Search found 64 matches
- Mon Aug 19, 2019 10:29 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 405362
Re: [MOD 0.17+] Industrial Revolution (WIP)
damn I'm gonna have to start playing again!!! Thanks for making the mod. You are awesome!
- Fri Jun 21, 2019 6:49 pm
- Forum: Outdated/Not implemented
- Topic: Respect Windows Storage Paths
- Replies: 34
- Views: 12264
Re: Respect Windows Storage Paths
As for why: I don't consider it worth breaking every single piece of documentation, every single persons remembered location, every single script, and possibly more for what is an extreme edge case issue. The *massive* majority of players do not care or even know where Factorio stores save files/co...
- Fri Jun 21, 2019 6:45 pm
- Forum: Outdated/Not implemented
- Topic: Respect Windows Storage Paths
- Replies: 34
- Views: 12264
Re: Respect Windows Storage Paths
Neither %appdata% nor %localappdata% are backed up by default by most backup utilities. Honestly, they shouldn't be. Because there's nothing that should be stored in those folders that the loss of should be any huge deal. Because the only thing that is supposed to be stored in those folders is repl...
- Fri Jun 21, 2019 6:42 pm
- Forum: Outdated/Not implemented
- Topic: Respect Windows Storage Paths
- Replies: 34
- Views: 12264
Re: Respect Windows Storage Paths
Please also count me in among the people who want it moved to what has been known as the generic saved directory for most games, not the Appdata Roaming folder. Please.
- Wed May 22, 2019 6:09 pm
- Forum: Ideas and Suggestions
- Topic: Add 1 qty of item in logistics request menu when shift or control is pressed.
- Replies: 0
- Views: 741
Add 1 qty of item in logistics request menu when shift or control is pressed.
TL;DR Add 1 qty of item in logistics request menu when shift or control is pressed. What ? / Why ? I like adding items in stacks but sometimes I also only want to request only 1 unit. I know about the option of having it set to default as 1 qty, but I really prefer the stack as default. So an alter...
- Tue May 21, 2019 4:49 am
- Forum: General discussion
- Topic: Upgrade Planner "Book"
- Replies: 0
- Views: 902
Upgrade Planner "Book"
I like the new upgrade planner that's part of the game now. But when I used a mod before there was a drop-down list where I could save different sets of "upgrade plans", but I like the new in-game way where the upgrade isn't instant but is instead performed by bots. I was wondering if ther...
- Mon May 20, 2019 1:39 pm
- Forum: Mods
- Topic: [MOD 0.13] Progressive running
- Replies: 50
- Views: 25350
Re: [MOD 0.13] Progressive running
Patch to support 0.17.35: diff -urNb ProgressiveRunning_1.0.17/changelog.txt ProgressiveRunning_1.0.18/changelog.txt --- ProgressiveRunning_1.0.17/changelog.txt 2019-03-14 03:04:09.000000000 +1100 +++ ProgressiveRunning_1.0.18/changelog.txt 2019-05-04 11:07:23.691024400 +1000 @@ -1,4 +1,8 @@ ------...
- Wed May 15, 2019 9:37 pm
- Forum: Releases
- Topic: Version 0.17.39
- Replies: 11
- Views: 11305
Re: Version 0.17.39
Anyone experiencing slower save times after this update? It's considerably and noticeably slower. I'm using bobs/angels mods.
- Fri Apr 26, 2019 7:05 pm
- Forum: Modding help
- Topic: Crippling low FPS when mobs attack
- Replies: 1
- Views: 1087
Crippling low FPS when mobs attack
I'm wondering if anyone knows what I need to disable in the mod settings. I basically have these mods installed that affect enemies: - Bobs/Angels - Rampant - Natural Evolution Enemies I'm still in early game pre 4th tier science (after military science). Every time I get a wave of mobs attacking my...
- Thu Mar 14, 2019 1:19 pm
- Forum: General discussion
- Topic: Was 0.17.7 biters nerfed already?
- Replies: 21
- Views: 8387
Re: Was 0.17.7 biters nerfed already?
