Search found 2416 matches
- Thu Feb 28, 2019 2:46 pm
- Forum: Won't fix.
- Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
- Replies: 48
- Views: 21418
Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Well, it's not like they didn't work pretty well in 0.16 without the leading... Is aim leading really necessary? i thought the fact that flame turrets were slightly behind the first biter(s) were to balance them out. if they can predict where biters are going to be then is this too overpowering? it ...
- Thu Feb 28, 2019 2:35 pm
- Forum: Balancing
- Topic: Production deadlocks
- Replies: 14
- Views: 5890
Re: Production deadlocks
Just consume gas faster ?
- Thu Feb 28, 2019 2:29 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1376429
Re: Development and Discussion
Or even better : since Angels Mods have their own forum, maybe incentivize one thread per topic ?
- Thu Feb 28, 2019 2:19 pm
- Forum: Not a bug
- Topic: [0.17.2] non-Steam player cannot connect to a multiplayer game hosted by a player using Steam
- Replies: 5
- Views: 1549
Re: [0.17.2] non-Steam player cannot connect to a multiplayer game hosted by a player using Steam
I'm very sad about this. When this feature was announced, I hoped that Wube wouldn't add this feature if it meant that this was going to split the community. This goes against basic Internet principles, that any computer should be able to talk to any other computer, using a standardized protocol ! A...
- Thu Feb 28, 2019 11:38 am
- Forum: Ideas and Suggestions
- Topic: Main menu labels
- Replies: 5
- Views: 1051
Re: Main menu labels
Bug Hexicube about it !
https://mods.factorio.com/mod/Hexis%20C ... 20Defences
Also, this :
https://mods.factorio.com/mod/laser-obelisks
https://mods.factorio.com/mod/Hexis%20C ... 20Defences
Also, this :
https://mods.factorio.com/mod/laser-obelisks
- Thu Feb 28, 2019 11:22 am
- Forum: Ideas and Suggestions
- Topic: Main menu labels
- Replies: 5
- Views: 1051
Re: Main menu labels
The campaign will never be a C&C one with actors, cutscenes and a long story. How can you be so sure ? Perhaps in 1.0 we'll have Kane pop up on Compilatron's screen, snarkily giving us advice about how to engineer an escape from this forsaken world ? :lol: (I guess that I'm not the only one tha...
- Thu Feb 28, 2019 10:44 am
- Forum: Ideas and Suggestions
- Topic: [0.17] Add recently used slot to toolbar
- Replies: 8
- Views: 1216
- Thu Feb 28, 2019 10:43 am
- Forum: Ideas and Suggestions
- Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
- Replies: 44
- Views: 11021
Re: Please Bring Back Chests and Power Poles as Sources of Fuel
Well, now you cannot get rid of your extra armors by having biters hit you !
In my case, both - I especially found that this easter egg of being able to burn copper for energy was pretty cool !
In my case, both - I especially found that this easter egg of being able to burn copper for energy was pretty cool !
- Thu Feb 28, 2019 10:36 am
- Forum: Won't fix.
- Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
- Replies: 48
- Views: 21418
Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Leaving target leading in, but increasing the turret minimum range by 1-2* tiles should work too for 1-layered lines of turrets.** *2 tiles if you want for the player to safely walk in a tile left between the turret and the wall. **flame turret pushing (in the form of "bunny-hopping") is s...
- Thu Feb 28, 2019 10:35 am
- Forum: Not a bug
- Topic: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry
- Replies: 14
- Views: 4888
Re: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry
Yes, that's what I said.
- Wed Feb 27, 2019 11:30 pm
- Forum: General discussion
- Topic: Text Size in .17
- Replies: 3
- Views: 2023
- Wed Feb 27, 2019 10:42 pm
- Forum: Not a bug
- Topic: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry
- Replies: 14
- Views: 4888
Re: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry
Uh, I have 1920x1200, (so just a bit taller than 1080p), and it does *not* feel like the GUI was designed for 1080p at 100% UI scale ! (EDIT: depends on the screen size of course, but see the 2nd paragraph...) In 0.16 the GUI looked fine at 100%, now in 0.17 it looks too small, especially the text, ...
- Wed Feb 27, 2019 10:08 pm
- Forum: Not a bug
- Topic: [0.17.2]Destroyed building doesn't have the 'purple bar' anymore
- Replies: 4
- Views: 1683
Re: [0.17.2]Destroyed building doesn't have the 'purple bar' anymore
And seems like only vanilla bots - not Angel's bots from my 0.16 game - not sure if it is/was hardcoded or an oversight on the part of Angel ?
- Wed Feb 27, 2019 10:05 pm
- Forum: Ideas and Suggestions
- Topic: "Cancel" on research sounds like the progress will be lost
- Replies: 8
- Views: 2468
Re: "Cancel" on research sounds like the progress will be lost
It is (like in 0.16), but I checked like three times during my ongoing tutorial game because I still felt worried about it for some reason... "Cancel" might be why ?
- Wed Feb 27, 2019 10:00 pm
- Forum: 1 / 0 magic
- Topic: [0.17.2] Error configuring paths - cannot play game
- Replies: 2
- Views: 1120
Re: [0.17.2] Error configuring paths - cannot play game
Hmm.... // \\ // \\ // slash-dance ?
- Wed Feb 27, 2019 9:57 pm
- Forum: Minor issues
- Topic: [0.17.2] Shift+R sometimes brings up the Steam Overlay
- Replies: 14
- Views: 4193
Re: [0.17.2] Shift+R sometimes brings up the Steam Overlay
Lol, so does that mean that you'll have to pick between Alt-View disappearing on Alt-Tab like in 0.16, or Steam overlay popping up like in 0.17 ? Man, developing is hard !
- Wed Feb 27, 2019 9:50 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO for 0.17
- Replies: 74
- Views: 38167
- Wed Feb 27, 2019 9:32 pm
- Forum: Ideas and Suggestions
- Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
- Replies: 44
- Views: 11021
Re: Please Bring Back Chests and Power Poles as Sources of Fuel
Or plastic. Burn all the things !!1 :lol: Not 100% sure, but does that actually double the fuel value of the wood? Because if so, that is kinda hilarious. It does did ! That design actually has the power poles throughput tailored for the maximum consumption of that boiler. (Bob's, Mk2, before rebala...
- Wed Feb 27, 2019 9:17 pm
- Forum: Ideas and Suggestions
- Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
- Replies: 44
- Views: 11021
Re: Please Bring Back Chests and Power Poles as Sources of Fuel
Not to mention that they allowed you to use copper as a power source !
- Wed Feb 27, 2019 8:52 pm
- Forum: General discussion
- Topic: Slow Pickup for Turret Walking
- Replies: 26
- Views: 4971
Re: Slow Pickup for Turret Walking
That's unrelated - Picking up a turret in 0.16 might *also* takes longer than it does to pick up an assembler in 0.16... but probably less noticeable - unless you break your pickaxe !