Search found 69 matches

by coderpatsy
Tue Oct 23, 2018 3:22 pm
Forum: Bob's mods
Topic: Need some help with all the mods
Replies: 11
Views: 4959

Re: Need some help with all the mods

Multi-Product Recipe Details still works despite being deprecated.

Or you can use something like FNEI to show you details of recipes and better figure out recipe chains.
by coderpatsy
Sun Aug 26, 2018 7:35 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 341023

Re: [0.16.x] Bob's Mods: General Discussion

I just assumed that cobalt ore in the world wasn't "required for normal operation" of the mod pack since the other recipes exist. Then I enabled cobalt ore on my next world because I didn't want to manage getting it through recipe only.
by coderpatsy
Sun Aug 26, 2018 4:13 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 127207

Re: Feedback

A few people have come across that issue, but the devs have not been able to reproduce it. See for example viewtopic.php?t=61705 viewtopic.php?t=59807 viewtopic.php?t=58984
by coderpatsy
Sun Aug 26, 2018 3:11 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 341023

Re: [0.16.x] Bob's Mods: General Discussion

Cobalt ore needs to be checked in mod settings if you want to get it that way. Dunno if that's intended.
by coderpatsy
Fri Aug 24, 2018 2:17 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 110
Views: 52238

Re: Friday Facts #257 - NPE/Campaign update

Ooo, if you're reworking rocket fuel, could you make the recipe ... done in a chemical plant? Making rocket fuel in an assembler makes some sense from a gameplay balance perspective, because you need it in equal amounts as low density structure and rocket control units (satellite excluded). Chemica...
by coderpatsy
Wed Jul 25, 2018 4:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.36] Inserters get stuck
Replies: 15
Views: 9221

Re: [0.16.36] Inserters get stuck

The update should be live on both stable and experimental. It apparently did not fix all causes of inserters getting stuck. See for example viewtopic.php?t=61705 viewtopic.php?t=59807 viewtopic.php?t=58984
by coderpatsy
Wed Jun 13, 2018 4:36 pm
Forum: Pending
Topic: Bug with inaccessible chest
Replies: 2
Views: 1113

Re: Bug with inaccessible chest

Are you running stable? Sounds very much like this bug that was fixed in 0.16.37.
by coderpatsy
Sun May 06, 2018 1:05 am
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 127207

Re: Feedback

Vehicle roboports definitely work when the train's stopped but not at a station. And there's a checkbox to enable the ports while moving IIRC. The robots and materials have to be in the same cargo wagon as the roboport. It doesn't work across the whole train. Also sounds likely that you're running i...
by coderpatsy
Wed Apr 18, 2018 12:06 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 341023

Re: [0.16.x] Bob's Mods: General Discussion

It's the second time it happens today : with rotative inserters, they can't sometimes put the items on the belts(because it's full), but once there is nothing left... they don't release the items, and I have to rotate the belt to make the inserter release the items. That sounds like 59316 , which i...

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