2. Would Rampant may have made the biters easier? 3. Because I play with Rampant ON prior to 0.17, does it mean I'm just more acclimated to the harder difficulty that people are complaining about? I only played with Rampant in 0.16 a couple games. Only thing i noticed then was that they act badly w...
- Thu Mar 07, 2019 11:48 pm
- Forum: General discussion
- Topic: Was 0.17.7 biters nerfed already?
- Replies: 21
- Views: 8387
Was 0.17.7 biters nerfed already?
So I held off on playing 0.17.0 for a week, now it's 0.17.7. And on the release of 0.17 I've been reading some people complain about the biter difficulty so I was expecting it to be very hard. I was expecting to lose on my first try. But you know, that's what I wanted, I wanted a challenge. So I kep...
- Thu Mar 07, 2019 2:39 am
- Forum: Gameplay Help
- Topic: How do I replace shortcuts in the quickbar?
- Replies: 2
- Views: 1129
Re: How do I replace shortcuts in the quickbar?
haha thanks I appreciate it!
- Thu Mar 07, 2019 2:20 am
- Forum: Gameplay Help
- Topic: How do I replace shortcuts in the quickbar?
- Replies: 2
- Views: 1129
How do I replace shortcuts in the quickbar?
Great 0.17 so far!
How do I replace shortcuts in the quickbar? I tried a bunch of key/mouse combinations lol.
How do I replace shortcuts in the quickbar? I tried a bunch of key/mouse combinations lol.
- Sun Mar 03, 2019 4:26 am
- Forum: Questions, reviews and ratings
- Topic: Mod that scales biter hardness in perpetuity?
- Replies: 7
- Views: 2586
Re: Mod that scales biter hardness in perpetuity?
If you play rampant you'll need 2 rows of sniper turrets (no spacing). Even then, expanding with rampant on is pretty challenging. Love the challenge tho. Love the frustration it generates lol.
- Sat Mar 02, 2019 10:02 am
- Forum: Questions, reviews and ratings
- Topic: Mod that scales biter hardness in perpetuity?
- Replies: 7
- Views: 2586
Re: Mod that scales biter hardness in perpetuity?
What did you set the enemy max level to for Rampant enemies? Currently the level 10 biters have roughly ~30000 HP. Don't remember exactly, I think I just left it on default. But IIRC all I had to do was build 2 rows of turrets and never had problems with biters after that. But I tell you, playing b...
- Sat Mar 02, 2019 9:56 am
- Forum: Questions, reviews and ratings
- Topic: Mod that scales biter hardness in perpetuity?
- Replies: 7
- Views: 2586
Re: Mod that scales biter hardness in perpetuity?
Thanks guys I will try your suggestions. The pic for that evolution mod looks VERY interesting.
- Fri Mar 01, 2019 8:21 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 73394
Re: Friday Facts #284 - 0.17 experimental
I love the new difficulty changes. Please keep it. I agree about your point that the game should be pulling the player in all directions to prioritize. It's a great balancing act "challenge". Love it! Best devs I've ever known. Good luck Factorio Devs, hope you guys at least sleep this wee...
- Fri Mar 01, 2019 3:04 am
- Forum: Technical Help
- Topic: Cracked Factorio PROBLEMS?!?! FIX THIS!
- Replies: 23
- Views: 51141
Re: Cracked Factorio PROBLEMS?!?! FIX THIS!
wow who are you to talk to the devs like that.
- Fri Mar 01, 2019 12:42 am
- Forum: General discussion
- Topic: Not pleased with 17.1 so far...
- Replies: 65
- Views: 20226
Re: Not pleased with 17.1 so far...
I must say I absolutely love that they buffed the biters. Now you don't need mods to experience some form of challenge from them, as they were just cannon fodder for artifact collection in 0.15, then became pointless in 0.16. Adding just one or two biter mods is now enough to challenge the more exp...
- Fri Mar 01, 2019 12:41 am
- Forum: Balancing
- Topic: Tutorial Feedback: Too confusing and hard for a new player
- Replies: 5
- Views: 2654