Search found 44 matches

by dorfl
Mon Jun 18, 2018 10:57 am
Forum: Mods
Topic: [0.16] Logistic Carts
Replies: 54
Views: 29557

[0.16] Logistic Carts

On the mod portal: https://mods.factorio.com/mod/logicarts (WIP) Documentation and examples on the wiki: https://gitlab.com/aerosuidae/logicarts/wikis/home https://mods-data.factorio.com/assets/0b99f4c62bbbd6a602902c0950dca1029c9585df.png https://mods-data.factorio.com/assets/7b2912cfd15da9fd5f0fc55...
by dorfl
Sun Jun 03, 2018 12:20 pm
Forum: Mods
Topic: [0.17] Data Science
Replies: 5
Views: 2617

Re: [0.16] Data Science

0.1.4 has a fix for find_entities_filtered on 0.16.36.

As I'm rarely playing with 0.16.36 now I appreciate hearing about such bugs. Thank you.
by dorfl
Sun Jun 03, 2018 12:02 pm
Forum: Mods
Topic: [0.17] Data Science
Replies: 5
Views: 2617

Re: [0.16] Data Science

Thanks, seems I have introduced a 0.16.40+ API dependency for find_entities_filtered. Looking into it.
by dorfl
Mon May 28, 2018 12:51 am
Forum: Mods
Topic: [0.17] Data Science
Replies: 5
Views: 2617

[0.17] Data Science

Adds data science elements to blue, purple and yellow science packs, requiring collection, cleansing and analysis of production data across the entire base. https://mods.factorio.com/mod/datascience Entities Sensors to collect data from crafting machines. Collectors to receive and aggregate raw data...

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