Search found 443 matches

by GrumpyJoe
Mon Jan 21, 2019 3:41 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208162

Re: Bugs & FAQ

mrvn wrote:
Mon Jan 21, 2019 2:33 pm


No, farming and arboretums are in different chains. No prerequisite there.

I too researched and built arboretums only to discover that I need farming to make them work.
my bad. Should indeed be locked behind farming then.
by GrumpyJoe
Mon Jan 21, 2019 2:07 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208162

Re: Bugs & FAQ

pretty sure "Farming" is the very first research in "Bioprocessing" mod so it should be before Aboretums. But i have not used it in months. But when i did, i had no problem with the chain, just some not so obvious things, which took some time to understand how its intended. And i...
by GrumpyJoe
Mon Jan 21, 2019 8:41 am
Forum: Angels Mods
Topic: Ammonia in Rocket Fuel
Replies: 8
Views: 4825

Re: Ammonia in Rocket Fuel

Congratulations on breaking the game by going on such a massive scale. ...... Its not the scale of the whole base that bothers me, with Bob´s prod modules Mk8 its like 6 or 8 heat shield assembler, with 8 beacons spreading speed. Its not even close to break, the whole build will not be that big, wi...
by GrumpyJoe
Sun Jan 20, 2019 10:37 am
Forum: Angels Mods
Topic: Ammonia in Rocket Fuel
Replies: 8
Views: 4825

Ammonia in Rocket Fuel

How you guys doing this? Im designing a 10k SPM base at the moment (mostly with Creative on a different save to test builds) and so far its going great Until.... i come to the bottom of the rocket fuel chain... again... Every time i hit this point, its pure frustration. :cry: Even with Bob´s Modules...
by GrumpyJoe
Thu Jan 17, 2019 11:12 am
Forum: Ideas and Suggestions
Topic: Logistics Robot Balance
Replies: 36
Views: 9821

Re: Logistics Robot Balance

SpaghettiCrazy wrote:
Tue Jan 15, 2019 2:15 pm

Another idea I had was the robots being ground based and going along a player set track. This wouldn't need the same pathfinding.
you mean, like.... belts?
by GrumpyJoe
Thu Jan 17, 2019 5:00 am
Forum: Ideas and Suggestions
Topic: Delay or waiting list - saving map for joining MP
Replies: 1
Views: 535

Delay or waiting list - saving map for joining MP

Playing on the Redmew server recently, i got very annoyed with the constant saving of the map for new guests at peak times, it was saving for newcomers multiple times a minute, sometimes with just a few seconds to play in between, only a few times where it said "saving map for player X AND play...
by GrumpyJoe
Tue Jan 15, 2019 2:39 pm
Forum: General discussion
Topic: Tech Mania is more expensive than you think
Replies: 6
Views: 3337

Re: Tech Mania is more expensive than you think

40h is not bad for lazy bastard It was my 3rd save i launched a rocket and i think it was about 100+h Even tho you gotta automate everything, i didn´t automate building through bots much (i didn´t get the BP mouse and keyboard shortcuts back then), so i often ran back and forth to the mall and my cu...
by GrumpyJoe
Tue Jan 15, 2019 11:35 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1377313

Re: Development and Discussion

Regarding the construction robots, am I right in the assumption that Bobs Robots make those completely obsolete? The construction ones are great if used in the crawler vehicle, not so much in the train imho. Anything you´d want to build from the train seems too slow and you dont lay tracks into som...
by GrumpyJoe
Wed Jan 09, 2019 12:19 pm
Forum: Mods
Topic: [0.16.x] Simple Saplings
Replies: 3
Views: 3551

Re: [0.16.x] Simple Saplings

i was trying to make the placed saplings blueprintable, and therefore placeable by bots (before they´ve grown into trees) but im really not good at reading and using the lua wiki

I was guessing its in /prototypes/item.lua but i cant find a setting to add what i want.
by GrumpyJoe
Wed Jan 09, 2019 11:29 am
Forum: General discussion
Topic: feedback: train signals are hard
Replies: 30
Views: 12371

