Search found 953 matches

by eugenekay
Mon Dec 16, 2024 3:52 am
Forum: Ideas and Suggestions
Topic: Space platforms: output "moving to" signal even with zero thrust
Replies: 6
Views: 2554

Re: Space platforms: output "moving to" signal even with zero thrust

I ran into the exact same issue with my Thruster Throttle Control logic - it refuses to Pump any fluid when "<Planet> = 3"....

So, I added a "Timer" circuit that counts to 600 ticks (ie; 10 seconds). If "Thruster Fuel = 0" AND "T>570", then it will activate the pump for ~30 Ticks, or about 600 ...
by eugenekay
Mon Dec 16, 2024 3:38 am
Forum: Not a bug
Topic: Reading contents of space platform hub is wonky - Schmitt trigger doesn't work
Replies: 11
Views: 2212

Re: Reading contents of space platform hub is wonky - Schmitt trigger doesn't work

Factorio is not a true-to-life Electrical Engineering Simuator. :-) You have not included a Blueprint string, so we cannot test your Setup or see the Combinator specifics.....


You can implement a Latch with a single combinator, by wiring the "Output" to the "Input", and adding some Conditions ...
by eugenekay
Sun Dec 15, 2024 9:41 pm
Forum: Gameplay Help
Topic: Help diagnosing power issues with fusion reactors
Replies: 3
Views: 2244

Re: Help diagnosing power issues with fusion reactors

The tooltip says “No input fluid”.

The Fluid port for the Top reactor appears to be connected directly to the Output of your Cryoplant; NOT to a pipe or Tank. So the excess Fluid on the tank can never make it into the reactors, since the Cryoplant’s ports are one-way (output). You can see this in ...
by eugenekay
Sun Dec 15, 2024 5:34 am
Forum: General discussion
Topic: MultiPlayer Achievements
Replies: 3
Views: 1231

Re: MultiPlayer Achievements

Per the Factorio Wiki :
In multiplayer, achievements can only be earned if the player has spent more than 50% of the time online.

You can “catch up” to the server by remaining connected for a few hours (or days….) and this will re-enable Achievements for the Client.

Or, edit the Achievement file ...
by eugenekay
Sat Dec 14, 2024 9:58 pm
Forum: Tools
Topic: HTTP API rough limits
Replies: 3
Views: 2115

Re: HTTP API rough limits

I do not know anything specific about the Factorio infrastructure's limits beyond what can be deduced publicly from DNS etc. The "1 HTTP request per second average" suggestion is purely from my own Experience in writing Bots for other APIs, and remaining "under the radar". If anybody is looking at ...
by eugenekay
Sat Dec 14, 2024 9:43 pm
Forum: Ideas and Suggestions
Topic: Feature Request: make --load-game argument optional/implied when passed a Filename argument
Replies: 0
Views: 279

Feature Request: make --load-game argument optional/implied when passed a Filename argument

According to the Factorio Wiki you can use "--load-game FILE" to automatically load a game. This request is to make the "--load-game" parameter implied IF AND ONLY IF the only other argument passed is a FILE. Ex
C:\path\to\factorio\bin\x64\factorio.exe C:\path\to\savegame.zip

The rationale for ...
by eugenekay
Sat Dec 14, 2024 5:51 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.21] Tile blueprints cannot be normal placed with water under south east tile
Replies: 2
Views: 3244

Re: [Lou][2.0.21] Tile blueprints cannot be normal placed with water under south east tile

I have tried this on Vulcanus with Lava lakes, and it is the same behaviour as Nauvis' water - cannot place Tile blueprints with a "normal Click", if there is non-land-tiles underneath the South East corner of the Blueprint. And the same results on Fulgora with Oil Ocean tiles, and Gleba with Blue ...
by eugenekay
Sat Dec 14, 2024 4:56 pm
Forum: Ideas and Suggestions
Topic: Option to prevent Escape from exiting Map mode
Replies: 7
Views: 2054

Re: Option to prevent Escape from exiting Map mode



Use Shift-Space to “pause” the game first; then use Escpar to open the Menu. This leaves the Map/Remote View “as-is”.


I think you may have rebound keys, because in the default controls shift-space shoots stuff, and does nothing in remote view.
'pause' defaults to the 'pause' key (which my ...
by eugenekay
Sat Dec 14, 2024 4:41 am
Forum: Tools
Topic: HTTP API rough limits
Replies: 3
Views: 2115

Re: HTTP API rough limits

You will (almost) never receive fully correct information on API rate limits in Public, because this same knowledge is also VERY valuable to “the bad guys”. The published limits are often much lower than the actual limits, until they are suddenly enforced.

