Search found 2335 matches
- Thu Apr 21, 2022 10:55 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 62
- Views: 26878
Re: Friday Facts #369 - To the moon
This is great news ! I was sad when bitcoin support was removed from Factorio in 0.17... bitcoin_in_factorio.png Back then, we had to work hard to dig rocks, hoping for a bitcoin to randomly drop from a biter hiding there ! bitcoin_realtime_hyena_world.png It's nice to have crypto back in the game !...
- Thu Apr 21, 2022 1:09 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1497
- Views: 261370
Re: pY Raw Ores Discussion
These two recipes are supposed to go in pY Fusion Energy's Centrifugal Pan..?
P.S.: Is the above what happens without pY FE ??
P.S.: Is the above what happens without pY FE ??
- Sun Apr 17, 2022 8:17 am
- Forum: PyMods
- Topic: [Suggestion] Switch Niobium and Multipurpose Pipes
- Replies: 1
- Views: 366
[Suggestion] Switch Niobium and Multipurpose Pipes
Currently, the more advanced Multipurpose pipes are functionally better in every way than the Niobium pipes. (And are also cheaper !) Sadly, they : - don't look nearly as great, - are awkward in terms of figuring out which direction they are pointing, and to distinguish underground and regular pipes...
- Sat Apr 16, 2022 2:16 pm
- Forum: Ideas and Suggestions
- Topic: Offer to update before/after loading mods / Update on restart/startup/shutdown
- Replies: 29
- Views: 1630
Re: Mods updatable on startup
Frankly I'd love an option to start in "check mods mode" where all it does is check for mods that could be upgraded and offer the upgrade. I mean, you have to restart anyway so why spend all that time loading graphics and stuff that won't get used? But +1 to this. It's a pain as-is and wo...
- Sat Apr 16, 2022 1:39 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 278
- Views: 89914
Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Thanks a lot ! (My nullius game folder is on another PC, I'll have to check that specific one later...) A more involved, less important issue is that for instance the combustion turbine mk1 only takes up to 750°C combustion mixture. For me, it seems that all tiers of combustion turbine take up to 10...
- Sat Apr 16, 2022 1:10 pm
- Forum: PyMods
- Topic: Finished PyMods (Alien Life not included)
- Replies: 4
- Views: 948
Re: Finished PyMods (Alien Life not included)
Yeah, all those options and having to figure out what is the best path forward for your situation is what makes pY great ! (And the art of course !) (And also sometimes maddening, when you realize that you forgot about a dependency item required for a building !) Congratulations !! YAFC is not reall...
- Sat Apr 16, 2022 12:37 pm
- Forum: PyMods
- Topic: Please add the ability to disable the starting bonuses
- Replies: 1
- Views: 472
Re: Please add the ability to disable the starting bonuses
This probably deserves its own thread, but is there a way to have resources more staggered than starting/non-starting ? I don't remember exactly the early game, and it might change with Alternative Energy anyway, but IIRC titanium (?) and especially rare earths could be further out ? (Roughly : star...
- Sat Apr 16, 2022 12:16 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1497
- Views: 261370
Re: pY Raw Ores Discussion
Is it really an issue ? Propene seems to eat only like 2% of the lead plates in the combined silver/lead smelting with Lead processing 3 chain. (Are you trying to "power through" silver with lower tech ? BTW, Soot is a verrry nice source for early silver & gold !) (And there *are* othe...
- Sat Apr 16, 2022 12:03 pm
- Forum: Releases
- Topic: Version 1.1.57
- Replies: 33
- Views: 12600
Re: Version 1.1.57
W00t, might be just a coincidence, but I have been recently getting very annoying lag when zooming in/out of the map view, and this issue seems to be gone now ! :D [...] Frankly for me...I feel kind of stuck. I have 5,4kSPM 60UPS factory, but I cannot enlarger it, because the UPS would fall (ok, I c...
- Thu Apr 14, 2022 4:43 pm
- Forum: Technical Help
- Topic: Widespread networking issues caused by a defective line of chips used in modems
- Replies: 4
- Views: 260
Re: Widespread networking issues caused by a defective line of chips used in modems
Well, I have now seen people complaining about having generally terrible Internet connections (including for plain Web browsing) until they switched modems - hard to say how typical their experiences were (and whether that was specifically the fault of that chip), but also how many people never real...
