Search found 44 matches
- Mon Jun 18, 2018 10:57 am
- Forum: Mods
- Topic: [0.16] Logistic Carts
- Replies: 54
- Views: 29557
[0.16] Logistic Carts
On the mod portal: https://mods.factorio.com/mod/logicarts (WIP) Documentation and examples on the wiki: https://gitlab.com/aerosuidae/logicarts/wikis/home https://mods-data.factorio.com/assets/0b99f4c62bbbd6a602902c0950dca1029c9585df.png https://mods-data.factorio.com/assets/7b2912cfd15da9fd5f0fc55...
- Sun Jun 03, 2018 12:20 pm
- Forum: Mods
- Topic: [0.17] Data Science
- Replies: 5
- Views: 2617
Re: [0.16] Data Science
0.1.4 has a fix for find_entities_filtered on 0.16.36.
As I'm rarely playing with 0.16.36 now I appreciate hearing about such bugs. Thank you.
As I'm rarely playing with 0.16.36 now I appreciate hearing about such bugs. Thank you.
- Sun Jun 03, 2018 12:02 pm
- Forum: Mods
- Topic: [0.17] Data Science
- Replies: 5
- Views: 2617
Re: [0.16] Data Science
Thanks, seems I have introduced a 0.16.40+ API dependency for find_entities_filtered. Looking into it.
- Mon May 28, 2018 12:51 am
- Forum: Mods
- Topic: [0.17] Data Science
- Replies: 5
- Views: 2617
[0.17] Data Science
Adds data science elements to blue, purple and yellow science packs, requiring collection, cleansing and analysis of production data across the entire base. https://mods.factorio.com/mod/datascience Entities Sensors to collect data from crafting machines. Collectors to receive and aggregate raw data...