Search found 115 matches

by Outsider
Sun Nov 01, 2015 3:32 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 202350

Re: [MOD 0.12.11+] Advanced Logistics System 0.2.8

Anyone else having an issue where you have a couple of networks and after renaming them and playing for a while, they get all messed up and and the names get swapped around? Sorry if this has already been reported, haven't found anything about it after skimming through the last couple of pages. I'm...
by Outsider
Sun Nov 01, 2015 3:26 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 202350

Re: [MOD 0.12.11+] Advanced Logistics System 0.2.8

I did an update for Factorio 0.12.12 or higher. Sorry if I'm stepping on your toes Outsider :) It's also on github for you. Not sure if I did that right though. Not stepping on any toes, really appreciate it since i have been busy with work, i will have a look and test and if all is good i'll merge...
by Outsider
Sun Oct 18, 2015 3:25 am
Forum: Modding help
Topic: Gui help
Replies: 4
Views: 5838

Re: Gui help

Ok, I've been doing some tinkering, and these are the issues I still have now: http://i.imgur.com/u4y6L8J.jpg 1) some icons are too wide. For some reason icons that don't fill the full 64x64 icon get scaled and I can't stop that. 2) Explosives and rocketry are on the same line, I don't want that. A...
by Outsider
Sat Oct 17, 2015 6:24 pm
Forum: Mods
Topic: [MOD 0.12.11+] Robotic Combinators
Replies: 55
Views: 40604

Re: [MOD 0.12.5+] Robotic Combinators

waduk wrote:0.12.11 broke this mod.
Update ?
just do a search and replace for "game.on" to "script.on" also comment out the on_save event call since its no longer a valid event.
by Outsider
Sat Oct 17, 2015 6:22 pm
Forum: Mods
Topic: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15
Replies: 29
Views: 35004

Re: [Mod Compilation 0.12.11+]Unofficially updated mods

Any chance for requests? Trying to update AutoFill until there is an official one and I'm failing at what is actually causing the error. https://forums.factorio.com/forum/viewtopic.php?f=92&t=1612 I already did the game.on -> script.on. The mod has a function (initMod) in both on_init and on_lo...
by Outsider
Sat Oct 17, 2015 6:19 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 225786

Re: [MOD 0.12.x] Autofill

branetown wrote:Maybe someone can help me figure out this error? :(

Fresh install,
Bob's mods
Autofill 1.3.7

I must be missing something.....

Edit: Removed screenshot to save page-length- thank you!
try using the modified version i just posted above.
by Outsider
Sat Oct 17, 2015 4:47 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 225786

Re: [MOD 0.12.x] Autofill

I have a modified version with a fix for 0.12.11 that i have been using until an official update comes around.. didn't bother bumping the version. BTW realized this probably won't work for people using the mod for the first time, in this case you probably need to remove the initMod() function call f...
by Outsider
Sat Oct 17, 2015 1:03 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 202350

Re: [MOD 0.12.11+] Advanced Logistics System 0.2.8

Version 0.2.8 Uploaded, this one is an update for Factorio 0.12.11 and also some minor bug fixes.

Changelog
0.2.8
  • Updated the mod for factorio 0.12.11
  • Added entity.valid checks to disconnected chests functions
  • Fixed a bug within the networks view
by Outsider
Sat Oct 17, 2015 12:58 am
Forum: News
Topic: Friday Facts #108 - Unexpected Features
Replies: 74
Views: 50601

Re: Friday Facts #108 - Unexpected Features

The blueprints book looks awesome, good stuff!
by Outsider
Fri Oct 16, 2015 9:04 pm
Forum: Releases
Topic: Version 0.12.11
Replies: 35
Views: 46540

