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by BlueTemplar
Mon Jun 06, 2022 6:42 pm
Forum: PyMods
Topic: Anyone else playing with biters?
Replies: 22
Views: 4041

Re: Anyone else playing with biters?

Some Crawdad in action pics... because why not ?
crawwest_dad.png
crawwest_dad.png (1.95 MiB) Viewed 205 times

(Note that, as usual, the forums force-mute mp4, for some reason to the point where even unmute doesn't work ??)
by BlueTemplar
Thu Jun 02, 2022 11:36 am
Forum: PyMods
Topic: My Deathworld Marathon Factory
Replies: 15
Views: 1468

Re: My Deathworld Marathon Factory

Hmm, what caused so many spaghetti belts though ?

No super-neat bus doesn't mean that you have to go «full spag» ?
my own screenshot
by BlueTemplar
Thu Jun 02, 2022 11:24 am
Forum: PyMods
Topic: Anyone else playing with biters?
Replies: 22
Views: 4041

Re: Anyone else playing with biters?

Ah, whoops, my bad... it *has* been a while since I got it !
by BlueTemplar
Mon May 30, 2022 11:08 am
Forum: General discussion
Topic: Alt-F4 #61 - Draftsman: A Python module for creating blueprints
Replies: 8
Views: 969

Re: Alt-F4 #61 - Draftsman: A Python module for creating blueprints


Hmm, this reminds me of hacks with blueprints using higher levels than you already have of Bob's Adjustable Inserters...
Wube decided that that exploit wasn't worth fixing, but they might change their minds if it becomes too frequent ?
by BlueTemplar
Sun May 29, 2022 5:51 pm
Forum: General discussion
Topic: Alt-F4 #61 - Draftsman: A Python module for creating blueprints
Replies: 8
Views: 969

Re: Alt-F4 #61 - Draftsman: A Python module for creating blueprints

They did work for me (Firefox/Ubuntu) ..? :|

Looks very impressive and awesome ! :D
by BlueTemplar
Mon May 23, 2022 4:36 pm
Forum: PyMods
Topic: Anyone else playing with biters?
Replies: 22
Views: 4041

Re: Anyone else playing with biters?

No, that's capsule firing speed, means that after you use it, you can't use any other capsule for 0.5 seconds. I've looked into the mod files, only found increased movement speed (x5 IIRC). P.S.: Yeah, you basically cannot afford to get «tagged» by a Behemoth worm. EDIT : There's also this mysteriou...
by BlueTemplar
Mon May 23, 2022 2:28 pm
Forum: PyMods
Topic: Py Mods Streams
Replies: 2
Views: 7015

Re: Py Mods Streams

As2piK is currently Twitch streaming every day taizan's AngelBobPy modpack on a ribbon world. As2piK_AngelBobPy_end_day_4_progress.png (In French.) Twitch archives here ... for as long as those are available. YouTube backups here ... eventually. As2piK already did Bob + Angel + pY High Tech (+ Bio ...
by BlueTemplar
Mon May 23, 2022 8:58 am
Forum: PyMods
Topic: Anyone else playing with biters?
Replies: 22
Views: 4041

Re: Anyone else playing with biters?

Better food for animal vehicles (which I kind of forgot about after fish, until Dingrido) and uranium rods for vehicles. Tank has proven to be really disappointing : without access to discharge defense it just dies too fast against Behemoths. I did eventually find a good way to use it : - a first pa...
by BlueTemplar
Sun May 22, 2022 8:56 pm
Forum: PyMods
Topic: My Deathworld Marathon Factory
Replies: 15
Views: 1468

Re: My Deathworld Marathon Factory

Right, that's why I don't even try expensive recipes when modded, playing with 50%/50%/50% resources instead... (In vanilla, Marathon is exactly 8x more expensive in iron and copper for Red + Green science, and 0.5×0.5×0.5=1/8.) Though I guess I should try 8x science cost sometimes, or mixing them b...
by BlueTemplar
Sun May 15, 2022 10:54 pm
Forum: PyMods
Topic: My Deathworld Marathon Factory
Replies: 15
Views: 1468

Re: My Deathworld Marathon Factory

IIRC it was not only the extra techs and sulfur that made explosives expensive for me, but also the required skin ?
by BlueTemplar
Wed May 11, 2022 10:31 pm
Forum: PyMods
Topic: My Deathworld Marathon Factory
Replies: 15
Views: 1468

