Search found 115 matches

by Outsider
Fri Oct 09, 2015 10:05 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201324

Re: [MOD 0.12.5+] Advanced Logistics System

Version 0.2.7 released and uploaded, this version just includes some minor bug fixes.

Changelog
  • Fixed an issue with the player network showing in the networks list
by Outsider
Fri Oct 09, 2015 12:46 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 307699

Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod

That's one of those things where IF I did add it, it would be optional, and probably turned off by default, requiring the config mod to change the settings. Trivia: when I was first programming the purple inserters, they were "Smart". I changed it after a few trial runs because I didn't l...
by Outsider
Thu Oct 08, 2015 5:29 pm
Forum: Modding help
Topic: Help with Crash in code - Solved
Replies: 4
Views: 4832

Re: Help with Crash in code

You could do a check on collector before using it, also you don't really need to use it's specific surface in your find_entities_filtered call, you could just use the default game surface, using game.get_surface(1). Can you however explain why are you using 2 entities for the Artifact Collectors? i ...
by Outsider
Thu Oct 08, 2015 5:23 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 307699

Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod

Steejo wrote:Any chance of getting some express smart inserters? ;)
NO that'd be too OP :shock:
by Outsider
Thu Oct 08, 2015 5:21 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201324

Re: [MOD 0.12.5+] Advanced Logistics System

Getting a bug when trying to view different networks. Networks Tab -> View (under tools) http://puu.sh/kCFt3/ab6a82d3dc.jpg http://puu.sh/kCFqB/324a3f930f.png I believe it was for the player network. I've got 1 super network and my Power Armour. My bad the code doesn't seem to be excluding the play...
by Outsider
Thu Oct 08, 2015 5:21 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201324

Re: [MOD 0.12.5+] Advanced Logistics System

Hey Outsider, My Mod, Natural Evolution has a Artifact Collector, that's a passive storage chest. I was wondering if you could help me, I'd like to add some code will make the artifact collector work with your mod. I'll add it to my mod's data-updates, so when I detect your mod, I can add it. Is th...
by Outsider
Sat Oct 03, 2015 8:28 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201324

Re: [MOD 0.12.5+] Advanced Logistics System

Sorry, i can't make it to work. The way i see it, both "Network Item" and "Normal Item" tab, using the same code in item.lua, line 77. Problem is Network Item only need 8 column, while the Normal Item need 10 column. The workaround is if i make additional 2 new Network chest and...
by Outsider
Sat Oct 03, 2015 6:48 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201324

Re: [MOD 0.12.5+] Advanced Logistics System

Uuhh,..sorry for bothering you again, i just realize the network tab is becoming a mess : http://i.imgur.com/CLXQlKZ.jpg I'm gonna re-trace what i'm doing wrong. I admit i moved the files here and there (backup etc) , so it could be a mistake when replacing files. But also, instead of modifying the...
by Outsider
Fri Oct 02, 2015 3:32 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201324

Re: [MOD 0.12.5+] Advanced Logistics System

Yeah ! I did it ! My 2nd modded mod (this one is the hardest !) Thank you so much ! I use " add new button styles ", because that one seems the most easiest. http://i.imgur.com/CXgnw8l.jpg http://i.imgur.com/JCvwdMt.jpg There's no problem/error so far. Hope it stays that way ! Well done, ...
by Outsider
Thu Oct 01, 2015 5:26 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201324

Re: [MOD 0.12.5+] Advanced Logistics System

Yes, exactly that. I'm aware there are no config option, i have to add the code. I see in control.lua this line at 77 : normal = { name = "name", total = "total", woc = "wooden-chest", irc = "iron-chest", stc = "steel-chest", smc = "smart-chest...
by Outsider
Thu Oct 01, 2015 11:38 am
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 129951

Re: [MOD 0.12.7+] YARM (Yet Another Resource Monitor) v0.6.19

Another great mod! love the new gui and how clean the code is, awesome work :)
by Outsider
Thu Oct 01, 2015 10:59 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201324

Re: [MOD 0.12.5+] Advanced Logistics System

I made a custom normal chest, how can i add that into this mod ? What i mean is, i can see the overall stats, but i want to view them side by side with the vanilla normal chest (filterable) http://i.imgur.com/ys4mbbb.png http://i.imgur.com/97EoYNK.png if i understood correctly you want to use the c...
by Outsider
Tue Sep 29, 2015 3:04 pm
Forum: Modding help
Topic: Drop items on ground
Replies: 3
Views: 15740

Re: Drop items on ground

You can use surface.spill_item_stack it takes an item stack and a position as parameters.

https://forums.factorio.com/wiki/inde ... item_stack
by Outsider
Sat Sep 26, 2015 5:34 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201324

Re: [MOD 0.12.5+] Advanced Logistics System

theit8514 wrote:Yep, looks like the new version is idle without the tech researched.
well great, thanks for your effort and please let me know if you run into any other bits of code that could use optimization.
by Outsider
Sat Sep 26, 2015 5:33 pm
Forum: Implemented mod requests
Topic: 2 Changes to on_built_entity, 1 Change to vehicles.
Replies: 7
Views: 8068

Re: 2 Changes to on_built_entity, 1 Change to vehicles.

Add a "show_on_Map" option for vehicles. a new mod of mine is about to fill the game with hidden vehicles. "As of 0.12.0 this event is also fired when a ghost is placed down either via blueprint or manually." either make this a different event or an easy way to tell, maybe "...
by Outsider
Sat Sep 26, 2015 4:57 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201324

Re: [MOD 0.12.x] Advanced Logistics System

I was doing some testing when I noticed that this mod was using quite a bit of resources... Thank you for the detailed report, i do believe this is fixed in 0.2.6, since i removed the item requirement checks completely and was also missing a per sec check on the tick event. i will take a second loo...
by Outsider
Sat Sep 26, 2015 4:54 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201324

Re: [MOD 0.12.5+] Advanced Logistics System

Version 0.2.6 is up! this is a big update and includes mostly code refractoring plus a bunch of new features using the new Logistic_Network APIs. Hopefully you guys like it, and not run into any issues :) Networks Info http://i.imgur.com/iqlltFR.jpg http://i.imgur.com/02myGJP.jpg Networks Filters ht...
by Outsider
Fri Sep 25, 2015 1:59 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201324

Re: [MOD 0.12.x] Advanced Logistics System

Same issue here i think, you seem to be using version 0.2.1 of the mod, and this issue was fixed in a later release, please update and let me know if you still have issues. I am using the version from http://www.factoriomods.com/mods/advanced-logistics-system It is version 0.2.1 Thank you. Yeah i'l...
by Outsider
Fri Sep 25, 2015 1:42 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201324

Re: [MOD 0.12.x] Advanced Logistics System

I'm getting the following error when I try to view other radar stations with the Command & Control mod (I think it basically teleports you) advanced-logistic-system/control.lua:217: attempt to index field 'characater' (a nil value) viewtopic.php?f=86&t=13338 You seem to be using a very old ...

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