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by Klonan
Thu Feb 27, 2025 1:44 pm
Forum: Minor issues
Topic: [2.0.13] Ctrl+z after copying train station settings doesn't undo the automatic train schedule change
Replies: 2
Views: 682

Re: [2.0.13] Ctrl+z after copying train station settings doesn't undo the automatic train schedule change

The architecture of undo isn't really setup for situations like this, which I think are quite minor
by Klonan
Thu Feb 27, 2025 1:12 pm
Forum: Ideas and Suggestions
Topic: Add shortcut to open space platform hub from map view
Replies: 4
Views: 985

Re: Add shortcut to open space platform hub from map view

Hares wrote: Thu Feb 27, 2025 1:04 pmor to go to the hub location
I don't disagree with the post, but there is a button that does the moving to hub location already:
(Technically it goes to the spawn point which for the platform surface is the hub location)
02-27-2025, 14-12-25.png
02-27-2025, 14-12-25.png (28.66 KiB) Viewed 979 times
by Klonan
Thu Feb 27, 2025 12:54 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.14] can't interact with ui below transparent ui
Replies: 5
Views: 1939

Re: [Klonan] [2.0.14] can't interact with ui below transparent ui

Thanks for the report,

This is fixed for the next release (2.0.38)
by Klonan
Wed Feb 26, 2025 3:51 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.11] Interrupt reseted when train schedule change by API
Replies: 1
Views: 604

Re: [2.0.11] Interrupt reseted when train schedule change by API

Hello,

With the new schedule API it will be possible to work with interrupts without overwriting anything:
https://lua-api.factorio.com/latest/cla ... edule.html

The old API (Basic read + write) will be deprecated, as it lacks support for the schedule functions in 2.0
by Klonan
Tue Feb 25, 2025 7:31 pm
Forum: Ideas and Suggestions
Topic: Adjusting window size via numbers
Replies: 4
Views: 866

Re: Adjusting window size via numbers

Kc_spot wrote: Tue Feb 25, 2025 6:54 pm
TL;DR
I want to be able to go into the options and put in a specified window size and have the game adjust to that.
We don't have anything in-game at the moment, but you can specify a window resolution in the launch options:
02-25-2025, 20-31-08.png
02-25-2025, 20-31-08.png (58.26 KiB) Viewed 836 times
by Klonan
Tue Feb 25, 2025 9:33 am
Forum: Ideas and Suggestions
Topic: Blueprinted train stations take their train limit from existing named stations, not the blueprint values
Replies: 7
Views: 1673

Re: [2.0.32] Blueprinted train stations take their train limit from existing named stations, not the blueprint values

Thank you for the feedback, and the thoughts on the feature,
You can find some of our reasoning in the Friday facts here: https://factorio.com/blog/post/fff-403

I think the behavior is working well, this is the first discussion on the feature, so I think that most players are happy with the logic ...
by Klonan
Thu Feb 06, 2025 2:06 pm
Forum: Duplicates
Topic: [2.0.32] Remote View platform display not fully updating
Replies: 1
Views: 368

Re: [2.0.32] Remote View platform display not fully updating

This seems like a duplicate of this: viewtopic.php?t=123977

Which was fixed in 2.0.33,
Can you confirm if the bug exists in 2.0.33 or later?
by Klonan
Tue Feb 04, 2025 10:55 am
Forum: Not a bug
Topic: Inconsistent display of crafting machine ingredients (and/or outputs)
Replies: 3
Views: 595

Re: Inconsistent display of crafting machine ingredients (and/or outputs)

Hi,

Thank you for the report,

This is working as intended, if the contents can't all fit on 1 line they are separated as shown
by Klonan
Tue Feb 04, 2025 10:54 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.32] "Send to orbit automatically" tooltip breaks with any mod that adds send_to_orbit_mode automatic item
Replies: 1
Views: 1213

Re: [Klonan] [2.0.32] "Send to orbit automatically" tooltip breaks with any mod that adds send_to_orbit_mode automatic i

Thanks for the report,

This is now fixed for the 2.0.34 release
(If the satellite doesn't exist it will pick the first item it finds with a rocket launch product as the example)
by Klonan
Mon Feb 03, 2025 1:16 pm
Forum: Duplicates
Topic: Item Quality is not reflected in Speaker Alert notification
Replies: 1
Views: 343

Re: Item Quality is not reflected in Speaker Alert notification

Hi,

Thank you for the report,
This is a duplicate of this bug:
117363
by Klonan
Fri Jan 31, 2025 6:55 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.32] Train interrupt wildcard conditions evaluated incorrectly
Replies: 6
Views: 1881

Re: [2.0.32] Train interrupt wildcard conditions evaluated incorrectly

Milichip wrote: Fri Jan 31, 2025 12:08 am Hello!

Please refer to the image/video for context.
When using the wildcard signal in a train interrupt against another signal's value, the game behaves incorrectly.
Hello, thank you for the report, and welcome to the forum

Would you kindly be able to upload your save game and attach it here?
by Klonan
Fri Jan 31, 2025 1:16 pm
Forum: Technical Help
Topic: Not enough data remaining (wrong count?)
Replies: 5
Views: 685

Re: Not enough data remaining (wrong count?)

Hello,

Can you upload the save games?
by Klonan
Fri Jan 31, 2025 9:00 am
Forum: Assigned
Topic: [Klonan] scroll pane without scrollbars
Replies: 9
Views: 1344

Re: scroll pane without scrollbars

Okay I looked a bit deeper, and it seems its only supported for textboxes at the moment,
I will move this to bugs and assign it to me so I don't forget to look into adding support to normal scroll panes
by Klonan
Thu Jan 30, 2025 1:56 pm
Forum: Assigned
Topic: [Klonan] scroll pane without scrollbars
Replies: 9
Views: 1344

Re: scroll pane without scrollbars


Oh yeah, you're right - that is wrong ;)

Unfortunately there is no change in behavior after correcting this (I've checked whether the policy is now set correctly by logging the content of the field)


Hmm, can you try setting it after creation?

local sp = container.add {
type = "scroll-pane ...
by Klonan
Thu Jan 30, 2025 9:52 am
Forum: Assigned
Topic: [Klonan] scroll pane without scrollbars
Replies: 9
Views: 1344

Re: scroll pane without scrollbars

The policy is not set by the Style, but in the gui element directly (during creation of afterwards):

local sp = container.add {
type = "scroll-pane",
style = "rldman_small_slot_table_scroll_pane",
horizontal_scroll_policy = "dont-show-but-allow-scrolling",
name = "scrollpane"
}
by Klonan
Wed Jan 29, 2025 10:51 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.32] Text selection continues while mouse button is held even when the selection is overwritten
Replies: 1
Views: 1024

Re: [Klonan] [2.0.32] Text selection continues while mouse button is held even when the selection is overwritten

Thanks for the report,

This is fixed for the next release,

I used VSCode as a reference for the preferred behavior, which is to just clear/cancel the mouse drag selection entirely
by Klonan
Wed Jan 29, 2025 10:29 am
Forum: Assigned
Topic: [Klonan] scroll pane without scrollbars
Replies: 9
Views: 1344

Re: scroll pane without scrollbars


Is it possible to have a scroll pane without scrollbars which is still scrollable (with mouse wheel)?

I've already tried the *_scroll_policies with "dont-show-but-allow-scrolling", but unfortunatelly scrollbars are still shown and I can't see any difference in behaviour to "auto".

Thx in ...

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