Search found 50 matches

by ShinoHarvest
Sun Nov 18, 2018 3:30 am
Forum: Multiplayer
Topic: [FR]Cherche joueurs pour coop
Replies: 23
Views: 9673

Re: [FR]Cherche joueurs pour coop

perso je joue en très modé actuellement pack mod angel + bob + madclow + pyanodon industry + aai on cherche a augmenté notre capitale capillaire avant de tous finir chauve ^^ on joue sur sevrer dédier ouvert h24/7 si vous êtes intéressé RDV dans la section serveur crazy mod vola un perma link pour u...
by ShinoHarvest
Wed Nov 14, 2018 10:57 am
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 162
Views: 52972

Re: Deadlocks Stacking for Pyanodons mods

posible add all electronic part resistor 1, 2, 3, inductor..., cpacitor, optical fiber ... because craft is to complex for make it in single point
by ShinoHarvest
Sat Sep 22, 2018 11:37 am
Forum: Mods
Topic: [MOD 0.16]Xagros's mods
Replies: 24
Views: 9436

Re: [MOD 0.16]Xagros's mods

conflict aai industry & more bob with starter setting bob overhaul Mods to disable:Failed to load mods: __morebobs__/data-final-fixes.lua:97: __morebobs__/prototypes/tuonelatweaks.lua:389: attempt to index field 'normal' (a nil value) on recent update aai industri make change for suport overhaul...
by ShinoHarvest
Thu Sep 20, 2018 11:21 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 529137

Re: [MOD 0.14] AAI Programmable Vehicles

corection conflict with logicar is planed ?
by ShinoHarvest
Mon Sep 17, 2018 4:53 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 529137

Re: [MOD 0.14] AAI Programmable Vehicles

bug / mod conflict effect: bug make save and load game crazy long 2min+ mod pack: https://mega.nz/#!8oQj0KwL!0sydGZlpD_ctqSOp40eMxU9-KBsAD7m3FV5HCVzm3GQ savegame: https://mega.nz/#!rCBRHIRQ!LTltfECFyEjtopbtUTsj4gwTZS5SGDyshln0fqsUIvs if you load only aai signal & aai prog vehi, remove all other ...
by ShinoHarvest
Wed Aug 29, 2018 12:43 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 529137

Re: [MOD 0.14] AAI Programmable Vehicles

possible add operator for make tan(x/y) for calcul angle of move vector and escape stupid path finding betewn 2 point. Because make tangent with factorio operator is realy crazy
by ShinoHarvest
Sat Jul 28, 2018 4:19 pm
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 68308

Re: [MOD 0.16] Inventory Sensor 1.6.5

In the end that would boil down to splitting it into two sensors for inventory and grid. other solution inspired by ltn disable warning can make 2 virtual signal for sensor 1 for ignor grid element second for ignor inventory element ps: other solution use only 1 signal with code exemple 0 = all 1 =...
by ShinoHarvest
Sat Jul 28, 2018 10:22 am
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 68308

Re: [MOD 0.16] Inventory Sensor 1.6.5

not possible have individual switch option on sensor for scan inventory or grid or 2 different sensor PS: just have mad idea probaly not for this mod, need make other mod. Is grid filter inserter/extracter for automated grid update/build combined with this sensor and AAI possibility is unlimited can...
by ShinoHarvest
Sat Jul 28, 2018 2:42 am
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 68308

Re: [MOD 0.16] Inventory Sensor 1.6.3

possible add grid sensor if Bob's Warfare detected ? i want block my train with not upgraded grid in my depot ^^
by ShinoHarvest
Wed Jun 27, 2018 3:09 am
Forum: Mods
Topic: [MOD 0.16.x] Marathon Mod Continued
Replies: 4
Views: 2654

Re: [MOD 0.16.x] Marathon Mod Continued

conflict on game start with bio industri & Clowns-AngelBob-Nuclear

ps: 0.16.51 only this mod use expensive recipe/default maraton mod, no increase Science cost....
by ShinoHarvest
Wed Jun 20, 2018 11:25 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1375253

Re: Development and Discussion

sugestion large many of petro chem use steam, and you add éléctric boiler for make it but with mk upgrade / speed module éléctric boiler totaly insufisant steam ouput and not upgradable. probaly need mk lv on electric boiler for increase steam output/s and/or and special nuclear heat exanger for pet...
by ShinoHarvest
Fri Jun 15, 2018 1:58 am
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 62937

Re: [MOD 0.14.x] Additional-turret

howitzer is full bugged not select target & fire properly probaly need update code on new vanilla arty system
by ShinoHarvest
Fri Jun 01, 2018 2:07 am
Forum: Show your Creations
Topic: Binary decoder
Replies: 24
Views: 44469

Re: Binary decoder

in solo game 2147483647 + 1 = 2147483648
dedicated serv 2147483647+1 = -2147483648

>_<
by ShinoHarvest
Wed May 30, 2018 11:53 pm
Forum: Mods
Topic: [MOD 0.16]Xagros's mods
Replies: 24
Views: 9436

Re: [MOD 0.16]Xagros's mods

i have try active morebobs_0.0.1.zip /dell normal version, make save / re make normal version load last but bug here
by ShinoHarvest
Sun May 27, 2018 9:15 am
Forum: Mods
Topic: [MOD 0.16]Xagros's mods
Replies: 24
Views: 9436

Re: [MOD 0.16]Xagros's mods

you can look on last save uploaded all dependance of "fertilizer" completed but reseach is unavalible if i disable more bob research is avalible but if i save/enable more bob new time "fertilizer" is unavalible

thx for fix ^^
by ShinoHarvest
Sat May 26, 2018 8:45 pm
Forum: Mods
Topic: [MOD 0.16]Xagros's mods
Replies: 24
Views: 9436

Re: [MOD 0.16]Xagros's mods

another bug/conflit is with bio industri you mode make research "fertilizer" totaly unavalible with all dependance completed
by ShinoHarvest
Sat May 26, 2018 10:18 am
Forum: Mods
Topic: [MOD 0.16]Xagros's mods
Replies: 24
Views: 9436

Re: [MOD 0.16]Xagros's mods

I am not yet try you solution but after certain time all player try join server take desync (11242.851 Warning TransmissionControlHelper.cpp:176: Fragment 60080 failed too many times) do you think that could have a link with mod upgrade ? ps: on you solution no have posibility for no lost more bob p...
by ShinoHarvest
Thu May 24, 2018 5:28 pm
Forum: Desyncs with mods
Topic: [16.43]desycn systematic after join
Replies: 0
Views: 1015

[16.43]desycn systematic after join

Randomly of time dedicated server desync new player join serv in 10sec after load need restar server for fix it no need rollback just restar. player on server can continus play but not new player
by ShinoHarvest
Thu May 24, 2018 5:20 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 63989

Re: [MOD 0.12.26] Picker: Easily select items from inventory

mod make chat warning on open power armor grid
by ShinoHarvest
Thu May 24, 2018 8:58 am
Forum: Mods
Topic: [MOD 0.16]Xagros's mods
Replies: 24
Views: 9436

Re: [MOD 0.16]Xagros's mods

before my more bob version is 0.16.39 yesteday i have update server & client to 0.16.43 but no change bug juste take it in solo game now
mod pack : https://mega.nz/#!HC5nEL4B!_YTku1jcLmwy ... qXnMJWqSt0
save : https://mega.nz/#!yShQ3JrZ!L7899XRTc9CH ... gb6FGJ3vbU

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