Search found 64 matches

by christian
Thu Jan 10, 2019 12:36 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 57466

Re: 0.17 Hype?

I'm sure it'll get released in the last week of January. With all the work they had to do for 0.17 I wouldn't be surprised.
by christian
Thu Jan 10, 2019 12:35 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: The biggest factory 10 000 science/min.
Replies: 18
Views: 23243

Re: The biggest factory 10 000 science/min.

I have a 12k SPM and vanilla default settings. All belts except ores, ores are brought in by long trains. Around 9UPS when fully running, 45UPS when science is stopped. I probably have one of the biggest cleared/walled areas. 280x550 chunks. The reason you are at 45UPS when idle is the explored map...
by christian
Tue Jan 08, 2019 9:19 pm
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 57466

Re: 0.17 Hype?

Jan11 wrote: ↑
Tue Jan 08, 2019 9:05 pm
I watch every day if 0.17 beta update is released. Can`t wait anymore
haha I can't believe this thread is from 2017 LOL.
by christian
Tue Jan 08, 2019 6:11 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1645
Views: 570504

Re: Simple Questions and Short Answers

I'm trying to find where I saw the projected release date for 0.17 is. Does anybody know?
by christian
Sat Jan 05, 2019 7:21 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 78703

Re: Friday Facts #274 - New fluid system 2

Does anybody know if the belt system can also be multi-threaded in this way?
by christian
Fri Jan 04, 2019 1:47 pm
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 57466

Re: 0.17 Hype?

I hope 0.17 truly fixes the completely broken water generation and brings it back to what previous versions did. The terrible map generator has made the game almost unplayable for me. I just don't get the types of maps I like and I haven't played much 0.16 because of it. I've lately been spending s...
by christian
Thu Jan 03, 2019 2:26 pm
Forum: Not a bug
Topic: [0.16.51] Arbitrary folder still used for game saves
Replies: 10
Views: 2907

Re: [0.16.51] Arbitrary folder still used for game saves

Yes I would like it to be just like any other game, it's saved in a folder in mydocuments. The reason is when you reformat your PC, everything you need to save should be in the users/documents|pictures|etc folders. I actually had to add a special rule to my backup program to backup the factorio appd...
by christian
Sat Dec 22, 2018 6:51 am
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 78703

Re: Friday Facts #274 - New fluid system 2

Thank you devs!!! I'm really excited that Factorio is heading towards multi-threading :D I'm not sure, but will Factorio be one of the first big simulation games to use all 32 threadripper cores? :o I have the 16-core right now, so I'm excited!
by christian
Thu Dec 13, 2018 4:51 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1042436

Re: Factorio Roadmap for 0.17+

jackthesmack wrote: ↑
Wed Nov 07, 2018 4:17 am
Please don't release 0.17 before the 22nd of December. This is my last semester of school so I want to do it right.
They said jan 2019, so about 1 more month to go :)
by christian
Mon Dec 10, 2018 5:24 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: The biggest factory 10 000 science/min.
Replies: 18
Views: 23243

Re: The biggest factory 10 000 science/min.

I have a 12k SPM and vanilla default settings. All belts except ores, ores are brought in by long trains. Around 9UPS when fully running, 45UPS when science is stopped. I probably have one of the biggest cleared/walled areas. 280x550 chunks. Pls make another topic with a lot of screens. It will be ...
by christian
Mon Dec 10, 2018 5:01 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: The biggest factory 10 000 science/min.
Replies: 18
Views: 23243

Re: The biggest factory 10 000 science/min.

I have a 12k SPM and vanilla default settings. All belts except ores, ores are brought in by long trains. Around 9UPS when fully running, 45UPS when science is stopped. I probably have one of the biggest cleared/walled areas. 280x550 chunks. Did you get 12k by using belts ? Its hard to see from the...
by christian
Mon Dec 10, 2018 4:03 am
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 99
Views: 42832

Re: Friday Facts #270 - HR Substation & Save/Load overview

Just bought 2 shirts! Yay you guys are finally in stock.

How long does it take to arrive in the US usually?
by christian
Mon Dec 10, 2018 3:55 am
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 55226

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

omg does this mean Factorio will be able to use TR2 32 cores? At least when it comes to fluids? Do the belts work this way as well?
by christian
Sat Oct 06, 2018 10:31 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: The biggest factory 10 000 science/min.
Replies: 18
Views: 23243

Re: The biggest factory 10 000 science/min.

I have a 12k SPM and vanilla default settings. All belts except ores, ores are brought in by long trains. Around 9UPS when fully running, 45UPS when science is stopped. I probably have one of the biggest cleared/walled areas. 280x550 chunks.
by christian
Fri Aug 03, 2018 5:19 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1042436

Re: Factorio Roadmap for 0.17+

Yey for this! This is on the top of my list that I'm excited for.

Better fluid physics
by christian
Thu Jul 19, 2018 6:56 am
Forum: Ideas and Suggestions
Topic: Linking Train Depots through names
Replies: 6
Views: 2307

Re: Linking Train Depots through names

ThePhantasm wrote:
TL;DR
Would be nice if I have multiple train depots that share a name - a train will simply path to the nearest open one
Lol Factorio already does that.
by christian
Thu Jul 19, 2018 3:24 am
Forum: General discussion
Topic: Whats your current game goal?
Replies: 43
Views: 20436

Re: Whats your current game goal?

I'm at 10k SPM vanilla, so I'm working on 20k SPM next. But it gets so slow so I might just drop it before then. I have to turn off science to get back up to 60UPS when I'm building, but when fully operational I'm at 15-20 UPS atm.
by christian
Thu Jul 19, 2018 12:08 am
Forum: Not a bug
Topic: multicore processor
Replies: 15
Views: 6475

Re: multicore processor

hey, one quick dirty "fix" would be to decrease the speed taht the game runs. So your computer has more time to display it. Everything will be slower, but you have more fps and its playable again. :D https://wiki.factorio.com/Console#Change_game_speed No, UPS is the issue, and FPS is lock...
by christian
Wed Jul 18, 2018 4:47 pm
Forum: Not a bug
Topic: multicore processor
Replies: 15
Views: 6475

Re: multicore processor

What's your SPM? also yes the main core of the game only uses one core, but it uses other cores for other tasks. Just search the forum for multi core and you'll see the answers why.

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