Search found 596 matches

by astroshak
Fri Dec 08, 2023 12:07 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 24632

Re: Friday Facts #388 - Smaller things for 2.0

Nice!
by astroshak
Wed Nov 22, 2023 10:05 pm
Forum: General discussion
Topic: HDR
Replies: 22
Views: 4924

Re: HDR

I don’t know about y’all, but I don’t tend to think of computer monitors for HDR; I tend to think of televisions for that.

How many computer monitors out there actually support HDR?
by astroshak
Fri Nov 17, 2023 2:29 am
Forum: Gameplay Help
Topic: Nuclear reactor strange power production
Replies: 36
Views: 4390

Re: Nuclear reactor strange power production: bug?

- minimum tileable width with reactors plus highest density heat exchanger rows: reactor width is 5. Least common multiple: 5 * 6 = 30. - so the minimum size of a tile is 6 reactors wide, which can have up to 10 heat exchanger rows. If your design therefore is 2x6, does that mean that every 2x6 you...
by astroshak
Sun Nov 12, 2023 4:00 pm
Forum: General discussion
Topic: Combiner 2.0 Feedback
Replies: 3
Views: 688

Re: Combiner 2.0 Feedback

Quite honestly, I did not see any uses for my own personal playstyle for the new combinator. Then I got to thinking. I could use that in lieu of a balancer at mines. Here’s how : Each cargo wagon chest set goes to an Arithmetic Combinator, to be divided by the capacity of the wagon, with an output b...
by astroshak
Mon Nov 06, 2023 9:51 pm
Forum: Gameplay Help
Topic: Nuclear reactor strange power production
Replies: 36
Views: 4390

Re: Nuclear reactor strange power production: bug?

That depends on the number of Heat Exchangers. My BP uses 13 per column, so I have to have two Offshore Pumps per column - I put one at either end of the column. 11 or fewer Heat Exchangers you get the option of which end to put the Offshore Pump at. 12 to 23 Heat Exchangers, you need two Offshore P...
by astroshak
Mon Nov 06, 2023 1:28 am
Forum: Gameplay Help
Topic: Nuclear reactor strange power production
Replies: 36
Views: 4390

Re: Nuclear reactor strange power production: bug?

Just a FYI, it is actually possible to set up a tileable reactor that has 2x4 as a base. One reactor is 5x5. So 2x1 is 5 tall. 2x2 is 10 tall. 3x2 is 15 tall. 4x2 is 20 tall. One Heat Exchanger column consisting of Pipe, Heat Exchanger, Heat Pipe is 4 tiles wide. You can get 5 such columns each side...
by astroshak
Fri Oct 27, 2023 2:56 am
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 7265

Re: Quality level names poll

Can I vote for "chipped, flawed, regular, flawless, perfect"? ;) Chipped Barrel of Chipped Lubricant. This is ridiculous. And I'm not even starting on Perfect... P. S. Crude Crude Oil, anyone? Chipped Crude Oil should be a physical impossibility (how do you chip something that is amorphou...
by astroshak
Sun Oct 22, 2023 5:19 pm
Forum: Gameplay Help
Topic: Logistic Drones
Replies: 5
Views: 603

Re: Logistic Drones

Logistics bots you say? Won’t be the fastest method, but put a port down, and put a Requestor chest and an active provider chest nearby, with a stack inserter moving items from the requestor to the active provider. Put a stack filter inserter taking logistics bots from that port and put them into a ...
by astroshak
Mon Oct 02, 2023 5:31 pm
Forum: General discussion
Topic: Factorio For XboxOne
Replies: 12
Views: 17370

Re: Factorio For XboxOne

There are people who have consoles but not a computer, yes. That is an irrelevant point though. The main issue is that Wube made the switch port because the switch is something that the Xbox and PlayStation are not : portable gaming devices. And I frankly would not want Factorio subject to “Vita Lim...
by astroshak
Sun Oct 01, 2023 10:00 pm
Forum: General discussion
Topic: FFF is killing me
Replies: 25
Views: 4150

