Search found 207 matches

by ColonelSandersLite
Fri Sep 02, 2022 3:58 pm
Forum: Gameplay Help
Topic: Why do my robots seem to travel as far away as possible to work?
Replies: 9
Views: 661

Re: Why do my robots seem to travel as far away as possible to work?

The thing you really need to be learning from this is that large bot networks are generally not good. They can be done but you're going to run into these sorts of problems. You will do well to divide your network into smaller sub-networks and move things between them with belts and/or trains.
by ColonelSandersLite
Fri Sep 02, 2022 3:44 pm
Forum: Gameplay Help
Topic: Don't understand why the Decider combinator works the way it does
Replies: 9
Views: 939

Re: Don't understand why the Decider combinator works the way it does

"Only 2 combinators required: one arithmetic and one decider." You forgot the constant combinator. Also... You don't need the decider and *possibly* don't need the arithmetic either. In any case, from your description, you don't need the arithmetic combinator you *think* you need. Let's sa...
by ColonelSandersLite
Fri Sep 02, 2022 3:28 pm
Forum: General discussion
Topic: Factorio World Championship
Replies: 2
Views: 462

Re: Factorio World Championship

You know what could be pretty cool? 2 opposing teams (both solo and team variants) with klonan's MIRV mod. First team to nuke the crap out of the other team's base wins!
by ColonelSandersLite
Fri Sep 02, 2022 5:22 am
Forum: Gameplay Help
Topic: Don't understand why the Decider combinator works the way it does
Replies: 9
Views: 939

Re: Don't understand why the Decider combinator works the way it does

That works but I'm just going to put this warning out there for newbies - Be *really* careful with doing that. It really does hinge on having a single input. Things like this can be hard for the inexperienced to suss out when, not if, you make a mistake. More explicit forms are easier to debug. I'm ...
by ColonelSandersLite
Wed Aug 31, 2022 11:22 am
Forum: Gameplay Help
Topic: Don't understand why the Decider combinator works the way it does
Replies: 9
Views: 939

Re: Don't understand why the Decider combinator works the way it does

Mucker has it generally right. Thing is that the quote below is kind of a tall order. Can someone give a example of how this way is better than what you would intutively think it would do? I can give a clear simple example of this being used, sure, and I will below. Trying to illustrate the fine poi...
by ColonelSandersLite
Wed Aug 31, 2022 7:56 am
Forum: Gameplay Help
Topic: HELP get rid of red boxes surrounding everything
Replies: 8
Views: 1544

Re: HELP get rid of red boxes surrounding everything

I can see how that's definitely obnoxious but it's actually kind of cool too. Looks kinda like an 80s sci-fi interface mockup or something.
by ColonelSandersLite
Wed Aug 31, 2022 7:51 am
Forum: Gameplay Help
Topic: Circuit Network Train ID #
Replies: 5
Views: 397

Re: Circuit Network Train ID #

Great to know buddy :D .
by ColonelSandersLite
Wed Aug 31, 2022 7:31 am
Forum: Gameplay Help
Topic: Circuit Network Train ID #
Replies: 5
Views: 397

Re: Circuit Network Train ID #

Well see - you contradicted yourself there and, in the process you told me something interesting I didn't know and accidentally answered the actual question. You said that "It doesn’t have any relation or pattern to it. " then you went on to describe how it's sequential. That's definitely ...
by ColonelSandersLite
Wed Aug 31, 2022 1:37 am
Forum: Gameplay Help
Topic: Circuit Network Train ID #
Replies: 5
Views: 397

Circuit Network Train ID #

So just a quick question - When you read the train ID # from a train stop via the circuit network, is this value guaranteed to be non-zero? I have been working under the assumption that it is without problems, but come to think of it, I honestly have no idea how the game decides a train's ID number....
by ColonelSandersLite
Tue Jun 22, 2021 1:43 am
Forum: Off topic
Topic: Copyright?? Devs maybe should look into this
Replies: 7
Views: 4433

