Search found 5387 matches
- Thu Feb 27, 2025 1:44 pm
- Forum: Minor issues
- Topic: [2.0.13] Ctrl+z after copying train station settings doesn't undo the automatic train schedule change
- Replies: 2
- Views: 682
Re: [2.0.13] Ctrl+z after copying train station settings doesn't undo the automatic train schedule change
The architecture of undo isn't really setup for situations like this, which I think are quite minor
- Thu Feb 27, 2025 1:12 pm
- Forum: Ideas and Suggestions
- Topic: Add shortcut to open space platform hub from map view
- Replies: 4
- Views: 985
Re: Add shortcut to open space platform hub from map view
I don't disagree with the post, but there is a button that does the moving to hub location already:
(Technically it goes to the spawn point which for the platform surface is the hub location)
- Thu Feb 27, 2025 12:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.14] can't interact with ui below transparent ui
- Replies: 5
- Views: 1939
Re: [Klonan] [2.0.14] can't interact with ui below transparent ui
Thanks for the report,
This is fixed for the next release (2.0.38)
This is fixed for the next release (2.0.38)
- Wed Feb 26, 2025 3:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.11] Interrupt reseted when train schedule change by API
- Replies: 1
- Views: 604
Re: [2.0.11] Interrupt reseted when train schedule change by API
Hello,
With the new schedule API it will be possible to work with interrupts without overwriting anything:
https://lua-api.factorio.com/latest/cla ... edule.html
The old API (Basic read + write) will be deprecated, as it lacks support for the schedule functions in 2.0
With the new schedule API it will be possible to work with interrupts without overwriting anything:
https://lua-api.factorio.com/latest/cla ... edule.html
The old API (Basic read + write) will be deprecated, as it lacks support for the schedule functions in 2.0
- Tue Feb 25, 2025 7:31 pm
- Forum: Ideas and Suggestions
- Topic: Adjusting window size via numbers
- Replies: 4
- Views: 866
Re: Adjusting window size via numbers
We don't have anything in-game at the moment, but you can specify a window resolution in the launch options:Kc_spot wrote: Tue Feb 25, 2025 6:54 pmTL;DR
I want to be able to go into the options and put in a specified window size and have the game adjust to that.
- Tue Feb 25, 2025 9:33 am
- Forum: Ideas and Suggestions
- Topic: Blueprinted train stations take their train limit from existing named stations, not the blueprint values
- Replies: 7
- Views: 1673
Re: [2.0.32] Blueprinted train stations take their train limit from existing named stations, not the blueprint values
Thank you for the feedback, and the thoughts on the feature,
You can find some of our reasoning in the Friday facts here: https://factorio.com/blog/post/fff-403
I think the behavior is working well, this is the first discussion on the feature, so I think that most players are happy with the logic ...
You can find some of our reasoning in the Friday facts here: https://factorio.com/blog/post/fff-403
I think the behavior is working well, this is the first discussion on the feature, so I think that most players are happy with the logic ...
- Thu Feb 06, 2025 2:06 pm
- Forum: Duplicates
- Topic: [2.0.32] Remote View platform display not fully updating
- Replies: 1
- Views: 368
Re: [2.0.32] Remote View platform display not fully updating
This seems like a duplicate of this: viewtopic.php?t=123977
Which was fixed in 2.0.33,
Can you confirm if the bug exists in 2.0.33 or later?
Which was fixed in 2.0.33,
Can you confirm if the bug exists in 2.0.33 or later?
- Tue Feb 04, 2025 11:47 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.32] Train interrupt wildcard conditions evaluated incorrectly
- Replies: 6
- Views: 1881
Re: [Klonan] [2.0.32] Train interrupt wildcard conditions evaluated incorrectly
Thanks for the report,
This is fixed for 2.0.34
This is fixed for 2.0.34
- Tue Feb 04, 2025 10:55 am
- Forum: Not a bug
- Topic: Inconsistent display of crafting machine ingredients (and/or outputs)
- Replies: 3
- Views: 595
Re: Inconsistent display of crafting machine ingredients (and/or outputs)
Hi,
Thank you for the report,
This is working as intended, if the contents can't all fit on 1 line they are separated as shown
Thank you for the report,
This is working as intended, if the contents can't all fit on 1 line they are separated as shown
- Tue Feb 04, 2025 10:54 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.32] "Send to orbit automatically" tooltip breaks with any mod that adds send_to_orbit_mode automatic item
- Replies: 1
- Views: 1213
Re: [Klonan] [2.0.32] "Send to orbit automatically" tooltip breaks with any mod that adds send_to_orbit_mode automatic i
Thanks for the report,
This is now fixed for the 2.0.34 release
(If the satellite doesn't exist it will pick the first item it finds with a rocket launch product as the example)
This is now fixed for the 2.0.34 release
(If the satellite doesn't exist it will pick the first item it finds with a rocket launch product as the example)
- Mon Feb 03, 2025 1:16 pm
- Forum: Duplicates
- Topic: Item Quality is not reflected in Speaker Alert notification
- Replies: 1
- Views: 343
- Fri Jan 31, 2025 6:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.32] Train interrupt wildcard conditions evaluated incorrectly
- Replies: 6
- Views: 1881
Re: [2.0.32] Train interrupt wildcard conditions evaluated incorrectly
Hello, thank you for the report, and welcome to the forumMilichip wrote: Fri Jan 31, 2025 12:08 am Hello!
