Search found 77 matches
- Mon May 21, 2018 8:07 pm
- Forum: Texture Packs
- Topic: [REQUEST] Machines for my food-based mod
- Replies: 29
- Views: 14240
Re: [REQUEST] Machines for my food-based mod
This was captured in my new testing world, where I haven't set eternal day yet. Sorry. And the icon looks adorable!
- Mon May 21, 2018 5:10 pm
- Forum: Texture Packs
- Topic: [REQUEST] Machines for my food-based mod
- Replies: 29
- Views: 14240
Re: [REQUEST] Machines for my food-based mod
Here: I made it bigger. It now fits perfectly (5.5x5.5)
- Mon May 21, 2018 4:50 pm
- Forum: Texture Packs
- Topic: [REQUEST] Machines for my food-based mod
- Replies: 29
- Views: 14240
Re: [REQUEST] Machines for my food-based mod
That looks awesome! Is this version ready to use?
Also I think i am going to need an item icon version of this one, without the plants, shadows and from a more horizontal angle
It looks way smaller than I expected. I could also make the entity bigger, which would be better.
Also I think i am going to need an item icon version of this one, without the plants, shadows and from a more horizontal angle
It looks way smaller than I expected. I could also make the entity bigger, which would be better.
- Mon May 21, 2018 1:23 pm
- Forum: Modding help
- Topic: Add new tree type
- Replies: 6
- Views: 2074
Add new tree type
I'd like to add a new tree type, but I can't find any way to do so. Also how would I make it generate only in set biomes?
- Mon May 21, 2018 4:18 am
- Forum: Texture Packs
- Topic: [REQUEST] Machines for my food-based mod
- Replies: 29
- Views: 14240
Re: [REQUEST] Machines for my food-based mod
Looking good. But I'd just like the plants to look like plants, not truncated cones sticking from the ground
It would also be good to add some dirt around the fence poles to seem more like there's part burried in ground.
It would also be good to add some dirt around the fence poles to seem more like there's part burried in ground.
- Sun May 20, 2018 5:12 pm
- Forum: Texture Packs
- Topic: [REQUEST] Machines for my food-based mod
- Replies: 29
- Views: 14240
Re: [REQUEST] Machines for my food-based mod
It will grow different kinds of plants (but all of them are green, except their blossoms), so if you want to make plants on top, jut make some generic green plants without blossoms.
But that alien plant looks seriously cool
But that alien plant looks seriously cool
- Sun May 20, 2018 3:19 pm
- Forum: Texture Packs
- Topic: [REQUEST] Machines for my food-based mod
- Replies: 29
- Views: 14240
Re: [REQUEST] Machines for my food-based mod
Thats sounds fine to me. The important thing is if it will look good
- Sun May 20, 2018 3:00 pm
- Forum: Modding help
- Topic: Damage player ignoring armor
- Replies: 3
- Views: 1275
Damage player ignoring armor
Is there a way to damage a player, while ignoring all armor and possibly even shields?
- Sun May 20, 2018 1:27 pm
- Forum: Texture Packs
- Topic: [REQUEST] Machines for my food-based mod
- Replies: 29
- Views: 14240
Re: [REQUEST] Machines for my food-based mod
I have imagined something similar, but I'd like the fence to be smaller. It should be textured, not with flat colors. The rest depends on you. But if you don't know what to do, I can provide some more inspiration.
- Sun May 20, 2018 11:16 am
- Forum: Texture Packs
- Topic: [REQUEST] Machines for my food-based mod
- Replies: 29
- Views: 14240
Re: [REQUEST] Machines for my food-based mod
It seems kind of weird to write thank you every time you post something. Just know I'm glad you're helping me. I hope you won't by dissapointed with the mod you are making this for.
And the shift was 18/64
And the shift was 18/64
- Sun May 20, 2018 10:43 am
- Forum: Texture Packs
- Topic: [REQUEST] Machines for my food-based mod
- Replies: 29
- Views: 14240
Re: [REQUEST] Machines for my food-based mod
Yup! Thanks!
Do you plan on doing some other machines for me too?
Do you plan on doing some other machines for me too?
- Sun May 20, 2018 10:30 am
- Forum: Texture Packs
- Topic: [REQUEST] Machines for my food-based mod
- Replies: 29
- Views: 14240
Re: [REQUEST] Machines for my food-based mod
By higher, i meant on the vertical axis (perpendicular to the ground). Nothing to do with the height of the image itself.
Sorry for poor wording
Sorry for poor wording
- Sun May 20, 2018 5:01 am
- Forum: Texture Packs
- Topic: [REQUEST] Machines for my food-based mod
- Replies: 29
- Views: 14240
Re: [REQUEST] Machines for my food-based mod
In the end i decided to make it smaller (1.5x1.5) because it should be really small. Here is a screenshot
- Sun May 20, 2018 4:46 am
- Forum: Texture Packs
- Topic: [REQUEST] Machines for my food-based mod
- Replies: 29
- Views: 14240
Re: [REQUEST] Machines for my food-based mod
Oh, it looks awesome! I just have one question:
Do you think it could be animated in some way, but not look weird? The composting takes 200 seconds, so It's really slow. And there are no mechanical parts on this...
Also i think it could be a little bit higher. But doesn't need to
Do you think it could be animated in some way, but not look weird? The composting takes 200 seconds, so It's really slow. And there are no mechanical parts on this...
Also i think it could be a little bit higher. But doesn't need to
- Sat May 19, 2018 5:23 pm
- Forum: Modding help
- Topic: Make entity consumption depend on pollution
- Replies: 1
- Views: 540
Make entity consumption depend on pollution
I'd like to make my entity consume more power in polluted chunks. How would i do that?
- Fri May 18, 2018 7:01 pm
- Forum: Texture Packs
- Topic: [REQUEST] Machines for my food-based mod
- Replies: 29
- Views: 14240
[REQUEST] Machines for my food-based mod
Hello! I'm making a petty big mod. I can make basic icons by downloading images from the internet and editing them, but I have no experience with making machines. I'd like to request 8 machines. Details of dimensions and water inputs/outputs will be in attachment. Try to go for style which fits into...
- Fri May 18, 2018 4:18 pm
- Forum: Modding help
- Topic: How to make entity art
- Replies: 2
- Views: 866
Re: How to make entity art
Thanks for the reply! I'll try to ask on the forum and if nobody's interested I'll have to learn how to use blender.
- Fri May 18, 2018 1:46 pm
- Forum: Modding help
- Topic: How to make entity art
- Replies: 2
- Views: 866
How to make entity art
So... I'm now working on a pretty big mod, which adds 9 new machines to craft items in. The only way i can create graphics is by downloading images and editing them, because that's the only thing i know how to do. It is enough for making item icons, but making animated machines is for me an impossib...
- Tue May 15, 2018 3:15 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211658
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
Thanks for quick response!
I dug trough your code for hours and also found the varible c not assigned, but still used. I thought it's some modding/lua trick I don't know yet, because otherwise it would be null.
Do I need to make variables inside functions and loops local too?
I dug trough your code for hours and also found the varible c not assigned, but still used. I thought it's some modding/lua trick I don't know yet, because otherwise it would be null.
Do I need to make variables inside functions and loops local too?
- Tue May 15, 2018 1:07 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211658
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
this is the mod: https://mods.factorio.com/mod/CustomModules
and i think all versions will cause this issue, but all except the last one have proven to be somewhat buggy or incompatible, so work with the last one (0.16.1)
and i think all versions will cause this issue, but all except the last one have proven to be somewhat buggy or incompatible, so work with the last one (0.16.1)