Search found 306 matches

by darkshadow1809
Tue Jul 21, 2015 10:39 pm
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 146968

Re: [MOD 0.12.x] Evolution Factor Indicator

Looks awesome:) Adding it to the modpack:) Credits will be added! Tell me if you dont want it in.
by darkshadow1809
Tue Jul 21, 2015 9:52 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 849
Views: 380184

Re: [MOD 0.12.x] Natural Evolution v3.0.6 - All things Alien!

Sounds like a beautiful mod dude :) Thanks for making this! If you would want you can have my Evolution mod? It would fit nicely into your whole mod :) And you can make it compatible for dytech and such! Since i have my hands full on the modpack and replicators :) Adding it to the modpack for 0.12! ...
by darkshadow1809
Tue Jul 21, 2015 9:42 pm
Forum: Mods
Topic: [MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)
Replies: 70
Views: 81856

Re: [0.12.0] Bucket Wheel Excavator 0.3.1(Its safe)

Nicely done dude :) Good to see this working! Included in the modpack! Credits will be added ;) Tell me if you want it removed or do not agree :) I will NOT modify your code :) If there will be bugs I will tell you :) EDIT: pssstt!! http://prntscr.com/7vfbl7 No problem mod works fine :) But thought ...
by darkshadow1809
Wed Jul 15, 2015 1:16 pm
Forum: Mods
Topic: [0.11.X] - Discontinued Mod Pack for 11.X
Replies: 5
Views: 24860

Re: [0.11.22] Mod Madness ModPack

DreamSmith wrote:Your pack is non-multiplayer, just so you know.
FMod alone makes this so.
FMod is multiplayer on my end xD you can make it multiplayer with a lot of fiddling around though.
by darkshadow1809
Fri Jul 10, 2015 5:12 pm
Forum: Mods
Topic: [0.11.X] - Discontinued Mod Pack for 11.X
Replies: 5
Views: 24860

Re: [0.11.22] Mod Madness ModPack

I wish you goodluck on your journey buddy :P Took me a while to figure out how to make all mods work together as they should normally. Even though they don't with a lot of other mods active. Just a headsup you might want to put your recommended specifications for the computers in to run this modpack...
by darkshadow1809
Sun Jun 28, 2015 9:23 am
Forum: Mods
Topic: [0.11.22] Replicators 1.0.25
Replies: 57
Views: 48573

Re: [0.11.22] Replicators 1.0.25

Debugged it; you have a buffer of 500 kJ: energy_source = { type = "electric", buffer_capacity = "500kJ", input_flow_limit = "1920kW", drain = "18kW", usage_priority = "primary-input" }, your projectile requires 600 kJ though: { type = "project...
by darkshadow1809
Sun Jun 28, 2015 9:23 am
Forum: Mods
Topic: [0.11.22] Replicators 1.0.25
Replies: 57
Views: 48573

Re: [0.11.22] Replicators 1.0.25

Hey guys! I see that my mod has inspired a lot of new work, and I'm really impressed by how far it's come! There are, however, some parts I am not really into. Like the piping/liquid aspect, and the change in the early game. I don't think they're BAD by any means- in fact, I'm starting up a game wi...
by darkshadow1809
Fri Jun 19, 2015 6:11 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 67623

Re: [0.11.22] Evolution | Alien Manipulation

I'm adding this mod to the list I'll be using when playing with friends! Dytech support: Oh yeah! queen sized and KING sized bugs to YOUR disposal aswell! Does this mean that hives won't spawn Dytech biters/spitters? Also, do hives follow evolution like enemy hives? Nope :) you will get seperate te...
by darkshadow1809
Tue Jun 16, 2015 11:14 pm
Forum: Mods
Topic: [0.11.22] Replicators 1.0.25
Replies: 57
Views: 48573

Re: [0.11.22] Replicators 1.0.25

Willing to develop this mod further IF 0.12 reaches its release ;)

if you have any suggestions please do tell me so I can integrate it when 0.12 hits :)
by darkshadow1809
Tue Jun 09, 2015 5:06 pm
Forum: Mods
Topic: [0.11.22] Replicators 1.0.25
Replies: 57
Views: 48573

