Search found 236 matches

by McDuff
Tue Sep 18, 2018 10:16 am
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 115744

Re: Friday Facts #260 - New fluid system

TheYeast's proposals seem like they would work, and like I can understand them, which is definitely a step up from the current pipe implementation. I also think the idea of segmenting pipe networks seems like a good idea, and it appears that would also work. Rather than calculating every junction pi...
by McDuff
Thu May 31, 2018 9:12 am
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 52822

Re: Friday Facts #195 - Poles re-design

One thing about having 6 connectors - it would make additional circuit wires/colours easier to implement....

viewtopic.php?f=6&t=58050
by McDuff
Thu May 31, 2018 8:52 am
Forum: Ideas and Suggestions
Topic: Programmable Map Pin
Replies: 3
Views: 1364

Re: Programmable Map Pin

+1
by McDuff
Mon Apr 23, 2018 9:55 am
Forum: Ideas and Suggestions
Topic: Construction bot pathing
Replies: 14
Views: 4925

Re: Construction bot pathing

I'm very against this idea. If anything I think any changes should be for robots to be more limited in distance. They really should not be a long-distance transport solution.
by McDuff
Mon Apr 23, 2018 9:52 am
Forum: Ideas and Suggestions
Topic: Tasteless lab names
Replies: 19
Views: 7861

Re: Tasteless lab names

Minorities are not guests in gaming. They should not have to run a gauntlet of "I'm being offensive because I think it's hilarious when people are offended" bullshit in order to participate. You may be free to stand on a street corner and shout "haha gays penis bum!" like the wor...
by McDuff
Thu Apr 19, 2018 9:15 pm
Forum: Logistic Train Network
Topic: How does priority work?
Replies: 22
Views: 18639

Re: How does priority work?

I have an idea to gate the amount of trains for a garbage train station a bit and make merged deliveries more likely. Or simply use limit trains = 1 so LTN ensures only 1 train is ever en route to this stop. This is what I've ended up doing, but you still need to put a trigger in place to cut off t...
by McDuff
Thu Apr 19, 2018 9:12 pm
Forum: Logistic Train Network
Topic: How does priority work?
Replies: 22
Views: 18639

Re: How does priority work?

That sounds like you are overloading the trains. Only put as much items in the train as requested and there should never be an empty train. The request was only sent at 1000 and the trains would pick up perhaps 3 or 4 stacks, so that wasn't the issue. Maybe the train is full when including the rese...
by McDuff
Tue Apr 17, 2018 8:26 pm
Forum: Mods
Topic: Best Mods?
Replies: 17
Views: 18119

Re: Best Mods?

Deadlock989 wrote:
5thHorseman wrote:With no proper definition of "best," "most downloaded" is a pretty darn good first approximation.
By that definition, "Happy" by Pharrell Williams is the pinnacle of human culture.
And your point is?
by McDuff
Mon Apr 16, 2018 10:08 pm
Forum: Balancing
Topic: Some items becoming "useless" in lategame & changing recipes
Replies: 51
Views: 52156

Re: Some items becoming "useless" in lategame & changing recipes

Sorry, didn't even realise I'd necro'd this.
by McDuff
Mon Apr 16, 2018 2:02 pm
Forum: Logistic Train Network
Topic: How does priority work?
Replies: 22
Views: 18639

Re: How does priority work?

I believe this would work. The problem that my way tries to fix is that you don't just need the provider station to provide, but the requester station to request. The provider station could say "yes I have 5 stacks of yellow belts" but if nothing is asking for it LTN won't generate a sched...
by McDuff
Mon Apr 16, 2018 1:04 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372581

Re: Friday Facts #225 - Bots versus belts (part 2)

That's a bit pedantic isn't it mate?

Surely the point is that there are some things that need to be moved in bulk and some things that don't. If it's got a stack size of one, it probably doesn't need to be moved in bulk, and therefore "throughput" is somewhat meaningless.
by McDuff
Mon Apr 16, 2018 12:21 pm
Forum: Logistic Train Network
Topic: How does priority work?
Replies: 22
Views: 18639

Re: How does priority work?

Some testing on a new creative mode map seems to put the issue at having more than one train being sent... which is really fine because, thinking about it, I can live with only one train being sent and for really productive bases I can just set the trigger limit to 3000 rather than 1000. In this cas...
by McDuff
Mon Apr 16, 2018 10:59 am
Forum: Logistic Train Network
Topic: How does priority work?
Replies: 22
Views: 18639

Re: How does priority work?

So this may have had something to do with the way I had set up the circuits. I'm writing up the (partial) solution I found to hopefully help other people and see if I could make it work better. The issue I had was that the "trash" station could contain any arbitrary number of items. "...
by McDuff
Mon Apr 16, 2018 8:23 am
Forum: Balancing
Topic: Some items becoming "useless" in lategame & changing recipes
Replies: 51
Views: 52156

Re: Some items becoming "useless" in lategame & changing recipes

Recycling would definitely need to be a hard-coded change rather than a mod, because recycling that just adds new recipes "in reverse" clutters up menus. It could potentially be an interesting addition to the game, but that seems more like a "suggestions" thing than a "balan...
by McDuff
Mon Apr 16, 2018 8:19 am
Forum: Ideas and Suggestions
Topic: Development Documentary
Replies: 1
Views: 536

Re: Development Documentary

"Stretch goal?"

Seems like this would be the kind of thing where you'd want to figure out if there's a market for it before you commit the resources. "Behind the scenes" stuff can be more work than people think it is.
by McDuff
Sun Apr 15, 2018 9:06 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Small, circuit-wire-only power poles.
Replies: 11
Views: 2986

Re: [Request] Small, circuit-wire-only power poles.

Try this mod: 2018-04-15 13_41_58-Factorio 0.16.36.png ConnectionBox_0.0.1.zip script.on_event(defines.events.on_built_entity, function(event) local entity = event.created_entity if entity and entity.name == 'connection-box' then if entity.neighbours then entity.disconnect_neighbour() -- copper onl...
by McDuff
Wed Apr 11, 2018 3:49 pm
Forum: Logistic Train Network
Topic: How does priority work?
Replies: 22
Views: 18639

Re: How does priority work?

Well my tests on a new map worked according to how the priority system should work, so I'm obviously doing something weird in my other build. Never mind.
by McDuff
Wed Apr 11, 2018 1:20 pm
Forum: Logistic Train Network
Topic: How does priority work?
Replies: 22
Views: 18639

Re: How does priority work?

There were definitely some stations that didn't behave like that for me. I may have to do some test maps.
by McDuff
Tue Apr 10, 2018 4:19 pm
Forum: Implemented Suggestions
Topic: Decider combinator with "Anything" output
Replies: 32
Views: 21206

Re: Decider combinator with "Anything" output

+1 to this one, trying to solve an issue this would easily solve.
by McDuff
Mon Apr 09, 2018 12:46 pm
Forum: Texture Packs
Topic: [No longer available] Old graphics
Replies: 66
Views: 28599

Re: WIP: Deadlock's Industrial Revolution (image heavy)

So the "car/cart" would just stop when it was being loaded? Bummer.

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