Please refer to the image/video for context.
When using the wildcard signal in a train interrupt against another signal's value, the game behaves incorrectly.
Would you kindly be able to upload your save game and attach it here?
- Fri Jan 31, 2025 1:16 pm
- Forum: Technical Help
- Topic: Not enough data remaining (wrong count?)
- Replies: 5
- Views: 685
Re: Not enough data remaining (wrong count?)
Hello,
Can you upload the save games?
Can you upload the save games?
- Fri Jan 31, 2025 9:00 am
- Forum: Assigned
- Topic: [Klonan] scroll pane without scrollbars
- Replies: 9
- Views: 1344
Re: scroll pane without scrollbars
Okay I looked a bit deeper, and it seems its only supported for textboxes at the moment,
I will move this to bugs and assign it to me so I don't forget to look into adding support to normal scroll panes
I will move this to bugs and assign it to me so I don't forget to look into adding support to normal scroll panes
- Thu Jan 30, 2025 1:56 pm
- Forum: Assigned
- Topic: [Klonan] scroll pane without scrollbars
- Replies: 9
- Views: 1344
Re: scroll pane without scrollbars
Oh yeah, you're right - that is wrong ;)
Unfortunately there is no change in behavior after correcting this (I've checked whether the policy is now set correctly by logging the content of the field)
Hmm, can you try setting it after creation?
local sp = container.add {
type = "scroll-pane ...
- Thu Jan 30, 2025 9:52 am
- Forum: Assigned
- Topic: [Klonan] scroll pane without scrollbars
- Replies: 9
- Views: 1344
Re: scroll pane without scrollbars
The policy is not set by the Style, but in the gui element directly (during creation of afterwards):
local sp = container.add {
type = "scroll-pane",
style = "rldman_small_slot_table_scroll_pane",
horizontal_scroll_policy = "dont-show-but-allow-scrolling",
name = "scrollpane"
}
local sp = container.add {
type = "scroll-pane",
style = "rldman_small_slot_table_scroll_pane",
horizontal_scroll_policy = "dont-show-but-allow-scrolling",
name = "scrollpane"
}
- Wed Jan 29, 2025 10:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.32] Text selection continues while mouse button is held even when the selection is overwritten
- Replies: 1
- Views: 1024
Re: [Klonan] [2.0.32] Text selection continues while mouse button is held even when the selection is overwritten
Thanks for the report,
This is fixed for the next release,
I used VSCode as a reference for the preferred behavior, which is to just clear/cancel the mouse drag selection entirely
This is fixed for the next release,
I used VSCode as a reference for the preferred behavior, which is to just clear/cancel the mouse drag selection entirely
- Wed Jan 29, 2025 10:29 am
- Forum: Assigned
- Topic: [Klonan] scroll pane without scrollbars
- Replies: 9
- Views: 1344
Re: scroll pane without scrollbars
Is it possible to have a scroll pane without scrollbars which is still scrollable (with mouse wheel)?
I've already tried the *_scroll_policies with "dont-show-but-allow-scrolling", but unfortunatelly scrollbars are still shown and I can't see any difference in behaviour to "auto".
Thx in ...
- Wed Jan 29, 2025 10:27 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.32] Crash changing gui scale with production statistics in "All" tab
- Replies: 1
- Views: 983
Re: [Klonan] [2.0.32] Crash changing gui scale with production statistics in "All" tab
Thanks for the report,
This is fixed for 2.0.34
This is fixed for 2.0.34
- Wed Jan 22, 2025 5:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] The scroll down bar overlaps with resource settting at 600% richness
- Replies: 1
- Views: 1427
Re: [Klonan] The scroll down bar overlaps with resource settting at 600% richness
Thanks for the report
This is now fixed for 2.0.33
This is now fixed for 2.0.33