Search found 596 matches

by astroshak
Fri Sep 03, 2021 7:09 pm
Forum: Gameplay Help
Topic: Inserter is "waiting for train", while train is standing at the station shouting "destination full"
Replies: 21
Views: 5947

Re: Inserter is "waiting for train", while train is standing at the station shouting "destination full"

Adding a few seconds of inactivity to the departing condition would allow the train to finish refueling before trying to go to its next stop.
by astroshak
Tue Aug 31, 2021 4:29 pm
Forum: Gameplay Help
Topic: Logistic Network
Replies: 12
Views: 3612

Re: Logistic Network

Another Question, is there a easy way to increase my Warehouse stacks? In some cases i only have a stack of 10 and a lot of 40 stacks. thats is hard to play :) If you mean stacks of material in warehouses, Iā€™m going to suggest something radical hereā€¦ donā€™t use warehouses. Send materials straight to...
by astroshak
Fri Aug 27, 2021 1:04 am
Forum: Gameplay Help
Topic: Logistic Network
Replies: 12
Views: 3612

Re: Logistic Network

As long as the machine in question is both able to take the wire (meaning, not an Assembly Machine of some sort) and within the Logistics Network range of a roboport, you can just connect wirelessly, to operate on the contents of the logistics network. An Inserter may be told only to put Red Belts i...
by astroshak
Wed Aug 25, 2021 4:24 pm
Forum: Ideas and Suggestions
Topic: Missing in game
Replies: 10
Views: 2387

Re: Missing in game

Canā€™t speak to the first two, but not being able to ā€œplaceā€ water is deliberate. Biters cannot swim, so the ability to place water all around your base would give you an unbreakable ā€œwallā€ and that would be overpowered.
by astroshak
Tue Aug 24, 2021 6:01 pm
Forum: Gameplay Help
Topic: Belt Counting - Puzzle
Replies: 3
Views: 1211

Re: Belt Counting - Puzzle

Not sure what you are really attempting to do here, but have you tried hooking a memory cell up to the inserters putting stuff on and taking stuff off the belt? For best results, hook the ā€œonā€ inserters to an arithmetic combinator (Each X1, output Each) and the ā€œoffā€ inserters to another arithmetic ...
by astroshak
Sun Aug 22, 2021 1:08 am
Forum: Gameplay Help
Topic: Drones keep getting stuck in infinite recharge loop
Replies: 6
Views: 2113

Re: Drones keep getting stuck in infinite recharge loop

While building logistic network supply bridges is one option, the better one has been mentioned by someone else : supply trains. Put the supply station in the middle of the area it serves, and only enable the station when supplies run low. You can use the same station name for each logistics network...
by astroshak
Sat Aug 21, 2021 2:34 pm
Forum: Gameplay Help
Topic: Drones keep getting stuck in infinite recharge loop
Replies: 6
Views: 2113

Re: Drones keep getting stuck in infinite recharge loop

Break that network up into smaller, discrete networks. Bots fly directly to where they want to go. Concave networks are not a good idea, because they will fly outside the covered area, and if the trip is long enough, have the exact issue you are describing. Reposition your ports so that your network...
by astroshak
Tue Aug 17, 2021 5:34 pm
Forum: Gameplay Help
Topic: Optimizing 2 Way Trains
Replies: 4
Views: 1847

Re: Optimizing 2 Way Trains

Honestly, it I think that moving to two one-way tracks IS the optimization called for here. Either you are trying to time things so that you get material just in time as needed, or you upgrade the single two-way track to a pair on one-way tracks. And in the face of what upgrading to the latter offer...
by astroshak
Thu Aug 12, 2021 3:45 pm
Forum: Gameplay Help
Topic: "On Demand" Train Schedule?
Replies: 13
Views: 3412

Re: "On Demand" Train Schedule?

If you have things set to enable when a C signal (for example) is 1 ā€¦ you can either add -1 to the C signal, or multiply the C signal by 0, to get it to 0. A 0 signal does not actually have a value of 0; it has a ā€œnullā€ value instead and is ignored. Anything set to Enable when C = 1, or C > 0, will ...
by astroshak
Tue Aug 10, 2021 9:39 pm
Forum: Gameplay Help
Topic: "On Demand" Train Schedule?
Replies: 13
Views: 3412

Re: "On Demand" Train Schedule?

