Thanks for the report,
It is fixed for the next release
Search found 5116 matches
- Mon Jul 24, 2023 10:46 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.87] [switch] Blueprint UI is sometimes cut off in handheld mode at default UI scale.
- Replies: 1
- Views: 1252
- Mon Jul 24, 2023 10:23 am
- Forum: Modding help
- Topic: Problem with "Wave defense" scenario
- Replies: 4
- Views: 1161
Re: [Klonan] Problem with "Wave defense" scenario
I looked into it, and unfortunately I don't see a good way to handle this on my side, especially as I don't want to start writing specific mod exclusions in to base game scenarios My only suggestion would be to only create 1 surface and use position offsets for the characters, which will reduce the ...
- Mon Jul 24, 2023 9:22 am
- Forum: Gameplay Help
- Topic: How to turn off the yellow warning icon?
- Replies: 8
- Views: 2055
Re: How to turn off the yellow warning icon?
You can disable those alerts with a command (It won't disable achievements):
/alerts disable not_enough_repair_packs
/alerts disable not_enough_repair_packs
- Tue Jul 04, 2023 10:25 pm
- Forum: Implemented for 2.0
- Topic: extend /admins [online|o] [count|c] <-- akin to /players
- Replies: 3
- Views: 1095
Re: extend /admins [online|o] [count|c] <-- akin to /players
I will move this to modding interface requests as it feels more appropriate
- Tue Jul 04, 2023 7:04 pm
- Forum: Technical Help
- Topic: Player vs Player map editor doesnt start
- Replies: 4
- Views: 850
Re: Player vs Player map editor doesnt start
After choosing a team you can go back to the editor using the console command `/editor`
- Mon Jul 03, 2023 7:54 pm
- Forum: Technical Help
- Topic: Player vs Player map editor doesnt start
- Replies: 4
- Views: 850
Re: Player vs Player map editor doesnt start
Hi Folks I can use the map editor in every scenario but whenever i pick to edit player vs player map, all i get is this What am i doing wrong? In the map editor, the map is paused by default, so if you want to generate the map you will need to run the game tick for a little while so it can generate...
- Mon Jun 05, 2023 8:22 am
- Forum: Fixed for 2.0
- Topic: Can't add a stop to a train for a couple ticks after setting another train to manual mode
- Replies: 1
- Views: 814
Re: Can't add a stop to a train for a couple ticks after setting another train to manual mode
Looks like its already fixed in 1.2 (with all the GUI refactoring and general cleanup)
- Thu May 25, 2023 11:15 am
- Forum: General discussion
- Topic: question about the demo version
- Replies: 1
- Views: 1099
Re: question about the demo version
There is the save game menu in the demo, it will save your game, which can then be loaded later after the game is closed
- Tue May 02, 2023 4:18 pm
- Forum: Fixed for 2.0
- Topic: [Klonan] [1.1.80] Faulty padding in train station name
- Replies: 1
- Views: 823
Re: [Klonan] [1.1.80] Faulty padding in train station name
Hi,
Thank you for the report, and welcome to the forum,
This bug is now fixed for 1.2
Thank you for the report, and welcome to the forum,
This bug is now fixed for 1.2
- Sat Apr 29, 2023 6:10 pm
- Forum: General discussion
- Topic: Is anyone monitoring factorio@factorio.com?
- Replies: 2
- Views: 1202
Re: Is anyone monitoring factorio@factorio.com?
Hey folks, The contact page suggests that there are a few email addresses one might use to get in touch with the Wube team. It seemed that the most relevant to my request was the general contact email, so I sent a message there last week. Just wondering if the email is actually being monitored by t...
- Sun Apr 23, 2023 7:59 pm
- Forum: Technical Help
- Topic: Switch account doesn't give access to the game on factorio.com
- Replies: 1
- Views: 850
Re: Switch account doesn't give access to the game on factorio.com
Hi,
It is correct and intended that purchasing the game on Nintendo Switch doesn't provide access to the game on PC,
This is symmetrical in the way, that we also do not provide Nintendo Switch keys for purchases made on our website
It is correct and intended that purchasing the game on Nintendo Switch doesn't provide access to the game on PC,
This is symmetrical in the way, that we also do not provide Nintendo Switch keys for purchases made on our website
- Thu Apr 20, 2023 10:33 am
- Forum: Releases
- Topic: Version 1.1.81
- Replies: 8
- Views: 12800
- Wed Apr 19, 2023 5:44 pm
- Forum: Releases
- Topic: Version 1.1.81
- Replies: 8
- Views: 12800
- Mon Apr 03, 2023 7:08 am
- Forum: Technical Help
- Topic: [1.1.76] whenever I try to create or join a PVP world my screen is blank
- Replies: 3
- Views: 759
Re: [1.1.76] whenever I try to create or join a PVP world my screen is blank
I looked at it, and I have no idea, it works fine on my side, and nobody else in years has reported an issue,
Can you try resizing your window a little bit after loading it? It might force the window to recenter or show up
Can you try resizing your window a little bit after loading it? It might force the window to recenter or show up
- Wed Mar 29, 2023 11:44 am
- Forum: Technical Help
- Topic: [1.1.76] whenever I try to create or join a PVP world my screen is blank
- Replies: 3
- Views: 759
Re: [1.1.76] whenever I try to create or join a PVP world my screen is blank
Does it happen in Single player?
Can you make a save of the MP map and attach it here?
Can you make a save of the MP map and attach it here?
- Mon Mar 13, 2023 9:27 pm
- Forum: This Forum
- Topic: Forum name change
- Replies: 25
- Views: 11545
- Mon Feb 27, 2023 11:27 am
- Forum: Texture Packs
- Topic: (removed)
- Replies: 12
- Views: 5419
Re: [Assets] Many Turret Assets Available for Your Mods (RP Art)
What part are you having trouble with? Can you provide some details?raspberrypuppies wrote: ↑Sun Feb 26, 2023 6:19 amI'm losing my mind trying to set muzzle locations for guns. It's madness.
Also these models look great, might be tempted to make a mod using them
- Thu Feb 16, 2023 12:09 pm
- Forum: Modding discussion
- Topic: Is it possible to work on graphics in real time?
- Replies: 2
- Views: 1190
Re: Is it possible to work on graphics in real time?
There is a hidden config item called `runtime-sprite-reload`,
IF set to true it should reload the sprites on the fly as they are modified
IF set to true it should reload the sprites on the fly as they are modified
- Sat Feb 04, 2023 4:25 pm
- Forum: Modding help
- Topic: "Checksum for script __my_mod__/control.lua" suddenly takes longer
- Replies: 6
- Views: 1380
Re: "Checksum for script __my_mod__/control.lua" suddenly takes longer
Can you provide a log and a save game?
- Sat Feb 04, 2023 4:03 pm
- Forum: Modding help
- Topic: "Checksum for script __my_mod__/control.lua" suddenly takes longer
- Replies: 6
- Views: 1380
Re: "Checksum for script __my_mod__/control.lua" suddenly takes longer
I think the log file will show the timing for calculating the CRCs, maybe with verbose logging enabled