Search found 214 matches

by Hiladdar
Sat May 18, 2019 4:29 pm
Forum: Modding help
Topic: count vs count_forumla
Replies: 5
Views: 1485

Re: count vs count_forumla

Count usually refers to a single number. Count_formula refers tells the code to perform a numeric operation to determine the value. In research of technology it is as follows: count = 200, or count_formula = "2000*(L-7)-1000", In the first example, the technology cost to advance that techn...
by Hiladdar
Fri May 17, 2019 4:52 pm
Forum: Releases
Topic: Version 0.17.41
Replies: 15
Views: 11549

Re: Version 0.17.41

Whereas I had issues, patching from 0.17.39 to .40 (404), patching from .40 to 41 was not an issue.

Hiladdar
by Hiladdar
Thu May 16, 2019 6:20 pm
Forum: Resolved Problems and Bugs
Topic: Intermittent client lock up on 0.17.28.
Replies: 5
Views: 2319

Re: Intermittent client lock up on 0.17.28.

I downloaded the updated client and tested the fix. Whatever magic you did fixed this issue.

Thank you,

Hiladdar
by Hiladdar
Thu May 16, 2019 1:55 am
Forum: Ideas and Suggestions
Topic: Hyper belts (new belt tier, not a straight upgrade)
Replies: 6
Views: 1520

Re: Hyper belts (new belt tier, not a straight upgrade)

That is fairly easy to implement. Just make a new mod with say green and purple belts, running at 125 and 250 speed. Do not make any splitters in the mod, and appropriate length underground belts. Or better yet, just download a mod that already had similar belts and build a base, but don't use the h...
by Hiladdar
Tue May 14, 2019 6:56 pm
Forum: Resolved Problems and Bugs
Topic: Intermittent client lock up on 0.17.28.
Replies: 5
Views: 2319

Re: Intermittent client lock up on 0.17.28.

Again thanks for the prompt replay. Some of the things I did to try and isolate the issue, is deactivate the Hiladdar_Gear mod I am testing to ascertain that that is not the issue. It still locked up. The second step I took to attempt to isolate the issue was to take download the 0.17.37 executable ...
by Hiladdar
Mon May 13, 2019 10:41 pm
Forum: Resolved Problems and Bugs
Topic: Intermittent client lock up on 0.17.28.
Replies: 5
Views: 2319

Intermittent client lock up on 0.17.28.

This is regarding the intermittent bug issue that was introduced in 0.17.38. Attached are the files. I am including Gimzo Car and Black Market, since I made local mods for both those mods to run under version .17.xx of Factorio. The original owners have not updated those mods for 0.17.xx yet. Since ...
by Hiladdar
Sat May 11, 2019 3:21 am
Forum: Releases
Topic: Version 0.17.38
Replies: 12
Views: 10752

Re: Version 0.17.38

I am experiencing intermittent lock up with the 0.17.38 client. I rolled back to 0.17.37 and was able to play through that without any issues.

This is with a fairly heavily modded map with over 4k rocket launches I use for testing some of the mods I am writing.

Hiladdar
by Hiladdar
Fri May 03, 2019 7:40 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 46951

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Regarding marketing, Videos and mods, with a relatively open architecture! What was done in both those categories was unleash the creative genius of your player base that can be leveraged into brand recognition. There are several well known major video channels dedicated to the game with play throug...
by Hiladdar
Sat Apr 27, 2019 4:41 pm
Forum: Modding help
Topic: Vehicle weapon reoloading
Replies: 1
Views: 432

Re: Vehicle weapon reoloading

One option would be to consider slowing down the rate of fire for the main gun, while making it more powerful. A longer cool down before the main gun can be used will in effect simulate a slow reload or recharge of the main gun before it can be used again.

