Search found 596 matches

by astroshak
Wed Jan 11, 2023 1:14 am
Forum: Gameplay Help
Topic: Train path isn't switching fast enough
Replies: 6
Views: 1003

Re: Train path isn't switching fast enough

Two-way track is good for when you have exactly one train that you expect to be on it. An example would be a terminal station at a copper mine. Another example would be a dedicated rail line bringing coal in from a nearby mine to the coal fired power plant. An actual system, however, you want paired...
by astroshak
Mon Jan 02, 2023 2:33 pm
Forum: Gameplay Help
Topic: How does one transition from starter base to megabase?
Replies: 6
Views: 4703

Re: How does one transition from starter base to megabase?

Trains to move resources long distances. Belts and/or bots to move resources around locally. Don’t tear down the older factory until you no longer need it. If it’s your only source of science, the. You need to keep that up and running to get research done while you build the megabase. If it’s your o...
by astroshak
Tue Dec 20, 2022 1:11 am
Forum: Gameplay Help
Topic: i hate water
Replies: 10
Views: 1591

Re: i hate water

This is why my reactor blueprints are designed to be landfilled in on a lake. I put the offshore pumps at either end of 13-long Heat Exchanger columns. (One offshore pump provides water enough for 11 and a fraction Heat Exchangers; so putting the second at the other end gets me the water I need nice...
by astroshak
Mon Dec 12, 2022 4:49 pm
Forum: General discussion
Topic: Factorio Train Challenge
Replies: 4
Views: 1332

Re: Factorio Train Challenge

Without looking at the link or BP provided, the one thing I can tell you is that since trains need an empty block to move into, you are limited by the number of blocks in that circular rail. However many blocks, you can have one fewer train. 8 blocks? 7 trains. Note that if the trains are longer tha...
by astroshak
Sun Dec 11, 2022 11:09 pm
Forum: Gameplay Help
Topic: Basic Rail Shapes
Replies: 7
Views: 1349

Re: Basic Rail Shapes

I’d suggest picking a piece size and making basic rail structures to that size. Then capture them into blueprints. I started with a straight rail (two track of course). I made the track segment the length of 3 Large Power Poles. Put down a couple Rail Signals and capture that as a blueprint. Then ro...
by astroshak
Fri Dec 02, 2022 12:32 am
Forum: Gameplay Help
Topic: Coal liquefaction statistics
Replies: 8
Views: 1650

Re: Coal liquefaction statistics

Actually, if you set up a test, where you take a Refinery (with 3 PM3’s), hook steam up to it, put an Assembly Machine to it set to Unbarrel Heavy Oil, and then put two Storage Tanks down directly fed by the Refinery to capture the Heavy Oil and Light Oil, and then give the Assembpy Machine 2 Barrel...
by astroshak
Sun Nov 27, 2022 6:15 am
Forum: Gameplay Help
Topic: Coal liquefaction statistics
Replies: 8
Views: 1650

Re: Coal liquefaction statistics

Coal Liquifaction takes 25 Heavy Oil in, and spits out 90. IF you keep the Heavy Oil input and output separate (which is not realistic because the process is your most readily available source of Heavy Oil for the next cycle) then it looks very strange, as the normal cycles spit out 90 Heavy Oil, 20...
by astroshak
Sat Nov 19, 2022 3:29 pm
Forum: General discussion
Topic: I don't know why 'factorio' makes such a fuss about "leeching"
Replies: 15
Views: 6485

Re: I don't know why 'factorio' makes such a fuss about "leeching"

Always figured fuel upgrading would be accomplished by feeding it better fuel as it consumed the (now obsolete) existing fuel, not by draining the existing fuel and replacing with better fuel.
by astroshak
Wed Oct 12, 2022 2:18 pm
Forum: Gameplay Help
Topic: how many reactors takes for full consuption of half conveyor of uranium?
Replies: 14
Views: 1984

Re: how many reactors takes for full consuption of half conveyor of uranium?

22.5 fuel cells per second, times 200 seconds per cell per reactor, yields 4500 reactors. How you choose to array those reactors, how much power you withdraw from that power plant, is up to you. FWIW, 2xN is the optimal (vanilla) reactor layout. Every time you start a new 2xN instead of extending it...
by astroshak
Tue Oct 11, 2022 11:32 pm
Forum: Gameplay Help
Topic: how get the GUI Ammo window from left to right (back how it was in older versions)
Replies: 4
Views: 1079

Re: how get the GUI Ammo window from left to right (back how it was in older versions)

That was a deliberate move, because the right side of the screen can be covered by a large enough logistics window. The lower left corner was not occupied by anything so the weapons window got moved there.
by astroshak
Sun Sep 25, 2022 4:43 pm
Forum: General discussion
Topic: What comes next in this sequence?
Replies: 22
Views: 8662

Re: What comes next in this sequence?