Re: My Deathworld Marathon Factory

Wow, super impressive, congrats ! You *can* deal with blue biters by forcing them to despawn and/or using a sacrificial turret/radar. (Though it's possible that expansion parties use a different logic ?) Ah yeah, I can see how by *really* doubling down on the pollution absorption aspect you could co...
by BlueTemplar
Wed May 11, 2022 10:21 am
Forum: Mods
Topic: [MOD 0.14] Text Plates
Replies: 95
Views: 29381

Re: [MOD 0.14] Text Plates

Hmm, no upgrade planner compatibility ? (To switch colors...) :cry:
by BlueTemplar
Tue May 10, 2022 10:38 am
Forum: General discussion
Topic: Alt-F4 #60 - Burning Questions
Replies: 10
Views: 1541

Re: Alt-F4 #60 - Burning Questions

[...] 2.) Pollution is an inescapable issue for all burner fuels and it would have made sense to explicitly say this in the article. At least I did link to my comparison of coal/solar/nuclear power where it is discussed at length. [...] Niiice ! (A shame it's «wasted» on reddit though... if only be...
by BlueTemplar
Mon May 09, 2022 10:04 am
Forum: Balancing
Topic: Defence economy balance
Replies: 78
Views: 16960

Re: Defence economy balance

Finally, an opportunity to cut corners ! :lol: [...] Also, a range boost would be nice, since it's not really logical for something that is spitted to fly more distance than a bullet. [...] Nauvis' "aliens" are not logical anyway. Gameplay >>> Realism. I meant flamer "Spit" — poo...
by BlueTemplar
Mon May 09, 2022 9:28 am
Forum: General discussion
Topic: Alt-F4 #60 - Burning Questions
Replies: 10
Views: 1541

Re: Alt-F4 #60 - Burning Questions

Great Article, and especially, great diagrams ! 0.) I tend to do my power chains in Helmod (now that the power calculations have been mostly fixed ) with 1 GW in mind (for the nice conversion 1 GW = 1 GJ/s, the default Helmod time interval being 1s), unless maybe if I'm doing «Ingredient input» chai...
by BlueTemplar
Mon May 09, 2022 7:51 am
Forum: PyMods
Topic: I finished Py full suite including alien life
Replies: 6
Views: 865

Re: I finished Py full suite including alien life

Congratulations !! Can't see the spaghetti from such a height ! :lol: Well yeah, it would be weird if recipes that just generate resources anywhere would be *more* efficient than the ones that require mining finite resources in specific spots ! Any reason you would need so much crude oil, specifical...
by BlueTemplar
Tue May 03, 2022 10:02 am
Forum: Releases
Topic: Version 1.1.58
Replies: 19
Views: 8412

Re: Version 1.1.58

[*]Fixed an issue with item-with-inventory extending inventories and quickbars. (https://forums.factorio.com/102095) Alternatively is there a mod out that that allows players to add more toolbar-like slots (allowing mouse access to items and/or blueprints. I don't care about keyboard shortcuts). ht...
by BlueTemplar
Mon May 02, 2022 11:20 pm
Forum: Spread the Word
Topic: Yogscast Plays Factorio!
Replies: 7
Views: 5911

Re: Yogscast Plays Factorio!

Rimmy - Downunder Gaming - "Birthday Boy Survival" Factorio MMO Death World, with a twist : perma-death : a player that dies gets banned from the server ! https://www.twitch.tv/videos/1472525714 permadeath_graveyard.png (No idea how long it will stay on Twitch ? And when/if it will be upl...
by BlueTemplar
Mon May 02, 2022 3:12 pm
Forum: Releases
Topic: Version 1.1.58
Replies: 19
Views: 8412

Re: Version 1.1.58

I'm guessing epilepsy-triggering risks ?

P.S.: No more fish «event horizon» ! :lol:
by BlueTemplar
Fri Apr 22, 2022 11:52 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1497
Views: 269135

Re: pY Raw Ores Discussion

Well, ideally, either :
- this recipe shouldn't be available without FE
- this building should be available without FE
- this recipe should use another building without FE : looks like it used to be the washer, but it doesn't have enough fluid inputs ?

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