Search found 306 matches

by darkshadow1809
Thu May 07, 2015 7:09 am
Forum: Mods
Topic: [MOD 0.11.3] Replicators 0.2.1
Replies: 67
Views: 75805

Re: [MOD 0.11.3] Replicators 0.2.1

ahh the problem was that I added the mod to a game I had already started. Starting a new game that tech is already researched :) was using 11.21 oh lol yeh thats because a function tells it at the beginning of a game to unlock :) if you load up a game thats in progress alrdy for a couple of min or ...
by darkshadow1809
Thu May 07, 2015 5:44 am
Forum: Mods
Topic: [MOD 0.11.3] Replicators 0.2.1
Replies: 67
Views: 75805

Re: [MOD 0.11.3] Replicators 0.2.1

Hello! I have ran into a problem: I don't know how to research Replication 1. It says it needs rare earth and magnets, which I can't insert into the Lab, and the Replication Lab is unavailable for me. Using Factorio 0.11.3, Replicators 0.2.1 Yeah I am having the same problem. The research for the r...
by darkshadow1809
Thu May 07, 2015 4:20 am
Forum: Mods
Topic: [MOD 0.11.22] Flame Turrets; Now with Combat Inserters
Replies: 6
Views: 8942

Re: [MOD 0.11.22] Flame Turrets; Now with Combat Inserters

Adding it to the modpacks ;) Tell me if you dont want me too!
by darkshadow1809
Thu May 07, 2015 4:19 am
Forum: Mods
Topic: [MOD 0.11.x] Fort mod v0.2.0
Replies: 11
Views: 17217

Re: [MOD 0.11.x] Fort mod v0.1.0

Adding it to the modpacks ;) Tell me if you dont want me too!
by darkshadow1809
Wed May 06, 2015 2:31 am
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 67623

Re: [0.11.22] Evolution | Alien Manipulation

Ok figured it a bit :) ! So first off I thought about some idea's that fish you in your code had and then what Klonan gave me as a code. However I decided to do a bit of a change with the help of l0771 :D We did the following 1. We gave research at start to help on early game compliment the biter ca...
by darkshadow1809
Tue May 05, 2015 10:57 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 67623

Re: [0.11.22] Evolution | Alien Manipulation

FishSandwich wrote:
darkshadow1809 wrote:They Wont recieve another hive controller. Unless theres some code for that?
Take another look through my PvP mod. ;)
Will do :D Sec
by darkshadow1809
Tue May 05, 2015 5:16 am
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 67623

Re: [0.11.22] Evolution | Alien Manipulation

If anyone has a way to figure :P feel free to mess with the code see what you can come up with to make both remotes craftable ;) & changeable.
by darkshadow1809
Mon May 04, 2015 11:25 pm
Forum: Not a bug
Topic: Throughout Factorio versions. *ZIP Archives cause ERRORS!*
Replies: 14
Views: 6205

Re: Throughout Factorio versions. *ZIP Archives cause ERRORS!*

There are several solutions. The same kind of problems are, when you use upper-lower case in some database-engines (mysql is very famous for that and they added some modes to handle it), anyone, who created web-pages on windows and moved it to a linux-server knows it. :) The trend goes definitely t...
by darkshadow1809
Mon May 04, 2015 9:18 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 67623

Re: [0.11.22] Evolution | Alien Manipulation

Found a new one. :P The Hive Controller item isn't craftable, you'd need to make it spawn in the player's inventory at some point, probably when they complete the research. Should be craftable.. Swear i added a recipe for that. Hold up! Only the on/off is craftable, the item itself isn't. Mmh yeh.....
by darkshadow1809
Mon May 04, 2015 8:23 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 67623

Re: [0.11.22] Evolution | Alien Manipulation

FishSandwich wrote:Found a new one. :P

The Hive Controller item isn't craftable, you'd need to make it spawn in the player's inventory at some point, probably when they complete the research.

