Search found 214 matches
- Sat May 18, 2019 4:29 pm
- Forum: Modding help
- Topic: count vs count_forumla
- Replies: 5
- Views: 1485
Re: count vs count_forumla
Count usually refers to a single number. Count_formula refers tells the code to perform a numeric operation to determine the value. In research of technology it is as follows: count = 200, or count_formula = "2000*(L-7)-1000", In the first example, the technology cost to advance that techn...
- Fri May 17, 2019 4:52 pm
- Forum: Releases
- Topic: Version 0.17.41
- Replies: 15
- Views: 11549
Re: Version 0.17.41
Whereas I had issues, patching from 0.17.39 to .40 (404), patching from .40 to 41 was not an issue.
Hiladdar
Hiladdar
- Thu May 16, 2019 6:20 pm
- Forum: Resolved Problems and Bugs
- Topic: Intermittent client lock up on 0.17.28.
- Replies: 5
- Views: 2319
Re: Intermittent client lock up on 0.17.28.
I downloaded the updated client and tested the fix. Whatever magic you did fixed this issue.
Thank you,
Hiladdar
Thank you,
Hiladdar
- Thu May 16, 2019 1:55 am
- Forum: Ideas and Suggestions
- Topic: Hyper belts (new belt tier, not a straight upgrade)
- Replies: 6
- Views: 1520
Re: Hyper belts (new belt tier, not a straight upgrade)
That is fairly easy to implement. Just make a new mod with say green and purple belts, running at 125 and 250 speed. Do not make any splitters in the mod, and appropriate length underground belts. Or better yet, just download a mod that already had similar belts and build a base, but don't use the h...
- Tue May 14, 2019 6:56 pm
- Forum: Resolved Problems and Bugs
- Topic: Intermittent client lock up on 0.17.28.
- Replies: 5
- Views: 2319
Re: Intermittent client lock up on 0.17.28.
Again thanks for the prompt replay. Some of the things I did to try and isolate the issue, is deactivate the Hiladdar_Gear mod I am testing to ascertain that that is not the issue. It still locked up. The second step I took to attempt to isolate the issue was to take download the 0.17.37 executable ...
- Mon May 13, 2019 10:41 pm
- Forum: Resolved Problems and Bugs
- Topic: Intermittent client lock up on 0.17.28.
- Replies: 5
- Views: 2319
Intermittent client lock up on 0.17.28.
This is regarding the intermittent bug issue that was introduced in 0.17.38. Attached are the files. I am including Gimzo Car and Black Market, since I made local mods for both those mods to run under version .17.xx of Factorio. The original owners have not updated those mods for 0.17.xx yet. Since ...
- Sat May 11, 2019 3:21 am
- Forum: Releases
- Topic: Version 0.17.38
- Replies: 12
- Views: 10752
Re: Version 0.17.38
I am experiencing intermittent lock up with the 0.17.38 client. I rolled back to 0.17.37 and was able to play through that without any issues.
This is with a fairly heavily modded map with over 4k rocket launches I use for testing some of the mods I am writing.
Hiladdar
This is with a fairly heavily modded map with over 4k rocket launches I use for testing some of the mods I am writing.
Hiladdar
- Fri May 03, 2019 7:40 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 46951
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Regarding marketing, Videos and mods, with a relatively open architecture! What was done in both those categories was unleash the creative genius of your player base that can be leveraged into brand recognition. There are several well known major video channels dedicated to the game with play throug...
- Sat Apr 27, 2019 4:41 pm
- Forum: Modding help
- Topic: Vehicle weapon reoloading
- Replies: 1
- Views: 432
Re: Vehicle weapon reoloading
One option would be to consider slowing down the rate of fire for the main gun, while making it more powerful. A longer cool down before the main gun can be used will in effect simulate a slow reload or recharge of the main gun before it can be used again.
Hiladdar
Hiladdar
- Sat Apr 27, 2019 4:38 pm
- Forum: Modding help
- Topic: Crippling low FPS when mobs attack
- Replies: 1
- Views: 754
Re: Crippling low FPS when mobs attack
I don't think the issue is not with either of those mods you listed, but with the number of entities involved, and amount of mob pathing, and determination of what a mob will do that has to be recalculated with large biter bases and large wave attacks, as well as how your base defense react to the b...
