Search found 138 matches

by ColonelSandersLite
Thu Mar 07, 2019 6:28 am
Forum: Releases
Topic: Version 0.17.7
Replies: 26
Views: 14093

Re: Version 0.17.7

It's not mandatory you update for every versions. http://prntscr.com/mu9tmb Not everyone uses steam for Factorio (i don't because i don't want to see how many hours i have played :P ) Doesn't change the fact that you don't need to download the most recent update every time it's posted. Yeah, we don...
by ColonelSandersLite
Thu Mar 07, 2019 6:24 am
Forum: General discussion
Topic: [0.17.x]New worm exploit/strategy
Replies: 13
Views: 2913

Re: [0.17.x]New worm exploit/strategy

Did you want the projectiles to home in on you? You know what would probably work pretty well? Let's say you keep track of the player's average speed and direction over the course of 6 different lengths of time. Something like - 0.1 seconds 0.2 seconds 0.3 seconds 0.4 seconds 0.5 seconds 0.6 second...
by ColonelSandersLite
Thu Mar 07, 2019 3:56 am
Forum: Releases
Topic: Version 0.17.7
Replies: 26
Views: 14093

Re: Version 0.17.7

MasterBuilder wrote:
Wed Mar 06, 2019 6:52 pm
The frequency of fixes/updates is awesome, but is there any chance you could focus on fixing that updater next week?
Pretty please with cherries on top?
by ColonelSandersLite
Tue Mar 05, 2019 6:22 am
Forum: Duplicates
Topic: [0.17.5] Sandbox Inventory Glitch
Replies: 2
Views: 337

Re: [0.17.5] Sandbox Inventory Glitch

Yep, duplicate. I searched but didn't find it.
by ColonelSandersLite
Tue Mar 05, 2019 5:02 am
Forum: Duplicates
Topic: [0.17.5] Sandbox Inventory Glitch
Replies: 2
Views: 337

[0.17.5] Sandbox Inventory Glitch

If you're in sandbox mode and you have a full inventory and you have an item in your hand and press "Q" to put it down, you will get "can't put away XXX, player inventory is full". To quickly reproduce - 1 - Start a new sandbox game. I don't believe the settings matter. 2 - All t...
by ColonelSandersLite
Fri Nov 23, 2018 12:35 pm
Forum: Gameplay Help
Topic: Buffer chest problem
Replies: 13
Views: 2117

Re: Buffer chest problem

In what way are buffer chests better at this than storage chests? assumption: you have a bot-based mall you put a bufferchest as the output storage for an assembler you limit the production with a limit for the output inserter you set the request for the produced item to a higher number disasembled...
by ColonelSandersLite
Fri Nov 23, 2018 11:40 am
Forum: Gameplay Help
Topic: Red belt throughput
Replies: 10
Views: 2057

Re: Red belt throughput

Just to be 100% clear - Belt throughput (both sides combined) is the listed number. Half a belt is half the number listed in the game. Proof: 20181123053010_1.jpg Perhaps you will find this beltometer to be useful in the future. It is one of my most used blueprints when I'm designing stuff. 0eNrNl8m...
by ColonelSandersLite
Mon Oct 29, 2018 6:58 am
Forum: General discussion
Topic: "Big power" options, low UPS hit
Replies: 52
Views: 6238

Re: "Big power" options, low UPS hit

I have never seen the amount of performance hit really quantified. AFAIK, the best way to find out would be do do some !!SCIENCE!! on it.
by ColonelSandersLite
Sun Oct 28, 2018 7:58 pm
Forum: Gameplay Help
Topic: No Oil
Replies: 13
Views: 2728

Re: No Oil

Hammerchief wrote:
Sun Oct 28, 2018 7:09 pm
If you like adventure, hop into your tank and go exploring.
No oil means no tank. You can use a car though!
by ColonelSandersLite
Sat Oct 27, 2018 3:34 pm
Forum: Gameplay Help
Topic: Train Signals: How to stop rear-endings?
Replies: 6
Views: 1005

Re: Train Signals: How to stop rear-endings?

