I put it in grenades, which i put into the biggest enemy in factorio: trees!
Search found 443 matches
- Thu Jan 24, 2019 3:41 pm
- Forum: General discussion
- Topic: Coal liquefaction energy efficiency
- Replies: 14
- Views: 9594
- Thu Jan 24, 2019 2:27 pm
- Forum: General discussion
- Topic: Challenge - Win the game without moving...
- Replies: 10
- Views: 4183
Re: Challenge - Win the game without moving...
there is a mod that does it, you dont even appear as player that can move around and you cant pickup and place machines. It looks like you are in god mode and by using WASD you only move the camera as you would in map view. So you dont need an island spawn You get some bots and roboports from start....
- Thu Jan 24, 2019 2:11 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 320577
Re: [0.16.x] Bob's Mods: General Discussion
A tank (or simply any storage) volume is simply something to tell how much internal volume it has. That may sound a bit patronizing, but its the best explanaition i have. Afterall, you could always store a liquid in it, even if its "gas" in its liquid form. On the other hand, its common to...
- Thu Jan 24, 2019 6:53 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 867559
Re: 4-way intersections: Throughput and deadlocks [image heavy]
https://pastebin.com/178Qe8VZ this is an intersection I built, its meant for 3 car trains It also deadlocks very easily. I had it running for 30 sec before it completely deadlocked. You have to add some chain signals to prevent that from happening. There also seem to be a few connections that can n...
- Wed Jan 23, 2019 11:00 pm
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Science
- Replies: 63
- Views: 35783
Re: [MOD 0.16.x] MadClown01's Science
Found a bug Im using all * the packs in my base, mostly 33/33/33%, green + pink 50/50, just for the sake of using them evenly. Not interested in balancing out the ore sorting so it could run hands free. Calculating huge numbers shows that they are pretty balanced in raw mats (like plates and circuit...
- Wed Jan 23, 2019 7:31 pm
- Forum: Gameplay Help
- Topic: Map generation cu vs fe
- Replies: 16
- Views: 4023
Re: Map generation cu vs fe
ok, you need someone else, who is more experienced with map exchange strings 1st test didn´t even remotely look like yours. i always thought that you mess with any setting, the string would disappear in the settings page. Which sometimes it still did. However, i could click on Rail world, and the st...
- Wed Jan 23, 2019 6:26 pm
- Forum: Minor issues
- Topic: [0.16.51] Couldn't establish network communication with server
- Replies: 2
- Views: 1076
Re: [0.16.51] Couldn't establish network communication with server
about the Steam thing: last week i got some help from Factorio Discord. It looks like my ISP has SNAT enabled (dynamic ports) which doesn´t let me host a game on my PC, at least not through the matching server , havn´t tried wo tell my friend to connect to my external IP. Will the "Steam thing&...
- Wed Jan 23, 2019 6:16 pm
- Forum: Combinator Creations
- Topic: Kovarex process - Only take what you need!
- Replies: 12
- Views: 7632
Re: Kovarex process - Only take what you need!
great, not the only one concerned with 40 unneeded storage.disentius wrote: ↑Tue Jan 22, 2019 7:08 pmFor those interested: more Kovarex
viewtopic.php?f=5&t=62778
will have a closer look over the weekend, wont even have time to finish mine
- Wed Jan 23, 2019 5:07 pm
- Forum: Gameplay Help
- Topic: Map generation cu vs fe
- Replies: 16
- Views: 4023
Re: Map generation cu vs fe
without turret coverage and power grid it would be easier to see, but that looks odd. need to load that string.
i hate work ^^
i hate work ^^
- Wed Jan 23, 2019 2:11 pm
- Forum: Technical Help
- Topic: [0.16.51] Stuttering after crafting electronic circuit
- Replies: 15
- Views: 2953
Re: [0.16.51] Stuttering after crafting electronic circuit
couldn´t it just have been a corrupt installation and with reinstalling the non steam version, you "fixed" it?
- Wed Jan 23, 2019 2:07 pm
- Forum: Gameplay Help
- Topic: Map generation cu vs fe
- Replies: 16
- Views: 4023
Re: Map generation cu vs fe
maybe post a pic of the map, its easier to answer for people reading but not able to start a game (for example, im currently at work) -how far into the game are you? the later the game, the more circuits you´ll need, the more copper you´ll need. fe/cu ratios on the map are not 1:1, but shouldnt be t...