Re: feedback: train signals are hard

This is why i prefer loops instead of 2headed trains, it eliminates the chance of forgetting a signal to make a track 2way. But thats just me, not knowing bidirectional trains can be a thing when i started. Yes, i layed down 2 tracks to every outpost from the start, iirc even in the camapign. But th...
by GrumpyJoe
Sun Jan 06, 2019 11:46 pm
Forum: Angels Mods
Topic: Smelting lead tier 3 worse than tier 2.
Replies: 9
Views: 5510

Re: Smelting lead tier 3 worse than tier 2.

ok, then you are using the same as me. Thought you are "washing" mineral sludge, like in sea block. My bad :roll: Yes, thats the one i was talking about, direct sorted Silicon The 2nd Cement is using less Silicon, by adding Iron, which is easier to sort. And Alumina, which can be made with...
by GrumpyJoe
Fri Jan 04, 2019 3:17 pm
Forum: Angels Mods
Topic: Smelting lead tier 3 worse than tier 2.
Replies: 9
Views: 5510

Re: Smelting lead tier 3 worse than tier 2.

the 2nd Cement reciepe is not realy 3 mandatory ores per craft, as Alumina can be created via processed and/or pellets, but yeah, its definatly more than the first one. Ive never used washing for ores, most is done with direct sorting (sometimes to supplement indirect sorting), and I guess its up to...
by GrumpyJoe
Fri Dec 28, 2018 2:45 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152701

Re: Friday Facts #275 - 0.17 Science changes

I like it alot!

Im fine with more stone usage, it felt like a step child at points.
Ore generation settings might screw up some older bases, but as this should be a huge step towards 1.0, its a perfect time to start a new one.
by GrumpyJoe
Tue Dec 25, 2018 11:12 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 81750

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

i found use for Allumvium But shouldn´t the new washing/refining reciepes only use sulfuric stuff when Angel´s are set to that? The new ores produce all kind of waste water when washed, just like Angels when the petrochem/acid box is ticked in startup settings, but the refining of the new ones doesn...
by GrumpyJoe
Mon Dec 24, 2018 2:56 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 81750

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Alluvium? WUT? Where? i mean, i found an ore patch, but nothing to do with that fluffy pink ore?

I only started saph/jivo to scale up iron/steel, but im in love with the new metals and research options <3
Thanks alot for the Christmas gift ;)
by GrumpyJoe
Tue Dec 11, 2018 7:52 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208162

Re: Bugs & FAQ

Decided to come back to a full angels/bobs playthrough after about a year and was trying to apply all the mods and got the following error message related to Angels Refining. Anyone know how to fix this? Failed to load mods: __angelsrefining__/data-updates.lua:3: __angelsrefining__/prototypes/refin...
by GrumpyJoe
Tue Dec 11, 2018 7:45 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 81750

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

thanks for the heads up, seems i found them all too bad there isnt much use for the high end stuff, especially Platinum. Which as far as i can see is for high end gas production only. Tho that seems to save alot of space. I never really liked the hundrets of air filters, when gas/fluid throughput ge...
by GrumpyJoe
Mon Dec 10, 2018 6:12 pm
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 91
Views: 47507

Re: [0.16.x] ShinyAngelGFX

Yes please! Extended Angels support would be fantastic! :D This, pwetty pwease! and... is it possible to edit one "little" thing? the U shaped pipes on top of Blast Furnaces and maybe Chem Furnaces are imho waaay to brightly colored for how the game overall looks, even compared to the oth...
by GrumpyJoe
Mon Dec 10, 2018 5:00 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 81750

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

excuse my ignorance, but i cant find a use for Platinum and/or Thorium in "base" AB I know Platinum exists in the ingame files (at least you can find it with FNEI) Does this mod alter some reciepes, with adding only this mod to a "usual" A+B game, or do i need your other mods too...
by GrumpyJoe
Sat Dec 01, 2018 8:13 am
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 50219

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

the fact that noone is talking about you guys showing (and enabling) the GUI tooltip tool, which is clearly for development only, just shows that almost everyone here knows it already: you are the Developers or the decade and should receive a gaming Oscar for it. Ive stopped playing games i enjoyed,...

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