Search found 511 matches

by Amarula
Wed May 29, 2019 2:00 pm
Forum: General discussion
Topic: No dynamic train refueling yet?
Replies: 12
Views: 4478

Re: No dynamic train refueling yet?

You mention you use more than one train to deliver fuel. How do you prevent multiple refuel trains from pathing to the same station? The details of the train routing voodoo are still unknown to me, does one train "reserve" that station and the next train picks a different station? What ha...
by Amarula
Tue May 28, 2019 2:51 pm
Forum: General discussion
Topic: No dynamic train refueling yet?
Replies: 12
Views: 4478

Re: No dynamic train refueling yet?

I just pick a side : pickup or drop off. I have been doing this, and it works well for a small base. I chose drop off for fueling, because it didn't make sense to me to send fuel out to all the resource fields for the ore trains, and my OCD didn't like the idea of using pickup for some and drop off...
by Amarula
Tue May 28, 2019 2:36 pm
Forum: Balancing
Topic: [14.23] balance feedback
Replies: 4
Views: 2291

Re: [14.23] balance feedback

As a relative newcomer, I have only played 0.16 and 0.17. Thank you for this time capsule of what 0.14 looks like, fascinating to see how much is the same while at the same time, so much has changed!
by Amarula
Sat May 18, 2019 1:32 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 34595

Re: Friday Facts #295 - New design for the chemical plant

Just for god's sake don't try and look closely at assemblers and then work out what shape they are in the real world. They are like a three-dimensional slice of a four-dimensional demon's protrusion into our realm from whatever dark nightmare abyss they dwell in. This made my day! (Also love the ne...
by Amarula
Fri May 17, 2019 2:00 pm
Forum: Ideas and Suggestions
Topic: The switch to the train.
Replies: 5
Views: 1345

Re: The switch to the train.

I too have encountered the issue of a train sent for materials, skipping a pickup, and delivering nothing, as well as the lesser issue of a train full of materials, skipping a drop off, and returning to pick up more when it is already full. While there are many great ideas like the ones that Tekky l...
by Amarula
Sun May 12, 2019 1:55 pm
Forum: Gameplay Help
Topic: how many logistic/construction robots needed?
Replies: 20
Views: 17259

Re: how many logistic/construction robots needed?

Thank you for the additional clarification, and the link to the post that had a link to the missing information!
by Amarula
Sat May 11, 2019 6:51 pm
Forum: Gameplay Help
Topic: how many logistic/construction robots needed?
Replies: 20
Views: 17259

Re: how many logistic/construction robots needed?

So I started looking up some details in the wiki, and there seem to be a couple of pieces missing. A robot uses 5Kj/m any time it is traveling, but there is also some unspecified energy cost per tile traveled. I also did not see any definition of how much energy the robot has when fully charged. Whe...
by Amarula
Sat May 11, 2019 1:48 pm
Forum: Gameplay Help
Topic: how many logistic/construction robots needed?
Replies: 20
Views: 17259

Re: how many logistic/construction robots needed?

Thanks all for your feedback. I perhaps should have mentioned I am using a sector based map (or grid), where if I need more of X, I plunk down a new sector and copy over the blueprint for making X. Yes, I could tweak the design while watching how it works, to come up with an ok pattern to duplicate,...
by Amarula
Fri May 10, 2019 2:38 pm
Forum: Gameplay Help
Topic: how many logistic/construction robots needed?
Replies: 20
Views: 17259

Re: how many logistic/construction robots needed?

Is there any updated advice on planning how many logistic robots you need for a given configuration. I tried searching the forums, but there are so many hits on logistics, bots, and how many; this is the most relevant search result that I found. I have just started my first use of a significant bot ...
by Amarula
Fri May 03, 2019 7:14 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 55428

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Jo I would buy a really expensive limited special edition with a high quality hand made hard cover book ... I just imagine this really thick in scarred brown leather bound book on your shelve with its gold glistening embossed lettering "Factorio" on its back. I would totally buy this book...
by Amarula
Thu May 02, 2019 1:34 pm
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 43000

Re: Some Dry Stuff

That was annoying not remembering why I've written off burner inserters... The other problem I ran into with burner inserters: with any type of belt, If the coal belt isn't full enough for any reason, like exhausting an ore patch, the burner inserters run out of fuel, and even when you fill the bel...
by Amarula
Thu May 02, 2019 1:14 pm
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 25
Views: 17685

Re: Raycasting engine in factorio

Let me add my speechless voice... this is... inconceivable!
(thanks Princess Bride for a word where there are no words)

Thank you, arrow in my gluteus, for opening up worlds more possibilities in Factorio.

And thank you to all the developers for creating a game where work like this is possible.
by Amarula
Wed May 01, 2019 1:19 pm
Forum: News
Topic: Friday Facts #292 - Inching closer to stable
Replies: 41
Views: 22428

Re: Friday Facts #292 - Inching closer to stable

Ormy wrote:
Wed May 01, 2019 10:34 am
Perfect. What is the commandline argument I need to add? Thanks.
Complete list of command line arguments on the wiki:
https://wiki.factorio.com/Console#Comma ... parameters

which gives the command as:
--mod-directory PATH
where PATH is the mod directory to use.
by Amarula
Sat Apr 27, 2019 4:26 pm
Forum: Gameplay Help
Topic: Beginner question about trains
Replies: 4
Views: 1476

Re: Beginner question about trains

No simple way in the train schedule to add conditions for going (or not going) to a station. However, stations can be disabled by the circuit network. So it would be possible to read the train contents, and set a circuit condition to disable the outpost stations when the train is full, which would r...
by Amarula
Fri Apr 12, 2019 2:48 pm
Forum: Releases
Topic: Version 0.17.29
Replies: 33
Views: 17115

Re: Version 0.17.29

I saw the issues with blueprints so I avoided using them. I managed a different crash, adding an item to the shortcut bar: viewtopic.php?f=7&t=69402
by Amarula
Fri Apr 12, 2019 2:45 pm
Forum: Duplicates
Topic: [0.17.29] crash adding pipes to shortcut bar
Replies: 1
Views: 736

[0.17.29] crash adding pipes to shortcut bar

What happened? I was extending my initial steam power, crafted some pipes and underground pipes, and went to add them to the shortcut bar. I clicked on the shortcut bar with the pipes in hand, the pipes showed up as a shortcut, and the game froze for a few moments and crashed. This was the first tim...
by Amarula
Fri Apr 12, 2019 1:19 pm
Forum: Gameplay Help
Topic: There is no spoon help
Replies: 8
Views: 1453

Re: There is no spoon help

Ouch! I share your pain, doing all that work and missing out on the achievement. I think that prior to 0.17, in order to "win" the game, you had to launch a satellite, not just launch the rocket with or without any other payload. The documentation for 0.16 on the stable wiki https://stable...
by Amarula
Mon Apr 01, 2019 7:21 pm
Forum: General discussion
Topic: .17 impression so far
Replies: 5
Views: 1868

Re: .17 impression so far

Really enjoying 0.17 so far! +++++++ for automatic landfill option when placing a blueprint. I swear half my landfill is wasted - I fill what I think is the right spot, go to (re)place the blueprint and... back to the stone field for more landfill... Midway between peaceful and deathworld: turn on b...
by Amarula
Fri Mar 29, 2019 11:53 am
Forum: Technical Help
Topic: [0.17.18] no updates available for auto update
Replies: 3
Views: 1060

Re: [0.17.18] no updates available for auto update

I did have experimental checked, to do the updates from 12 to 18, but sure enough somehow it got unchecked... thanks!

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