Some Crawdad in action pics... because why not ?
(Note that, as usual, the forums force-mute mp4, for some reason to the point where even unmute doesn't work ??)
Search found 2335 matches
- Mon Jun 06, 2022 6:42 pm
- Forum: PyMods
- Topic: Anyone else playing with biters?
- Replies: 22
- Views: 4041
- Thu Jun 02, 2022 11:36 am
- Forum: PyMods
- Topic: My Deathworld Marathon Factory
- Replies: 15
- Views: 1468
Re: My Deathworld Marathon Factory
Hmm, what caused so many spaghetti belts though ?
No super-neat bus doesn't mean that you have to go «full spag» ?
No super-neat bus doesn't mean that you have to go «full spag» ?
my own screenshot
(note that this is upon the completion of circuits2, but quite before logibots and requester chests !)
- Thu Jun 02, 2022 11:24 am
- Forum: PyMods
- Topic: Anyone else playing with biters?
- Replies: 22
- Views: 4041
Re: Anyone else playing with biters?
Ah, whoops, my bad... it *has* been a while since I got it !
- Mon May 30, 2022 11:08 am
- Forum: General discussion
- Topic: Alt-F4 #61 - Draftsman: A Python module for creating blueprints
- Replies: 8
- Views: 969
Re: Alt-F4 #61 - Draftsman: A Python module for creating blueprints
Hmm, this reminds me of hacks with blueprints using higher levels than you already have of Bob's Adjustable Inserters...
Wube decided that that exploit wasn't worth fixing, but they might change their minds if it becomes too frequent ?
- Sun May 29, 2022 5:51 pm
- Forum: General discussion
- Topic: Alt-F4 #61 - Draftsman: A Python module for creating blueprints
- Replies: 8
- Views: 969
Re: Alt-F4 #61 - Draftsman: A Python module for creating blueprints
They did work for me (Firefox/Ubuntu) ..?
Looks very impressive and awesome !

Looks very impressive and awesome !

- Mon May 23, 2022 4:36 pm
- Forum: PyMods
- Topic: Anyone else playing with biters?
- Replies: 22
- Views: 4041
Re: Anyone else playing with biters?
No, that's capsule firing speed, means that after you use it, you can't use any other capsule for 0.5 seconds. I've looked into the mod files, only found increased movement speed (x5 IIRC). P.S.: Yeah, you basically cannot afford to get «tagged» by a Behemoth worm. EDIT : There's also this mysteriou...
- Mon May 23, 2022 2:28 pm
- Forum: PyMods
- Topic: Py Mods Streams
- Replies: 2
- Views: 7015
Re: Py Mods Streams
As2piK is currently Twitch streaming every day taizan's AngelBobPy modpack on a ribbon world. As2piK_AngelBobPy_end_day_4_progress.png (In French.) Twitch archives here ... for as long as those are available. YouTube backups here ... eventually. As2piK already did Bob + Angel + pY High Tech (+ Bio ...
- Mon May 23, 2022 8:58 am
- Forum: PyMods
- Topic: Anyone else playing with biters?
- Replies: 22
- Views: 4041
Re: Anyone else playing with biters?
Better food for animal vehicles (which I kind of forgot about after fish, until Dingrido) and uranium rods for vehicles. Tank has proven to be really disappointing : without access to discharge defense it just dies too fast against Behemoths. I did eventually find a good way to use it : - a first pa...
- Sun May 22, 2022 8:56 pm
- Forum: PyMods
- Topic: My Deathworld Marathon Factory
- Replies: 15
- Views: 1468
Re: My Deathworld Marathon Factory
Right, that's why I don't even try expensive recipes when modded, playing with 50%/50%/50% resources instead... (In vanilla, Marathon is exactly 8x more expensive in iron and copper for Red + Green science, and 0.5×0.5×0.5=1/8.) Though I guess I should try 8x science cost sometimes, or mixing them b...
- Sun May 15, 2022 10:54 pm
- Forum: PyMods
- Topic: My Deathworld Marathon Factory
- Replies: 15
- Views: 1468
Re: My Deathworld Marathon Factory
IIRC it was not only the extra techs and sulfur that made explosives expensive for me, but also the required skin ?
- Wed May 11, 2022 10:31 pm
- Forum: PyMods
- Topic: My Deathworld Marathon Factory
- Replies: 15
- Views: 1468
Re: My Deathworld Marathon Factory
Wow, super impressive, congrats ! You *can* deal with blue biters by forcing them to despawn and/or using a sacrificial turret/radar. (Though it's possible that expansion parties use a different logic ?) Ah yeah, I can see how by *really* doubling down on the pollution absorption aspect you could co...
- Wed May 11, 2022 10:21 am
- Forum: Mods
- Topic: [MOD 0.14] Text Plates
- Replies: 95
- Views: 29381
Re: [MOD 0.14] Text Plates
Hmm, no upgrade planner compatibility ? (To switch colors...) 