Should be craftable.. Swear i added a recipe for that. Hold up!
by darkshadow1809
Mon May 04, 2015 2:51 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 67623

Re: [0.11.22] Evolution | Alien Manipulation

Haha no worries, can't expect perfection every time. :P And I don't mind testing this and helping squash bugs, because I want to see it working perfectly for the spotlight. ;) I have some questions/suggestions for you; Do you plan to add other biter-type items? For example, an organic wall, an orga...
by darkshadow1809
Mon May 04, 2015 2:31 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 67623

Re: [0.11.22] Evolution | Alien Manipulation

Found it, alien-tech-lab.lua: inputs = { "alien- artifacts ", "alien-fragments", "endo-skeleton", "exo-skeleton" }, Haha found it at the same time :P Fixed and uploading an improved version now. Sorry for the mistakes here and there :P I really seem to missed...
by darkshadow1809
Mon May 04, 2015 2:23 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 67623

Re: [0.11.22] Evolution | Alien Manipulation

FishSandwich wrote:That's weird, the slot is coming up as Alien Artifacts..
Untitled.png
very very weird... Lets see :/ Nothings wrong in data.lua nor in my technology nor the alien-tech-lab.lua itself... Weirdness o.o!?

EDIT: also uploaded the rar instead of a zip my bad:P
by darkshadow1809
Mon May 04, 2015 1:51 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 67623

Re: [0.11.22] Evolution | Alien Manipulation

I believe I found a couple minor issues. ;) 1. The Alien Tech Lab needs Alien Fragments to build, but you need an Alien Tech Lab to research Alien Fragments. 2. All researches require Alien Bioconstruct, but there is no slot in the Alien Tech Lab for them. Very weird.. Thought i changed this. Damn ...
by darkshadow1809
Mon May 04, 2015 12:18 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 67623

Re: [0.11.22] Evolution | Alien Manipulation

Hey looking through the mod I can see that its like 80% a straight rip from the PvP mod, I'm not saying this is a problem or anything, I just think you should acknowledge it and credit some of the great people who worked on the PvP mod. I did send a message to fish :P Although i reworked a part of ...
by darkshadow1809
Mon May 04, 2015 10:45 am
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 67623

Re: [0.11.22] Evolution | Alien Manipulation

Oh yeah, I saw that bug report, didn't realise it pertained to this mod. :P Also, it looks like you missed some of the locales(not complaining, just pointing it out ;)) Ah right :P Please list them for me if possible! Quite busy currently :P I will fix later this evening :) Also fixed zip :) Ah rig...
by darkshadow1809
Mon May 04, 2015 10:36 am
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 67623

Re: [0.11.22] Evolution | Alien Manipulation

FishSandwich wrote:Oh yeah, I saw that bug report, didn't realise it pertained to this mod. :P

Also, it looks like you missed some of the locales(not complaining, just pointing it out ;))
Ah right :P Please list them for me if possible! Quite busy currently :P I will fix later this evening :)

Also fixed zip :)
by darkshadow1809
Mon May 04, 2015 10:08 am
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 67623

Re: [0.11.22] Evolution | Alien Manipulation

Hey, great looking mod, can you provide a mirror for the download? I keep getting this error. :( Error (429) This account's public links are generating too much traffic and have been temporarily disabled! Weird ill try mediafire as an additional mirror hold up! Nice one! I got it. I plan to spotlig...
by darkshadow1809
Mon May 04, 2015 9:44 am
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 67623

Re: [0.11.22] Evolution | Alien Manipulation

Hey, great looking mod, can you provide a mirror for the download? I keep getting this error. :( Error (429) This account's public links are generating too much traffic and have been temporarily disabled! LOL 100,000 downloads per day..... Seems i went over it? And now its banned? ... Weird ill try...
by darkshadow1809
Mon May 04, 2015 6:18 am
Forum: Not a bug
Topic: Throughout Factorio versions. *ZIP Archives cause ERRORS!*
Replies: 14
Views: 6205

Re: Throughout Factorio versions. *ZIP Archives cause ERRORS!*

I believe the problem comes from the fact that old Windows filesystems (FAT16, FAT32 etc.) were case insensitive. Modern Windows filesystems (NTFS) are indeed case sensitive, but many Windows functionalies are still case insensitive. That means that on Windows systems, Boost (the library used in Fa...

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