Search found 2416 matches

by BlueTemplar
Tue May 30, 2023 2:22 pm
Forum: Resource Spawner Overhaul
Topic: No non-starter resources near spawn in 1.0
Replies: 12
Views: 5523

Re: No non-starter resources near spawn in 1.0

FYI as to what might be done, there's also this mod, IIRC I took inspiration from it when balancing BobDiggity :

Oreverhaul
by Reika
Image
by BlueTemplar
Sun Mar 12, 2023 6:45 pm
Forum: Mods
Topic: [MOD 0.12.x] Gandalf 1.0.0
Replies: 12
Views: 8800

Re: [MOD 0.12.x] Gandalf 1.0.0

MrDoomah wrote:
Thu Mar 17, 2016 7:30 pm
Choumiko wrote:Best mod video ever :mrgreen:
Thank you! That video costed me more time and effort than the mod itself. :lol:
It's private now... :cry:
DofD wrote:
Thu Mar 17, 2016 9:32 pm
downloaded, used, loved
Could you re-upload it please ? (or MrDoomah could set it to public again...) :)
by BlueTemplar
Sun Mar 12, 2023 6:45 pm
Forum: Ideas and Suggestions
Topic: Control Power Connections by Coloring Power Poles (with Lamps)
Replies: 50
Views: 12637

Re: Control Power Connections by Coloring Power Poles (with Lamps)

( BUMPING this thread because this is the thread with the best discussion / number of suggestions.) Some older discussions : Separation of poles and power wires : https://forums.factorio.com/viewtopic.php?p=5962#p5962 Handling different electric networks : https://forums.factorio.com/viewtopic.php?f...
by BlueTemplar
Sat Mar 11, 2023 5:35 pm
Forum: Balancing
Topic: give longer range to remove objects when in the spider bot
Replies: 7
Views: 1754

Re: give longer range to remove objects when in the spider bot

I think I managed to update Extendo-Reach for 0.17+ :
viewtopic.php?p=582600#p582600
by BlueTemplar
Sat Mar 11, 2023 5:34 pm
Forum: Mods
Topic: [MOD 0.13.7+] Extendo-Reach
Replies: 13
Views: 5293

Re: [MOD 0.13.7+] Extendo-Reach

I think I managed to update it for 0.17+ :
(currently 1.1, but compatibility with other 0.17+ should be as easy as changing factorio_version in info.json ?)
by BlueTemplar
Sat Mar 11, 2023 2:45 pm
Forum: Balancing
Topic: give longer range to remove objects when in the spider bot
Replies: 7
Views: 1754

Re: give longer range to remove objects when in the spider bot

Still, could be useful : Extendo-Reach by ntm https://assets-mod.factorio.com/assets/fb5dede4005e39638073911be3613bd1a448d1f2.thumb.png When you just need to reach the top-shelf, it's the the Extendo-Reach Exoskeletal Robotic Grabber Arm. Each one will extend your reach by 4 units. Still can't reach...
by BlueTemplar
Sat Mar 11, 2023 12:57 am
Forum: Technical Help
Topic: Serious stuttering with vanilla game
Replies: 16
Views: 2534

Re: Serious stuttering with vanilla game

My base is extremely modded and got pretty big : I used to have stuttering when moving around and/or zooming out. After lowering sprite resolution from «High» (basically for UHD-1) to «Normal» (basically for FullHD), that specific issue went away, and the gameplay is smooth even though it's around 3...
by BlueTemplar
Fri Mar 10, 2023 10:40 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152268

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

Heads up for newly released Exotic Industries having issues with steam assemblers : exotic_indstries_bug.png Speed should be 0.5 (and steam shouldn't be negative) - note that the popup shows a speed limitation warning like with speed modules... might be related to the changes the mod makes to beacon...
by BlueTemplar
Thu Feb 23, 2023 9:16 pm
Forum: Technical Help
Topic: Serious stuttering with vanilla game
Replies: 16
Views: 2534

Re: Serious stuttering with vanilla game

These might help :
(accessed from F4)
by BlueTemplar
Thu Feb 23, 2023 9:10 pm
Forum: Technical Help
Topic: Savegame vs autosave size difference
Replies: 13
Views: 1647

Re: Savegame vs autosave size difference

A hint might be that the manual (?) savegame is called «nilaus» - and since I assume you aren't Nilaus (?), there might be some difference between his Factorio (and OS ?) and yours ??