- Thu Apr 14, 2022 2:47 pm
- Forum: Technical Help
- Topic: Widespread networking issues caused by a defective line of chips used in modems
- Replies: 4
- Views: 260
Re: Widespread networking issues caused by a defective line of chips used in modems
Fair points. I was mostly surprised that I've never heard of this before and this has never been raised on these forums. And a modem is not something that you would care about changing often. (Especially if it has a minimum set of functionalities that don't obsolete too fast ?) My former ISP is stil...
- Thu Apr 14, 2022 4:09 am
- Forum: Technical Help
- Topic: Widespread networking issues caused by a defective line of chips used in modems
- Replies: 4
- Views: 260
Widespread networking issues caused by a defective line of chips used in modems
Now, this is a bit outside of your typical tech support ticket, but the issue seems to be both widespread and bad enough for this warning needing to be stickied on all real time multiplayer video games forums. We seem to be in the situation where hundreds (?) of millions of effectively defective mod...
- Mon Mar 14, 2022 4:37 pm
- Forum: Outdated/Not implemented
- Topic: Performance: Multicore pathfinding for "low" GHz servers
- Replies: 10
- Views: 905
Re: Performance: Multicore pathfinding for "low" GHz servers
Thank you for the explanation of rail pathfinder complexity.
- Sun Mar 13, 2022 10:47 am
- Forum: Bob's mods
- Topic: [Bob's Adjustable Inserters] Fast replace between Long inserters and others ?
- Replies: 5
- Views: 587
- Sun Mar 13, 2022 10:47 am
- Forum: PyMods
- Topic: Compatibility with space exploration
- Replies: 3
- Views: 873
Re: Compatibility with space exploration
pY AL alone already strains computers with its heavy graphics. Alien Biomes can push that over the edge.
- Sun Mar 13, 2022 10:44 am
- Forum: Outdated/Not implemented
- Topic: Performance: Multicore pathfinding for "low" GHz servers
- Replies: 10
- Views: 905
Re: Performance: Multicore pathfinding for "low" GHz servers
This seems to be a good thread for this question : While it's not the case for the abovelinked game, Screenshot from 2022-03-13 11-28-17.png I've heard that regular grid train systems that you so often see in megabases were really bad UPS-wise, because they were causing a powers of 2 complexity expl...
- Fri Mar 11, 2022 12:21 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 628
- Views: 109861
Re: pY Petroleum Handling
Right, the main issue might be the lack of a hot air option for the direct casting...
- Fri Mar 11, 2022 12:18 pm
- Forum: Bob's mods
- Topic: [Bob's Adjustable Inserters] Fast replace between Long inserters and others ?
- Replies: 5
- Views: 587
Re: [Bob's Adjustable Inserters] Fast replace between Long inserters and others ?
Ah, could you please move this behaviour to bobinserters then ? I think that I saw other people too, which, like me, use bobinserters - much more than your other mods, since, like boblogistics , those add new entities potentially in conflict with other mods' entities - as pretty much a mandatory QoL...
- Fri Mar 11, 2022 12:08 pm
- Forum: Railway Setups
- Topic: How-to: Two-way rails
- Replies: 29
- Views: 95365
Re: How-to: Two-way rails
I reported it because it happened to me. In a vanilla game (Death World + Marathon) where (IIRC) I wasn't even at yellow science yet.
Also, you don't seem to understand the issue ? Which is that the train(s) do NOT take the longer route, but get stuck instead, potentially forever.
Also, you don't seem to understand the issue ? Which is that the train(s) do NOT take the longer route, but get stuck instead, potentially forever.
- Thu Mar 10, 2022 2:05 pm
- Forum: Gameplay Help
- Topic: [SOLVED] Need help with mass deleting chunks (function)
- Replies: 7
- Views: 2227
Re: [SOLVED] Need help with mass deleting chunks (function)
Achievements are tracked separately for modded ones :
https://mods.factorio.com/mod/MoreAchievements
(Also Steam doesn't track modded achievements, if you're using it in the first place...)
https://mods.factorio.com/mod/MoreAchievements
(Also Steam doesn't track modded achievements, if you're using it in the first place...)