Search found 314 matches

by vampiricdust
Thu Sep 03, 2015 8:22 am
Forum: General discussion
Topic: Future use of sattelites? To get off this damn planet!
Replies: 6
Views: 12889

Re: Future use of sattelites? To get off this damn planet!

So Biters are the next cows... interesting. I hope they eat trees though. Much beefier Biters.
by vampiricdust
Wed Aug 26, 2015 7:06 pm
Forum: Gameplay Help
Topic: How to make this combinator+request chest more efficient ?
Replies: 7
Views: 9647

Re: How to make this combinator+request chest more efficient ?

By using a negative number, it makes adding the item cancel it out to zero. It becomes more like a count down to how many items you need since the signals on the same wire always get added together.
by vampiricdust
Tue Aug 25, 2015 7:28 am
Forum: Gameplay Help
Topic: Train Sidings, what am i doing wrong?
Replies: 9
Views: 15122

Re: Train Sidings, what am i doing wrong?

The sidings have one way signals entering them. You should make them double signals like the one on the signal track. One-way sidings are the only safe way to set up such a passing block. If both tracks are two-way, a deadlock will happen if four trains, 2 in each direction, enter adjacent passing ...
by vampiricdust
Mon Aug 24, 2015 8:57 pm
Forum: Gameplay Help
Topic: Train Sidings, what am i doing wrong?
Replies: 9
Views: 15122

Re: Train Sidings, what am i doing wrong?

The sidings have one way signals entering them. You should make them double signals like the one on the signal track. Then remove the double signals on the single track. When using a single line like that, you only need signals on the entrance and exit branches.
by vampiricdust
Sat Aug 22, 2015 12:53 pm
Forum: Mods
Topic: [MOD 0.12.x] Logistic Combinators
Replies: 49
Views: 42706

Re: [MOD 0.12.x] Logistic Combinators

One thing to be mindful is negative numbers. Since the logistic bots will try to carry max load, this does cause the numbers to spike into negatives. If you're doing any arithmetic on the data, it can cause unintended behaviors. A simple decider combinator to ensure a non negative number can filter ...
by vampiricdust
Wed Aug 19, 2015 12:51 am
Forum: Videos
Topic: X-Perimental - Logistics & Logic in .12
Replies: 10
Views: 19865

Re: X-Perimental - Logistics & Logic in .12

Automatically Repaired Biter Plow Well, I think I've discovered a very powerful strategy to easily remove bases with fewer worms. A tank with repair packs becomes a poor man's shield and is very effective at taking biters & spitters on. Big worms still pose a threat, but it takes 2-3 worms befo...
by vampiricdust
Tue Aug 18, 2015 9:26 am
Forum: General discussion
Topic: Trains trains, and SIGNALS
Replies: 2
Views: 5602

Re: Trains trains, and SIGNALS

The first chain signal the train will stop at, so you want it before an intersection where it would be ok for it wait its turn. Now, the rest of the chain signals will mark a path in which the train must wait the first one until every block on that path is open to the first normal signal. So if you ...
by vampiricdust
Tue Aug 18, 2015 9:21 am
Forum: Videos
Topic: X-Perimental - Logistics & Logic in .12
Replies: 10
Views: 19865

Re: X-Perimental - Logistics & Logic in .12

Turret Creep

Been a bit sick lately so I'm rather nasally. I'm covering my borders with power poles as backbone for future power expansions as well as preventing biter nests coming back. It's coming time I upped my firepower.
by vampiricdust
Mon Aug 17, 2015 9:05 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145340

Re: Bugs and problems

It also appears that the airplane collides with the logistic train. Yay collision masks.
by vampiricdust
Mon Aug 17, 2015 12:43 am
Forum: General discussion
Topic: New player with a mod question!
Replies: 5
Views: 8539

Re: New player with a mod question!

