Search found 306 matches

by darkshadow1809
Sun Apr 26, 2015 7:31 pm
Forum: Mods
Topic: [0.11.21] MoSurvival -Simulated Hunger
Replies: 7
Views: 15031

Re: [0.11.21] MoSurvival -Simulated Hunger

I just had some sort of idea for you.. Not sure if you can make it a possibility :P You know those little animals roving around the mainland? How about turning those into a foodsource aswell? Making them like a fenced off area and make them breed? Multiple once defined into a sort of blueprint area....
by darkshadow1809
Sun Apr 26, 2015 7:24 pm
Forum: Mods
Topic: [MOD 0.11.x] ThunderGui - v0.2.3
Replies: 30
Views: 29420

Re: [MOD 0.11.x] ThunderGui - v0.2.3

La mod non va; dopo averla inserita nella cartella MOD, non fa partire neanche il gioco, come mai? :?: Eng translation: The mod does not go ; after inserting it into the MOD folder , it does not even start the game , why? : ?: Next time please add translation! Insert the ThunderGUI mod into your mo...
by darkshadow1809
Sun Apr 26, 2015 7:16 pm
Forum: Mods
Topic: [MOD 0.13.x] Artillery Cannon - v1.2.0
Replies: 47
Views: 31959

Re: [MOD 0.11.x] Artillery Cannon

Mind if i add this to the modpacks :D ? Seems like a really nice addition! This should deal with the big spitters!

PS: Awesome sprite :D !
by darkshadow1809
Fri Apr 24, 2015 7:09 pm
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 100492

Re: [0.11.18+] Hardcorio:SC2 v.2.2.15 NOW FOR BAD COMPUTERS

Thanks bud! we can make a deal. now i remake all class and enemies in hardcorio 2.3.x, if you dont edit my mesage for players in game start, i can add old items in new character from another mods. http://s019.radikal.ru/i625/1504/8a/50a835d29ed8.png Yeh man that'd be awesome :) ! And I wont change ...
by darkshadow1809
Wed Apr 22, 2015 6:06 am
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 100492

Re: [0.11.18+] Hardcorio:SC2 v.2.2.12 NOW FOR BAD COMPUTERS

Hi there :) Still loving the work. However having one small issue. When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my mo...
by darkshadow1809
Tue Apr 21, 2015 6:29 pm
Forum: Mods
Topic: [0.11.21] MoSurvival -Simulated Hunger
Replies: 7
Views: 15031

Re: [0.11.21] MoSurvival -Simulated Hunger

Oh I wasn't aware I was beat to the hunger mod idea. How ever my goal is to make an expansive system around eating items. My second goal is to make it 100% mod compatible and have all the data be exposed to other mods. As for putting it in you're pack, I'm totally on board. Alright man :) Sounds co...
by darkshadow1809
Tue Apr 21, 2015 3:51 pm
Forum: Mods
Topic: [0.11.21] MoSurvival -Simulated Hunger
Replies: 7
Views: 15031

Re: [0.11.21] MoSurvival -Simulated Hunger

*cough* https://forums.factorio.com/forum/viewtopic.php?f=14&t=9101 *blergh* :D Think i found a similiar mod to your idea! However i do like the idea for the hardcorepack i have if you dont mind me adding it in the future :D I hope what new you bring us with this mod different from hardcorios va...
by darkshadow1809
Tue Apr 21, 2015 3:02 pm
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 100492

Re: [0.11.18+] Hardcorio:SC2 v.2.2.12 NOW FOR BAD COMPUTERS

Hi there :) Still loving the work. However having one small issue. When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my mo...
by darkshadow1809
Tue Apr 21, 2015 8:12 am
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 100492

Re: [0.11.18+] Hardcorio:SC2 v.2.2.12 NOW FOR BAD COMPUTERS

Hi there :) Still loving the work. However having one small issue. When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my mod...
by darkshadow1809
Sun Apr 19, 2015 12:39 pm
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 71439

Re: [0.11.X] Oxygen

Check the mod before you release it :P

http://prntscr.com/6vlwaz
by darkshadow1809
Sun Apr 19, 2015 12:20 pm
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 71439

