Search found 171 matches
- Wed Nov 13, 2019 5:39 pm
- Forum: News
- Topic: Friday Facts #319 - New T-shirts & Lua event filtering
- Replies: 35
- Views: 20800
Re: Friday Facts #319 - New T-shirts & Lua event filtering
Just received new shirts, they are awsome!
- Fri Nov 08, 2019 6:42 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 99765
Re: Friday Facts #320 - Color correction
Too much sugar. (but a rather subjective topic)
I agree that the nighttime could be improved (i hate night vision, brrr) but these examples feel overboard. I dislike the blue hue. (the old night situation picture just looks much better, it has atmosphere, depth). The blue hue is like blue goggles ...
I agree that the nighttime could be improved (i hate night vision, brrr) but these examples feel overboard. I dislike the blue hue. (the old night situation picture just looks much better, it has atmosphere, depth). The blue hue is like blue goggles ...
- Fri Oct 18, 2019 11:38 am
- Forum: News
- Topic: Friday Facts #317 - New pathfinding algorithm
- Replies: 70
- Views: 41617
Re: Friday Facts #317 - New pathfinding algorithm
They are coming, we're all doomed! (excited!:D)
In some way it feels sad ToGoS is leaving the team, but he done a great job ( the mapgen evolved alot) and i like the current maps alot. And i guess we'ra all happy we can consider it done and finished. Thanks you for your effort, and being part of ...
In some way it feels sad ToGoS is leaving the team, but he done a great job ( the mapgen evolved alot) and i like the current maps alot. And i guess we'ra all happy we can consider it done and finished. Thanks you for your effort, and being part of ...
- Thu Oct 17, 2019 2:35 am
- Forum: General discussion
- Topic: Sudden change to unpowered personal roboport?
- Replies: 5
- Views: 2995
Re: Sudden change to unpowered personal roboport?
They were not really working since they did not recharge the bots. But it was a helpful feature nontheless.
- Mon Sep 30, 2019 10:19 am
- Forum: General discussion
- Topic: Using Cars for Logistics
- Replies: 10
- Views: 7205
Re: Using Cars for Logistics
Yes, finally someone did it. Railroads are so 2018...
- Fri Sep 27, 2019 8:37 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 60806
Re: Friday Facts #314 - 0.17 stable
I'm enthousiast (and may go overboard xD) that we are on the same line about that convenience. It feels as a point others tried to make in responses earlier.
Excellent post about the juke boxes. It was reasonable to pay for a song on these machines because they required a lot of maintenance and ...
Excellent post about the juke boxes. It was reasonable to pay for a song on these machines because they required a lot of maintenance and ...
- Fri Sep 20, 2019 2:32 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 32418
Re: Friday Facts #313 - Light at the end of the bug tunnel
How does diagonal rails and diagonal (hazard) concrete rows look on them?Serenity wrote: Fri Sep 20, 2019 1:08 pm The 45° rotation feels off because nothing else in the game uses it. Everything else is normal isometric, so it looks very out place.
Congrats on your priest levels:p
- Wed Sep 18, 2019 9:56 pm
- Forum: General discussion
- Topic: Using Cars for Logistics
- Replies: 10
- Views: 7205
Re: Using Cars for Logistics
My favourite is putting cars on belts. Rockets have been launched that way:
https://forums.factorio.com/viewtopic.php?f=193&t=67977&hilit=car+belt+allaizn
https://forums.factorio.com/viewtopic.php?f=193&t=67977&hilit=car+belt
https://forums.factorio.com/viewtopic.php?f=204&t=72597&hilit=car+belt ...
https://forums.factorio.com/viewtopic.php?f=193&t=67977&hilit=car+belt+allaizn
https://forums.factorio.com/viewtopic.php?f=193&t=67977&hilit=car+belt
https://forums.factorio.com/viewtopic.php?f=204&t=72597&hilit=car+belt ...
- Fri Sep 13, 2019 7:10 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 84357
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Mixing only happens when you are actively adjusting the pipe network. As far as i can judge, the old fluid system (where mixing could happen) wasnt't that bad,
IF only you could easily empty a contaminated fluid block once you made a fix, similar like how you remove wires: by [ctrl] clicking a pipe ...
IF only you could easily empty a contaminated fluid block once you made a fix, similar like how you remove wires: by [ctrl] clicking a pipe ...
- Fri Aug 23, 2019 11:44 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 172539
Re: Friday Facts #309 - Controversial opinions
tldr: Thanks for sharing these thoughts. Mainly i tend to like additional features, but they tend to introduce new inconsistencies or dependencies. It is a slippery slope which i cannot imagine without concern.
-I see ballistic arcs as a improvement, but i also want to break a lance for my auto ...
