Search found 214 matches
- Fri Jun 12, 2020 6:23 pm
- Forum: Releases
- Topic: Version 0.18.31
- Replies: 56
- Views: 30134
Re: Version 0.18.31
Regarding the indicator lights on the drills. I'm neutral on that feature. When checking to see if the drill still had a resource to drill, I would hover the mouse to see the expected amount due from the resource. If it was zero, remove the drill. That technique would also tell me how much of which ...
- Fri Jun 12, 2020 1:08 am
- Forum: Ideas and Suggestions
- Topic: Mining drill ore selection
- Replies: 25
- Views: 11834
Re: Mining drill ore selection
Thanks for dropping this where it belongs.
Hiladdar
Hiladdar
- Thu Jun 11, 2020 7:01 pm
- Forum: Ideas and Suggestions
- Topic: Mining drill ore selection
- Replies: 25
- Views: 11834
Issue with miners
Consider the following image: Issue with miners.jpg It is possible to have in a game where the uranium ore field is touched some other type of ore field. If the mining area touches even one uranium ore, the game automatically set the miner up for mining with fluids. But what if the player only wants...
- Wed Jun 10, 2020 8:32 pm
- Forum: Modding help
- Topic: Limit Stack size in Container?
- Replies: 1
- Views: 911
Re: Limit Stack size in Container?
Stack size can be limited by editing the item outside the game. It may be possible to create a new item with stack limit of say 10. This is also where the property to set how much is considered as the default selection for personal logistics. Beyond that, it is possible within the game to limit how ...
- Fri Jun 05, 2020 6:33 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 57987
Re: Friday Facts #350 - Electric mining drill redesign
New miners look good, and they match the new icon, which was my concern. I like what I see in the videos, and expect the new miners to look great in the game.
Hiladdar
Hiladdar
- Mon Jun 01, 2020 7:53 pm
- Forum: Releases
- Topic: Version 0.18.29
- Replies: 32
- Views: 21428
Re: Version 0.18.29
Thanks for updating the engine. It now looks like an engine and not a timing belt.
Hiladdar
Hiladdar
- Sun May 31, 2020 1:14 am
- Forum: Multiplayer
- Topic: German "Nightmare" server issues
- Replies: 0
- Views: 1235
German "Nightmare" server issues
Hi, I saw that some of my mods were used on your server so I attempted to log in. There were several issues. First issue was the mod InfiniteInserterCapcity_Research -0.1.4. That mod is written for Factorio version 17. I was able to get around that issue by changing required version of Factorio to 0...
- Sat May 30, 2020 7:40 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 33551
Re: Friday Facts #349 - The 1.0 plan
This These values also include s some optimi z ations implemented by Rseding. You're going to kill the proofreading team at this rate! :lol: The first two are trivial changes, even you or I could do them. Optimization/optimisation seems to be an US/GB difference and indeed means more work - choosin...
- Fri May 29, 2020 9:30 pm
- Forum: Modding help
- Topic: What is load game name unicode sort order?
- Replies: 3
- Views: 1154
Re: What is load game name unicode sort order?
This is by loading a different keyboard / display map. In summery there is a 2 hex digit number which represents each character. Change the keyboard map / display font, and you can change the sort order which is based off the the hexadecimal numbers. I had to deal with this issue when working betwee...
- Fri May 29, 2020 8:55 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 33551
Re: Friday Facts #349 - The 1.0 plan
A few comments regarding the 1.0 and moving the date up. First, there will always be some game released at some time. I think there may be some who will play both Cyberpunk and Factorio at the same time, but the games are different enough that it should not be an issue. Making sure there is enough m...
- Tue May 26, 2020 8:15 pm
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 35025
Re: Version 0.18.27
I have several issues with the miner. First when you remove the entity, sometimes there is a small sound, sometimes not. I understand that too much sound will turn into noise, but some consistency would be nice. My second comment is the difference in appearance between how the icon for the miner app...
