Search found 306 matches
- Thu May 07, 2015 7:09 am
- Forum: Mods
- Topic: [MOD 0.11.3] Replicators 0.2.1
- Replies: 67
- Views: 75805
Re: [MOD 0.11.3] Replicators 0.2.1
ahh the problem was that I added the mod to a game I had already started. Starting a new game that tech is already researched :) was using 11.21 oh lol yeh thats because a function tells it at the beginning of a game to unlock :) if you load up a game thats in progress alrdy for a couple of min or ...
- Thu May 07, 2015 5:44 am
- Forum: Mods
- Topic: [MOD 0.11.3] Replicators 0.2.1
- Replies: 67
- Views: 75805
Re: [MOD 0.11.3] Replicators 0.2.1
Hello! I have ran into a problem: I don't know how to research Replication 1. It says it needs rare earth and magnets, which I can't insert into the Lab, and the Replication Lab is unavailable for me. Using Factorio 0.11.3, Replicators 0.2.1 Yeah I am having the same problem. The research for the r...
- Thu May 07, 2015 4:20 am
- Forum: Mods
- Topic: [MOD 0.11.22] Flame Turrets; Now with Combat Inserters
- Replies: 6
- Views: 8942
Re: [MOD 0.11.22] Flame Turrets; Now with Combat Inserters
Adding it to the modpacks
Tell me if you dont want me too!
- Thu May 07, 2015 4:19 am
- Forum: Mods
- Topic: [MOD 0.11.x] Fort mod v0.2.0
- Replies: 11
- Views: 17217
Re: [MOD 0.11.x] Fort mod v0.1.0
Adding it to the modpacks
Tell me if you dont want me too!
- Wed May 06, 2015 2:31 am
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
Ok figured it a bit :) ! So first off I thought about some idea's that fish you in your code had and then what Klonan gave me as a code. However I decided to do a bit of a change with the help of l0771 :D We did the following 1. We gave research at start to help on early game compliment the biter ca...
- Tue May 05, 2015 10:57 pm
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
Will doFishSandwich wrote:Take another look through my PvP mod.darkshadow1809 wrote:They Wont recieve another hive controller. Unless theres some code for that?
- Tue May 05, 2015 5:16 am
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
If anyone has a way to figure
feel free to mess with the code see what you can come up with to make both remotes craftable
& changeable.
- Mon May 04, 2015 11:25 pm
- Forum: Not a bug
- Topic: Throughout Factorio versions. *ZIP Archives cause ERRORS!*
- Replies: 14
- Views: 6205
Re: Throughout Factorio versions. *ZIP Archives cause ERRORS!*
There are several solutions. The same kind of problems are, when you use upper-lower case in some database-engines (mysql is very famous for that and they added some modes to handle it), anyone, who created web-pages on windows and moved it to a linux-server knows it. :) The trend goes definitely t...
- Mon May 04, 2015 9:18 pm
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
Found a new one. :P The Hive Controller item isn't craftable, you'd need to make it spawn in the player's inventory at some point, probably when they complete the research. Should be craftable.. Swear i added a recipe for that. Hold up! Only the on/off is craftable, the item itself isn't. Mmh yeh.....
- Mon May 04, 2015 8:23 pm
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
FishSandwich wrote:Found a new one.
The Hive Controller item isn't craftable, you'd need to make it spawn in the player's inventory at some point, probably when they complete the research.
Should be craftable.. Swear i added a recipe for that. Hold up!
- Mon May 04, 2015 2:51 pm
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
Haha no worries, can't expect perfection every time. :P And I don't mind testing this and helping squash bugs, because I want to see it working perfectly for the spotlight. ;) I have some questions/suggestions for you; Do you plan to add other biter-type items? For example, an organic wall, an orga...
- Mon May 04, 2015 2:31 pm
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
Found it, alien-tech-lab.lua: inputs = { "alien- artifacts ", "alien-fragments", "endo-skeleton", "exo-skeleton" }, Haha found it at the same time :P Fixed and uploading an improved version now. Sorry for the mistakes here and there :P I really seem to missed...
- Mon May 04, 2015 2:23 pm
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
very very weird... Lets see :/ Nothings wrong in data.lua nor in my technology nor the alien-tech-lab.lua itself... Weirdness o.o!?FishSandwich wrote:That's weird, the slot is coming up as Alien Artifacts..
EDIT: also uploaded the rar instead of a zip my bad:P
- Mon May 04, 2015 1:51 pm
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
I believe I found a couple minor issues. ;) 1. The Alien Tech Lab needs Alien Fragments to build, but you need an Alien Tech Lab to research Alien Fragments. 2. All researches require Alien Bioconstruct, but there is no slot in the Alien Tech Lab for them. Very weird.. Thought i changed this. Damn ...
- Mon May 04, 2015 12:18 pm
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
Hey looking through the mod I can see that its like 80% a straight rip from the PvP mod, I'm not saying this is a problem or anything, I just think you should acknowledge it and credit some of the great people who worked on the PvP mod. I did send a message to fish :P Although i reworked a part of ...
- Mon May 04, 2015 10:45 am
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
Oh yeah, I saw that bug report, didn't realise it pertained to this mod. :P Also, it looks like you missed some of the locales(not complaining, just pointing it out ;)) Ah right :P Please list them for me if possible! Quite busy currently :P I will fix later this evening :) Also fixed zip :) Ah rig...
- Mon May 04, 2015 10:36 am
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
Ah rightFishSandwich wrote:Oh yeah, I saw that bug report, didn't realise it pertained to this mod.
Also, it looks like you missed some of the locales(not complaining, just pointing it out)
Also fixed zip
- Mon May 04, 2015 10:08 am
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
Hey, great looking mod, can you provide a mirror for the download? I keep getting this error. :( Error (429) This account's public links are generating too much traffic and have been temporarily disabled! Weird ill try mediafire as an additional mirror hold up! Nice one! I got it. I plan to spotlig...
- Mon May 04, 2015 9:44 am
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
Hey, great looking mod, can you provide a mirror for the download? I keep getting this error. :( Error (429) This account's public links are generating too much traffic and have been temporarily disabled! LOL 100,000 downloads per day..... Seems i went over it? And now its banned? ... Weird ill try...
- Mon May 04, 2015 6:18 am
- Forum: Not a bug
- Topic: Throughout Factorio versions. *ZIP Archives cause ERRORS!*
- Replies: 14
- Views: 6205
Re: Throughout Factorio versions. *ZIP Archives cause ERRORS!*
I believe the problem comes from the fact that old Windows filesystems (FAT16, FAT32 etc.) were case insensitive. Modern Windows filesystems (NTFS) are indeed case sensitive, but many Windows functionalies are still case insensitive. That means that on Windows systems, Boost (the library used in Fa...