Search found 209 matches
- Mon Sep 19, 2022 6:08 pm
- Forum: This Forum
- Topic: Sorry, the board attachment quota has been reached.
- Replies: 6
- Views: 2594
Re: Sorry, the board attachment quota has been reached.
I don’t disagree, but I do wonder about old saves/logs/SS from at the least resolved bug reports from pre-1.0, or just old saves from 0.12/0.13/etc.
In the grand scheme it might not be a lot, but sometimes every little bit can help.
Yeah, IMHO, you gotta draw a line somewhere. If you don't ...
- Mon Sep 19, 2022 5:23 pm
- Forum: Railway Setups
- Topic: Following Trains on Single Track Lines With Prototype Demo
- Replies: 15
- Views: 5605
Re: Following Trains on Single Track Lines With Prototype Demo
Here's prototype v 3 for tinkering and testing.
This one surpassed 12 hours of game time with no deadlocks, malfunctions, or observed deviations from expected behaviors.
following trains I.jpg
Implemented user configurable limits for how many trains the system is allowed to send into an area at ...
This one surpassed 12 hours of game time with no deadlocks, malfunctions, or observed deviations from expected behaviors.
following trains I.jpg
Implemented user configurable limits for how many trains the system is allowed to send into an area at ...
- Sun Sep 18, 2022 10:07 pm
- Forum: This Forum
- Topic: Sorry, the board attachment quota has been reached.
- Replies: 6
- Views: 2594
Sorry, the board attachment quota has been reached.
Been trying to post some stuff in this thread and I'm getting this message.
- Sun Sep 18, 2022 7:45 pm
- Forum: Railway Setups
- Topic: Base Project - 1030 long trains 5k spm (Streaming)
- Replies: 4
- Views: 4184
Re: Base Project - 1030 long trains 5k spm (Streaming)
Pretty cool but was sad you didn't fire that bad boy up.
- Sat Sep 17, 2022 5:18 am
- Forum: Gameplay Help
- Topic: Single tick circuits
- Replies: 9
- Views: 5100
Re: Single tick circuits
That's very interesting thinking. I think maybe I see a way to make it work too, but I'm not so sure because it's late and I'm tired.
Gotta chew on that one a bit.
Gotta chew on that one a bit.
- Sat Sep 17, 2022 12:18 am
- Forum: Gameplay Help
- Topic: Single tick circuits
- Replies: 9
- Views: 5100
Re: Single tick circuits
Yeah, mostly was just hoping that someone had some interesting black magic up their sleeve.
Probably for the best though. I try and avoid the dark arts where I can.
Edit - Err... No disrespect to the sorcerers out there.
Probably for the best though. I try and avoid the dark arts where I can.
Edit - Err... No disrespect to the sorcerers out there.
- Fri Sep 16, 2022 10:20 pm
- Forum: Railway Setups
- Topic: Following Trains on Single Track Lines With Prototype Demo
- Replies: 15
- Views: 5605
Re: Following Trains on Single Track Lines With Prototype Demo
This would integrate well with my suggestion to allow each side to force a switch in direction after every N trains.
Now implemented. It works in a slightly non-rigid manner. Can't really see a point in forcing alternation if there's no train waiting to come from the other direction. The only ...
- Fri Sep 16, 2022 3:11 pm
- Forum: Gameplay Help
- Topic: Single tick circuits
- Replies: 9
- Views: 5100
Re: Single tick circuits
When you have three pulse generators outputting to the same wire, you don't actually lose information when pulses coincide
You misunderstand the problem. The issue here isn't the output side losing data but the input side losing data.
splitting the data accross different signals and using ...
- Fri Sep 16, 2022 4:32 am
- Forum: Gameplay Help
- Topic: Single tick circuits
- Replies: 9
- Views: 5100
Single tick circuits
So I'm pretty I know the answer to this and I'm pretty sure the answer is "no" but I thought I would ask anyways.
Let's say you want to turn a signal from a data source into a single tick pulse. Let's say it's for a counter. Easy enough.
Now what if you want to do the same, where multiple sources ...
Let's say you want to turn a signal from a data source into a single tick pulse. Let's say it's for a counter. Easy enough.
Now what if you want to do the same, where multiple sources ...
- Fri Sep 16, 2022 4:09 am
- Forum: Combinator Creations
- Topic: Kinda weird belt thing
- Replies: 5
- Views: 2219
Re: Kinda weird belt thing
No for the rounding and yes for the handling of curve i would say ; there is no roundings but there are some particular numbers choosen to handle the curve (those are integer.)
My best guess ATM is that this is a rounding issue in how the game handles the curves.
What about rounding the ...
- Fri Sep 16, 2022 1:52 am
- Forum: Combinator Creations
- Topic: Kinda weird belt thing
- Replies: 5
- Views: 2219
Kinda weird belt thing
So this *might* be useless, it might not be. In any case, it's probably worth knowing about as it might cause a bug in your design.
Here's the design -
kinda weird.jpg
And here's the BP (iron plates sold separately)
0eNrtWVtuozAU3Yu/ocLmFSJ1VtCv ...
