Search found 68 matches
- Sun Aug 26, 2018 7:35 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 324137
Re: [0.16.x] Bob's Mods: General Discussion
I just assumed that cobalt ore in the world wasn't "required for normal operation" of the mod pack since the other recipes exist. Then I enabled cobalt ore on my next world because I didn't want to manage getting it through recipe only.
- Sun Aug 26, 2018 4:13 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 119278
Re: Feedback
A few people have come across that issue, but the devs have not been able to reproduce it. See for example viewtopic.php?t=61705 viewtopic.php?t=59807 viewtopic.php?t=58984
- Sun Aug 26, 2018 3:11 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 324137
Re: [0.16.x] Bob's Mods: General Discussion
Cobalt ore needs to be checked in mod settings if you want to get it that way. Dunno if that's intended.
- Fri Aug 24, 2018 2:17 pm
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 49650
Re: Friday Facts #257 - NPE/Campaign update
Ooo, if you're reworking rocket fuel, could you make the recipe ... done in a chemical plant? Making rocket fuel in an assembler makes some sense from a gameplay balance perspective, because you need it in equal amounts as low density structure and rocket control units (satellite excluded). Chemica...
- Wed Jul 25, 2018 4:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.36] Inserters get stuck
- Replies: 15
- Views: 8826
Re: [0.16.36] Inserters get stuck
The update should be live on both stable and experimental. It apparently did not fix all causes of inserters getting stuck. See for example viewtopic.php?t=61705 viewtopic.php?t=59807 viewtopic.php?t=58984
- Wed Jun 13, 2018 4:36 pm
- Forum: Pending
- Topic: Bug with inaccessible chest
- Replies: 2
- Views: 1047
Re: Bug with inaccessible chest
Are you running stable? Sounds very much like this bug that was fixed in 0.16.37.
- Sun May 06, 2018 1:05 am
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 119278
Re: Feedback
Vehicle roboports definitely work when the train's stopped but not at a station. And there's a checkbox to enable the ports while moving IIRC. The robots and materials have to be in the same cargo wagon as the roboport. It doesn't work across the whole train. Also sounds likely that you're running i...
- Wed Apr 18, 2018 12:06 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 324137
Re: [0.16.x] Bob's Mods: General Discussion
It's the second time it happens today : with rotative inserters, they can't sometimes put the items on the belts(because it's full), but once there is nothing left... they don't release the items, and I have to rotate the belt to make the inserter release the items. That sounds like 59316 , which i...