Search found 74 matches

by minno
Sun Dec 09, 2018 1:53 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 431644

Re: pY Raw Ores Discussion

PyRO prevents crafting the recipe "processing-unit" (Circuit board 3) because it adds 2 ingredients. That brings the ingredient count from 9 to 11, and the chipshooter machine has a 10-ingredient limit. Ingredients are added in pyrawores_1.0.1/data-updates.lua, lines 30 and 48. The ingredi...
by minno
Mon Dec 03, 2018 12:02 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009447

Re: [0.16] Sea Block Pack 0.2.17

That's very true. Geodes is a big hassle to handle, if they backup. I remember, there was an approach to use a dummy mining field to take advantage of mining productivity research. Never tried it... but that would go in the same direction That's my mod: https://mods.factorio.com/mod/seablock-mining .
by minno
Fri Oct 26, 2018 11:01 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009447

Re: [0.16] Sea Block Pack 0.2.16

Pure sorting of lead and tin also takes green science that requires those metals, so it's at least consistent. I think the best way to go about it is to make a temporary production line making enough lead/tin/gold to make the green/blue science you need to make a better, longer-lived production line.
by minno
Fri Oct 26, 2018 7:39 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009447

Re: [0.16] Sea Block Pack 0.2.16

When I set the production lines up in Helmod it tells me that slag slurry coal filtration followed by crystallization uses 2.4 MW for 1 saphirite/s, but mineralized water from crushed slag uses 6.4 MW. If I switch them to use the highest building tiers instead of the lowest it's still 1.8 MW vs. 4.1...
by minno
Sun Oct 21, 2018 7:41 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009447

Re: [0.16] Sea Block Pack 0.2.16

Then, question - how more effective generate electricity in early game? Only build more and more wind generators? Or focus on grow trees, and convert it to fuel? Or multiply this farm, and try to run it on max effectivity? Focus on tree farming. It's a lot better for making fuel than green algae. Y...
by minno
Fri Oct 12, 2018 10:59 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009447

Re: [0.16] Sea Block Pack 0.2.16

I guess it is not exactly a Sea Block related question, but is there a way to automaticly destroy certain items similar to gas\liquid voids? Certain production lines (like chlorine from Electrolyser) have an additional item output, which can fill all your warehouses after a while. You need large am...
by minno
Fri Oct 05, 2018 10:19 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009447

Re: [0.16] Sea Block Pack 0.2.16

All good, thanks for the help / info. I guess i will leave things as they are. My base size is starting to get borderline stupid and was hoping to increase productivity without needing to expand too much more :) Im almost a month into this map and still haven't launched a rocket! No complaints thou...
by minno
Sun Sep 02, 2018 1:21 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009447

Re: [0.16] Sea Block Pack 0.2.13

Hi, There whas a update in angels petrochem. But now comes an error by loadinhg the Game with a mesage: File not found __angelspetrochem__/graphics/icons/solid-resin-1.png after reloading i activate the mods one by one and SeaBlock at last. With loading the SeaBlock-mod the error occours again. In ...
by minno
Tue Aug 28, 2018 8:44 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009447

Re: [0.16] Sea Block Pack 0.2.13

My proposals are: Something similar to mining productivity, that allows to cut the need in ore generation by a factor of 2 or 3. I made a mod that does exactly that: https://mods.factorio.com/mod/seablock-mining It makes mining drills work like crystallizers, so mining productivity research affects...
by minno
Sun Aug 19, 2018 10:00 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009447

Re: [0.16] Sea Block Pack 0.2.13

The improved boiler efficiency is still there. Was there something with the steam engines/turbines too?
by minno
Mon Jul 30, 2018 9:46 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 51161

Re: [MOD 0.16.x] SCTM

There's also the "extended" research cost multiplier, which adds around a 2x cost increase for all technologies compared to the "normal" setting (and 25x for infinite research), and up to a 20x increase compared to "noadjustment". That's on top of the configurable (4x b...
by minno
Fri Jul 27, 2018 5:49 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 51161

Re: [MOD 0.16.x] SCTM

As far as I can find there isn't a single instance of "expensive = false" in the base game or any of the mods I have downloaded, so I'm not sure that it's even intended to work.
by minno
Fri Jul 27, 2018 3:46 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 51161

Re: [MOD 0.16.x] SCTM

Compatibility issue with v0.16.46: In CircuitProcessing and SeaBlock (and maybe other mods), there are a bunch of places with a pattern like if data.raw.recipe['something'].normal then data.raw.recipe['something'].normal.something = something data.raw.recipe['something'].expensive.something = someth...
by minno
Thu Jul 26, 2018 7:04 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 51161

Re: [MOD 0.16.x] SCTM

(Bringing this over from the Seablock thread) The cost scaling of SCT expensive recipes is extreme. In the Vanilla game expensive recipes for science cost somewhere in the neighborhood of 10x as much, combining a 4x increase in technology prices with a 1x-4x increase in resources required for each s...
by minno
Thu Jul 26, 2018 4:21 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009447

Re: [0.16] Sea Block Pack 0.2.12

Here's a comparison of the vanilla science pack costs in normal vs. expensive mode: https://i.imgur.com/AN6jK5V.png It looks like the resources needed are about doubled on average. Red packs need 2x the iron, yellow packs need 2x the iron and 3x the copper, blue packs need 3x the iron and 4x the cop...
by minno
Tue Jul 24, 2018 8:40 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009447

Re: [0.16] Sea Block Pack 0.2.12

SCT recipes are for marathon (expensive mode) are roughly 2.5 of normal, it's stated in my thread. and yes, seablock is not good modpack to use on marathon with it's constraints. if you go angelbobs with SCT, it's playable, unless you have high density bitters. If it's 2.5x on each stage, that adds...
by minno
Tue Jul 24, 2018 1:28 am
Forum: Implemented mod requests
Topic: Assembling-machine with built-in productivity
Replies: 24
Views: 7660

Re: Assembling-machine with built-in productivity

I also made a request for something like this: viewtopic.php?f=28&t=61539.
by minno
Tue Jul 24, 2018 1:23 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009447

Re: [0.16] Sea Block Pack 0.2.12

Ok, I tried doing this on marathon mode (expensive recipes, 4x science cost), but science cost tweaker's expensive recipes are just obscene. It costs 60 iron and 25 copper for four red packs (vs. 2 iron and 1 copper for one on normal), and 774 iron for four green packs (vs. 3 for one on normal). My ...
by minno
Thu Jul 19, 2018 7:16 pm
Forum: Mods
Topic: [0.16] The Blueprint Lab 0.2.4
Replies: 54
Views: 18197

Re: [0.16] The Blueprint Lab 0.2.4

mrvn wrote:I love the Lab. In fact I love it too much and now it is all cluttered up with designs I want to keep.
You can take a blueprint of any of those designs and save it, then place it back down any time you want to use or change it.
by minno
Mon Jul 16, 2018 12:56 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009447

Re: [0.16] Sea Block Pack 0.2.12

In other words - making SpaceX even more expensive? Are you aware, that all costs got scaled up by a factor of 10 by a recent update of SpaceX? And that the maintainer of SpaceX voted for reverting this for Seablock (but said, that the Seablock mod pack is responsible for doing that)? Reference: ht...

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