Search found 65 matches
- Fri Aug 24, 2018 2:17 pm
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 32822
Re: Friday Facts #257 - NPE/Campaign update
Ooo, if you're reworking rocket fuel, could you make the recipe ... done in a chemical plant? Making rocket fuel in an assembler makes some sense from a gameplay balance perspective, because you need it in equal amounts as low density structure and rocket control units (satellite excluded). Chemica...
- Wed Jul 25, 2018 4:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.36] Inserters get stuck
- Replies: 15
- Views: 6039
Re: [0.16.36] Inserters get stuck
The update should be live on both stable and experimental. It apparently did not fix all causes of inserters getting stuck. See for example viewtopic.php?t=61705 viewtopic.php?t=59807 viewtopic.php?t=58984
- Wed Jun 13, 2018 4:36 pm
- Forum: Pending
- Topic: Bug with inaccessible chest
- Replies: 2
- Views: 633
Re: Bug with inaccessible chest
Are you running stable? Sounds very much like this bug that was fixed in 0.16.37.
- Sun May 06, 2018 1:05 am
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 72924
Re: Feedback
Vehicle roboports definitely work when the train's stopped but not at a station. And there's a checkbox to enable the ports while moving IIRC. The robots and materials have to be in the same cargo wagon as the roboport. It doesn't work across the whole train. Also sounds likely that you're running i...
- Wed Apr 18, 2018 12:06 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 220445
Re: [0.16.x] Bob's Mods: General Discussion
It's the second time it happens today : with rotative inserters, they can't sometimes put the items on the belts(because it's full), but once there is nothing left... they don't release the items, and I have to rotate the belt to make the inserter release the items. That sounds like 59316 , which i...