Re: Version 0.12.11

I know there were some errors with the updater, and Cube said it will work properly from 0.12.11 again, so yes, it is possible that you might need to redownload manually. Thanks, not sure what's going on but i'm getting a 404 on the download link https://www.factorio.com/get-download/0.12.11/alpha/...
by Outsider
Fri Oct 16, 2015 8:44 pm
Forum: Mods
Topic: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15
Replies: 29
Views: 35004

Re: [Mod Compilation 0.12.11+]Unofficially updated mods

That was quick, i think FARL has already been officially updated tho, now you just need to do my mod because the game isn't updating for me and i'm too lazy to download it :D
by Outsider
Fri Oct 16, 2015 8:40 pm
Forum: Releases
Topic: Version 0.12.11
Replies: 35
Views: 46540

Re: Version 0.12.11

For some reason i'm not getting the automated update prompt, tried restarting several times and still doesn't show up, do we have to redownload for this release?
by Outsider
Fri Oct 16, 2015 8:36 pm
Forum: Modding help
Topic: Gui help
Replies: 4
Views: 5838

Re: Gui help

Well i don't know about creating a tutorial, but i'd gladly help with any specific questions you have.

All in all looking at other mod's code and how they have implemented their GUIs should help alot..
by Outsider
Fri Oct 16, 2015 8:28 pm
Forum: Modding help
Topic: Multiplayer Compatible Help
Replies: 4
Views: 4871

Re: Multiplayer Compatible Help

Outlander, Thanks for your input. For the Enemies Mod, Let's say I want to cycle through the players and attack them all when a spawner is killed, would I do it this way: if event.entity.type == "unit-spawner" then for i = 1, #game.players, 1 do player = game.players[i] player.surface.set...
by Outsider
Fri Oct 16, 2015 8:02 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 202350

Re: [MOD 0.12.5+] Advanced Logistics System

Hi, I get this error and press ok and I get the game. Thank you. http://screenshot.sh/m1SxD6GrmQ2oM http://screenshot.sh/m1SxD6GrmQ2oM haven't been able to replicate this, when does it happen? when you try to view more info on a specific network? i could nest my "if" statements around tha...
by Outsider
Fri Oct 16, 2015 8:00 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 202350

Re: [MOD 0.12.5+] Advanced Logistics System

I was playing with version 0.2.6, so have not tested with 0.2.7 yet, but I got the below two crashes with 0.2.6. First crash, just placing a robo-port. (Plying with Bob's, but this was a vanilla port) http://s19.postimg.org/nm00c8utv/Crash_1.png The second crash happens when I use my Artifact colle...
by Outsider
Wed Oct 14, 2015 3:05 pm
Forum: Modding help
Topic: Multiplayer Compatible Help
Replies: 4
Views: 4871

Re: Multiplayer Compatible Help

You need to change all references to game.player, to a specific player object.. there are several ways to do that depending on where and how your functions are called. Generally speaking if you are initializing any conflagration options specific to players you'd loop the game.players, you usually ha...
by Outsider
Wed Oct 14, 2015 2:40 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 202350

Re: [MOD 0.12.5+] Advanced Logistics System

Hi, thanks for the mod, any option or way to modify the browser to look in another language and not only in English? Thank you Yes there is a way but it involves some translation on your end, the mod comes with a locale file that can be found under "locale/en/en.cfg" you need to duplicate...
by Outsider
Mon Oct 12, 2015 11:06 pm
Forum: Combinator Creations
Topic: Measuring liquid/item flow
Replies: 1
Views: 7903

Re: Measuring liquid/item flow

This looks awesome! thanks for the blueprints :)
by Outsider
Mon Oct 12, 2015 10:59 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 202350

Re: [MOD 0.12.5+] Advanced Logistics System

I was playing with version 0.2.6, so have not tested with 0.2.7 yet, but I got the below two crashes with 0.2.6. First crash, just placing a robo-port. (Plying with Bob's, but this was a vanilla port) http://s19.postimg.org/nm00c8utv/Crash_1.png The second crash happens when I use my Artifact colle...

Go to advanced search