Hiladdar
by Hiladdar
Sat Apr 27, 2019 4:38 pm
Forum: Modding help
Topic: Crippling low FPS when mobs attack
Replies: 1
Views: 754

Re: Crippling low FPS when mobs attack

I don't think the issue is not with either of those mods you listed, but with the number of entities involved, and amount of mob pathing, and determination of what a mob will do that has to be recalculated with large biter bases and large wave attacks, as well as how your base defense react to the b...
by Hiladdar
Sat Apr 27, 2019 4:25 pm
Forum: Modding help
Topic: dynamic recipes in mods
Replies: 8
Views: 3130

Re: dynamic recipes in mods

I have a few mods out that use dynamic recipes. What I did was set up a variable within the module set up that is user configurable. Then based on the variable selected, the mod defines the recipe making it more or less expansive based on the set up values. Once the mod is loaded, there is no easy o...
by Hiladdar
Sat Apr 13, 2019 3:38 pm
Forum: Modding help
Topic: altering an already downloaded mod
Replies: 3
Views: 696

Re: altering an already downloaded mod

There are many reasons why a mod has not been upgraded. For example, belt immunity was not part of .16, but is part of .17, therefore there was no reason to upgrade it. Other reasons may be that the developer of that mod has simply moved, and is either no longer playing Factorio, or for some reason ...
by Hiladdar
Tue Apr 09, 2019 8:37 pm
Forum: Releases
Topic: Version 0.17.28
Replies: 25
Views: 15516

Re: Version 0.17.28

Something was goofy on .17.26 with pollution not spreading. What ever was done on this patch, pollution now spreads as expected. This is in addition to patch note regarding pollution.
FactorioBot wrote:
Tue Apr 09, 2019 7:11 pm
Fixed that pollution statistic values from entities were reversed and didn't increase evolution. more
Hiladdar
by Hiladdar
Sat Mar 30, 2019 3:32 pm
Forum: Modding help
Topic: dynamic localized names
Replies: 4
Views: 1320

Re: dynamic localized names

As I understand it, temporarily move the locale folder outside the mod and restart the game. At that point all in lieu of readable item name and description, the internal name will be displayed.

Hiladdar
by Hiladdar
Fri Mar 29, 2019 7:34 pm
Forum: Releases
Topic: Version 0.17.23
Replies: 67
Views: 33593

Re: Version 0.17.23

I found this change affecting mods very annoying, but not a disaster. The fix is rather simple, but it will take some time to fix.

Hiladdar
by Hiladdar
Wed Mar 27, 2019 8:09 pm
Forum: Modding help
Topic: ore -> minable by hand + require fluid when miners
Replies: 5
Views: 646

Re: ore -> minable by hand + require fluid when miners

One other technique is could be to take existing ore, and have a per-processing step, for example take something like 50 stone, and from that produce 1 ore of your new type you need, and 25 stone as waste.

Hiladdar
by Hiladdar
Wed Mar 27, 2019 8:05 pm
Forum: Modding help
Topic: Sorry I'm sure this has been asked but didn't see it. Does unzippign the mods help? (Solved)
Replies: 5
Views: 1334

Re: Sorry I'm sure this has been asked but didn't see it. Does unzippign the mods help? (Solved)

There are several other advantages for developers. First, it is possible to have a zipped version and unzipped version in the same mods folder. Factorio will ignore the zipped version and use the unzipped version. This can be used test changes. Second is that it is much harder to make changes to a ....
by Hiladdar
Wed Mar 27, 2019 7:59 pm
Forum: Releases
Topic: Version 0.17.21
Replies: 15
Views: 13323

Re: Version 0.17.21

Everything is going as expected from my perspective. Regarding number of releases post release of .17.0.0. The client needs to be released at some point. Alpha (usually internal tests), and beta (usually a subset of your user base) are normal. The decrease in number of bugs decreases over time easy ...
by Hiladdar
Sun Mar 24, 2019 9:57 pm
Forum: Modding help
Topic: } expectet but it is there
Replies: 5
Views: 1167

Re: } expectet but it is there

Bottom line up front, I think there is extra stuff in your code, (extra commas on line 12 and 25) causing the problem. Without the rest of the module, it is nearly impossible to verify if that is the correct or the only fix required. I like the Helfima's recommendation of using a program editor whic...
by Hiladdar
Fri Mar 22, 2019 8:33 pm
Forum: Maps and Scenarios
Topic: Black Market Challenge (0.16)
Replies: 18
Views: 15412

Re: Black Market Challenge (0.16)

A very interesting challenge. One other technique, would be get into energy marketing, primary energy production. Buy a few solar panels (about 15k per) and trading accumulators (sell) (about 76k per), set them up upside electrical network. Eventually what you can sell energy for will be less, but s...

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