Re: Copyright?? Devs maybe should look into this

Well, if it can be shown that the thing is designed to slam into every rock, tree, and power pole that it comes across, that would be some pretty good evidence.
by ColonelSandersLite
Wed Feb 17, 2021 4:16 am
Forum: Releases
Topic: Version 1.1.24
Replies: 3
Views: 9387

Re: Version 1.1.24

I'm still on 1.1.21 and can confirm that this isn't the case there. I don't see it mentioned in the change logs for 1.1.22 - 1.1.24. Minor change but nice. When I saw that 1.1.22 was causing people to crash, I thought I would wait for the all clear. Are people doing ok with this update? I'm guessing...
by ColonelSandersLite
Sat Oct 31, 2020 8:05 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 59305

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

seltha wrote:
Sat Oct 31, 2020 10:00 am
Re: Wube Logo 'Water'
You said it's buildable in game... does that mean I can put an offshore pump in it when I need a well somewhere? Because that would be awesome.
Would it then pump pure Wubium?
by ColonelSandersLite
Sat Oct 31, 2020 6:39 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 59305

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Once we have this logic in place, making blueprints preserve the wire connections could be implemented almost for free, so the game now supports it.
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!
by ColonelSandersLite
Mon Sep 14, 2020 3:43 am
Forum: General discussion
Topic: [POLL] Left- or Right- hand rails and roads?
Replies: 24
Views: 5331

Re: [POLL] Left- or Right- hand rails and roads?

I like the signals inside the tracks. It looks neater and allows me to - when necessary - place things (mostly tracks but sometimes belts if things get tight) where there would otherwise be signals. I have no idea why you consider this "wrong." At best (worst?) it's "different."...
by ColonelSandersLite
Wed Sep 09, 2020 8:28 am
Forum: General discussion
Topic: [POLL] Left- or Right- hand rails and roads?
Replies: 24
Views: 5331

Re: [POLL] Left- or Right- hand rails and roads?

Personally I drive on the right where I live, but train on the left. I'm curious as to why that is. Genuinely makes no sense to me. I drive on the right. Factorio's signals are right handed. Therefore, the trains *almost always* go on the right. I understand the people that are just very used to le...
by ColonelSandersLite
Thu Aug 20, 2020 1:42 am
Forum: General discussion
Topic: Six legs good, Eight legs bad!
Replies: 44
Views: 7539

Re: Six legs good, Eight legs bad!

Do brains really count legs? The brain can count up to 6 without counting (usually). So, 8 is something more that can be background calculated. Wild guess: the brain freaks out because it only sees "too many". I have also heard of people who show strong reactions to centipedes and millipe...
by ColonelSandersLite
Thu Aug 20, 2020 1:36 am
Forum: General discussion
Topic: Six legs good, Eight legs bad!
Replies: 44
Views: 7539

Re: Six legs good, Eight legs bad!

This thread asks the wrong question. The thing we really need to know is - Is there an easy way to *INCREASE* the number of legs?

We need Decatrons, Centitrons, Militrons, Infinitrons, and the ultimate tron - The Infini+1tron!
by ColonelSandersLite
Fri Aug 14, 2020 8:30 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 209
Views: 76207

Re: Friday Facts #360 - 1.0 is here!

Congratz on your first factorio launch!

The next step is to scale it up to 1 factorio launch/minute. ;)
by ColonelSandersLite
Fri Jun 19, 2020 8:53 am
Forum: Releases
Topic: Version 0.18.32
Replies: 36
Views: 20151

Re: Version 0.18.32

It not being 0.5 is because the circuit network operates on integers...but they could've made it round up instead of down. I don't know what the rationale for doing it this way was. You're mistaken in saying that circuits round down. As an experiment, divide -7 by 3. Since the game truncates, the g...
by ColonelSandersLite
Wed Jun 17, 2020 4:35 pm
Forum: General discussion
Topic: An AI for Factorio?!
Replies: 24
Views: 13134

Re: An AI for Factorio?!

A full playerlike AI is of no use for factorio at all. Agreed, this is my opinion, too, but I'm not sure if that is seen by all like so. I definitely disagree. The functional use of an AI is exactly the same as the functional use of a 5,000 spm base or that working Tic-Tac-Toe game I saw over on re...

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