I ran into the exact same issue with my Thruster Throttle Control logic - it refuses to Pump any fluid when "<Planet> = 3"....
So, I added a "Timer" circuit that counts to 600 ticks (ie; 10 seconds). If "Thruster Fuel = 0" AND "T>570", then it will activate the pump for ~30 Ticks, or about 600 ...
Search found 953 matches
- Mon Dec 16, 2024 3:52 am
- Forum: Ideas and Suggestions
- Topic: Space platforms: output "moving to" signal even with zero thrust
- Replies: 6
- Views: 2554
- Mon Dec 16, 2024 3:38 am
- Forum: Not a bug
- Topic: Reading contents of space platform hub is wonky - Schmitt trigger doesn't work
- Replies: 11
- Views: 2212
Re: Reading contents of space platform hub is wonky - Schmitt trigger doesn't work
Factorio is not a true-to-life Electrical Engineering Simuator. :-) You have not included a Blueprint string, so we cannot test your Setup or see the Combinator specifics.....
You can implement a Latch with a single combinator, by wiring the "Output" to the "Input", and adding some Conditions ...
You can implement a Latch with a single combinator, by wiring the "Output" to the "Input", and adding some Conditions ...
- Sun Dec 15, 2024 9:41 pm
- Forum: Gameplay Help
- Topic: Help diagnosing power issues with fusion reactors
- Replies: 3
- Views: 2244
Re: Help diagnosing power issues with fusion reactors
The tooltip says “No input fluid”.
The Fluid port for the Top reactor appears to be connected directly to the Output of your Cryoplant; NOT to a pipe or Tank. So the excess Fluid on the tank can never make it into the reactors, since the Cryoplant’s ports are one-way (output). You can see this in ...
The Fluid port for the Top reactor appears to be connected directly to the Output of your Cryoplant; NOT to a pipe or Tank. So the excess Fluid on the tank can never make it into the reactors, since the Cryoplant’s ports are one-way (output). You can see this in ...
- Sun Dec 15, 2024 5:34 am
- Forum: General discussion
- Topic: MultiPlayer Achievements
- Replies: 3
- Views: 1231
Re: MultiPlayer Achievements
Per the Factorio Wiki :
In multiplayer, achievements can only be earned if the player has spent more than 50% of the time online.
You can “catch up” to the server by remaining connected for a few hours (or days….) and this will re-enable Achievements for the Client.
Or, edit the Achievement file ...
In multiplayer, achievements can only be earned if the player has spent more than 50% of the time online.
You can “catch up” to the server by remaining connected for a few hours (or days….) and this will re-enable Achievements for the Client.
Or, edit the Achievement file ...
- Sat Dec 14, 2024 9:58 pm
- Forum: Tools
- Topic: HTTP API rough limits
- Replies: 3
- Views: 2115
Re: HTTP API rough limits
I do not know anything specific about the Factorio infrastructure's limits beyond what can be deduced publicly from DNS etc. The "1 HTTP request per second average" suggestion is purely from my own Experience in writing Bots for other APIs, and remaining "under the radar". If anybody is looking at ...
- Sat Dec 14, 2024 9:43 pm
- Forum: Ideas and Suggestions
- Topic: Feature Request: make --load-game argument optional/implied when passed a Filename argument
- Replies: 0
- Views: 279
Feature Request: make --load-game argument optional/implied when passed a Filename argument
According to the Factorio Wiki you can use "--load-game FILE" to automatically load a game. This request is to make the "--load-game" parameter implied IF AND ONLY IF the only other argument passed is a FILE. Ex
C:\path\to\factorio\bin\x64\factorio.exe C:\path\to\savegame.zip
The rationale for ...
C:\path\to\factorio\bin\x64\factorio.exe C:\path\to\savegame.zip
The rationale for ...
- Sat Dec 14, 2024 5:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.21] Tile blueprints cannot be normal placed with water under south east tile
- Replies: 2
- Views: 3244
Re: [Lou][2.0.21] Tile blueprints cannot be normal placed with water under south east tile
I have tried this on Vulcanus with Lava lakes, and it is the same behaviour as Nauvis' water - cannot place Tile blueprints with a "normal Click", if there is non-land-tiles underneath the South East corner of the Blueprint. And the same results on Fulgora with Oil Ocean tiles, and Gleba with Blue ...
- Sat Dec 14, 2024 4:56 pm
- Forum: Ideas and Suggestions
- Topic: Option to prevent Escape from exiting Map mode
- Replies: 7
- Views: 2054
Re: Option to prevent Escape from exiting Map mode
Use Shift-Space to “pause” the game first; then use Escpar to open the Menu. This leaves the Map/Remote View “as-is”.
I think you may have rebound keys, because in the default controls shift-space shoots stuff, and does nothing in remote view.
'pause' defaults to the 'pause' key (which my ...
- Sat Dec 14, 2024 4:41 am
- Forum: Tools
- Topic: HTTP API rough limits
- Replies: 3
- Views: 2115
Re: HTTP API rough limits
You will (almost) never receive fully correct information on API rate limits in Public, because this same knowledge is also VERY valuable to “the bad guys”. The published limits are often much lower than the actual limits, until they are suddenly enforced.
A more useful point to consider is that ...
A more useful point to consider is that ...
