Search found 306 matches
- Sat May 30, 2015 11:22 pm
- Forum: Mods
- Topic: [0.11.22] Replicators 1.0.25
- Replies: 57
- Views: 48573
Re: [0.11.22] Replicators 0.2.3
2. Liquid for the replicators to actually not make items out of "thin air" *In progress* How would that liquid work? Currently, the mod just allows to turn electric energy into items, like iron plates needs 800 KW and 3,5 seconds for each plate. That was the reason the mod was created, an...
- Sat May 30, 2015 1:14 am
- Forum: Mods
- Topic: [0.11.22] Replicators 1.0.25
- Replies: 57
- Views: 48573
Re: [0.11.22] Replicators 0.2.3
Alright dev version complete.. Mostly all important recipes for structural and important things are replicatable now. :) Making quite decent progress! Thanks to Doublespin for helping me on this mod :) Also now that we have the balancing done we can start working on the liquid! This mod will be fini...
- Fri May 29, 2015 9:56 pm
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 170055
Re: [MOD 0.11.20+] Cursed Exp - v0.3.3
I was scared with this massive atacks, when about 20 biters fight my 20 laser turrets... In about 2-3 directions same time... At night... With low energy... And its awesome! mines: same error http://rghost.ru/78jQznyz2 playing with ShadowModPack 7.* Thanks you, issue solved on v0.3.3. Next time i'l...
- Fri May 29, 2015 8:00 pm
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 170055
Re: [MOD 0.11.20+] Cursed Exp - v0.3.2
Would reconsider making a hard pack again
Thats what it was all about a constant threat :d Ill see what I can do to make a more challenging modpack again :d
- Thu May 28, 2015 11:21 pm
- Forum: Mods
- Topic: [0.11.22] Replicators 1.0.25
- Replies: 57
- Views: 48573
[0.11.22] Replicators 1.0.25
Hi there! Doublespin and me are happy to announce the first and hopefully stable release of Replicators :) A quick walkthrough & introduction of the changes. We revamped, balanced and added onto the mod as much as we could :) even adding mod support for Dytech! You are now able to not only repli...
- Thu May 28, 2015 8:06 pm
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 170055
Re: [MOD 0.11.20+] Cursed Exp - v0.3.2
gj pollution is back to normal now. Thanks!
- Thu May 28, 2015 5:47 am
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 170055
Re: [MOD 0.11.20+] Cursed Exp - v0.3.1
Dude. This cursed tree pollution thing has GOT GO GO. it just places it on the map and sends 20 biters at me since the tree's pollute so much. This is NOT cool :/ 5 min within the game at 1000 pollution and hordes of 20 biters comming at me cause of those cursed tree's lol.
- Wed May 27, 2015 7:26 pm
- Forum: Mods
- Topic: [MOD 0.11.3] Replicators 0.2.1
- Replies: 67
- Views: 75805
Re: [MOD 0.11.3+]? Replicators 0.2.1
I played with this mod I liked it but I thought there could be some tweaks. This ended more in an overhaul than tweaking and because the mod creator didnt wrote for a longer time i fixed the entries in locale and did some other stuff. I thought maybe there some people who would appreciate if I uplo...
- Wed May 27, 2015 6:38 pm
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 170055
Re: [MOD 0.11.20+] Cursed Exp - v0.3.1
AWESOME! but bug :( when i deconstruct mine and build it in another place - it just dissapier... http://i.imgur.com/zGlVSIq.png http://i.imgur.com/Rujo27o.png http://i.imgur.com/VTuIDkC.png http://i.imgur.com/kofm3os.png http://i.imgur.com/OwJu8hE.png i dont know how to show "dissapiering"...
- Wed May 27, 2015 6:07 pm
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
Every fix / changes that people recommended I integrated
Sorry for being a bit late.
Gl & hf!
Gl & hf!
- Wed May 27, 2015 5:11 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 156234
Re: [MOD 0.11.22] Supreme Warfare - 1.0.2
Sure include it in your modpack 8-) But I think you want to wait until the graphics for "rapid fire artillery" and "big bang" artillery are replaced If you need a diffrent balancing because of other mods tell me and I will try to include a new balance set or have a look inside t...
- Wed May 27, 2015 1:18 am
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 156234
Re: [MOD 0.11.22] Supreme Warfare - 1.0.2
Sounds like an amazing mod man! Mind if I use it on the modpack
? Credits will ofcourse be given!
- Wed May 27, 2015 1:16 am
- Forum: Mods
- Topic: [Mod 0.11.22] CyberChest 0.9.0
- Replies: 58
- Views: 39878
Re: [Mod 0.11.22] CyberChest 0.6.0
awh man. This is AWESOME :d ! Can I put it in the modpack
? Credits will be ofcourse added!
- Sat May 16, 2015 7:10 pm
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
Koncookie wrote:Is your mod compatible to existing games? Because I wanted to test your mod, but I couldn't find your new ore. Even after exploring for a long time.
Sorry buddy ore does only spawn on generation of a new map
- Mon May 11, 2015 9:45 am
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
This mod caused a multi-player error every so often and on save (which prevented saving) which we got from the Shadow ModPack. We "fixed" it, but we really don't know what we're doing so take it with a grain of salt. The issue is in control.lua which references game.player game.onload(fun...
- Sun May 10, 2015 11:44 am
- Forum: Modding help
- Topic: Replication error on MACOSX, Yosemite.
- Replies: 0
- Views: 880
Replication error on MACOSX, Yosemite.
Been trying to find an error in its LUA files... however i've not come up with a single thing here. He uses a bit of a different code then I do so I do not understand where the error comes from. Take a look at this. Replicator Mod - Error Message.png And here are the files to the mod. See if you can...
- Fri May 08, 2015 11:29 pm
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 170055
Re: [MOD 0.11.20+] Cursed Exp - v0.2.5
If I recall correctly issue with hardcorio was that it recreates player entity which means inventory gets destroyed. Putting it as dependency in your mod could fix it by making your inventory changes after hardcorio. Tried that. Impossible. Loading the mod after hardcorio is.. Possible yet does not...
- Fri May 08, 2015 2:53 pm
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 170055
Re: [MOD 0.11.20+] Cursed Exp - v0.2.5
Hey, I am playing Shadows Hardcore Megapack and I got a few questions about your mod. 1.) How do you get the bow? 2.) How do you craft talents from the 10 talent parts? Thanks for the reply in advance. Currently the bow part is a bug on my end. Since hardcorio.. Overrides quite a couple of things. ...
- Fri May 08, 2015 2:42 pm
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 170055
Re: [MOD 0.11.20+] Cursed Exp - v0.2.5
Hey, I am playing Shadows Hardcore Megapack and I got a few questions about your mod. 1.) How do you get the bow? 2.) How do you craft talents from the 10 talent parts? Thanks for the reply in advance. Currently the bow part is a bug on my end. Since hardcorio.. Overrides quite a couple of things. ...
- Fri May 08, 2015 11:18 am
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 67623
Re: [0.11.22] Evolution | Alien Manipulation
Tis already in therelnguy3219 wrote:it would be the best for the ShadowMega