Search found 101 matches
- Tue Apr 16, 2019 1:04 am
- Forum: General discussion
- Topic: Deconstruction Planner and Other 0.17 Feedback
- Replies: 14
- Views: 5306
Re: Deconstruction Planner and Other 0.17 Feedback
I am still not happy with how the Deconstruction Planner interfaces with the Tool Bar though. Mainly because you can't set filters to the Deconstruction Planner shortcut on the Menu Bar. This forces you to keep a copy of the Deconstruction Planner in inventory anyway. Yes you can, If you create a n...
- Sun Apr 14, 2019 7:38 pm
- Forum: Ideas and Suggestions
- Topic: Trees and Pollution
- Replies: 1
- Views: 742
Trees and Pollution
I get it, pollution is the mechanic that encourages Biters to attack, thus providing us with a source of constant production pressure. I get it, some measure of realism is desired by the developers and some players like that. I get it, trees can be harmed by pollution, especially the acidic rains th...
- Sun Apr 14, 2019 7:22 pm
- Forum: Ideas and Suggestions
- Topic: Allow right-clicking on Upgrade/Deconstruction Planner for instant customization
- Replies: 7
- Views: 2023
Re: Allow right-clicking on Upgrade/Deconstruction Planner for instant customization
A thread addressing my topic, excellent. Indeed, as it stand I save a copy of the Deconstruction Planner to my inventory permanently and ignore the shortcut on the Menu Bar entirely. The lack of ability to set filters on the Deconstruction Planner in the Menu Bar means that it is useless and just ge...
- Sun Apr 14, 2019 7:13 pm
- Forum: Ideas and Suggestions
- Topic: New Game: Small changes with big impact.
- Replies: 7
- Views: 1549
Re: New Game: Small changes with big impact.
Basically, if I understand this right, you want to be able to save custom profiles for various settings, besides the default profiles that Wube has provided. I.E. "Jack's Mega Train Death World" Patch frequency: 33% Patch size: 600% Patch richness: 600% Enemy frequency: 400% Enemy size: 60...
- Sun Apr 14, 2019 7:07 pm
- Forum: General discussion
- Topic: Deconstruction Planner and Other 0.17 Feedback
- Replies: 14
- Views: 5306
Re: Deconstruction Planner and Other 0.17 Feedback
Now, I can't get it to stick on my toolbelt unless I have a physical copy in my inventory? What gives? Yes, you can drag the dfeconstruction planner from the blueprint library, however it creates a physical copy. That is to say, it becomes a physical item that takes up space in your inventory. They...
- Mon Mar 25, 2019 12:49 am
- Forum: General discussion
- Topic: Pollution, Biters, and Biter AI
- Replies: 2
- Views: 1392
Re: Pollution, Biters, and Biter AI
Ya I saw that when playing with the settings while toying around with ideas for future maps. I will definitely try that, but I suspect, in the long run, I will need some way to make trees immune to pollution. That or a biter AI overhaul and just turn pollution off.
- Sun Mar 24, 2019 2:10 am
- Forum: General discussion
- Topic: 0.16 -> 0.17 Military tech conversion
- Replies: 7
- Views: 3426
Re: 0.16 -> 0.17 Military tech conversion
I have never used lasers on my outer walls, so I can't comment on that. I just use regular turrets with piercing ammo and flame throwers. Even now, with mad pollution and 99% evolution, biters insta die soon as they are in firing range. I haven't done any infinite research as of yet either though I ...
- Sat Mar 23, 2019 10:44 pm
- Forum: General discussion
- Topic: Why i will never play 0.17
- Replies: 45
- Views: 19994
Re: Why i will never play 0.17
Never say never ! I don't get this whole "survival game" fad that seems to be going on right now. This certainly isn't a survival game. It is a game of logistic and production challenges with a massive dollop of puzzle solving, creative freedom, exploration, and endless growth. After laun...
- Fri Mar 22, 2019 5:40 pm
- Forum: General discussion
- Topic: [Poll] Battery graphics in 0.17
- Replies: 19
- Views: 5058
Re: [Poll] Battery graphics in 0.17
The reason for the graphics change was not because the new one looks better. The reason was that DURACELL would sue the shit out of WUBE if they would not change it. So the previous one will not come back. Proof? If anything, Duracell would probably look at it, consider a letter, and then instead o...