Really depends on the mod. Mods that change things like the location of ores such as RSO may not work, but I think there is a way to get it to take over. Mods that add new ores will only appear in ungenerated chunks so you'll need to go farther to get them unless you force the specific ores to regen...
by vampiricdust
Mon Aug 17, 2015 12:39 am
Forum: Mods
Topic: Automated Blueprint Deployer - Proof of Concept w/ video
Replies: 19
Views: 20696

Re: Automated Blueprint Deployer - Proof of Concept w/ video

The possibilities are quite a many. Should add in a way to make a deconstruction planner, even just to clear the old or trees. I was thinking of using belts to pass multiple blueprints around & control their input into the autofab. Each one will build their part when all the materials are presen...
by vampiricdust
Sun Aug 16, 2015 7:50 pm
Forum: Ideas and Suggestions
Topic: Filter Settable Roboport Material Slots
Replies: 6
Views: 3382

Re: Filter Settable Roboport Material Slots

No... that's not the same thing. If you put a requester chest down & use an inserter to feed that storage chest, items from the chest will be taken to fill the requester & bots will just endlessly move stuff back & forth. The point of the change is have some items held in a nearby robopo...
by vampiricdust
Sun Aug 16, 2015 7:31 pm
Forum: Ideas and Suggestions
Topic: Filter Settable Roboport Material Slots
Replies: 6
Views: 3382

Re: Filter Settable Roboport Material Slots

I am confused; are you suggesting to more or less add item slots into roboports, and items placed in these slots will be evenly distributed to other roboports are reserved for cargo bots? No, not really adding or removing slots. The repair slots on roboports are hardcoded to be repair packs only as...
by vampiricdust
Sun Aug 16, 2015 3:26 am
Forum: Ideas and Suggestions
Topic: Filter Settable Roboport Material Slots
Replies: 6
Views: 3382

Filter Settable Roboport Material Slots

The idea is basically that I would love being able to have roboports act as a distribution center by filling it with commonly needed goods other than repair packs that may be useful to have on hand closer to where they are need in the case of destruction or construction. The change would be make the...
by vampiricdust
Sat Aug 15, 2015 11:28 am
Forum: General discussion
Topic: never underestermate biters
Replies: 4
Views: 6927

Re: never underestermate biters

The best way to tackle worms is with turrets, my main to big worm killing strats have a low & high tech version. Low Tech - Requires gun turrets: Ideally you want piercing rounds and some damage upgrades, but with just turrets this strategy can work. What you do is craft a stack or two of repair...
by vampiricdust
Sat Aug 15, 2015 9:31 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145340

Re: Bugs and problems

Hey so I've ran into the smart inserter not accepting wire connections in .12.3 with the 0.1.0 automatization. I've gotten them to work again by adding the following setting to the entity definition:

circuit_wire_max_distance = 7.5
by vampiricdust
Sat Aug 15, 2015 5:10 am
Forum: Mods
Topic: Automated Blueprint Deployer - Proof of Concept w/ video
Replies: 19
Views: 20696

Re: Automated Blueprint Deployer - Proof of Concept w/ video

Very awesome! I'll make a series around this mod once it's ready to go.
by vampiricdust
Fri Aug 14, 2015 8:47 am
Forum: Ideas and Suggestions
Topic: IDEA: Hire Yuoki to do ALL your ingame graphics :P
Replies: 13
Views: 4183

Re: IDEA: Hire Yuoki to do ALL your ingame graphics :P

Eh, I think YuokiTani's work is worthy of laxing the requirements. From my very first foray into the modding section, your work was all over and it fit with Factorio. Even if it's for not, you certainly deserve a nod of recognition like this thread. We all do seriously appreciate your work.
by vampiricdust
Fri Aug 14, 2015 8:17 am
Forum: Show your Creations
Topic: Combinator Build Code Factory
Replies: 9
Views: 16443

Re: Combinator Build Code Factory

Wow, your solution was more elegant than mine. The only thing I could come up was calibrating the item detection to the speed of the inserter. using a -1 multiplication that comes back on a tick delay is so much better. I keep forgetting about the tick delays. Really starting to wish I paid more att...
by vampiricdust
Wed Aug 12, 2015 7:38 am
Forum: Videos
Topic: Orders Up! Place your orders!
Replies: 71
Views: 26797

Re: Orders Up! Place your orders!

Atomic Power

Decided to throw in some atomic power and got some power plants runnings. Getting back on focusing on the mammoth order while getting things tuned for .12 changes. Hoping to do a live stream this weekend working building the new main factory.

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