P.S.: Also, what kind of gigantic factory is this save for ?! :shock:
by BlueTemplar
Tue Feb 21, 2023 12:23 pm
Forum: PyMods
Topic: Optimization?
Replies: 8
Views: 1977

Re: Optimization?

AFAIK these days OSes consider unused RAM to be wasted RAM : https://superuser.com/questions/437918/how-do-i-find-whats-eating-up-all-of-my-systems-memory-not-superfetch https://superuser.com/questions/1338367/why-is-my-memory-at-65-usage-when-im-not-running-any-programs/1338621#1338621 The same mig...
by BlueTemplar
Sat Feb 11, 2023 5:56 pm
Forum: Mods
Topic: [MOD 0.16] Picker Pipe Tools
Replies: 3
Views: 1661

Re: [MOD 0.16] Picker Pipe Tools

What about /autoclamp ? (You might need to have a pipe in the cursor to toggle clamp mode on specific pipes.) (Still, see above for the issues with non-straight pipes.) <CTRL SHIFT C> might be overridden by another mod for you ? Pipe highlighter doesn't work either... Version: 1.1.4 Date: 2022-06-05...
by BlueTemplar
Wed Feb 08, 2023 4:19 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290583

Re: pY Alien Life - Discussion

What is Foreman ? No mods seem to correspond. Helmod can now do it, for instance : helmod_wood_to_syngas_power.png helmod_wood_to_syngas_power_2.png H4sIAAAAAAAA/+1Z3Y6juBJ+lVH21iD8C2jEXuwjRHs3GkVOcDKoCUT8TE+rxbtvATaYxEl3uveoW2eHCwc7+HNV+atyUaTll7zcyfzLJnnO0mR1LFOVb2gg 4hUqHwtVJau/8lb9rY6nXFYrtIWnH+...
by BlueTemplar
Tue Feb 07, 2023 7:34 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290583

Re: pY Alien Life - Discussion

Most likely ! Also later you might (still, in v2 ?) be able to profitably convert that biomass into things like raw coal (and helium 3, propene...) though that requires some quartz. But it depends what efficient means to *you*, because there are multiple dimensions to consider. For my part, in pY AL...
by BlueTemplar
Wed Feb 01, 2023 12:39 am
Forum: Releases
Topic: Version 1.1.76
Replies: 11
Views: 15099

Re: Version 1.1.76

Well, this is for the devs to decide.

I would also note that at some zoom levels this gives the impression that belts are going in reverse, which isn't great either...
by BlueTemplar
Tue Jan 31, 2023 9:35 pm
Forum: Releases
Topic: Version 1.1.76
Replies: 11
Views: 15099

Re: Version 1.1.76

Ah, is it though ?

Maybe some kind of dithering could help here ? I suggest looking into how cathodic era game emulators do scan lines...
by BlueTemplar
Tue Jan 31, 2023 9:32 pm
Forum: PyMods
Topic: Will Pymods ever work with _____ again?
Replies: 4
Views: 1779

Re: Will Pymods ever work with _____ again?

1. is "Pycoal touched by an angel" truly and finally dead, as in it will never be worked on again to make pymods compatible with other things? Uh, AFAIK it hasn't been working since pY Alien Life released ? At least I am pretty sure it wasn't working at this moment in time , so As2piK use...
by BlueTemplar
Tue Jan 31, 2023 9:18 pm
Forum: PyMods
Topic: After 1.1.71 Py mods are not working
Replies: 4
Views: 1278

Re: After 1.1.71 Py mods are not working

It's not so much Factorio that is an issue here, but pY having had a HUGE «2.0» update, and the unofficial pY pollution and energy mod hasn't been updated . It still is around on the mod server, just deprecated : https://mods.factorio.com/mod/pypollution I suggest that for games started with «pY 1.0...
by BlueTemplar
Tue Jan 31, 2023 9:04 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290583

Re: pY Alien Life - Discussion

I guess it hasn't been all (re-)balanced yet ? There were indeed some issues there with pY AL «1.0». On the matter of inserters: The changes to burner inserters (now mechanical inserters, due to the very sensible removal of any fuel requirement) are absolutely vital. Filtered inserters and undergrou...

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