A more useful point to consider is that ...
by eugenekay
Sat Dec 14, 2024 4:22 am
Forum: Ideas and Suggestions
Topic: Option to prevent Escape from exiting Map mode
Replies: 7
Views: 2054

Re: Option to prevent Escape from exiting Map mode

Use Shift-Space to “pause” the game first; then use Escpar to open the Menu. This leaves the Map/Remote View “as-is”.
by eugenekay
Sat Dec 14, 2024 4:19 am
Forum: Duplicates
Topic: Minor inaccuracies: Fast inserter research tooltip and more
Replies: 3
Views: 751

Re: Minor inaccuracies: Fast inserter research tooltip and more

123988
Yes, the tooltips appear if you put your mouse cursor over something.

Move your mouse to somewhere else, like the edge of the screen or some of the blank space in the Quickbar.
by eugenekay
Sat Dec 14, 2024 2:34 am
Forum: Not a bug
Topic: The main menu gameplay is WRONG
Replies: 4
Views: 946

Re: The main menu gameplay is WRONG


I'm curious, how do I load the main menu simulations as a save?


They are located in the “data/base/menu-simulations” folder, in your Factorio installation folder. Copy them to your User’s saves/ location and you can then “Load Game”. They are all “editor scenarios”, and have some rough edges ...
by eugenekay
Sat Dec 14, 2024 1:36 am
Forum: Ideas and Suggestions
Topic: You die when a rocket lands on you
Replies: 27
Views: 5303

Re: You die when a rocket lands on you

Tertius wrote: Fri Dec 13, 2024 11:28 pm There is already an achievement:
12-14-2024, 00-28-33.png
No, a new Achievement for “Crushed on Landing” :-)
by eugenekay
Sat Dec 14, 2024 12:53 am
Forum: Not a bug
Topic: [2.0.25] Unzipped saves from year 1601
Replies: 6
Views: 876

Re: [2.0.25] Unzipped saves from year 1601


I can't reproduce Factorio mistaking a folder with a file, or trying to use folder's timestamp.

TimeStampsTest-FileExplorer.jpg
TimeStampsTest-Factorio.jpg

I have several files & folders of the same name, all dates look as expected.
Two old dates shown (5-testsavefile-oldinfo, 3-testsavefile ...
by eugenekay
Fri Dec 13, 2024 9:51 pm
Forum: Not a bug
Topic: [2.0.25] Unzipped saves from year 1601
Replies: 6
Views: 876

Re: [2.0.25] Unzipped saves from year 1601

Sorry, I think we have a misunderstanding as to what is being Reported? The Savegame ZIP file itself is fine , I can open it, read contents out of it, works great. The ZIP format is one of the oldest in Computer Science, and decompressors have learned to be very tolerant of missing metadata.

The ...
by eugenekay
Fri Dec 13, 2024 9:44 pm
Forum: Technical Help
Topic: How do I modify the contents of the achievement.dat file?
Replies: 9
Views: 2052

Re: How do I modify the contents of the achievement.dat file?

The file format appears to be self-created by the Factorio dev team; it is a dump straight from the internal (binary) representation in the game.

"0b" is the entirety of the Value;
"00" is a NULL space
"0e" is the start of the next achivement, which is named "visit-vulcanus" (aka "76 69 73 69 74 ...
by eugenekay
Fri Dec 13, 2024 9:31 pm
Forum: Technical Help
Topic: How do I modify the contents of the achievement.dat file?
Replies: 9
Views: 2052

Re: How do I modify the contents of the achievement.dat file?

You need to install the "HEX Editor" plugin.

Plugins Menu --> Plugins Admin, Search


After it is installed, enable it in the Plugins Menu --> HEX-Editor --> View in HEX
by eugenekay
Fri Dec 13, 2024 9:16 pm
Forum: Technical Help
Topic: How do I modify the contents of the achievement.dat file?
Replies: 9
Views: 2052

Re: How do I modify the contents of the achievement.dat file?

The "random characters" are the Data itself. The Factorio Wiki gives specific information on which achievements use integer/bool/double types etc, but it is out-of-date for 2.0.
Screenshot 2024-12-13 161319.png
You can use a Hex Editor to see (and modify) the raw Binary data. I use Notepad++ with ...
by eugenekay
Fri Dec 13, 2024 8:50 pm
Forum: Assigned
Topic: [Klonan] Space Age Website Inaccuracies
Replies: 17
Views: 3507

Re: [Klonan] Space Age Website Inaccuracies

It’s still not funny?

This is a serious Report covering, among other things, a Potential Security Issue stemming from insecure usage of Cookies containing a Secret that allows user Impersonation and account takeover. It has been reported to support@factorio.com in the absence of a responsible ...
by eugenekay
Fri Dec 13, 2024 8:44 pm
Forum: Assigned
Topic: [Klonan] Space Age Website Inaccuracies
Replies: 17
Views: 3507

Re: [Klonan] Space Age Website Inaccuracies

Do you usually go on the internet to pick fights?

:-)

Go to advanced search