Without more info (pics), my best guess is that you're putting the signals on the wrong side of the track. Signals must be on the right side of the track from the POV of the train.
by ColonelSandersLite
Fri Oct 26, 2018 9:00 am
Forum: Technical Help
Topic: UPS hit from "Artillery Shell Range" research
Replies: 7
Views: 1491

Re: UPS hit from "Artillery Shell Range" research

I'm pretty sure @Rseding91 said that artillery scans at a constant speed though. So the UPS degrade would have to be soley based on "more map == more biters", in which case it should settle once the artillery has killed them all off? The problem with that line of thinking - The range of t...
by ColonelSandersLite
Tue Oct 16, 2018 7:39 pm
Forum: Gameplay Help
Topic: Inserters start new stacks in trains
Replies: 11
Views: 1936

Re: Inserters start new stacks in trains

Try this on for size - For this demo: Get the creative mode mod. Start a new map. Place the BP Put in a train with 1 engine and 4 wagons, scheduled to cycle between the stations after 15 seconds of inactivity. 0eNrdXUuP28gR/isbHYPRorv6PQhyyDm3JIcgWAxkibaJ1SuU5F1jMf89pDQjcUiWuqqpViBfdmFb8011VVfV169Pf...
by ColonelSandersLite
Tue Oct 16, 2018 6:17 pm
Forum: Gameplay Help
Topic: Inserters start new stacks in trains
Replies: 11
Views: 1936

Re: Inserters start new stacks in trains

So my use case is building my solar farm. I want my wagon filled with x number of substations, roboports, solar panels, and accumulators. I don't want to use filter slots in the wagon because I want it to be able to fill up with wood as trees are cut down. With filter slots, I wouldn't get the most...
by ColonelSandersLite
Tue Oct 16, 2018 2:04 pm
Forum: Gameplay Help
Topic: Inserters start new stacks in trains
Replies: 11
Views: 1936

Re: Inserters start new stacks in trains

Destination side, I use filter inserters linked to a simple system that just requests the items the outpost wants. Use a few constant combinators where you can enter the requested items and link them all together. Link all the chests together or just request from logistics network and multiply every...
by ColonelSandersLite
Tue Oct 16, 2018 1:05 pm
Forum: Gameplay Help
Topic: Restricting inserters to one item
Replies: 2
Views: 536

Re: Restricting inserters to one item

Building/supply train? There has been a rash of people asking about these lately for some reason.

viewtopic.php?f=18&t=47385
by ColonelSandersLite
Tue Oct 16, 2018 12:47 pm
Forum: Gameplay Help
Topic: Inserters start new stacks in trains
Replies: 11
Views: 1936

Re: Inserters start new stacks in trains

Max 12 item types per wagon. With red inserters, you can use a double bank of chests on each side for a max of 24 item types/wagon. Slower than stack inserters, but some items don't need high throughput. 20181016074635_1.jpg have one dedicated stack inserter/chest for one item .... This is the best...
by ColonelSandersLite
Mon Oct 15, 2018 5:19 pm
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 96
Views: 20296

Re: Self adjusting Kovarex based on demand

not tested. it's a counter: it will break:) Modded version uses Optera's inventory scanner. That one will probably survive, i will test it I never play with biters anymore, and overpowerproducing is my default. Every (vanilla) kovarex which uses combinators to reduce U235 loading will break in case...
by ColonelSandersLite
Mon Oct 15, 2018 6:07 am
Forum: Gameplay Help
Topic: Understanding the Cargo Wagon Filter
Replies: 15
Views: 6694

Re: Understanding the Cargo Wagon Filter

You really need one item per requester chest only for this to work correctly. Or you set the stack size to one, but then you have very slow loading The thing is that *both* are the right answer, depending on what it is. A half wagon of rails? You probably want a stack inserter. Maybe even 4 stack i...
by ColonelSandersLite
Mon Oct 15, 2018 6:00 am
Forum: Gameplay Help
Topic: Lazy bot syndrome. Bug or feature?
Replies: 33
Views: 4197

Re: Lazy bot syndrome. Bug or feature?

If you're willing to get into mod territory, there is a mod that helps immensely with this:

https://mods.factorio.com/mods/folk/folk-stopthat
by ColonelSandersLite
Sun Oct 14, 2018 7:29 pm
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 96
Views: 20296

Re: Self adjusting Kovarex based on demand

Your design has a few problems that I can spot. 1: Several Missing Speed modules. 2: Poor startup behavior that can completely break it in some circumstances. A: No provision to ensure that all u-235 goes to the first column first. B: No provision to prevent the u-235 inserter from missing any of th...

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