanilla? Thats all the v...
by BlueTemplar
Sat Feb 23, 2019 12:56 pm
Forum: Bob's mods
Topic: Planned feature, give feedback: Pollution multipliers
Replies: 17
Views: 6818

Re: Planned feature, give feedback: Pollution multipliers

This looks like a good thread to post this in : I just noticed that one of my assumptions was wrong : I though that a more inefficient boiler would pollute more. Which is NOT the case ! (At least not directly - you still get the pollution from producing that fuel...) For instance the vanilla boiler ...
by BlueTemplar
Sat Feb 23, 2019 12:26 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155025

Re: Friday Facts #283 - Prepare to Launch

Only effective method is to jump in the middle? Are we playing the same game? Turret creep, nukes, kiting an ever decreasing circle focusing on spawners, slowly advancing in a tank using explosive rounds supported by bots and personal lasers, poison capsules....that’s five ways off the top of my he...
by BlueTemplar
Sat Feb 23, 2019 12:17 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155025

Re: Friday Facts #283 - Prepare to Launch

factorio_2018-11-17_16-25-43.png Argh! My eyes! What monster places pavement under ores? And how is this even possible?! EDIT2 : Because there's so much ore on the map, you're forced to place pavement/ buildings on top of it. Redmew has created their own ore generator : https://cdn.discordapp.com/a...
by BlueTemplar
Sat Feb 23, 2019 11:50 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155025

Re: Friday Facts #283 - Prepare to Launch

Philip017 wrote:
Fri Feb 22, 2019 10:44 pm
regarding spawner pollution hoarding, i guess that means that the blinking away of the pollution on the map indicating the presence of a new base will be minimized
Why would that be ?
by BlueTemplar
Sat Feb 23, 2019 11:44 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155025

Re: Friday Facts #283 - Prepare to Launch

Is there going to be ore mixing in generation in the future? such as they "overlap" with a noise filter of which ore gets the tile. Otherwise tiles that are mixed/dirty and produce multiple ore types like when a miner covers different patches. I feel that the current system of them only t...
by BlueTemplar
Sat Feb 23, 2019 11:19 am
Forum: General discussion
Topic: I Miss Alien Artifacts!
Replies: 27
Views: 9307

Re: I Miss Alien Artifacts!

I'm specifically talking about players that aren't newbies anymore though. And you say "over the years" - but AFAIK the map generation has changed (sometimes dramatically) over the versions, with some of the earlier versions where you could have the map almost completely covered by spawner...
by BlueTemplar
Fri Feb 22, 2019 7:50 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155025

Re: Friday Facts #283 - Prepare to Launch

The one question I have, "Are biters still so stupid that they attack piles of rocks?" Aren't the biters only attacking rocks (and power poles :evil: ) if they feel that they can't move anymore ? The second thing I like about the biters is that they are not going to be at the effect of be...

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