Search found 171 matches

by T-A-R
Mon Aug 27, 2018 11:26 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 110
Views: 65359

Re: Friday Facts #257 - NPE/Campaign update

https://www.factorio.com/blog/post/fff-257
I think the shallow water looks a little bit weird in its current state....

..... With Rocket Control Units being necessary for atomic bombs, it might make sense to have some more control over the rocket. Maybe atomic artillery shells with higher blast ...
by T-A-R
Fri Aug 10, 2018 10:59 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 68102

Re: Friday Facts #255 - Construction tools

Trollarex did it again xD

Yayayay:D These addition are damn sexy. I like the shapes which are forming.
What would be the problem if q-ing a blueprint puts it on the clipboard? The clipboard is a good candidate to become a powerful construction tool (including familiarity of ctrl Z, C and V (Yes :D ...
by T-A-R
Mon Aug 06, 2018 8:52 pm
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 92
Views: 55405

Re: Friday Facts #252 - Sound design & Map editor

Gergely wrote:
Brathahn wrote:
What the heck are those?!
:shock:
It seems a legit spawner. You know where babies are from right;)
by T-A-R
Mon Aug 06, 2018 8:27 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 108955

Re: Friday Facts #254 - No research queue for you

Come on now guys, let's be civilized about this.
I'm 100% sure Kovarex meant well with his decision to take the game in a interactive and fun direction rather than a tech waiting game.
Most of the research (besides repetitive bonus research) provide lots of new content to explore, so it shouldn't ...
by T-A-R
Fri Aug 03, 2018 8:51 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 108955

Re: Friday Facts #254 - No research queue for you

Please surprise us with extra functionallity. For us less is not more.

In the end we always have more suggestions then devs can offer us in a realistic timeframe, if Kovarex states that it is not part of the game, then it is. Though i miss an important part in this decision, pro' s and cons of ...
by T-A-R
Fri Aug 03, 2018 1:45 pm
Forum: General discussion
Topic: The thing about blueprints which fell under the table
Replies: 10
Views: 5305

Re: The thing about blueprints which fell under the table

It would be helpful if we can at least copy paste the selection from another save file.
by T-A-R
Tue Jul 10, 2018 3:32 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 96062

Re: Friday Facts #249 - Dead end exploration

If the game get really irritating for you because of the blueprinting, rethink your strategy, or consider playing some other game to let this alpha game boil for a while.
Personally i'm glad the devs start to acknowledge the need for an in-depth blueprint system. But since we' re just in ...
by T-A-R
Tue Jul 10, 2018 12:20 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 73918

Re: Friday Facts #250 - Dead end conclusion

Is there a red tread to spot in our posts for you as devs? And is is reasonable to implement? Which are the limits of our imaginations?

Perhaps when more rules and shared ideas (of unanimous accordance) are set out clearer and more specific questions can be formed and awnsered. Now we just trow up ...
by T-A-R
Sun Jul 08, 2018 11:58 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 73918

Re: Friday Facts #250 - Dead end conclusion

Very well, much like the idea from last week by TaxiService . In that version lines are added in the hiarchy which work for me very well. Need to mention that he is pointing out an inventory mockup, while u have an inventory mockup. The buttons you use on the right side of the content are clever.

I ...
by T-A-R
Fri Jul 06, 2018 8:26 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 73918

Re: Friday Facts #250 - Dead end conclusion

Thanks for providing us such deep insight in development, here are some thoughts from my own:

TLDR: An conclusion is a bit early. Please add a tree viewer in the library. and dont remove the gallery type of in game blueprint sharing. Pre-bot blueprints have a real value in sandbox-mode.

I really ...
by T-A-R
Tue May 22, 2018 4:32 pm
Forum: Resolved Problems and Bugs
Topic: [SOLVED][0.16.44] technology price multiplier sets = 1
Replies: 12
Views: 11723

Re: [0.16.44] technology price multiplier sets = 1

Experiencing the same problem/chance for the ultimate spoon-run :lol:

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