Search found 5116 matches

by Klonan
Mon Jul 24, 2023 10:23 am
Forum: Modding help
Topic: Problem with "Wave defense" scenario
Replies: 4
Views: 1161

Re: [Klonan] Problem with "Wave defense" scenario

I looked into it, and unfortunately I don't see a good way to handle this on my side, especially as I don't want to start writing specific mod exclusions in to base game scenarios My only suggestion would be to only create 1 surface and use position offsets for the characters, which will reduce the ...
by Klonan
Mon Jul 24, 2023 9:22 am
Forum: Gameplay Help
Topic: How to turn off the yellow warning icon?
Replies: 8
Views: 2055

Re: How to turn off the yellow warning icon?

You can disable those alerts with a command (It won't disable achievements):
/alerts disable not_enough_repair_packs
by Klonan
Tue Jul 04, 2023 10:25 pm
Forum: Implemented for 2.0
Topic: extend /admins [online|o] [count|c] <-- akin to /players
Replies: 3
Views: 1095

Re: extend /admins [online|o] [count|c] <-- akin to /players

I will move this to modding interface requests as it feels more appropriate
by Klonan
Tue Jul 04, 2023 7:04 pm
Forum: Technical Help
Topic: Player vs Player map editor doesnt start
Replies: 4
Views: 850

Re: Player vs Player map editor doesnt start

After choosing a team you can go back to the editor using the console command `/editor`
by Klonan
Mon Jul 03, 2023 7:54 pm
Forum: Technical Help
Topic: Player vs Player map editor doesnt start
Replies: 4
Views: 850

Re: Player vs Player map editor doesnt start

Hi Folks I can use the map editor in every scenario but whenever i pick to edit player vs player map, all i get is this What am i doing wrong? In the map editor, the map is paused by default, so if you want to generate the map you will need to run the game tick for a little while so it can generate...
by Klonan
Mon Jun 05, 2023 8:22 am
Forum: Fixed for 2.0
Topic: Can't add a stop to a train for a couple ticks after setting another train to manual mode
Replies: 1
Views: 814

Re: Can't add a stop to a train for a couple ticks after setting another train to manual mode

Looks like its already fixed in 1.2 (with all the GUI refactoring and general cleanup)
by Klonan
Thu May 25, 2023 11:15 am
Forum: General discussion
Topic: question about the demo version
Replies: 1
Views: 1099

Re: question about the demo version

There is the save game menu in the demo, it will save your game, which can then be loaded later after the game is closed
by Klonan
Tue May 02, 2023 4:18 pm
Forum: Fixed for 2.0
Topic: [Klonan] [1.1.80] Faulty padding in train station name
Replies: 1
Views: 823

Re: [Klonan] [1.1.80] Faulty padding in train station name

Hi,

Thank you for the report, and welcome to the forum,
This bug is now fixed for 1.2
by Klonan
Sat Apr 29, 2023 6:10 pm
Forum: General discussion
Topic: Is anyone monitoring factorio@factorio.com?
Replies: 2
Views: 1202

Re: Is anyone monitoring factorio@factorio.com?

Hey folks, The contact page suggests that there are a few email addresses one might use to get in touch with the Wube team. It seemed that the most relevant to my request was the general contact email, so I sent a message there last week. Just wondering if the email is actually being monitored by t...
by Klonan
Sun Apr 23, 2023 7:59 pm
Forum: Technical Help
Topic: Switch account doesn't give access to the game on factorio.com
Replies: 1
Views: 850

Re: Switch account doesn't give access to the game on factorio.com

Hi,

It is correct and intended that purchasing the game on Nintendo Switch doesn't provide access to the game on PC,
This is symmetrical in the way, that we also do not provide Nintendo Switch keys for purchases made on our website
by Klonan
Thu Apr 20, 2023 10:33 am
Forum: Releases
Topic: Version 1.1.81
Replies: 8
Views: 12800

Re: Version 1.1.81

Ceisc wrote:
Thu Apr 20, 2023 10:07 am
I'm really curious as to what the expected benefits or purpose are to replacing the version with last highlighted.
Sorting mods by their version number has questionable utility
by Klonan
Wed Apr 19, 2023 5:44 pm
Forum: Releases
Topic: Version 1.1.81
Replies: 8
Views: 12800

Re: Version 1.1.81

Crow08 wrote:
Wed Apr 19, 2023 5:07 pm
What does "Last highlighted" mean? Highlighted where?
https://mods.factorio.com/highlights
by Klonan
Mon Apr 03, 2023 7:08 am
Forum: Technical Help
Topic: [1.1.76] whenever I try to create or join a PVP world my screen is blank
Replies: 3
Views: 759

Re: [1.1.76] whenever I try to create or join a PVP world my screen is blank

I looked at it, and I have no idea, it works fine on my side, and nobody else in years has reported an issue,
Can you try resizing your window a little bit after loading it? It might force the window to recenter or show up
by Klonan
Wed Mar 29, 2023 11:44 am
Forum: Technical Help
Topic: [1.1.76] whenever I try to create or join a PVP world my screen is blank
Replies: 3
Views: 759

Re: [1.1.76] whenever I try to create or join a PVP world my screen is blank

Does it happen in Single player?
Can you make a save of the MP map and attach it here?
by Klonan
Mon Mar 13, 2023 9:27 pm
Forum: This Forum
Topic: Forum name change
Replies: 25
Views: 11545

Re: Forum name change

Lizzy wrote:
Mon Mar 13, 2023 7:40 pm
I would like my name changed to: Lizzy
I tried to check if it's taken, apparently not, but I'm not 100% how the search works. If not available, it can be: neigh-Lizzy
It is done
by Klonan
Mon Feb 27, 2023 11:27 am
Forum: Texture Packs
Topic: (removed)
Replies: 12
Views: 5419

Re: [Assets] Many Turret Assets Available for Your Mods (RP Art)

raspberrypuppies wrote:
Sun Feb 26, 2023 6:19 am
I'm losing my mind trying to set muzzle locations for guns. It's madness.
What part are you having trouble with? Can you provide some details?

Also these models look great, might be tempted to make a mod using them :)
by Klonan
Thu Feb 16, 2023 12:09 pm
Forum: Modding discussion
Topic: Is it possible to work on graphics in real time?
Replies: 2
Views: 1190

Re: Is it possible to work on graphics in real time?

There is a hidden config item called `runtime-sprite-reload`,
IF set to true it should reload the sprites on the fly as they are modified
by Klonan
Sat Feb 04, 2023 4:03 pm
Forum: Modding help
Topic: "Checksum for script __my_mod__/control.lua" suddenly takes longer
Replies: 6
Views: 1380

Re: "Checksum for script __my_mod__/control.lua" suddenly takes longer

I think the log file will show the timing for calculating the CRCs, maybe with verbose logging enabled

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