Search found 214 matches

by Hiladdar
Fri Jun 12, 2020 6:23 pm
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 28000

Re: Version 0.18.31

Regarding the indicator lights on the drills. I'm neutral on that feature. When checking to see if the drill still had a resource to drill, I would hover the mouse to see the expected amount due from the resource. If it was zero, remove the drill. That technique would also tell me how much of which ...
by Hiladdar
Fri Jun 12, 2020 1:08 am
Forum: Ideas and Suggestions
Topic: Mining drill ore selection
Replies: 25
Views: 10518

Re: Mining drill ore selection

Thanks for dropping this where it belongs.

Hiladdar
by Hiladdar
Thu Jun 11, 2020 7:01 pm
Forum: Ideas and Suggestions
Topic: Mining drill ore selection
Replies: 25
Views: 10518

Issue with miners

Consider the following image: Issue with miners.jpg It is possible to have in a game where the uranium ore field is touched some other type of ore field. If the mining area touches even one uranium ore, the game automatically set the miner up for mining with fluids. But what if the player only wants...
by Hiladdar
Wed Jun 10, 2020 8:32 pm
Forum: Modding help
Topic: Limit Stack size in Container?
Replies: 1
Views: 762

Re: Limit Stack size in Container?

Stack size can be limited by editing the item outside the game. It may be possible to create a new item with stack limit of say 10. This is also where the property to set how much is considered as the default selection for personal logistics. Beyond that, it is possible within the game to limit how ...
by Hiladdar
Fri Jun 05, 2020 6:33 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 52678

Re: Friday Facts #350 - Electric mining drill redesign

New miners look good, and they match the new icon, which was my concern. I like what I see in the videos, and expect the new miners to look great in the game.

Hiladdar
by Hiladdar
Mon Jun 01, 2020 7:53 pm
Forum: Releases
Topic: Version 0.18.29
Replies: 32
Views: 19508

Re: Version 0.18.29

Thanks for updating the engine. It now looks like an engine and not a timing belt.

Hiladdar
by Hiladdar
Sun May 31, 2020 1:14 am
Forum: Multiplayer
Topic: German "Nightmare" server issues
Replies: 0
Views: 1120

German "Nightmare" server issues

Hi, I saw that some of my mods were used on your server so I attempted to log in. There were several issues. First issue was the mod InfiniteInserterCapcity_Research -0.1.4. That mod is written for Factorio version 17. I was able to get around that issue by changing required version of Factorio to 0...
by Hiladdar
Sat May 30, 2020 7:40 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 30413

Re: Friday Facts #349 - The 1.0 plan

This These values also include s some optimi z ations implemented by Rseding. You're going to kill the proofreading team at this rate! :lol: The first two are trivial changes, even you or I could do them. Optimization/optimisation seems to be an US/GB difference and indeed means more work - choosin...
by Hiladdar
Fri May 29, 2020 9:30 pm
Forum: Modding help
Topic: What is load game name unicode sort order?
Replies: 3
Views: 958

Re: What is load game name unicode sort order?

This is by loading a different keyboard / display map. In summery there is a 2 hex digit number which represents each character. Change the keyboard map / display font, and you can change the sort order which is based off the the hexadecimal numbers. I had to deal with this issue when working betwee...
by Hiladdar
Fri May 29, 2020 8:55 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 30413

Re: Friday Facts #349 - The 1.0 plan

A few comments regarding the 1.0 and moving the date up. First, there will always be some game released at some time. I think there may be some who will play both Cyberpunk and Factorio at the same time, but the games are different enough that it should not be an issue. Making sure there is enough m...
by Hiladdar
Tue May 26, 2020 8:15 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 31681

