Search found 306 matches
- Sun Apr 26, 2015 7:31 pm
- Forum: Mods
- Topic: [0.11.21] MoSurvival -Simulated Hunger
- Replies: 7
- Views: 15031
Re: [0.11.21] MoSurvival -Simulated Hunger
I just had some sort of idea for you.. Not sure if you can make it a possibility :P You know those little animals roving around the mainland? How about turning those into a foodsource aswell? Making them like a fenced off area and make them breed? Multiple once defined into a sort of blueprint area....
- Sun Apr 26, 2015 7:24 pm
- Forum: Mods
- Topic: [MOD 0.11.x] ThunderGui - v0.2.3
- Replies: 30
- Views: 29420
Re: [MOD 0.11.x] ThunderGui - v0.2.3
La mod non va; dopo averla inserita nella cartella MOD, non fa partire neanche il gioco, come mai? :?: Eng translation: The mod does not go ; after inserting it into the MOD folder , it does not even start the game , why? : ?: Next time please add translation! Insert the ThunderGUI mod into your mo...
- Sun Apr 26, 2015 7:16 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Artillery Cannon - v1.2.0
- Replies: 47
- Views: 31959
Re: [MOD 0.11.x] Artillery Cannon
Mind if i add this to the modpacks
? Seems like a really nice addition! This should deal with the big spitters!
PS: Awesome sprite
!
PS: Awesome sprite
- Fri Apr 24, 2015 7:09 pm
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 100492
Re: [0.11.18+] Hardcorio:SC2 v.2.2.15 NOW FOR BAD COMPUTERS
Thanks bud! we can make a deal. now i remake all class and enemies in hardcorio 2.3.x, if you dont edit my mesage for players in game start, i can add old items in new character from another mods. http://s019.radikal.ru/i625/1504/8a/50a835d29ed8.png Yeh man that'd be awesome :) ! And I wont change ...
- Wed Apr 22, 2015 6:06 am
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 100492
Re: [0.11.18+] Hardcorio:SC2 v.2.2.12 NOW FOR BAD COMPUTERS
Hi there :) Still loving the work. However having one small issue. When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my mo...
- Tue Apr 21, 2015 6:29 pm
- Forum: Mods
- Topic: [0.11.21] MoSurvival -Simulated Hunger
- Replies: 7
- Views: 15031
Re: [0.11.21] MoSurvival -Simulated Hunger
Oh I wasn't aware I was beat to the hunger mod idea. How ever my goal is to make an expansive system around eating items. My second goal is to make it 100% mod compatible and have all the data be exposed to other mods. As for putting it in you're pack, I'm totally on board. Alright man :) Sounds co...
- Tue Apr 21, 2015 3:51 pm
- Forum: Mods
- Topic: [0.11.21] MoSurvival -Simulated Hunger
- Replies: 7
- Views: 15031
Re: [0.11.21] MoSurvival -Simulated Hunger
*cough* https://forums.factorio.com/forum/viewtopic.php?f=14&t=9101 *blergh* :D Think i found a similiar mod to your idea! However i do like the idea for the hardcorepack i have if you dont mind me adding it in the future :D I hope what new you bring us with this mod different from hardcorios va...
- Tue Apr 21, 2015 3:02 pm
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 100492
Re: [0.11.18+] Hardcorio:SC2 v.2.2.12 NOW FOR BAD COMPUTERS
Hi there :) Still loving the work. However having one small issue. When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my mo...
- Tue Apr 21, 2015 8:12 am
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 100492
Re: [0.11.18+] Hardcorio:SC2 v.2.2.12 NOW FOR BAD COMPUTERS
Hi there :) Still loving the work. However having one small issue. When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my mod...
- Sun Apr 19, 2015 12:39 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 71439
- Sun Apr 19, 2015 12:20 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 71439
Re: [0.11.X] Oxygen
Workin on a new modpack and erhh Seems Dystopia + Cursed Don't like your mod :) http://prntscr.com/6vfoxh Seems the item grid is missing an equipment grid :D hope it helps ;) This seems to happen when cursed tries implementing its own armor then dystopia tries and forces an armor slot into it. And ...
- Sat Apr 18, 2015 11:17 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 71439
Re: [0.11.X] Oxygen
Workin on a new modpack and erhh Seems Dystopia + Cursed Don't like your mod :) http://prntscr.com/6vfoxh Seems the item grid is missing an equipment grid :D hope it helps ;) This seems to happen when cursed tries implementing its own armor then dystopia tries and forces an armor slot into it. And g...
- Thu Apr 16, 2015 1:25 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Oil Steam Boiler
- Replies: 38
- Views: 58222
Re: [0.11.21] Oil Steam Boiler
Looks promising! mind if i throw it in the new version of the modpack
?
- Thu Apr 16, 2015 10:07 am
- Forum: Mods
- Topic: [MOD 0.12.X] Leons Automated Upgrade Generation
- Replies: 15
- Views: 27464
Re: [MOD 0.11.X] Leons Automated Upgrade Generation
This might prove very useful
Mind if i add this in the next version of the modpack ?
- Wed Apr 15, 2015 6:17 am
- Forum: Mods
- Topic: [0.11.X] Expanded Robot Technologies
- Replies: 13
- Views: 20243
Re: [0.11.X] Expanded Robot Technolgies
+1 me for thisNatfrac42 wrote:New update released, now with speed upgrades too. See the first post for download link.
- Wed Apr 15, 2015 5:49 am
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 100492
Re: [0.11.18+] Hardcorio:SC2 v.2.1.16b NOW FOR BAD COMPUTERS
Added hotfix 2.1.16 Download v2.1.16beta stable (without cars) Fixed multiplayer Fixed queep spawn under water Fixed error 171 nill value Fixed freeze after nest destroy Fixed solar panels 7GW Stabilizate fps from 30-60 to 45-50 Its too hard. On "medium" level 4 men can't beat all the ***...
- Sun Apr 12, 2015 4:47 am
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 100492
Re: [0.11.18+] Hardcorio:SC2 v.2.1.3beta OMFG!
Awesome man! appreciate your hard work :) Will defo put this in the next release of the Hardcoremodpack! No! dont put it now, this is a beta for tests! after release you can add in you hardcore pack but you want undertsnd: my mod chage all, in game not avalible (pollution, evolution, base expand an...
- Sun Apr 12, 2015 4:12 am
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 100492
Re: [0.11.18+] Hardcorio:SC2 v.2.1.3beta OMFG!
BETA VERSION OF HARDCORIO:SC2 New enemy bases, new enemy units spawn (eggs => units) All units stored in triggers and dont make lags New lasers!!! AND MORE MORE MORE! You want to see this!!! (thx Voal for starcraft 2 textures) about all the bugs write here Download v2.1.3beta (without elerium and c...
- Sun Apr 12, 2015 12:36 am
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 71439
Re: [0.11.X] Oxygen
Lol you sure developing this mod quickly.. jeez xD must ... reupload... 190mb.. of modpack... every... dayyyy!!! xD
But thanks for the updates ;D loving to see this mod grow!
But thanks for the updates ;D loving to see this mod grow!
- Sat Apr 11, 2015 9:44 am
- Forum: Mods
- Topic: [MOD 0.11.20] Upgrade with construction robots - v1.0.3
- Replies: 35
- Views: 42112
Re: [MOD 0.11.20] Upgrade with construction robots
This looks like it marks old entities for destruction. Could you make a planner that removes anything in the way? Or more specifically, two variants: 1: Mark anything in the way of the BP for removal. 2: Mark everything not in the BP for removal. I didn't know we could mod BPs. Are these even possi...