Search found 726 matches
- Sat Oct 17, 2020 4:56 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 768
- Views: 90213
Re: pY Alien Life - Discussion
While traveling the recipes through FNEI (love it), I came across two nearly identical "Phagnot cub" recipes in "assisted embryology" technology. Both are the same in terms of production time, quantity of produced and required products. But the second recipe, among other things, has a requirement o...
- Sat Oct 17, 2020 3:44 pm
- Forum: PyMods
- Topic: Can't help but feel I screwed something up...
- Replies: 25
- Views: 2033
Re: Can't help but feel I screwed something up...
Hello, me again! Started new map, without Bobs & Angels. Just finished all science that does not need Chemical Science Packs. Chem Packs need Nexilit plates. Nexilit Plates is locked behind Coal Processing 3. Coal Processing 3 is locked by Chem Sci Packs. To mine Nexilit, you need Excavation 1. Exc...
- Sat Oct 17, 2020 7:47 am
- Forum: PyMods
- Topic: BioSample - recipe???
- Replies: 2
- Views: 264
Re: BioSample - recipe???
Biosample - how to produce? what recipe? studied red science. in sandbox mode - no/ alien life 1.9.0. + :( filters (sorter and manipulator) - accept :D HELP please/ какая механика получения? what is the mechanics of getting? you mine them there is empty bio sample container and you insert that in t...
- Fri Oct 16, 2020 3:35 pm
- Forum: Pending
- Topic: [1.0.0] Blueprint missing green buton
- Replies: 2
- Views: 160
[1.0.0] Blueprint missing green buton
so i was trying to make BP and the create BP green button was missing , or rather said it was under my screen limit . https://cdn.discordapp.com/attachments/310095683950477314/766602435485499393/unknown.png and this is not the first time it often happens with long or wide BP , where one dimension is...
- Sat Sep 19, 2020 8:02 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 541
- Views: 88823
Re: pY Fusion Energy - Discussion
My base is quite large as I'm moving into automating production and utility sciences. I also started several other maps in creative mode with only those two resource enabled to see if there was an issue with the ore spawning. I haven't found any anywhere. Two friends who are playing also have the s...
- Sat Sep 19, 2020 12:10 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 541
- Views: 88823
Re: pY Fusion Energy - Discussion
I started a pY run and I cannot find any volcanic pipes or regolite deposits. Even if I start a new game with only those ores selected none seem to generate. Are those obsolete? they are still needed tho regolite is not mandatory , same for volcanic piles . since there are alternative ways if i rem...
- Sat Sep 12, 2020 9:49 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 598
- Views: 63379
Re: pY Petroleum Handling
do you have any plans related to recent hot-air changes in regards to coalbed-gas? converting coalbed to xx always includes 500unit of hotair which seems off since the last hot-air changes i believe any temperature shall work i think you interpreted it wrong. 1 hot air has only 1 temperature. 2 he ...
- Sat Sep 05, 2020 7:34 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1471
- Views: 160991
Re: pY Raw Ores Discussion
Does anyone else have issues producing Chlorine in large amounts? I'm trying to get a central Chlorine production point going and the Saline -> Electrolyzer route and it's proving difficult to provide enough Salt without having a massive station and belts hell of salt alone. It would be nice to hav...
- Tue Aug 18, 2020 5:27 pm
- Forum: PyMods
- Topic: [Feedback] Signal Wire (Red/Green) is a dead end recipe. Please consider reverting to vanilla
- Replies: 4
- Views: 584
Re: [Feedback] Signal Wire (Red/Green) is a dead end recipe. Please consider reverting to vanilla
well all things automated in a mall feel cheep since realistically no one uses them all the time
also regarding inventory space py should have some techs to increase that
also regarding inventory space py should have some techs to increase that
- Thu Aug 13, 2020 2:03 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 768
- Views: 90213
- Wed Jul 22, 2020 10:22 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 768
- Views: 90213
Re: pY Alien Life - Discussion
well full render gives 20% overall
interesting chice with manure
muk was suposed to be best in lard on land and trit overall
for guts mux was also suposed to be super good
and for artropod blood Xyhiphoe
back to math then for me
interesting chice with manure
muk was suposed to be best in lard on land and trit overall
for guts mux was also suposed to be super good
and for artropod blood Xyhiphoe
back to math then for me
- Mon Jul 20, 2020 5:10 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 598
- Views: 63379
Re: pY Petroleum Handling
i have a strange problem with new hot-air and hope someone can help me: warm brick uses coke-oven-gas 250°+ hot brick uses coke-oven-gas 500°+ my coke production generates coke-oven-gas at 500°, i then transport it via train to a different location and tried to feed into hot brick line, but the inp...
- Sat Jul 18, 2020 7:47 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1766
- Views: 288846
Re: pY Coal Processing - Discussion
https://discord.gg/mZYwkp
- Wed Jul 15, 2020 9:16 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1766
- Views: 288846
Re: pY Coal Processing - Discussion
https://discord.gg/SNVbNCBaughn wrote: ↑Wed Jul 15, 2020 7:20 pmI would be, but can't find a link. Help?immortal_sniper1 wrote: ↑Wed Jul 15, 2020 5:41 pmno for stuff like that talk with py , are u on discord (our server) u can ask there
- Wed Jul 15, 2020 5:41 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1766
- Views: 288846
Re: pY Coal Processing - Discussion
i forgot that glass in stone furnace was removed , i should make a fast recipe(fast since it would use just a little fuel ) but not great in terms on molten/quartz ratio and it affects all mod combinations since it is a pyCP thing not pyAL i need to finish bioprinting then i will take a look again ...
- Tue Jul 14, 2020 5:32 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1766
- Views: 288846
Re: pY Coal Processing - Discussion
Guys, is it really a problem that glassworks takes 27MW? I was really busy with other staff like figuring out how to build and organize moss/trees/auogs/others and other staff in the early game. Yeah, science was made slowly, few flasks per min or less, and it was enough. I made a loop trees->coal/...
- Mon Jul 13, 2020 8:01 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 598
- Views: 63379
Re: pY Petroleum Handling
maybe add a worm bricks with fuel recipe?
or some new coke gas recipe
or some new coke gas recipe
- Mon Jul 13, 2020 3:04 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1766
- Views: 288846
Re: pY Coal Processing - Discussion
I agree that it's insanely expensive but at the same time I kinda see that as a clear game design choice. there are a ton of things in the early game making things super hard on you. no assemblers/splitters/undergrounds, horrifically low yields from ores and indeed glassworks taking up insane amoun...
- Sun Jul 12, 2020 5:19 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1766
- Views: 288846
Re: pY Coal Processing - Discussion
Eureka that was more or less planned also I didn't expect people would try to run them useing raw coal based setups How are you supposed to use wood?! There's no automatic way to collect wood/make wood without getting through red science to coal processing unless I missed something, right? And 10 w...
- Sun Jul 12, 2020 1:51 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 768
- Views: 90213
Re: pY Alien Life - Discussion
No other mods. Technology antiviral drugs shows me 1-2 output with 1 cage, so I thought it would be 150% Output. But I´m far away from this^^ If it is intended to produce additional cages then everything is fine. Will check Btw raising animals directly loses cages BUT raising the Cubs does not and ...