Re: [0.11.X] Oxygen

Workin on a new modpack and erhh Seems Dystopia + Cursed Don't like your mod :) http://prntscr.com/6vfoxh Seems the item grid is missing an equipment grid :D hope it helps ;) This seems to happen when cursed tries implementing its own armor then dystopia tries and forces an armor slot into it. And ...
by darkshadow1809
Sat Apr 18, 2015 11:17 pm
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 71439

Re: [0.11.X] Oxygen

Workin on a new modpack and erhh Seems Dystopia + Cursed Don't like your mod :) http://prntscr.com/6vfoxh Seems the item grid is missing an equipment grid :D hope it helps ;) This seems to happen when cursed tries implementing its own armor then dystopia tries and forces an armor slot into it. And g...
by darkshadow1809
Thu Apr 16, 2015 1:25 pm
Forum: Mods
Topic: [MOD 0.12.11+] Oil Steam Boiler
Replies: 38
Views: 58222

Re: [0.11.21] Oil Steam Boiler

Looks promising! mind if i throw it in the new version of the modpack :) ?
by darkshadow1809
Thu Apr 16, 2015 10:07 am
Forum: Mods
Topic: [MOD 0.12.X] Leons Automated Upgrade Generation
Replies: 15
Views: 27464

Re: [MOD 0.11.X] Leons Automated Upgrade Generation

This might prove very useful :D Mind if i add this in the next version of the modpack ?
by darkshadow1809
Wed Apr 15, 2015 6:17 am
Forum: Mods
Topic: [0.11.X] Expanded Robot Technologies
Replies: 13
Views: 20243

Re: [0.11.X] Expanded Robot Technolgies

Natfrac42 wrote:New update released, now with speed upgrades too. See the first post for download link.
+1 me for this :) Mind if i throw it in the modpack :D ?
by darkshadow1809
Wed Apr 15, 2015 5:49 am
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 100492

Re: [0.11.18+] Hardcorio:SC2 v.2.1.16b NOW FOR BAD COMPUTERS

Added hotfix 2.1.16 Download v2.1.16beta stable (without cars) Fixed multiplayer Fixed queep spawn under water Fixed error 171 nill value Fixed freeze after nest destroy Fixed solar panels 7GW Stabilizate fps from 30-60 to 45-50 Its too hard. On "medium" level 4 men can't beat all the ***...
by darkshadow1809
Sun Apr 12, 2015 4:47 am
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 100492

Re: [0.11.18+] Hardcorio:SC2 v.2.1.3beta OMFG!

Awesome man! appreciate your hard work :) Will defo put this in the next release of the Hardcoremodpack! No! dont put it now, this is a beta for tests! after release you can add in you hardcore pack but you want undertsnd: my mod chage all, in game not avalible (pollution, evolution, base expand an...
by darkshadow1809
Sun Apr 12, 2015 4:12 am
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 100492

Re: [0.11.18+] Hardcorio:SC2 v.2.1.3beta OMFG!

BETA VERSION OF HARDCORIO:SC2 New enemy bases, new enemy units spawn (eggs => units) All units stored in triggers and dont make lags New lasers!!! AND MORE MORE MORE! You want to see this!!! (thx Voal for starcraft 2 textures) about all the bugs write here Download v2.1.3beta (without elerium and c...
by darkshadow1809
Sun Apr 12, 2015 12:36 am
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 71439

Re: [0.11.X] Oxygen

Lol you sure developing this mod quickly.. jeez xD must ... reupload... 190mb.. of modpack... every... dayyyy!!! xD

But thanks for the updates ;D loving to see this mod grow!
by darkshadow1809
Sat Apr 11, 2015 9:44 am
Forum: Mods
Topic: [MOD 0.11.20] Upgrade with construction robots - v1.0.3
Replies: 35
Views: 42112

Re: [MOD 0.11.20] Upgrade with construction robots

This looks like it marks old entities for destruction. Could you make a planner that removes anything in the way? Or more specifically, two variants: 1: Mark anything in the way of the BP for removal. 2: Mark everything not in the BP for removal. I didn't know we could mod BPs. Are these even possi...

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