- Fri Mar 22, 2019 5:33 pm
- Forum: General discussion
- Topic: Why i will never play 0.17
- Replies: 45
- Views: 19994
Re: Why i will never play 0.17
First thing I did was set up my toolbar in 0.17 to the most common things I use in the 4 slots. The problem with this approach is that as a new player - or player of a new mod - one has no idea what the best arrangement of the items will be. So, lots of moving items around in the quick bar and lots...
- Fri Mar 22, 2019 3:48 pm
- Forum: General discussion
- Topic: Pollution, Biters, and Biter AI
- Replies: 2
- Views: 1392
Pollution, Biters, and Biter AI
Soo... I like trees. They make me feel nice and generally look good. At least, when they are alive they do. I also like the production challenges having to fend off Biters provides. As such, I want pollution on since that is the current mechanism by which Biter attacks are triggered. However, pollut...
- Fri Mar 22, 2019 3:42 pm
- Forum: General discussion
- Topic: .17 coal power ratios
- Replies: 26
- Views: 9513
Re: .17 coal power ratios
Now figure out the ratio of miners to boilers for each level of mining productivity.
- Fri Mar 22, 2019 3:14 pm
- Forum: General discussion
- Topic: [Poll] Battery graphics in 0.17
- Replies: 19
- Views: 5058
Re: [Poll] Battery graphics in 0.17
The reason for the graphics change was not because the new one looks better. The reason was that DURACELL would sue the shit out of WUBE if they would not change it. So the previous one will not come back. Proof? If anything, Duracell would probably look at it, consider a letter, and then instead o...
- Fri Mar 22, 2019 3:02 pm
- Forum: General discussion
- Topic: Why i will never play 0.17
- Replies: 45
- Views: 19994
Re: Why i will never play 0.17
0.17 cons: *SNIP* - new science back recipes broke my old factories - the removal of mining tools ruined the survival game feeling of the game - when they renamed the internal, not to the player visible, ids of the science packs it felt like they just said "fu" to all modders. Everyone is...
- Sun Mar 17, 2019 7:00 am
- Forum: Gameplay Help
- Topic: A Question About 0.17 Pumps
- Replies: 3
- Views: 884
Re: A Question About 0.17 Pumps
Another question, anyone know of way to make bots build from the player outwards? So annoying to plop a blueprint down and see your bots racing to begin building at the farthest edges away from you first, especially if it is a blueprint to build walls against biters.
- Sun Mar 17, 2019 6:17 am
- Forum: Gameplay Help
- Topic: A Question About 0.17 Pumps
- Replies: 3
- Views: 884
A Question About 0.17 Pumps
So. . . I started my first 0.17 game as I am playing through it, I notice that the water pumps show less than 100 units of water passing through them. Seeing as they are a fundamental fluid source, I find this to be confusing. Shouldn't they always be passing through max throughput until their suppl...
- Mon Mar 11, 2019 10:27 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 387919
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Glad to see this is being kept updated. Particularly since the new built in editor is lacking in tools for testing and tweaking blueprints.
- Sun Mar 10, 2019 2:36 am
- Forum: General discussion
- Topic: Deconstruction Planner and Other 0.17 Feedback
- Replies: 14
- Views: 5306
Re: Deconstruction Planner and Other 0.17 Feedback
After fixing my own problems 2nd time around doing the final part of the Campaign, I still feel that too much is presented too fast. It really isn't as clear as it could be. The biters in particular is something by and large doesn't fit in with the theme of the game as a whole. While the do make for...
- Sat Mar 09, 2019 8:04 pm
- Forum: General discussion
- Topic: Deconstruction Planner and Other 0.17 Feedback
- Replies: 14
- Views: 5306
Re: Deconstruction Planner and Other 0.17 Feedback
Campaign, The biter spawn rate definitely is WAY too high in the early part of the campaign. I had finished the requirement of establishing 15 green circuits/m, 25 ammo/m and 6 red science/m. I had 4 turrets deployed on the iron side and 3 deployed on the copper side. I had 50 clips of ammo per turr...
- Fri Mar 08, 2019 8:56 pm
- Forum: General discussion
- Topic: Deconstruction Planner and Other 0.17 Feedback
- Replies: 14
- Views: 5306
Re: Deconstruction Planner and Other 0.17 Feedback
If you look on the right side of the tool bar there is a menu icon with access to a range of commands. Most of them are all grayed out and mousing over states you must research construction robots to access. Yes, you can drag the deconstruction planner from the blueprint library, however it creates ...