FYI as to what might be done, there's also this mod, IIRC I took inspiration from it when balancing BobDiggity :
Oreverhaul
by Reika
Search found 2416 matches
- Tue May 30, 2023 2:22 pm
- Forum: Resource Spawner Overhaul
- Topic: No non-starter resources near spawn in 1.0
- Replies: 12
- Views: 5523
- Sun Mar 12, 2023 6:45 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Gandalf 1.0.0
- Replies: 12
- Views: 8800
Re: [MOD 0.12.x] Gandalf 1.0.0
It's private now...
Could you re-upload it please ? (or MrDoomah could set it to public again...)
- Sun Mar 12, 2023 6:45 pm
- Forum: Ideas and Suggestions
- Topic: Control Power Connections by Coloring Power Poles (with Lamps)
- Replies: 50
- Views: 12637
Re: Control Power Connections by Coloring Power Poles (with Lamps)
( BUMPING this thread because this is the thread with the best discussion / number of suggestions.) Some older discussions : Separation of poles and power wires : https://forums.factorio.com/viewtopic.php?p=5962#p5962 Handling different electric networks : https://forums.factorio.com/viewtopic.php?f...
- Sat Mar 11, 2023 5:35 pm
- Forum: Balancing
- Topic: give longer range to remove objects when in the spider bot
- Replies: 7
- Views: 1754
Re: give longer range to remove objects when in the spider bot
I think I managed to update Extendo-Reach for 0.17+ :
viewtopic.php?p=582600#p582600
viewtopic.php?p=582600#p582600
- Sat Mar 11, 2023 5:34 pm
- Forum: Mods
- Topic: [MOD 0.13.7+] Extendo-Reach
- Replies: 13
- Views: 5293
Re: [MOD 0.13.7+] Extendo-Reach
I think I managed to update it for 0.17+ :
(currently 1.1, but compatibility with other 0.17+ should be as easy as changing factorio_version in info.json ?)
(currently 1.1, but compatibility with other 0.17+ should be as easy as changing factorio_version in info.json ?)
- Sat Mar 11, 2023 2:45 pm
- Forum: Balancing
- Topic: give longer range to remove objects when in the spider bot
- Replies: 7
- Views: 1754
Re: give longer range to remove objects when in the spider bot
Still, could be useful : Extendo-Reach by ntm https://assets-mod.factorio.com/assets/fb5dede4005e39638073911be3613bd1a448d1f2.thumb.png When you just need to reach the top-shelf, it's the the Extendo-Reach Exoskeletal Robotic Grabber Arm. Each one will extend your reach by 4 units. Still can't reach...
- Sat Mar 11, 2023 12:57 am
- Forum: Technical Help
- Topic: Serious stuttering with vanilla game
- Replies: 16
- Views: 2534
Re: Serious stuttering with vanilla game
My base is extremely modded and got pretty big : I used to have stuttering when moving around and/or zooming out. After lowering sprite resolution from «High» (basically for UHD-1) to «Normal» (basically for FullHD), that specific issue went away, and the gameplay is smooth even though it's around 3...
- Fri Mar 10, 2023 10:40 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152268
Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Heads up for newly released Exotic Industries having issues with steam assemblers : exotic_indstries_bug.png Speed should be 0.5 (and steam shouldn't be negative) - note that the popup shows a speed limitation warning like with speed modules... might be related to the changes the mod makes to beacon...
- Thu Feb 23, 2023 9:20 pm
- Forum: Spread the Word
- Topic: Jordan Peterson talks Factorio balancers with Joe Rogan
- Replies: 5
- Views: 2116
Re: Jordan Peterson talks Factorio balancers with Joe Rogan
«Maybe it's his gaming chair»
- Thu Feb 23, 2023 9:16 pm
- Forum: Technical Help
- Topic: Serious stuttering with vanilla game
- Replies: 16
- Views: 2534
Re: Serious stuttering with vanilla game
These might help :
(accessed from F4)
(accessed from F4)
- Thu Feb 23, 2023 9:10 pm
- Forum: Technical Help
- Topic: Savegame vs autosave size difference
- Replies: 13
- Views: 1647
Re: Savegame vs autosave size difference
A hint might be that the manual (?) savegame is called «nilaus» - and since I assume you aren't Nilaus (?), there might be some difference between his Factorio (and OS ?) and yours ??