- Wed Jan 23, 2019 1:41 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: A sunday morning with green circuits
- Replies: 7
- Views: 5333
Re: A sunday morning with green circuits
Nice but boring. Any linear 2-components assembling could be deepened with this tapering outer supply bus. I think this was more about: Ten belts in, four belts out, no leftovers. just an example of how much of the same "standard" 3:2 build you need to achiev that goal. but the switching ...
- Tue Jan 22, 2019 11:45 am
- Forum: Combinator Creations
- Topic: Kovarex process - Only take what you need!
- Replies: 12
- Views: 7632
Re: Kovarex process - Only take what you need!
Later :) There are times when I'd like self-feeding setup with some logic, but then I see how complicated most of them are... You haven´t seen my version thats 3 wide for beacons :D seriously tho, if you dont mind some extra inserters and combinators compared to "yours" (which i think are...
- Tue Jan 22, 2019 10:56 am
- Forum: General discussion
- Topic: Factorio annotated roadmap - 0.17+
- Replies: 68
- Views: 60484
Re: Factorio annotated roadmap - 0.17+
"edit: anything AB + FNEI related" FNEI has 2 problems. As said above, it shows dead ends, when you follow the trail to things Angel (and maybe Bob) hasn´t released yet (so its hidden behind a research that doesn´t exist and stays "locked"). Platinum comes to mind here. As long ...
- Tue Jan 22, 2019 10:35 am
- Forum: Combinator Creations
- Topic: AAI Mods - Geo Survey Station
- Replies: 4
- Views: 2641
Re: AAI Mods - Geo Survey Station
i´ll have a look and share what i find here, i cant MP anyway, would need someone else to host
First i need to read what you´ve done in game, since your goal was UPS friendly scanning, not just paint brute force. Always a challenge to read other´s circuits
First i need to read what you´ve done in game, since your goal was UPS friendly scanning, not just paint brute force. Always a challenge to read other´s circuits
- Tue Jan 22, 2019 8:36 am
- Forum: Technical Help
- Topic: 20frame UPS drop after autosave
- Replies: 20
- Views: 4246
Re: 20frame UPS drop after autosave
I think I have seen something similar before. If I understand thing correctly, the actual cause is that that game continues to track update duration during the autosave, so if the autosave takes 5 seconds, then the first update after the autosave is considered to have taken 5 seconds which temporar...
- Tue Jan 22, 2019 8:11 am
- Forum: Combinator Creations
- Topic: AAI Mods - Geo Survey Station
- Replies: 4
- Views: 2641
Re: AAI Mods - Geo Survey Station
As I understand it, its "only" the zone painter. Iirc, you´d need a different building and circuit build to make harvesters collect the ore, and even more to make haulers take it to the silos? Im asking cos i was very interested in this almost a year ago, but knew nothing about circuits an...
- Tue Jan 22, 2019 6:37 am
- Forum: Combinator Creations
- Topic: Kovarex process - Only take what you need!
- Replies: 12
- Views: 7632
Re: Kovarex process - Only take what you need!
It's not self-loading though, so you have to feed it one time I guess that goes for every iteration you build? I think i saw that one. And the motivation behind mine is, that you don´t have to touch it before its filled, backed up and ready to rebuild with out any circuit magic because it breaks an...
- Tue Jan 22, 2019 1:31 am
- Forum: Angels Mods
- Topic: Ammonia in Rocket Fuel
- Replies: 8
- Views: 4761
Re: Ammonia in Rocket Fuel
It feels to me that the ammonia usage should be atleast halved or cut to one third when looking the formulas, not sure what are the basis of the math behind them. Even a basic setup without beacons caps out the ammonia pipe so you would need to split it into multiple smaller chains. I dont even wan...
- Tue Jan 22, 2019 12:59 am
- Forum: Combinator Creations
- Topic: Kovarex process - Only take what you need!
- Replies: 12
- Views: 7632
Kovarex process - Only take what you need!
Hello there. Sorry for the wall of text, i kinda want to explain the motivation and circuits. And im bad at pic editing. I´d like to share a design that i have used for a while. Took me abit longer to realize i dont need 3-4 combinators to create a counter (haven´t looked at this one for ages), but ...