Re: Version 0.18.27

I have several issues with the miner. First when you remove the entity, sometimes there is a small sound, sometimes not. I understand that too much sound will turn into noise, but some consistency would be nice. My second comment is the difference in appearance between how the icon for the miner app...
by Hiladdar
Tue May 26, 2020 6:54 pm
Forum: Modding help
Topic: Using draw_sprite() to make shadow background under item icon
Replies: 5
Views: 1080

Re: Using draw_sprite() to make shadow background under item icon

Usually there will be a separate file that contains a semi transparent mask for the shadow, that has to match up entity graphic, with two graphic file definitions, one for the entity itself, and one for the shadow. In this case there is an entity overlayed on top of an entity, hence there are two en...
by Hiladdar
Fri May 22, 2020 5:44 pm
Forum: Modding help
Topic: given sprite rectangle outside actual sprite size??
Replies: 5
Views: 1162

Re: given sprite rectangle outside actual sprite size??

In this case the clue is in the error message, ... top-0x100, right_bottom=300x200, ... followed by ... right_bottom=300x100 ... The mismatch between what the system expects and what is provided. When working in belts, I would recommend that you also take a look at the functions which are called by ...
by Hiladdar
Fri May 22, 2020 5:14 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 53442

Re: Friday Facts #348 - The final GUI update

Thanks for the heads up, on the upcoming possible mod crippling patch. This is not only good information for mod authors but also for players, since after .27 is released, mod authors will need some time to update their mods. At the same time, players know that they probably should delay patching th...
by Hiladdar
Wed May 20, 2020 6:56 pm
Forum: Releases
Topic: Version 0.18.25
Replies: 7
Views: 9373

Re: Version 0.18.25

When I first loaded .25, I did notice radar message as mitigated content, after that I did briefly lost radar coverage for a few ticks. I wrote this off as nothing more then a one time migration issue transitioning a map from pre .25 to post .25 Factorio. Nothing to really get excited about. Hiladdar
by Hiladdar
Mon May 18, 2020 5:40 pm
Forum: Desyncs with mods
Topic: 0.18.24 Desync attempting to log into multi user game
Replies: 9
Views: 4201

Re: 0.18.24 Desync attempting to log into multi user game

I have an issue with how the ISP is configured by the local ISP provider. This has been an issue has been documented in https://forums.factorio.com/viewtopic.php?f=189&t=64926. I did address this issue with the ISP, and and they did make some configuration changes on their end, which made things...
by Hiladdar
Mon May 18, 2020 12:10 am
Forum: Desyncs with mods
Topic: 0.18.24 Desync attempting to log into multi user game
Replies: 9
Views: 4201

Re: 0.18.24 Desync attempting to log into multi user game

Server was reset, and that apparently fixed the issue.

Hiladdar
by Hiladdar
Sun May 17, 2020 10:20 pm
Forum: Desyncs with mods
Topic: 0.18.24 Desync attempting to log into multi user game
Replies: 9
Views: 4201

Re: 0.18.24 Desync attempting to log into multi user game

Per your request, all the files were uploaded to Gighub, the URL to the files is https://github.com/Hiladdar/Desync-2020_05_17

Hiladdar
by Hiladdar
Sun May 17, 2020 9:20 pm
Forum: Desyncs with mods
Topic: 0.18.24 Desync attempting to log into multi user game
Replies: 9
Views: 4201

Re: 0.18.24 Desync attempting to log into multi user game

Sorry, but 10 of 12 files were already uploaded, here are the remaining 2.

I'll also upload them to github. That will take about an hour or so, and provide a link.

I will provide the link once everything is uploaded elsewhere.

Hiladdar
by Hiladdar
Sun May 17, 2020 8:23 pm
Forum: Desyncs with mods
Topic: 0.18.24 Desync attempting to log into multi user game
Replies: 9
Views: 4201

Re: 0.18.24 Desync attempting to log into multi user game

I went through the instructions, and tried uploading the file, got an error uploading. Will keep trying to uploading under the same thread. I may have to split the file up into smaller pieces to get it uploaded.

Hiladdar

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