Here's the design -
kinda weird.jpg
And here's the BP (iron plates sold separately)
0eNrtWVtuozAU3Yu/ocLmFSJ1VtCv ...
- Thu Sep 15, 2022 2:07 pm
- Forum: Railway Setups
- Topic: Following Trains on Single Track Lines With Prototype Demo
- Replies: 15
- Views: 5605
Re: Following Trains on Single Track Lines With Prototype Demo
More tinkering. Here's a preview of what I'm working on adding -
It seems to me to be important to consider that sometimes, one or both ends of a bi-directional rail may only have a limited number of blocks for trains. Imagine a crude oil outpost with an entrance, a loading station, and an exit ...
It seems to me to be important to consider that sometimes, one or both ends of a bi-directional rail may only have a limited number of blocks for trains. Imagine a crude oil outpost with an entrance, a loading station, and an exit ...
- Thu Sep 15, 2022 1:45 am
- Forum: Gameplay Help
- Topic: personal roboport SLOW RESPONSE when fixing vehicles and other stuff.(v0.17.79)
- Replies: 30
- Views: 10630
Re: personal roboport SLOW RESPONSE when fixing vehicles and other stuff.(v0.17.79)
Also, the number of bots you have has little to do with it. A lack of bots makes the problem worse. Basically the job manager cycles through jobs and then tries to assign a bot to each. This manager is only allowed to hold a certain number of jobs in the queue at a time for performance reasons and ...
- Wed Sep 14, 2022 6:36 pm
- Forum: Railway Setups
- Topic: Following Trains on Single Track Lines With Prototype Demo
- Replies: 15
- Views: 5605
Re: Following Trains on Single Track Lines With Prototype Demo
(I don't understand the problem regarding the fork but i suspect that my english is lacking.)
I think he's meaning a rail setup like in following trains D.jpg up above.
With the design you have I believe a train can arrive at each entry station at the same tick. Then both trains will enter ...
- Wed Sep 14, 2022 6:21 pm
- Forum: Railway Setups
- Topic: Following Trains on Single Track Lines With Prototype Demo
- Replies: 15
- Views: 5605
Re: Following Trains on Single Track Lines With Prototype Demo
You can test unlikely cases:
At least with my test setup, the unlikely cases where less unlikely and where more or less certain.
In prototype v 1 at the top, two trains entering from opposite sides on the same tick or perhaps within a couple of ticks of each other *will* cause deadlocks. I ...
- Wed Sep 14, 2022 4:41 pm
- Forum: Railway Setups
- Topic: Following Trains on Single Track Lines With Prototype Demo
- Replies: 15
- Views: 5605
Re: Following Trains on Single Track Lines With Prototype Demo
Here's prototype version 2!
The biggest change is that it no longer relies on having every signal on the rail wired up and set correctly like V1 did. That was just too dang bulky. It took the biggest advantage of single rail systems (flexibility) and threw it straight in the trash. Now, only the ...
The biggest change is that it no longer relies on having every signal on the rail wired up and set correctly like V1 did. That was just too dang bulky. It took the biggest advantage of single rail systems (flexibility) and threw it straight in the trash. Now, only the ...
- Wed Sep 14, 2022 2:26 pm
- Forum: Railway Setups
- Topic: Following Trains on Single Track Lines With Prototype Demo
- Replies: 15
- Views: 5605
Re: Following Trains on Single Track Lines With Prototype Demo
Only one exit signal (on each side) with the train limit controlled by a counter. Every time a train passes decrement the counter. This then blocks more trains from going in that direction and allows trains going the other way. Reset the counter once the trains in the other direction are moving ...
- Tue Sep 13, 2022 11:23 pm
- Forum: Railway Setups
- Topic: Following Trains on Single Track Lines With Prototype Demo
- Replies: 15
- Views: 5605
Re: Following Trains on Single Track Lines With Prototype Demo
Being inspired by what you created i decided to try and make my own version.
Hey cool. I look forward to taking a look at it. I have been mulling over a couple of possible solutions that rely on stations too but I decided I want to avoid that for a simple reason - you can't really do that with ...
- Mon Sep 12, 2022 8:32 pm
- Forum: Gameplay Help
- Topic: Is it possible to read the amount of fluid in a fluid wagon and output the result to a signal?
- Replies: 25
- Views: 7789
Re: Is it possible to read the amount of fluid in a fluid wagon and output the result to a signal?
Edit: Though , looking at it a bit more, ColonelSanders used the word " selfcontradiction" and not "confusion", i think then it would refers to something like 14.7 being rounded to down to 14, which is then not the "nearest" integer ?
That's the one!
Look, it's alright. I get that I'm just a ...
- Mon Sep 12, 2022 5:04 pm
- Forum: Gameplay Help
- Topic: personal roboport SLOW RESPONSE when fixing vehicles and other stuff.(v0.17.79)
- Replies: 30
- Views: 10630
Re: personal roboport SLOW RESPONSE when fixing vehicles and other stuff.(v0.17.79)
I have a similar issue, except not only for vehicles, but even for walls !
It just feels like the personal conbots randomly take their time to repair entities (while dead entity replacement is very quickly acted upon). Just now I've seen all of the 20/50 bots that I have available fail to all ...