- Tue May 10, 2022 10:38 am
- Forum: General discussion
- Topic: Alt-F4 #60 - Burning Questions
- Replies: 10
- Views: 1541
Re: Alt-F4 #60 - Burning Questions
[...] 2.) Pollution is an inescapable issue for all burner fuels and it would have made sense to explicitly say this in the article. At least I did link to my comparison of coal/solar/nuclear power where it is discussed at length. [...] Niiice ! (A shame it's «wasted» on reddit though... if only be...
- Mon May 09, 2022 10:04 am
- Forum: Balancing
- Topic: Defence economy balance
- Replies: 78
- Views: 16960
Re: Defence economy balance
Finally, an opportunity to cut corners ! :lol: [...] Also, a range boost would be nice, since it's not really logical for something that is spitted to fly more distance than a bullet. [...] Nauvis' "aliens" are not logical anyway. Gameplay >>> Realism. I meant flamer "Spit" — poo...
- Mon May 09, 2022 9:28 am
- Forum: General discussion
- Topic: Alt-F4 #60 - Burning Questions
- Replies: 10
- Views: 1541
Re: Alt-F4 #60 - Burning Questions
Great Article, and especially, great diagrams ! 0.) I tend to do my power chains in Helmod (now that the power calculations have been mostly fixed ) with 1 GW in mind (for the nice conversion 1 GW = 1 GJ/s, the default Helmod time interval being 1s), unless maybe if I'm doing «Ingredient input» chai...
- Mon May 09, 2022 7:51 am
- Forum: PyMods
- Topic: I finished Py full suite including alien life
- Replies: 6
- Views: 865
Re: I finished Py full suite including alien life
Congratulations !! Can't see the spaghetti from such a height ! :lol: Well yeah, it would be weird if recipes that just generate resources anywhere would be *more* efficient than the ones that require mining finite resources in specific spots ! Any reason you would need so much crude oil, specifical...
- Tue May 03, 2022 10:02 am
- Forum: Releases
- Topic: Version 1.1.58
- Replies: 19
- Views: 8412
Re: Version 1.1.58
[*]Fixed an issue with item-with-inventory extending inventories and quickbars. (https://forums.factorio.com/102095) Alternatively is there a mod out that that allows players to add more toolbar-like slots (allowing mouse access to items and/or blueprints. I don't care about keyboard shortcuts). ht...
- Mon May 02, 2022 11:20 pm
- Forum: Spread the Word
- Topic: Yogscast Plays Factorio!
- Replies: 7
- Views: 5911
Re: Yogscast Plays Factorio!
Rimmy - Downunder Gaming - "Birthday Boy Survival" Factorio MMO Death World, with a twist : perma-death : a player that dies gets banned from the server ! https://www.twitch.tv/videos/1472525714 permadeath_graveyard.png (No idea how long it will stay on Twitch ? And when/if it will be upl...
- Mon May 02, 2022 3:12 pm
- Forum: Releases
- Topic: Version 1.1.58
- Replies: 19
- Views: 8412
Re: Version 1.1.58
I'm guessing epilepsy-triggering risks ?
P.S.: No more fish «event horizon» !
P.S.: No more fish «event horizon» !

- Fri Apr 22, 2022 11:52 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1497
- Views: 269135
Re: pY Raw Ores Discussion
Well, ideally, either :
- this recipe shouldn't be available without FE
- this building should be available without FE
- this recipe should use another building without FE : looks like it used to be the washer, but it doesn't have enough fluid inputs ?
- this recipe shouldn't be available without FE
- this building should be available without FE
- this recipe should use another building without FE : looks like it used to be the washer, but it doesn't have enough fluid inputs ?