P.S.: Also, what kind of gigantic factory is this save for ?!
P.S.: Also, what kind of gigantic factory is this save for ?!
- Tue Feb 21, 2023 12:23 pm
- Forum: PyMods
- Topic: Optimization?
- Replies: 8
- Views: 1977
Re: Optimization?
AFAIK these days OSes consider unused RAM to be wasted RAM : https://superuser.com/questions/437918/how-do-i-find-whats-eating-up-all-of-my-systems-memory-not-superfetch https://superuser.com/questions/1338367/why-is-my-memory-at-65-usage-when-im-not-running-any-programs/1338621#1338621 The same mig...
- Sat Feb 11, 2023 5:56 pm
- Forum: Mods
- Topic: [MOD 0.16] Picker Pipe Tools
- Replies: 3
- Views: 1661
Re: [MOD 0.16] Picker Pipe Tools
What about /autoclamp ? (You might need to have a pipe in the cursor to toggle clamp mode on specific pipes.) (Still, see above for the issues with non-straight pipes.) <CTRL SHIFT C> might be overridden by another mod for you ? Pipe highlighter doesn't work either... Version: 1.1.4 Date: 2022-06-05...
- Wed Feb 08, 2023 4:19 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 290583
Re: pY Alien Life - Discussion
What is Foreman ? No mods seem to correspond. Helmod can now do it, for instance : helmod_wood_to_syngas_power.png helmod_wood_to_syngas_power_2.png H4sIAAAAAAAA/+1Z3Y6juBJ+lVH21iD8C2jEXuwjRHs3GkVOcDKoCUT8TE+rxbtvATaYxEl3uveoW2eHCwc7+HNV+atyUaTll7zcyfzLJnnO0mR1LFOVb2gg 4hUqHwtVJau/8lb9rY6nXFYrtIWnH+...
- Tue Feb 07, 2023 7:34 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 290583
Re: pY Alien Life - Discussion
Most likely ! Also later you might (still, in v2 ?) be able to profitably convert that biomass into things like raw coal (and helium 3, propene...) though that requires some quartz. But it depends what efficient means to *you*, because there are multiple dimensions to consider. For my part, in pY AL...
- Wed Feb 01, 2023 12:39 am
- Forum: Releases
- Topic: Version 1.1.76
- Replies: 11
- Views: 15099
Re: Version 1.1.76
Well, this is for the devs to decide.
I would also note that at some zoom levels this gives the impression that belts are going in reverse, which isn't great either...
I would also note that at some zoom levels this gives the impression that belts are going in reverse, which isn't great either...
- Tue Jan 31, 2023 9:35 pm
- Forum: Releases
- Topic: Version 1.1.76
- Replies: 11
- Views: 15099
Re: Version 1.1.76
Ah, is it though ?
Maybe some kind of dithering could help here ? I suggest looking into how cathodic era game emulators do scan lines...
Maybe some kind of dithering could help here ? I suggest looking into how cathodic era game emulators do scan lines...
- Tue Jan 31, 2023 9:32 pm
- Forum: PyMods
- Topic: Will Pymods ever work with _____ again?
- Replies: 4
- Views: 1779
Re: Will Pymods ever work with _____ again?
1. is "Pycoal touched by an angel" truly and finally dead, as in it will never be worked on again to make pymods compatible with other things? Uh, AFAIK it hasn't been working since pY Alien Life released ? At least I am pretty sure it wasn't working at this moment in time , so As2piK use...
- Tue Jan 31, 2023 9:18 pm
- Forum: PyMods
- Topic: After 1.1.71 Py mods are not working
- Replies: 4
- Views: 1278
Re: After 1.1.71 Py mods are not working
It's not so much Factorio that is an issue here, but pY having had a HUGE «2.0» update, and the unofficial pY pollution and energy mod hasn't been updated . It still is around on the mod server, just deprecated : https://mods.factorio.com/mod/pypollution I suggest that for games started with «pY 1.0...
- Tue Jan 31, 2023 9:04 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 290583
Re: pY Alien Life - Discussion
I guess it hasn't been all (re-)balanced yet ? There were indeed some issues there with pY AL «1.0». On the matter of inserters: The changes to burner inserters (now mechanical inserters, due to the very sensible removal of any fuel requirement) are absolutely vital. Filtered inserters and undergrou...