- Sat Apr 27, 2019 4:25 pm
- Forum: Modding help
- Topic: dynamic recipes in mods
- Replies: 8
- Views: 3130
Re: dynamic recipes in mods
I have a few mods out that use dynamic recipes. What I did was set up a variable within the module set up that is user configurable. Then based on the variable selected, the mod defines the recipe making it more or less expansive based on the set up values. Once the mod is loaded, there is no easy o...
- Sat Apr 13, 2019 3:38 pm
- Forum: Modding help
- Topic: altering an already downloaded mod
- Replies: 3
- Views: 696
Re: altering an already downloaded mod
There are many reasons why a mod has not been upgraded. For example, belt immunity was not part of .16, but is part of .17, therefore there was no reason to upgrade it. Other reasons may be that the developer of that mod has simply moved, and is either no longer playing Factorio, or for some reason ...
- Tue Apr 09, 2019 8:37 pm
- Forum: Releases
- Topic: Version 0.17.28
- Replies: 25
- Views: 15516
Re: Version 0.17.28
Something was goofy on .17.26 with pollution not spreading. What ever was done on this patch, pollution now spreads as expected. This is in addition to patch note regarding pollution.
HiladdarFactorioBot wrote: ↑Tue Apr 09, 2019 7:11 pmFixed that pollution statistic values from entities were reversed and didn't increase evolution. more
- Sat Mar 30, 2019 3:32 pm
- Forum: Modding help
- Topic: dynamic localized names
- Replies: 4
- Views: 1320
Re: dynamic localized names
As I understand it, temporarily move the locale folder outside the mod and restart the game. At that point all in lieu of readable item name and description, the internal name will be displayed.
Hiladdar
Hiladdar
- Fri Mar 29, 2019 7:34 pm
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 33593
Re: Version 0.17.23
I found this change affecting mods very annoying, but not a disaster. The fix is rather simple, but it will take some time to fix.
Hiladdar
Hiladdar
- Wed Mar 27, 2019 8:09 pm
- Forum: Modding help
- Topic: ore -> minable by hand + require fluid when miners
- Replies: 5
- Views: 646
Re: ore -> minable by hand + require fluid when miners
One other technique is could be to take existing ore, and have a per-processing step, for example take something like 50 stone, and from that produce 1 ore of your new type you need, and 25 stone as waste.
Hiladdar
Hiladdar
- Wed Mar 27, 2019 8:05 pm
- Forum: Modding help
- Topic: Sorry I'm sure this has been asked but didn't see it. Does unzippign the mods help? (Solved)
- Replies: 5
- Views: 1334
Re: Sorry I'm sure this has been asked but didn't see it. Does unzippign the mods help? (Solved)
There are several other advantages for developers. First, it is possible to have a zipped version and unzipped version in the same mods folder. Factorio will ignore the zipped version and use the unzipped version. This can be used test changes. Second is that it is much harder to make changes to a ....
- Wed Mar 27, 2019 7:59 pm
- Forum: Releases
- Topic: Version 0.17.21
- Replies: 15
- Views: 13323
Re: Version 0.17.21
Everything is going as expected from my perspective. Regarding number of releases post release of .17.0.0. The client needs to be released at some point. Alpha (usually internal tests), and beta (usually a subset of your user base) are normal. The decrease in number of bugs decreases over time easy ...
- Sun Mar 24, 2019 9:57 pm
- Forum: Modding help
- Topic: } expectet but it is there
- Replies: 5
- Views: 1167
Re: } expectet but it is there
Bottom line up front, I think there is extra stuff in your code, (extra commas on line 12 and 25) causing the problem. Without the rest of the module, it is nearly impossible to verify if that is the correct or the only fix required. I like the Helfima's recommendation of using a program editor whic...
- Fri Mar 22, 2019 8:33 pm
- Forum: Maps and Scenarios
- Topic: Black Market Challenge (0.16)
- Replies: 18
- Views: 15412
Re: Black Market Challenge (0.16)
A very interesting challenge. One other technique, would be get into energy marketing, primary energy production. Buy a few solar panels (about 15k per) and trading accumulators (sell) (about 76k per), set them up upside electrical network. Eventually what you can sell energy for will be less, but s...