-I see ballistic arcs as a improvement, but i also want to break a lance for my auto ...
- Sat Aug 10, 2019 4:45 pm
- Forum: Fan Art
- Topic: factorio splash screen recreation?
- Replies: 6
- Views: 5086
Re: factorio splash screen recreation?
I looked a while, the only thing I found was a third oil pump (or at least the top beam) in front of the two others. Well done.
The picture is quite old, and becoming more nostalgic. And as seen in fff 236, it is hard to intentionally make spaghetti. I think logic was never intended, since it ...
The picture is quite old, and becoming more nostalgic. And as seen in fff 236, it is hard to intentionally make spaghetti. I think logic was never intended, since it ...
- Thu Aug 08, 2019 8:11 pm
- Forum: General discussion
- Topic: Deleted blueprint book
- Replies: 16
- Views: 6604
Re: Deleted blueprint book
Hmm I found it very handy that blueprints are a separate file, crossing all saves, even multiplayer. This is a feature I really enjoy(ed?).
I backup the blueprint-storage.dat on each experimental branch. (you could use the same disk, but I copy it to an docked external drive.)
Also when there is a ...
I backup the blueprint-storage.dat on each experimental branch. (you could use the same disk, but I copy it to an docked external drive.)
Also when there is a ...
- Wed Aug 07, 2019 3:53 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 79500
Re: Friday Facts #306 - Experimental Demo
Thanks a lot for sharing these forum links. I appreciate much you both took a moment to point out that my statements are wrong here. The mind seems selective in remembering here, my apologies.
I must have been confused by the official and unofficial (annotated) roadmaps, and this sentence in fff282 ...
I must have been confused by the official and unofficial (annotated) roadmaps, and this sentence in fff282 ...
- Tue Aug 06, 2019 11:40 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 408230
Re: Friday Facts #305 - The Oil Changes
Okokokok, people, sloooow down. We still disagree on the pick axe, I' was also tempted to reply, but i took a breath. I won't. not again. We passed that station. Let's try to stay reasonable.
For some it had value to keep it, and for other not at all. Remember, just personal opinions about the ...
For some it had value to keep it, and for other not at all. Remember, just personal opinions about the ...
- Tue Aug 06, 2019 10:38 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 79500
Re: Friday Facts #306 - Experimental Demo
I apologise if a am wrong, but im left surprised on Klonan's response.
I find it rather hard (titles, tags, official annotated roadmap) to search trough the fff's without having to read everything, but the last official mention about the library imrovements i could find was fff282.
https://factorio ...
I find it rather hard (titles, tags, official annotated roadmap) to search trough the fff's without having to read everything, but the last official mention about the library imrovements i could find was fff282.
https://factorio ...
- Tue Aug 06, 2019 7:24 am
- Forum: General discussion
- Topic: [0.17] Personal Defense TECH
- Replies: 22
- Views: 9422
Re: [0.17] Personal Defense TECH
Automating throwing grenades and automated shotguns feels rather dangerous, I'd imagine multiplayer, or where one passes your defences. Autotrigger on machine gun could be useful, but I don't see the point why they need to be in the armour (taking up space), since you still want to see which weapon ...
- Mon Aug 05, 2019 9:28 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 408230
Re: Friday Facts #305 - The Oil Changes
I never, never, felt rushed...
...other game.
Minus the edit on the end of the post.
I wish to add my vocal to this post. For the record.
I hope these tweaked/optimized construction drones are worth a reaction since multiple mentioned them now, before we can also add them to the list of ...
- Mon Aug 05, 2019 7:26 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 79500
Re: Friday Facts #306 - Experimental Demo
The execution of this app represents f.E. a risk for the PC.
Overheating and unresponsible up times, perhaps. Quite ironical as windows is the biggest threat here IMHO. Ok enough kidding.
Isn't that warning standard on Windows? Everything downloaded from the worldwide scam net forms a ...
- Mon Aug 05, 2019 6:44 pm
- Forum: General discussion
- Topic: 0.17 - is it stable enough for the casual player?
- Replies: 23
- Views: 8543
Re: 0.17 - is it stable enough for the casual player?
To put it this way: I don't remember the last time the game crashed on me or the last time I wasn't playing on experimental. I've heard there was a version that broke all trains somewhat recently? Must have been during one of my breaks fom Factorio though.
Had to look it up, but the the ...
- Sun Aug 04, 2019 3:33 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 408230
Re: Friday Facts #305 - The Oil Changes
Back to the bot crusade, don't think it's a problem for there to be a small window of usefulness for ground bots. Like BT said, bots make much more sense in logistic science, and I believe that they should just be a stepping stone to flying con bots. They serve as a minor "cookie" for the player ...