- Sat Dec 14, 2024 4:22 am
- Forum: Ideas and Suggestions
- Topic: Option to prevent Escape from exiting Map mode
- Replies: 7
- Views: 2054
Re: Option to prevent Escape from exiting Map mode
Use Shift-Space to “pause” the game first; then use Escpar to open the Menu. This leaves the Map/Remote View “as-is”.
- Sat Dec 14, 2024 4:19 am
- Forum: Duplicates
- Topic: Minor inaccuracies: Fast inserter research tooltip and more
- Replies: 3
- Views: 751
Re: Minor inaccuracies: Fast inserter research tooltip and more
123988
Yes, the tooltips appear if you put your mouse cursor over something.
Move your mouse to somewhere else, like the edge of the screen or some of the blank space in the Quickbar.
Yes, the tooltips appear if you put your mouse cursor over something.
Move your mouse to somewhere else, like the edge of the screen or some of the blank space in the Quickbar.
- Sat Dec 14, 2024 2:34 am
- Forum: Not a bug
- Topic: The main menu gameplay is WRONG
- Replies: 4
- Views: 946
Re: The main menu gameplay is WRONG
I'm curious, how do I load the main menu simulations as a save?
They are located in the “data/base/menu-simulations” folder, in your Factorio installation folder. Copy them to your User’s saves/ location and you can then “Load Game”. They are all “editor scenarios”, and have some rough edges ...
- Sat Dec 14, 2024 1:36 am
- Forum: Ideas and Suggestions
- Topic: You die when a rocket lands on you
- Replies: 27
- Views: 5303
Re: You die when a rocket lands on you
No, a new Achievement for “Crushed on Landing”
- Sat Dec 14, 2024 12:53 am
- Forum: Not a bug
- Topic: [2.0.25] Unzipped saves from year 1601
- Replies: 6
- Views: 876
Re: [2.0.25] Unzipped saves from year 1601
I can't reproduce Factorio mistaking a folder with a file, or trying to use folder's timestamp.
TimeStampsTest-FileExplorer.jpg
TimeStampsTest-Factorio.jpg
I have several files & folders of the same name, all dates look as expected.
Two old dates shown (5-testsavefile-oldinfo, 3-testsavefile ...
- Fri Dec 13, 2024 9:51 pm
- Forum: Not a bug
- Topic: [2.0.25] Unzipped saves from year 1601
- Replies: 6
- Views: 876
Re: [2.0.25] Unzipped saves from year 1601
Sorry, I think we have a misunderstanding as to what is being Reported? The Savegame ZIP file itself is fine , I can open it, read contents out of it, works great. The ZIP format is one of the oldest in Computer Science, and decompressors have learned to be very tolerant of missing metadata.
The ...
The ...
- Fri Dec 13, 2024 9:44 pm
- Forum: Technical Help
- Topic: How do I modify the contents of the achievement.dat file?
- Replies: 9
- Views: 2052
Re: How do I modify the contents of the achievement.dat file?
The file format appears to be self-created by the Factorio dev team; it is a dump straight from the internal (binary) representation in the game.
"0b" is the entirety of the Value;
"00" is a NULL space
"0e" is the start of the next achivement, which is named "visit-vulcanus" (aka "76 69 73 69 74 ...
"0b" is the entirety of the Value;
"00" is a NULL space
"0e" is the start of the next achivement, which is named "visit-vulcanus" (aka "76 69 73 69 74 ...
- Fri Dec 13, 2024 9:31 pm
- Forum: Technical Help
- Topic: How do I modify the contents of the achievement.dat file?
- Replies: 9
- Views: 2052
Re: How do I modify the contents of the achievement.dat file?
You need to install the "HEX Editor" plugin.
Plugins Menu --> Plugins Admin, Search
After it is installed, enable it in the Plugins Menu --> HEX-Editor --> View in HEX
Plugins Menu --> Plugins Admin, Search
After it is installed, enable it in the Plugins Menu --> HEX-Editor --> View in HEX
- Fri Dec 13, 2024 9:16 pm
- Forum: Technical Help
- Topic: How do I modify the contents of the achievement.dat file?
- Replies: 9
- Views: 2052
Re: How do I modify the contents of the achievement.dat file?
The "random characters" are the Data itself. The Factorio Wiki gives specific information on which achievements use integer/bool/double types etc, but it is out-of-date for 2.0.
Screenshot 2024-12-13 161319.png
You can use a Hex Editor to see (and modify) the raw Binary data. I use Notepad++ with ...
Screenshot 2024-12-13 161319.png
You can use a Hex Editor to see (and modify) the raw Binary data. I use Notepad++ with ...
- Fri Dec 13, 2024 8:50 pm
- Forum: Assigned
- Topic: [Klonan] Space Age Website Inaccuracies
- Replies: 17
- Views: 3507
Re: [Klonan] Space Age Website Inaccuracies
It’s still not funny?
This is a serious Report covering, among other things, a Potential Security Issue stemming from insecure usage of Cookies containing a Secret that allows user Impersonation and account takeover. It has been reported to support@factorio.com in the absence of a responsible ...
This is a serious Report covering, among other things, a Potential Security Issue stemming from insecure usage of Cookies containing a Secret that allows user Impersonation and account takeover. It has been reported to support@factorio.com in the absence of a responsible ...
- Fri Dec 13, 2024 8:44 pm
- Forum: Assigned
- Topic: [Klonan] Space Age Website Inaccuracies
- Replies: 17
- Views: 3507
Re: [Klonan] Space Age Website Inaccuracies
Do you usually go on the internet to pick fights?
