Search found 79 matches
- Fri Jan 29, 2016 8:13 am
- Forum: This Forum
- Topic: User Rank
- Replies: 35
- Views: 29883
Re: User Rank
Look at this for example: http://i.imgur.com/6BNvpHK.png This in the largest forum in the Netherlands (fok.nl), not to brag but to give you an idea: started in 1999, since then 450.000+ registered users and 150.000.000+ posts. I'm a moderator there for several years now ;). No ranks, no rank picture...
- Fri Jan 29, 2016 7:59 am
- Forum: This Forum
- Topic: User Rank
- Replies: 35
- Views: 29883
Re: User Rank
I am of the same opinion as DaveMcW, possibly also using the robot one or other Factorio entities: I would just remove it and renumber everything else. 0 - 4: Manual Inserter 5 - 19: Burner Inserter 20 - 79: Inserter 80 - 299: Long Handed Inserter 300 - 999: Fast Inserter 1000+: Smart Inserter Colo...
- Tue Jan 26, 2016 1:33 pm
- Forum: This Forum
- Topic: User Rank
- Replies: 35
- Views: 29883
Re: User Rank
Just disable it. Why does it matter how many posts someone's made? As a moderator, I heavily rely on the post count to help me moderate. It helps me moderate potential spambots, the most clever ones. You can still see the post count, you don't need a rank and a picture of an inserter for that purpo...
- Mon Jan 25, 2016 2:26 pm
- Forum: This Forum
- Topic: User Rank
- Replies: 35
- Views: 29883
Re: User Rank
Just disable it. Why does it matter how many posts someone's made?ssilk wrote:Time to replace that. Any ideas?
- Sun Dec 13, 2015 4:53 pm
- Forum: Show your Creations
- Topic: My transport belt construction.
- Replies: 7
- Views: 21115
Re: My transport belt construction.
Well it is compact, that's nice. Is one assembler for yellow belts enough for red belts, yellow splitters and yellow underground belts being produced at maximum speed?
- Sun Dec 13, 2015 11:30 am
- Forum: Show your Creations
- Topic: My transport belt construction.
- Replies: 7
- Views: 21115
Re: My transport belt construction.
Why do you put everything onto belts and not let inserters transfer the goods between assembly machines directly?
- Wed Nov 25, 2015 12:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.19] Turret health obscured by wall
- Replies: 2
- Views: 6600
Re: [0.12.19] Turret health obscured by wall
Thanks, looking forward to it!
- Wed Nov 25, 2015 6:10 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.19] Turret health obscured by wall
- Replies: 2
- Views: 6600
[0.12.19] Turret health obscured by wall
When a turret is north of a wall, it's health can not be seen because the wall is drawn over the health bar.

The left turret is damaged. When I remove two pieces of wall it can be seen:


The left turret is damaged. When I remove two pieces of wall it can be seen:

- Tue Oct 20, 2015 7:22 am
- Forum: Gameplay Help
- Topic: Best Science Pack 3 factory
- Replies: 2
- Views: 5909
- Tue Jul 28, 2015 8:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [posila] Desync City
- Replies: 5
- Views: 3421
Re: [0.12.1] Desync City
No, headless server is on Linux, normal server is on Windows 8.
- Mon Jul 27, 2015 12:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [posila] Desync City
- Replies: 5
- Views: 3421
Re: [0.12.1] Desync City
Also having a lot of desyncs on a headless server. Seems te be related to lot of drones in flight (when I request a lot, or construct/deconstruct a lot). 0.12.0 and 0.12.1 both have these desync-problems. Only in headless, if I load the map in a normal server, no problems at all (with multiple playe...
- Tue Apr 21, 2015 9:54 am
- Forum: Translations
- Topic: Names for the inserter
- Replies: 12
- Views: 25996
Re: Names for the inserter
In Dutch in translates as grabbing arm.
- Mon Mar 02, 2015 11:39 am
- Forum: Off topic
- Topic: Post your PC-Specs!
- Replies: 31
- Views: 30308
Re: Post your PC-Specs!
i5 4670K
8GB
GTX970
Samsung 840 EVO 500GB
But that doesn't matter at all for Factorio.
8GB
GTX970
Samsung 840 EVO 500GB
But that doesn't matter at all for Factorio.
- Fri Feb 20, 2015 4:55 pm
- Forum: Releases
- Topic: Version 0.11.16
- Replies: 69
- Views: 59414
Re: Version 0.11.16
Can someone confirm multiplayer is working?
- Thu Feb 12, 2015 11:55 am
- Forum: Translations
- Topic: [0.4.0] Dutch translation
- Replies: 32
- Views: 27876
Re: [0.4.0] Dutch translation
Okay, thanks 

- Tue Feb 10, 2015 2:13 pm
- Forum: Translations
- Topic: [0.4.0] Dutch translation
- Replies: 32
- Views: 27876
Re: [0.4.0] Dutch translation
Why does it say this on the site:
Translated, but Needs to be Voted:
Dutch
approved: 0%
I'm quite sure there are more than zero votes on the translations
Translated, but Needs to be Voted:
Dutch
approved: 0%
I'm quite sure there are more than zero votes on the translations

- Wed Jan 21, 2015 6:54 am
- Forum: Translations
- Topic: [0.4.0] Dutch translation
- Replies: 32
- Views: 27876
Re: [0.4.0] Dutch translation
Thanks, I meant votecount
.

- Tue Jan 20, 2015 2:34 pm
- Forum: Translations
- Topic: [0.4.0] Dutch translation
- Replies: 32
- Views: 27876
Re: [0.4.0] Dutch translation
Nice. Added some translations. The translations with the highest count gets automatically in the game?
- Mon Jan 19, 2015 3:50 pm
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 238595
Re: Tips, Designs, & Tricks
How does the upper red science lab get his copper plates?wbykos wrote:Compact Green and Red Science Production by wbykos [update]
I've changed resource usage priority. So now, wheel factories cant take away all iron plates.
click to show images