- Tue May 26, 2020 6:54 pm
- Forum: Modding help
- Topic: Using draw_sprite() to make shadow background under item icon
- Replies: 5
- Views: 1325
Re: Using draw_sprite() to make shadow background under item icon
Usually there will be a separate file that contains a semi transparent mask for the shadow, that has to match up entity graphic, with two graphic file definitions, one for the entity itself, and one for the shadow. In this case there is an entity overlayed on top of an entity, hence there are two en...
- Fri May 22, 2020 5:44 pm
- Forum: Modding help
- Topic: given sprite rectangle outside actual sprite size??
- Replies: 5
- Views: 1437
Re: given sprite rectangle outside actual sprite size??
In this case the clue is in the error message, ... top-0x100, right_bottom=300x200, ... followed by ... right_bottom=300x100 ... The mismatch between what the system expects and what is provided. When working in belts, I would recommend that you also take a look at the functions which are called by ...
- Fri May 22, 2020 5:14 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 60147
Re: Friday Facts #348 - The final GUI update
Thanks for the heads up, on the upcoming possible mod crippling patch. This is not only good information for mod authors but also for players, since after .27 is released, mod authors will need some time to update their mods. At the same time, players know that they probably should delay patching th...
- Wed May 20, 2020 6:56 pm
- Forum: Releases
- Topic: Version 0.18.25
- Replies: 7
- Views: 9853
Re: Version 0.18.25
When I first loaded .25, I did notice radar message as mitigated content, after that I did briefly lost radar coverage for a few ticks. I wrote this off as nothing more then a one time migration issue transitioning a map from pre .25 to post .25 Factorio. Nothing to really get excited about. Hiladdar
- Mon May 18, 2020 5:40 pm
- Forum: Desyncs with mods
- Topic: 0.18.24 Desync attempting to log into multi user game
- Replies: 9
- Views: 4532
Re: 0.18.24 Desync attempting to log into multi user game
I have an issue with how the ISP is configured by the local ISP provider. This has been an issue has been documented in https://forums.factorio.com/viewtopic.php?f=189&t=64926. I did address this issue with the ISP, and and they did make some configuration changes on their end, which made things...
- Mon May 18, 2020 12:10 am
- Forum: Desyncs with mods
- Topic: 0.18.24 Desync attempting to log into multi user game
- Replies: 9
- Views: 4532
Re: 0.18.24 Desync attempting to log into multi user game
Server was reset, and that apparently fixed the issue.
Hiladdar
Hiladdar
- Sun May 17, 2020 10:20 pm
- Forum: Desyncs with mods
- Topic: 0.18.24 Desync attempting to log into multi user game
- Replies: 9
- Views: 4532
Re: 0.18.24 Desync attempting to log into multi user game
Per your request, all the files were uploaded to Gighub, the URL to the files is https://github.com/Hiladdar/Desync-2020_05_17
Hiladdar
Hiladdar
- Sun May 17, 2020 9:20 pm
- Forum: Desyncs with mods
- Topic: 0.18.24 Desync attempting to log into multi user game
- Replies: 9
- Views: 4532
Re: 0.18.24 Desync attempting to log into multi user game
Sorry, but 10 of 12 files were already uploaded, here are the remaining 2.
I'll also upload them to github. That will take about an hour or so, and provide a link.
I will provide the link once everything is uploaded elsewhere.
Hiladdar
I'll also upload them to github. That will take about an hour or so, and provide a link.
I will provide the link once everything is uploaded elsewhere.
Hiladdar
- Sun May 17, 2020 8:23 pm
- Forum: Desyncs with mods
- Topic: 0.18.24 Desync attempting to log into multi user game
- Replies: 9
- Views: 4532
Re: 0.18.24 Desync attempting to log into multi user game
I went through the instructions, and tried uploading the file, got an error uploading. Will keep trying to uploading under the same thread. I may have to split the file up into smaller pieces to get it uploaded.
Hiladdar
Hiladdar