Re: FFF is killing me

Now that I think about it, is 2.0 really coming out at the same time as the expansion? Was this even said or implied anywhere? When you say “2.0” what are you referring to, specifically? The expansion will be several mods (we have been told of two or three so far already) as well as several changes...
by astroshak
Fri Sep 29, 2023 2:46 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 78086

Re: Friday Facts #378 - Trains on another level

Can the player enter/exit the train when it's elevated or walk on the elevated tracks? And can elevated trains collide with anything? like a spidertron for example Player can exit/enter elevated trains fine. (It would be quite annoying otherwise) They only collide with few entities, as stated in th...
by astroshak
Sat Sep 23, 2023 3:16 pm
Forum: General discussion
Topic: The big question: Are you going to try v2?
Replies: 30
Views: 4771

Re: The big question: Are you going to try v2?

I don’t usually play vanilla anymore. I’m too fond of certain QoL mods (such as Concreep and VisionRadar). I will likely give Vanilla 2.0 a shot, at least until some mods are updated to the new version, but after that, likely not.
by astroshak
Mon Sep 11, 2023 3:45 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 128427

Re: Friday Facts #375 - Quality

Forgive me if this was already asked, 38+ pages is a lot to read through. It the FFF states : “This is also why we created an overall machine limit on productivity to be +300%” Does this mean that Mining Productivity research after level 30 is useless? Since it gives miners and pumpjacks (two machin...
by astroshak
Sat Sep 09, 2023 6:56 pm
Forum: General discussion
Topic: Quality Cityblocks?
Replies: 1
Views: 640

Re: Quality Cityblocks?

You can already go larger (or smaller) with your base-inside-the-roundabouts layout. You can make the roundabouts 200 tiles or 74 tiles if you wanted to; o reason to keep the 100 unless you really really want to, or really really don’t want to mess with your blueprints.
by astroshak
Sat Sep 02, 2023 11:27 pm
Forum: General discussion
Topic: Should Construction Robots Prioritze Storage Chests ?
Replies: 35
Views: 9764

Re: Should Construction Robots Prioritze Storage Chests ?

Overproduction: a set of boxes full of 48 stacks (each) of expensive machinery, when all you want on hand is 1 or 2 stacks.

Just in case that was a serious point and not a joke.
by astroshak
Tue Aug 29, 2023 2:29 pm
Forum: General discussion
Topic: Should Construction Robots Prioritze Storage Chests ?
Replies: 35
Views: 9764

Re: Should Construction Robots Prioritze Storage Chests ?

You can connect the inserters filling those mall Passive Providers to the wireless logistic network, so the assembly machines only make when there isn’t enough in network as opposed to merely not enough in that chest. That would be to avoid overproduction.
by astroshak
Wed Aug 16, 2023 6:44 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501607

Re: Simple Questions and Short Answers

If I use loaders, I use the Miniloaders mod (bear in mind that loaders are not available in a purely vanilla game). Miniloaders are smart enough that if you place a belt going into the belt end, it loads the box. Otherwise, it unloads the box. Quite nice. I do not know if other loaders have that fun...
by astroshak
Wed Aug 16, 2023 5:01 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501607

Re: Simple Questions and Short Answers

Loaders can be used to unload a box (machine, chest, cargo wagon if enabled, etc.) or to load it. Usually you place it and they default to the belt moving out (it is trying to unload). Mousing over it and pressing R should “rotate” its belt so it is loading instead of unloading. That said, I don’t k...
by astroshak
Mon Aug 07, 2023 4:33 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501607

Re: Simple Questions and Short Answers

I do not use that mod, but a little bit of logic here.

If you need the output of 2.3 assembly machines, then 2 will not cut it and you need the third. You may not be using them all to the fullest but you need all three. The same applies to all other machines, round up!

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