Search found 29 matches

by Splicer9
Thu May 17, 2018 3:34 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 687850

Re: pY Raw Ores Discussion

Loving your graphics, the buildings look great. Looking forward to this addition to your mods. Could I quickly ask what program you use to design these sprites? Was maybe looking at getting into that with Cinema 4D or something, I have so many ideas (don't we all). Thanks for all your hard work.
by Splicer9
Sun May 13, 2018 7:34 pm
Forum: Modding help
Topic: [SOLVED] Production Scrap 2 - Issue with handcrafting
Replies: 9
Views: 5323

Re: Production Scrap 2 - Issue with handcrafting

Ha, so funny, I just tried it that way (finally figured out it needed its own line):
data.raw["recipe"]["iron-plate"].allow_intermediates=true
data.raw["recipe"]["pipe"].allow_intermediates=true
data.raw["recipe"]["pipe-to-ground"].allow_intermediates=true
data.raw["recipe"]["iron-plate"].allow_as ...
by Splicer9
Sun May 13, 2018 6:46 pm
Forum: Modding help
Topic: [SOLVED] Production Scrap 2 - Issue with handcrafting
Replies: 9
Views: 5323

Re: Production Scrap 2 - Issue with handcrafting

Thank you for that, I think thats the right direction to look at. I dont know much about programming, but this is how he has his recipe changing setup for all of the items his mod covers:
data.raw["recipe"]["iron-plate"].results = {{name = "iron-plate",probability = 0.94,amount = 1},{name = "iron ...
by Splicer9
Sun May 13, 2018 2:08 pm
Forum: Modding help
Topic: [SOLVED] Production Scrap 2 - Issue with handcrafting
Replies: 9
Views: 5323

[SOLVED] Production Scrap 2 - Issue with handcrafting

Hello all. I enjoy this mod that DellAquila made but it seems that a side effect of having it enabled is that it seemingly "disables" handcrafting from creating the intermediates needed for an item automatically. For example, to make a steam engine, I just need to have enough iron plates usually but ...
by Splicer9
Sat May 12, 2018 8:53 pm
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 69408

Re: Dp77's-Factorioplus:-Ores

Nice Ive been waiting for a good quarry mod. The quarry mod never works for me, Deep mine is ok, darkstar utilities has a good one but also has a bunch of other stuff Im not interested in. 5 tiers of Quarry mod sounds great. Will it be compatible with most modded ores or just yours or just yours ...
by Splicer9
Sat May 12, 2018 7:37 pm
Forum: Mods
Topic: [MOD] [1.1] SigmaOne's Nuclear
Replies: 25
Views: 17390

Re: [MOD] [0.16.X] SigmaOne's Nuclear

Thank you sir, I appreciate it. :D
by Splicer9
Sat May 12, 2018 5:32 pm
Forum: Mods
Topic: MINI MODS
Replies: 53
Views: 49998

Re: MINI MODS

Thanks for adding the compatibility for Production Scrap 2 for the Electric Furnaces mod, it works great! One more small request to add a dependency/compatibility for: Double Furnace mod. The mod adds an electric furnace that does Iron Ore -> Steel. Thank you! If you have a patreon or donate link ...
by Splicer9
Sat May 12, 2018 3:50 pm
Forum: Mods
Topic: [MOD] [1.1] SigmaOne's Nuclear
Replies: 25
Views: 17390

Re: [MOD] [0.16.X] SigmaOne's Nuclear

Cool mod, thanks! BTW the RTG uses a solar panel icon on the power graph. Also, is it possible to make the RTG emulate the RITEG mod more? For example, instead of a steady 49.9kw, make it produce 600kw and then taper down the power production exponentially to a very slow steady rate that runs out (i ...
by Splicer9
Sun May 06, 2018 6:40 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 150935

Re: pY Industry - Discussion

Hello. I noticed your naming convention for the text on the storage tanks is consistent except for the "70000" tank which I would expect to be named "7000" given the pattern. Not asking you to change it if its intentional, it doesn't bother me but I thought maybe it might have been an oversight on ...

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