IIRC people used to add Py to the AngelBob pair, but that’s no longer possible. I’d say that Vanilla -> Krastorio 2 + Space Exploration -> Angel + Bob -> Py… There’s also Nullius to stick in there somewhere, but IDK where it belongs. BZ mods, as well. Personally, I’ve barely dbbled with Krastorio an...
by astroshak
Fri Sep 23, 2022 12:27 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501045

Re: Simple Questions and Short Answers

If both sides of the belt are the same material, then mixing the sides is not a factor, so sideloading is a possibility. However, if the primary side of the belt is full, then the other side can be drawn upon. The only way to really avoid that is using underground’s. The one side gets in and the oth...
by astroshak
Fri Sep 23, 2022 12:21 pm
Forum: Gameplay Help
Topic: Trains get stuck if the destination is disabled and other are full
Replies: 20
Views: 7305

Re: [1.1.69] Trains get stuck if the destination is disabled and other are full

When i was implementing train stop limits i was aware it will not work nicely with enable/disable exactly because of that case but i kept it because it gives different behavior for controlling trains (allows trains to skip some schedule records instead of waiting). I guess i have enough of those is...
by astroshak
Thu Sep 22, 2022 5:57 pm
Forum: General discussion
Topic: what settings are you going to play when the expansion is released?
Replies: 8
Views: 2271

Re: what settings are you going to play when the expansion is released?

I tend to turn resources up a bit (maybe more, maybe less than Rail World size/richness), but I turn the frequency to the bare minimum of 17%. I’d love to be able to reduce that a bit personally, as I feel that resource patches are still a little too close together at that setting. I always max out ...
by astroshak
Wed Sep 21, 2022 12:53 pm
Forum: Gameplay Help
Topic: Help with automation plz!
Replies: 17
Views: 3156

Re: Help with automation plz!

TBH once I reach a certain point I don’t bother saving wood, I just send it all for burning. For that I just use a couple boilers on their own power grid to power some useless, redundant radars. Does it matter that the wood only gets burnt in that large batch? Or is maintaining 1000 wood what’s real...
by astroshak
Tue Sep 13, 2022 5:41 pm
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 83
Views: 40382

Re: Factorio is coming to Nintendo Switch™

I suppose the biggest question I have is, why put it on the weakest dedicated game platform? I would have thought that with built in mouse/keyboard support that either of the other two big platforms, both of which are stronger and more capable platforms, would have made more sense to port to? Referr...
by astroshak
Sat Sep 03, 2022 1:06 am
Forum: Gameplay Help
Topic: Why do my robots seem to travel as far away as possible to work?
Replies: 9
Views: 1763

Re: Why do my robots seem to travel as far away as possible to work?

I’m not sure how it decides which bot gets which task, but I strongly doubt that it has anything to do with proximity.

This is why its best to have small discrete bot networks, as someone else mentioned above.
by astroshak
Sat Aug 13, 2022 12:33 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501045

Re: Simple Questions and Short Answers

I think, and I could be wrong, that the roboport is not actually considered a chest type entity. So you cannot get the contents of that particular port.

You can get the bot network statistics, but I don’t even know if any Repair Packs in a port even count towards the logistics network contents.
by astroshak
Mon Aug 01, 2022 3:24 pm
Forum: Gameplay Help
Topic: Issue with Reading Train Contents
Replies: 8
Views: 2573

Re: Issue with Reading Train Contents

Well, usually you have either slot locking on the chest (which you can do with cargo wagons, and you can filter the cargo wagon slot, something you cannot do with chests) OR you have a wire connecting the chest to the inserter. It takes 1 tick (1/60 of a second) for the signal to pass through a devi...
by astroshak
Sun Jul 17, 2022 7:50 pm
Forum: Gameplay Help
Topic: Armour & Gun quickbar location question
Replies: 35
Views: 13770

Re: Armour & Gun quickbar location question

It’s deliberate because that bottom right corner can become filled with container inventory. Learn to live with it :(

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