Hmm. While I donā€™t think thereā€™s a way (unless you somehow jigger it to turn signals red) to have the train use the Until Passenger Present wait condition, howā€™s this? Leave the refueling station (whatever one you plan on providing it fuel at) off the circuit network, with a Train Limit of 1, so the...
by astroshak
Tue Aug 10, 2021 2:21 pm
Forum: Gameplay Help
Topic: Smart Train Loading with Single Requestor Chest
Replies: 7
Views: 2320

Re: Smart Train Loading with Single Requestor Chest

I would suggest taking the very slow approach of using Stack Size 1 for the loading Filter Inserter. This way, it loads exactly the number desired, and is not trying to put 3 more of an item into a slot that can only hold 2. IMO if loading multiple items into a train, its better to use multiple Requ...
by astroshak
Tue Aug 10, 2021 12:09 am
Forum: Gameplay Help
Topic: "On Demand" Train Schedule?
Replies: 13
Views: 3412

Re: "On Demand" Train Schedule?

I can think of a way to set the train to come to you; but what I cannot really come up with is a way to reset the system after youā€™ve gotten off the train.
by astroshak
Sun Aug 08, 2021 2:34 pm
Forum: Gameplay Help
Topic: How can I accompish this? Train station and ore problem.
Replies: 4
Views: 1505

Re: How can I accompish this? Train station and ore problem.

Try this, maybe? Wire all the miners together, to get the ore in the field they sit upon. Have a Constant Combinator set to 1 Ore part of this, too. Wire them all to a Decider Combinator, Ore < 2 output Ore = 1. Wire that to an Arithmetic Combinator, multiply Each * 15999, output Each. Wire that out...
by astroshak
Fri Jul 30, 2021 9:10 pm
Forum: Gameplay Help
Topic: Why do I have (need?) so many idle bots?
Replies: 5
Views: 2427

Re: Why do I have (need?) so many idle bots?

Robot count for any given subfactory is a tough one, IMO. I once set up automatic delivery of bots when either logistic or construction bot available was less than 10. I had nowhere NEAR enough roboports; though I had quite a few in that outpost. I eventually went back because it was not producing a...
by astroshak
Mon Jul 19, 2021 4:16 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1641
Views: 489573

Re: Simple Questions and Short Answers

Thatā€™s an idea. Put a watcher signal in place and as soon as it goes red from a train entering the roundabout, have the signal conne to g/separating that sideā€™s I let and outlet gets turned red too? Not sure if that would impact normal operation of the signal though. Might need a separate specially ...
by astroshak
Mon Jul 19, 2021 12:25 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1641
Views: 489573

Re: Simple Questions and Short Answers

Make sure the roundabout is larger than the train is long. Or, avoid using roundabouts. Your choice.
by astroshak
Wed Jul 14, 2021 10:08 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 92
Views: 32893

Re: What are the most impractical items in Factorio?

I have never used a speaker. I tend not to make uranium munitions : nuclear rocket, nuclear ammo, nuclear shotgun ammo. By the time Iā€™d invest in these, PLD are on the scene. I do not automate Burner Miners, but I will (early on) automate assembly of Burner Inserters, Boilers, and Steam Engines. I n...
by astroshak
Sun Jul 11, 2021 11:38 pm
Forum: Gameplay Help
Topic: Nuclear Power Problems
Replies: 6
Views: 1697

Re: Nuclear Power Problems

You have two setups of 1x2 reactors. Each setup needs 16 Heat Exchangers to operate at full power. Each setup needs 27.5 (rounded up as stated above, to 28 ) Steam Turbines to operate at full power. So, yes, you need 56 Steam Turbines between the two 1x2 Reactor setups. What will blow your mind is t...
by astroshak
Sun Jul 11, 2021 9:52 pm
Forum: Gameplay Help
Topic: Need help with train system!
Replies: 4
Views: 1594

Re: Need help with train system!

I am going to guess that it is a signaling issue. That is basically a ā€œbent barbellā€ shape. The two bells at the end should be one-way tracks, but the connecting line should be two-way. Just a hunch, but Iā€™d double check that the signaling where that two-way track crosses the other tracks are set up...
by astroshak
Sun Jul 11, 2021 9:43 pm
Forum: Gameplay Help
Topic: Nuclear Power Problems
Replies: 6
Views: 1697

Re: Nuclear Power Problems

Without a better view of the entire power plant, we canā€™t really proofread your power plant. What I can tell you is, that those 4 reactors in that two 1x2 configuration cannot provide more than 320 MW of power, at 160 MW each. 160 MW calls for ( factoriocheatsheet.com/#nuclear-power ) 2 Offshore Pum...

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