Search found 64 matches

by christian
Thu Feb 28, 2019 10:32 pm
Forum: Balancing
Topic: Tutorial Feedback: Too confusing and hard for a new player
Replies: 5
Views: 2550

Re: Tutorial Feedback: Too confusing and hard for a new player

You mean make the biter the same toughness as before? You know that I've played many many maps and I've never lost a single game. I mean if that's the kind of game you want, maybe the developers should add difficulty levels, like in Civizilation. There's the Chieftain, Warlord, Prince, Deity, etc. a...
by christian
Thu Feb 28, 2019 9:11 am
Forum: General discussion
Topic: Not pleased with 17.1 so far...
Replies: 65
Views: 19961

Re: Not pleased with 17.1 so far...

Koub wrote: ↑
Thu Feb 28, 2019 9:06 am
[Koub] Please people, chill, all feedback is appreciated by the devs, no need to start attacking each other.
I'm sorry, just tired of games I love being watered down to the least common denominator. :( I'll stop.
by christian
Thu Feb 28, 2019 9:08 am
Forum: General discussion
Topic: Not pleased with 17.1 so far...
Replies: 65
Views: 19961

Re: Not pleased with 17.1 so far...

Finished the tutorial with 5 seconds to go before the turret gets killed and biters destroys everything. Conclusion: Bit too many biters but i sure got a rush out of it that i didnt expect at all. Was quite fun actually. I've completed the campaign twice, but never lost. It seems to me that there's...
by christian
Thu Feb 28, 2019 9:03 am
Forum: General discussion
Topic: Not pleased with 17.1 so far...
Replies: 65
Views: 19961

Re: Not pleased with 17.1 so far...

Graphics aside, the combat feels heavily in favor of the biters now. It feels more like a combat game and less like a building game. I had the game set to default in 17.1, and within 5 minutes I had biters on my base. Also, these small biters were doing WAY more damage than any other small biter I'...
by christian
Wed Feb 27, 2019 8:54 pm
Forum: General discussion
Topic: Not pleased with 17.1 so far...
Replies: 65
Views: 19961

Re: Not pleased with 17.1 so far...

Graphics aside, the combat feels heavily in favor of the biters now. It feels more like a combat game and less like a building game. I had the game set to default in 17.1, and within 5 minutes I had biters on my base. Also, these small biters were doing WAY more damage than any other small biter I'...
by christian
Tue Feb 26, 2019 3:23 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 168525

Re: Friday Facts #283 - Prepare to Launch

I'm not F5ing at all. But I am checking every hour LOL
by christian
Tue Feb 26, 2019 7:28 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 57304

Re: 0.17 Hype?

I'm not hyped for 0.17 much, but I will be hyped when my 0.17 Angel/Bob factory accomplishes the two rocket per minute goal. That way I can retire from Factorio permanently. I may return in 5 years to see the launch of the 0.18 update, but more out of curiosity than anything. angels bob 2RPM with m...
by christian
Tue Feb 26, 2019 4:31 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 168525

Re: Friday Facts #283 - Prepare to Launch

still no answer about what they mean when they say fluid algorithms? This: https://www.factorio.com/blog/post/fff-274 The optimizations are in: https://www.factorio.com/blog/post/fff-271 Oh gotcha, so as I thought, the algorithm is the part about how fluid moves when it runs into an intersection. T...
by christian
Tue Feb 26, 2019 12:10 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 168525

Re: Friday Facts #283 - Prepare to Launch

still no answer about what they mean when they say fluid algorithms?
by christian
Sat Feb 23, 2019 11:35 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 168525

Re: Friday Facts #283 - Prepare to Launch

by fluid algorithm do they mean the multi-threading of fluids? So in 0.17 we won't be able to see the full effect of the fluid improvements yet? So the fluid mixing prevention and fluid update optimisations are in 0.17, but the new algorithm was put aside for further research. I'm pretty sure that ...
by christian
Sat Feb 23, 2019 8:44 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 168525

Re: Friday Facts #283 - Prepare to Launch

by fluid algorithm do they mean the multi-threading of fluids? So in 0.17 we won't be able to see the full effect of the fluid improvements yet?
by christian
Fri Feb 22, 2019 12:07 am
Forum: Questions, reviews and ratings
Topic: Mod that scales biter hardness in perpetuity?
Replies: 7
Views: 2539

Mod that scales biter hardness in perpetuity?

I'm looking for a mod that would keep making the biters harder and harder and harder. Where a simple wall with turrents and bots to repair won't be sufficient enough. At present, when you reach max evolution the biters just stop being a challenge. My idea would be something like an endless survival ...
by christian
Wed Feb 20, 2019 1:12 am
Forum: Not a bug
Topic: [Rseding91] Lower FPS/UPS in map view when power lines turned on
Replies: 6
Views: 1775

Re: [Rseding91] Lower FPS/UPS in map view when power lines turned on

Haha okay. No worries. Turning off power lines in map view doesn't bother me at all. :)
by christian
Sun Feb 17, 2019 8:55 pm
Forum: General discussion
Topic: Accidentially made 42K repair packs... now what?
Replies: 13
Views: 4754

Re: Accidentially made 42K repair packs... now what?

Hello all, it seems I forgot to limit my repair pack production and I now have 42K repair packs. Any suggestions on what to do with this? Can I automate getting rid in some interesting way? Would appreciate comments or ideas. Thank you. Question, how did you accidentally make 10 steel chests worth ...
by christian
Wed Feb 13, 2019 4:56 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 57304

Re: 0.17 Hype?

My bet is Feb 14. Valentines Day present just for me <3
by christian
Sat Feb 09, 2019 1:00 am
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 46957

Re: Friday Facts #281 - For a Few Frames More

What I miss in most games is a "test" button in the graphics settings that renders a couple of scenes and reports the fps. Especially in games where the screen starts out empty and fast to render... Woa, killer idea here! Why fiddle with the controls and have to figure out specific settin...
by christian
Sat Feb 09, 2019 12:13 am
Forum: Not a bug
Topic: [Rseding91] Lower FPS/UPS in map view when power lines turned on
Replies: 6
Views: 1775

[Rseding91] Lower FPS/UPS in map view when power lines turned on

I just wanted to make sure that someone mentioned it. I thought about posting it for awhile, but figured that someone already brought it up and it's not really a big deal for me as I just turn power lines off. I believe this is only noticeable in megabases. In map view when you turn on "electri...
by christian
Thu Feb 07, 2019 10:16 pm
Forum: General discussion
Topic: FFF #282 (Feb 15, 2019): please share crash uploader stats!
Replies: 5
Views: 1488

Re: FFF #282 (Feb 15, 2019): please share crash uploader stats!

Klonan wrote: ↑
Thu Feb 07, 2019 6:47 pm
we'll probably have more interesting statistics to share after 0.17 is released, I'll keep the idea for a post-0.17 FFF, maybe 4-6 weeks after the release
Speaking of release are we a few weeks out or more than a month out? No pressure or anything. :D
by christian
Mon Jan 21, 2019 1:22 pm
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 94
Views: 33340

Re: Removing fluid temperature - thoughts?

I've played 4 maps, one is a 12k SPM map and I don't think I've ever paid attention to the fluid temperature. I haven't played in a couple of months (waiting for 0.17) so I may be forgetting something. But yeah I agree that it might be better to just remove it.

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