Re: [0.11.22] Replicators 1.0.25

Lol ah.. add modules to the creatine pumps. We will see what we can do :)
by darkshadow1809
Mon Jun 08, 2015 8:40 pm
Forum: Mods
Topic: [0.11.22] Replicators 1.0.25
Replies: 57
Views: 48573

Re: [0.11.22] Replicators 1.0.25

Ok i will look into it :) if bobs mod has modules without limitations( and thats problem) then a simple condition for that case should fix it :) Edit: Ok added a condition and i was able to start with bobs modules. If you get more errors then report it here and i will try to fix it :) idea to pump ...
by darkshadow1809
Sun Jun 07, 2015 10:12 am
Forum: Mods
Topic: [0.11.22] Replicators 1.0.25
Replies: 57
Views: 48573

Re: [0.11.22] Replicators 1.0.24

I don't know how I forgot that replicators had its own tab after having used it already. I blame finals week stress. Sure enough, the replication lab is there. Lolz ;) Its not all to hard :p just been through it myself like 1 or 2 weeks ago :) Just important to keep your mind calm :D How? Well simp...
by darkshadow1809
Sat Jun 06, 2015 12:22 pm
Forum: Mods
Topic: [0.11.22] Automated Red Alert harvesters 0.1.0
Replies: 67
Views: 63408

Re: [0.11.22] Automated Red Alert harvesters 0.0.2

Updated to 0.0.2 Thanks for all the positive comments guys, it means a lot! How would you imagine the ore solves energy problems? The growing/being harmful wouldn't be a problem to code. I am getting error when loading auto-saved game: Error while running the event handler: __Harvester-mod__/harves...
by darkshadow1809
Fri Jun 05, 2015 5:47 pm
Forum: Mods
Topic: [0.11.22] Replicators 1.0.25
Replies: 57
Views: 48573

Re: [0.11.22] Replicators 1.0.22

My first impression after replace is totally different. Small furnaces being slower I agree on. Replication on the other hand - it went from easy and costly wood replicated where I need it to very costly wood with a lot of hassle (piping) - I'm switching to oil and synth wood or treefarm asap. Repl...
by darkshadow1809
Fri Jun 05, 2015 3:35 pm
Forum: Mods
Topic: [0.11.22] Replicators 1.0.25
Replies: 57
Views: 48573

Re: [0.11.22] Replicators 1.0.22

I'm using the 0.2.3 still and have question. The small electric furnace has 2 module slots - any idea which modules can be placed in them? Please update :p We do not support the 0.2.3 version anymore. as this was done by another author. Probably any module would fit in there. just as any other mach...
by darkshadow1809
Fri Jun 05, 2015 12:18 pm
Forum: Mods
Topic: [0.11.22] Replicators 1.0.25
Replies: 57
Views: 48573

Re: [0.11.22] Replicators 1.0.22

Doublespin and me are proud to release the newly revamped Replicators 1.0.22!

Enjoy guys :) We hope you like it!
by darkshadow1809
Wed Jun 03, 2015 5:58 am
Forum: Mods
Topic: [0.11.22] Replicators 1.0.25
Replies: 57
Views: 48573

Re: [0.11.22] Replicators 0.2.3

So far so good. Just a quick update. We are now expanding the mod with additional entities and some code to autodetect mods and add recipes for them (bit more complicated then we thought) What is their to expect in the near future? (Probably) 1. Replicators do now autodetect new ores and add a recip...
by darkshadow1809
Wed Jun 03, 2015 3:17 am
Forum: Resolved Problems and Bugs
Topic: [0.11.22] [Rseding91] CTD's with mods in multiplayer?
Replies: 2
Views: 820

[0.11.22] [Rseding91] CTD's with mods in multiplayer?

Hi there, usually its the mod causing the issue which crashes the MP game right? However I dont see this crash log referring to anything mod related. Could also be me missing something in plain view ofcourse. Could anyone take a look at this: http://pastebin.com/GfBeuDSi See where the error comes fr...
by darkshadow1809
Mon Jun 01, 2015 12:39 pm
Forum: Mods
Topic: Bucket Wheel Excavator Development Thread[Hint edition...]
Replies: 5
Views: 13562

Re: WIP Bucket Wheel Excavator

y no comments on this .-.

Dude this mod looks beautifull so far :D keep going man :) !

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