Search found 389 matches

by Amarula
Sun Jun 10, 2018 3:47 pm
Forum: Gameplay Help
Topic: 0.16.49 Factory output no longer shared
Replies: 4
Views: 696

Re: 0.16.49 Factory output no longer shared

A little more experimenting: it looks like the circuit factory was waiting on cables; change from one inserter feeding cables to three, and it is back to working, with output shared between the factory and the chest. I am still very curious to know what changed but I don't need to re-arrange my fact...
by Amarula
Sun Jun 10, 2018 3:26 pm
Forum: Gameplay Help
Topic: 0.16.49 Factory output no longer shared
Replies: 4
Views: 696

Re: 0.16.49 Factory output no longer shared

I do have a similar setup that is working: one gear factory feeding both the inserter factory and a belt factory, and overflow going into a chest. Inserters and belts both get built to feed the green science pack factory, at the same time that the gears chest is getting filled as I grab components t...
by Amarula
Sat Jun 09, 2018 11:47 pm
Forum: Gameplay Help
Topic: 0.16.49 Factory output no longer shared
Replies: 4
Views: 696

0.16.49 Factory output no longer shared

What I did: Factory 1 (producing basic circuits) feeds factory 2 (producing inserters for green science packs) using a fast inserter. Overflow production goes into a chest, using a long handled inserter. (Both factories are assembling machine 2. No control circuits, no bonuses, this is at the start ...
by Amarula
Fri Jun 08, 2018 8:02 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 32387

Re: Friday Facts #246 - The GUI update (Part 3)

I have a request -- currently the Map Exchange string is copy-able to the clipboard. Could you make it so that we can save it to a preset of our own? (So that it appears in the drop down menu). With very few exceptions, I always generate maps with the exact same settings, and it would be soooooo ha...
by Amarula
Fri Jun 01, 2018 4:27 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 33753

Re: Friday Facts #245 - Campaign concept

Really like the ideas behind the new campaign, especially the clearer focus on the purpose of each phase and maintaining player investment. I am of two minds about the pre-placed factory structures: yes they certainly show concepts and workable designs, but I have found a tendency to find one design...
by Amarula
Tue May 29, 2018 12:56 pm
Forum: General discussion
Topic: 0.16 Best map gen setting for beginners and design tests
Replies: 8
Views: 15126

Re: 0.16 Best map gen setting for beginners and design tests

<Start rant> The part of map generation that I find the most frustrating is water. If I set frequency to high, and size to small or very small, I get a frequency of.... one. Or may be two or three but they are all together at the starting point in the centre of the starting base area. Yet if I set s...
by Amarula
Wed May 09, 2018 5:40 pm
Forum: Wiki Talk
Topic: Password reset for official factorio wiki
Replies: 24
Views: 5387

Re: no reset password in official factorio wiki

Awesome! Amarula
Thanks so much Bilka!
by Amarula
Wed May 09, 2018 12:41 pm
Forum: Wiki Talk
Topic: Password reset for official factorio wiki
Replies: 24
Views: 5387

Password reset for official factorio wiki

I created an account on the official Factorio wiki. I didn't take any special precautions like writing down my password, as it is so easy to get passwords reset these days. Last week when I went to log in, I had forgotten my password but I couldn't reset it. I checked the wiki help, and it says ther...
by Amarula
Fri Apr 27, 2018 1:57 pm
Forum: Technical Help
Topic: [16.38] Window size/location not saved
Replies: 0
Views: 264

[16.38] Window size/location not saved

When playing in windowed mode (not full screen), the size and location of the window is not saved on exit from the game. What I did: I play in windowed mode. When the game starts, I move and resize the window to where I want it. What happened: The next time I start the game, the window is back to th...

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