Search found 2416 matches

by BlueTemplar
Thu Feb 28, 2019 2:46 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 21418

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

Well, it's not like they didn't work pretty well in 0.16 without the leading... Is aim leading really necessary? i thought the fact that flame turrets were slightly behind the first biter(s) were to balance them out. if they can predict where biters are going to be then is this too overpowering? it ...
by BlueTemplar
Thu Feb 28, 2019 2:35 pm
Forum: Balancing
Topic: Production deadlocks
Replies: 14
Views: 5890

Re: Production deadlocks

Just consume gas faster ?
by BlueTemplar
Thu Feb 28, 2019 2:29 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1376429

Re: Development and Discussion

Or even better : since Angels Mods have their own forum, maybe incentivize one thread per topic ?
by BlueTemplar
Thu Feb 28, 2019 2:19 pm
Forum: Not a bug
Topic: [0.17.2] non-Steam player cannot connect to a multiplayer game hosted by a player using Steam
Replies: 5
Views: 1549

Re: [0.17.2] non-Steam player cannot connect to a multiplayer game hosted by a player using Steam

I'm very sad about this. When this feature was announced, I hoped that Wube wouldn't add this feature if it meant that this was going to split the community. This goes against basic Internet principles, that any computer should be able to talk to any other computer, using a standardized protocol ! A...
by BlueTemplar
Thu Feb 28, 2019 11:22 am
Forum: Ideas and Suggestions
Topic: Main menu labels
Replies: 5
Views: 1051

Re: Main menu labels

The campaign will never be a C&C one with actors, cutscenes and a long story. How can you be so sure ? Perhaps in 1.0 we'll have Kane pop up on Compilatron's screen, snarkily giving us advice about how to engineer an escape from this forsaken world ? :lol: (I guess that I'm not the only one tha...
by BlueTemplar
Thu Feb 28, 2019 10:43 am
Forum: Ideas and Suggestions
Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
Replies: 44
Views: 11021

Re: Please Bring Back Chests and Power Poles as Sources of Fuel

Well, now you cannot get rid of your extra armors by having biters hit you ! :P

In my case, both - I especially found that this easter egg of being able to burn copper for energy was pretty cool ! :mrgreen:
by BlueTemplar
Thu Feb 28, 2019 10:36 am
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 21418

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

Leaving target leading in, but increasing the turret minimum range by 1-2* tiles should work too for 1-layered lines of turrets.** *2 tiles if you want for the player to safely walk in a tile left between the turret and the wall. **flame turret pushing (in the form of "bunny-hopping") is s...
by BlueTemplar
Wed Feb 27, 2019 11:30 pm
Forum: General discussion
Topic: Text Size in .17
Replies: 3
Views: 2023

Re: Text Size in .17

Yes :
viewtopic.php?p=402429#p402429
(EDIT : It's under Settings / Interface )
by BlueTemplar
Wed Feb 27, 2019 10:42 pm
Forum: Not a bug
Topic: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry
Replies: 14
Views: 4888

Re: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry

Uh, I have 1920x1200, (so just a bit taller than 1080p), and it does *not* feel like the GUI was designed for 1080p at 100% UI scale ! (EDIT: depends on the screen size of course, but see the 2nd paragraph...) In 0.16 the GUI looked fine at 100%, now in 0.17 it looks too small, especially the text, ...
by BlueTemplar
Wed Feb 27, 2019 10:08 pm
Forum: Not a bug
Topic: [0.17.2]Destroyed building doesn't have the 'purple bar' anymore
Replies: 4
Views: 1683

Re: [0.17.2]Destroyed building doesn't have the 'purple bar' anymore

And seems like only vanilla bots - not Angel's bots from my 0.16 game - not sure if it is/was hardcoded or an oversight on the part of Angel ?
by BlueTemplar
Wed Feb 27, 2019 10:05 pm
Forum: Ideas and Suggestions
Topic: "Cancel" on research sounds like the progress will be lost
Replies: 8
Views: 2468

Re: "Cancel" on research sounds like the progress will be lost

It is (like in 0.16), but I checked like three times during my ongoing tutorial game because I still felt worried about it for some reason... "Cancel" might be why ?
by BlueTemplar
Wed Feb 27, 2019 10:00 pm
Forum: 1 / 0 magic
Topic: [0.17.2] Error configuring paths - cannot play game
Replies: 2
Views: 1120

Re: [0.17.2] Error configuring paths - cannot play game

Hmm.... // \\ // \\ // slash-dance ? :D
by BlueTemplar
Wed Feb 27, 2019 9:57 pm
Forum: Minor issues
Topic: [0.17.2] Shift+R sometimes brings up the Steam Overlay
Replies: 14
Views: 4193

Re: [0.17.2] Shift+R sometimes brings up the Steam Overlay

Lol, so does that mean that you'll have to pick between Alt-View disappearing on Alt-Tab like in 0.16, or Steam overlay popping up like in 0.17 ? Man, developing is hard ! :D
by BlueTemplar
Wed Feb 27, 2019 9:50 pm
Forum: Resource Spawner Overhaul
Topic: RSO for 0.17
Replies: 74
Views: 38167

Re: RSO for 0.17

Tongs wrote:
Wed Feb 27, 2019 9:40 pm
vanilla spits out tons of overlapping or tiny patches even when lowering frequency
0.17 pic or it didn't happen !
by BlueTemplar
Wed Feb 27, 2019 9:32 pm
Forum: Ideas and Suggestions
Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
Replies: 44
Views: 11021

Re: Please Bring Back Chests and Power Poles as Sources of Fuel

Or plastic. Burn all the things !!1 :lol: Not 100% sure, but does that actually double the fuel value of the wood? Because if so, that is kinda hilarious. It does did ! That design actually has the power poles throughput tailored for the maximum consumption of that boiler. (Bob's, Mk2, before rebala...
by BlueTemplar
Wed Feb 27, 2019 9:17 pm
Forum: Ideas and Suggestions
Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
Replies: 44
Views: 11021

Re: Please Bring Back Chests and Power Poles as Sources of Fuel

Not to mention that they allowed you to use copper as a power source ! :lol:
copper_power.png
copper_power.png (2.44 MiB) Viewed 5341 times
by BlueTemplar
Wed Feb 27, 2019 8:52 pm
Forum: General discussion
Topic: Slow Pickup for Turret Walking
Replies: 26
Views: 4971

Re: Slow Pickup for Turret Walking

That's unrelated - Picking up a turret in 0.16 might *also* takes longer than it does to pick up an assembler in 0.16... but probably less noticeable - unless you break your pickaxe !

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